Magic: The Gathering - Helga, Skittish Seer Commander Deck Guide

Helga, Skittish Seer is one of the many commanders available in Magic: The Gathering'sBloomburrow set. Helga was one of the main characters for the story of the set, taking part in the main party and one of the perspectives that were followed over the story.
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PostsAs a card, Helga offers the perfect effect for Stompy strategies (a playstyle that is focused on primarily casting large creatures). It is capable of snowballing the game once it gets going, and with the right combination of cards, it can cast a ton of creatures in just one turn to immediately put you ahead of everyone else.
Decklist
Commander: Helga: Skittish Seer
Kiora, Behemoth Beckoner
Apex Devastator
Avacyn's Pilgrim
Beast Whisperer
Bonny Pall, Clearcutter
Chakram Retriever
Chulane, Teller of Tales
Defiler of Vigor
Elesh Norn, Grand Cenobite
Elvish Mystic
Fanatic of Rhonas
Forgotten Ancient
Ghalta and Mavren
Goldvein Hyrdra
Goreclaw, Terror of Qal Sisma
Gwenna, Eyes of Gaea
Hullbreaker Horror
Hydroid Krasis
Inga and Esika
Kalonian Hydra
Kami of Whispered Hopes
Karametra, God of Harvests
Keruga, the Macrosage
Koma, Cosmos Serpent
Llanowar Elves
Mr. Foxglove
Mulldrifter
Nezahal, Primal Tide
Railway Brawler
Saryth, the Viper's Fang
Shalai, Voice of Plenty
Silverback Elder
Sovereign Okinec Ahau
Surrak and Goreclaw
Thyrx, the Sudden Storm
Twenty-Toed Toad
Vaultborn Tyrant
Zopandrel, Hunger Dominus
Cultivate
Day of Judgment
Farseek
Nature's Lore
Rampant Growth
Rootcast Apprenticeship
Supreme Verdict
Three Visits
Beast Within
Generous Gift
Path to Exile
Return of the Wildspeaker
Swords to Plowshares
Arcane Signet
Commander's Sphere
Patriar's Seal
Sol Ring
Talisman of Curiosity
Talisman of Progress
Talisman of Unity
Thousand-Year Elixir
Branching Evolution
Brokers Ascendancy
Communal Brewing
Felidar Retreat
Garruk's Uprising
Hardened Scales
Adarkar Wastes
Brushland
Canopy Vista
Castle Garenbrig
Command Tower
Deserted Beach
Dreamroot Cascade
Exotic Orchard
x7 Forest
Gavony Township
Glacial Fortress
Hinterland Harbor
x4 Island
Karn's Bastion
Overgrown Farmland
x4 Plains
Prairie Stream
Rejuvenating Springs
Reliquary Tower
Rogue's Passage
Sunpetal Grove
Yavimaya Coast
The decklist contains 37 creatures, eight sorceries, five instants, eight artifacts, six enchantments, and 34 lands. Since Helga, Skittish Seer revolves around creatures with a mana value of four or greater, the majority of the deck are creatures fitting that bill.
Key Cards
Helga, Skittish Seer
Helga, Skittish Seer is the commander of the deck and what gives the deck its explosive factor. It grows in stats whenever you cast a creature with a mana value of four or more, which in turn can be used to tap for even more mana to cast more creatures. With ways to untap Helga, you can make sure its effects keep triggering.
While Helga, Skittish Seer is a very strong card, the deck is perfectly functional without it, so even if it gets countered or removed, you have other tools to make sure you can play your spells.
Helga offers a ton of value just by simply playing your deck. Not only does it act as a mana dork for creatures, it also gains you life and draws you cards. It only costs three mana to play itself, letting you start growing its stats very early in the game. Since Helga puts +1/+1 counters on itself, cards that give extra counters let Helga tap to cast multiple creature spells.
Defiler Of Vigor
Since you are playing a creature-based deck, Defiler of Vigor will put +1/+1 counters whenever you cast green permanent spells. The majority of the permanents in the deck are green, making sure Defiler of Vigor always triggers. You can pay 2 life for the green mana cost, saving mana for other spells. Since Helga gains life, this life loss hardly matters.
Helga wants as many +1/+1 counters on it as possible, so Defiler of Vigor's effect is especially useful in growing it so it can tap for an excess amount of mana. A lot of creatures in the deck have trample, and with the addition of counters, can make them into even bigger threats than they already are.
Thousand-Year Elixir
Thousand-Year Elixir is one of the biggest enablers for Helga's effect. Normally, you'd have to wait a turn to start taking advantage of Helga, but since it's an activated ability, you can use it as though it had haste with Thousand-Year Elixir.
Thousand-Year Elixir lets you untap any creature, letting you use Helga's ability multiple times a turn. This mana can only be used for creature spells, but if Helga has high power, it can potentially be enough to play all the creatures in your hand.
With Thousand-Year Elixir and Helga, Skittish Seer, you can use Helga's ability to make one kind of mana, untap it with Elixir, and tap Helga again for another color of mana.
Keruga, the Macrosage
Of all the permanents in the deck, only 12 have a mana value of two or less, meaning almost everything will draw you a card when Keruga, the Macrosage enters the battlefield. While you can't use it as a companion, it's more than worth playing it in the deck.
Since Keruga, the Macrosage doesn't do anything after its enter-the-battlefield effect triggers, you should wait to cast it until you have a battlefield of permanent with a mana value of three or more to make sure the effect will do something impactful.
The sheer amount of cards that Kregua can draw can refill your entire hand depending on what is on the battlefield before it. It has solid stats as well while being relatively easy to cast (especially thanks to how easy it is to generate mana).
Fanatic Of Rhonas
Fanatic of Rhonas is a great backup mana dork if Helga can't stick to the battlefield. Normally, it only taps for one mana, but its ferocious abilityis what makes it so strong. Since the majority of the time, you'll have at least one creature with four or more power, it's easy to tap four for green mana.
Fanatic of Rhonas has eternalize, meaning even if it ever gets removed, you can bring it back for four mana as a 4/4 Zombie. If you do eternalize it, since its power is four, its ability will always tap for four mana.
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PostsHow To Play The Deck
Helga, Skittish Seer is all about flooding the battlefield with creatures and amassing a giant board state. This is done with various mana dorks such as Helga itself, along with Fanatic of Rhonas, Gwenna, Eyes of Gaea, and Inga and Esika, the last of which turns all your creatures into mana dorks while drawing you cards.
Since you want to tap Helga for mana multiple times a turn, cards that untap it are very useful. Thousand-Year Elixir, Kiora, Behemoth Beckoner, and Patriar's Seal all let you do just that and should be used almost exclusively on Helga.
The deck has a ton of ways to ramp to get more lands onto the battlefield. It has the usual green ramp card suite, along with Bonny Pall, Clearcutter, Chulande, Teller of Tales, and Karametra, God of Harvests.
In addition, using enchantments that put more counters on your creatures makes them all into bigger threats, and in Helga's case, lets it tap for even more mana. Branching Evolution, Hardened Scales, and Communal Brewing all give extra counters, and Brokers Ascendancy puts +1/+1 counters on all your creatures every end step.
The deck is all about creating a board state that quickly gets out of hand. Thanks to its much higher-than-average mana generation, you can out-aggro most of your opponents. Your primary win condition is winning through combat. You can easily grow the stats of your creatures to make them big threats and swing out at your opponents to deal large outbursts of damage, potentially enough to win in one turn.
The biggest weakness of the deck is it can struggle after a board wipe. Since it's built heavily on creatures, losing all of them can prove to be a struggle. You can build back up, but if your opponents can stop you before you build back up, you'll be taken out of the game. Since Helga snowballs so fast, you're likely to become the main enemy very quickly, so you'll be targeted more than your opponents.
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