Magic: The Gathering - Gev, Scaled Scorch Commander Deck Guide

Gev, Scaled Scorch is one of the many legendary creatures you can use as a commander released in Magic: The Gathering's Bloomburrow set. Gev is a Rakdos (black/red) commander that acts as a burn deck and primarily utilizes creatures of the Lizard typing to play into its effect.
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PostsA Gev, Scaled Scorch Commander deck is a slow burn, literally. You don't need to be actively attacking, instead taking advantage of passive abilities that burn your opponents with burn effects and permanents that cause the burn to be much bigger than it normally would be. Gev plays more like a Tempo deck, taking advantage of the effects of cheap permanents and winning off of them.
Decklist
Commander: Gev, Scaled Scorch
Agate Instigator
Bloodletter of Aclazotz
Fireglass Mentor
Flamecache Gecko
Florian, Voldaren Scion
Gisa, the Hellraiser
Graywater's Fixer
Hearthborn Battler
Hellspur Posse Boss
Hired Claw
Hissing Igunar
Immolation Shaman
Iridescent Vinelasher
Kediss, Emberclaw Familiar
Kindlespark Duo
Laughing Jasper Flint
Lizard Blades
Magda, the Hoardmaster
Magebane Lizard
Ob Nixilis, Captive Kingpin
Ojer Axonil, Deepest Might // Temple of Power
Party Thrasher
Purphoros, God of the Forge
Solemn Simulacrum
Solphim, Mayhem Dominus
Stormfist Crusader
Thought-Stalker Warlock
Tor Wauki the Younger
Torbran, Thane of Red Fell
Valley Flamecaller
Valley Rotcaller
Viashino Heretic
Witty Roastmaster
Blasphemous Act
End the Festivities
Kindred Dominance
Prisoner's Dilemma
Tectonic Hazzard
Toxic Deluge
Wheel of Misfortune
Chaos Warp
Price of Progess
Arcane Signet
Bandit's Haul
Commander's Sphere
Fellwar Stone
Herald's Horn
Lightning Greaves
Patchwork Banner
Rakdos Signet
Sol Ring
Talisman of Indulgence
Vanquisher's Banner
Wayfarer's Bauble
Whispersilk Cloak
Artist's Talent
Black Market Connections
City on Fire
Court of Ire
Descent into Avernus
Dictate of the Twin Gods
Fiery Emancipation
Impact Tremors
Mechanized Warfare
Underworld Dreams
Blackcleave Cliffs
Command Tower
Dragonskull Summit
Haunted Ridge
Jagged Barrens
Leechridden Swamp
x11 Mountain
Mudflat Village
Myriad Landscape
Rockface Village
Rogue's Passage
Secluded Courtyard
Shivan Gorge
Smoldering Marsh
Sulfurous Springs
x7 Swamp
Tainted Peak
Unclaimed Territory
The deck contains 33 creatures, seven sorceries, two instants, 13 artifacts, ten enchantments, and 34 lands. Since Gev cares about you casting Lizard spells, the majority of the deck is made up of Lizards.
Key Cards
Gev, Scaled Scorch
The commander of the deck, Gev, Scaled Scorch, is what the whole deck is built around. It gives you slow burn damage, dealing one damage to a target when you cast a Lizard spell. This only targets one opponent, but the targeting also commits a crime from which other cards can benefit.
It'll also passively give all your creatures a stat boost with a +1/+1 counter. Since most of your creatures are Lizards, it'll guarantee they enter with a counter since just by casting it, Gev will deal burn damage to ensure an opponent loses life.
Make sure to spread damage evenly, and opt to start casting creatures after combat to make sure all three of your opponents are dealt damage.
Your creatures enter with a +1/+1 counter for each opponent dealt damage, meaning if all three got damaged, they enter with three +1/+1 counters.
Agate Instigator
Agate Instigator is a Lizard that helps to play into the burn strategy. It turns all creatures entering the battlefield into burn damage to all opponents. Since it has offspring, you can get an extra copy of it on the battlefield.
While one burn damage (two if you used offspring) isn't the most amount of damage, it is when mixed with other cards that cause noncombat damage to be doubled. It progressively stacks, and later in the game, the burn damage Agate Instigator does can help close out games.
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PostsDescent Into Avernus
With Descent into Avernus, the game will get an exponential speed to the end. The burn damage it does gets rapidly larger, as does the amount of Treasure generation. While giving your opponents Treasure is less than ideal, you get them as well to ramp, something Rakdos can struggle with.
What makes Descent into Avernus so good in a Gev deck is that you can out-burn your opponent before Descent into Avernus burns you out of the game.
The burn damage it does can become massive if Descent into Avernus isn't removed, making it easier to close out games with Gev and other burn enablers.
Burn Multipliers
CloseGev's burn damage is a bit minimal, but with the inclusion of cards like City on Fire, Dictate of the Twin Gods, and Fiery Emancipation, the burn damage can very quickly become massive.
They are a bit costly on mana (although City on Fire can be convoked), but well worth the mana investment to get on the battlefield as soon as possible.
If more than one of the permanents that multiply damage is on the battlefield, the effects stack. For example, if City on Fire and Fiery Emancipation are on the battlefield, the damage is tripled, then tripled again for massive damage outputs.
Many of them cause damage to be doubled or tripled on all levels, not just noncreature damage. Gev can benefit from it, as well as the cards that deal a small amount of damage to all creatures and players, which can make the burn damage even more explosive.
Laughing Jasper Flint
Something to note about Lizards is a lot of them are outlaws, which enables Laughing Jasper Flint's effect. This helps to give you more cards to cast from an opponent's library. There is no guarantee of what you will exile, but you have the potential to steal a powerful creature that Gev can put counters on when it enters.
The amount that you exile with Laughing Jasper Flint gets progressively larger, especially since creatures you cast from your opponents' libraries are considered outlaws.
Since you primarily have creatures in your deck, you can utilize interaction and removal from your opponents' libraries to take care of any problems on the battlefield.
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Posts 1How To Play The Deck
A Gev, Scaled Scorch Commander deck wants to use its many tools to burn your opponents' life totals down to zero as quickly as possible. This is primarily done through Gev itself, along with the permanents that cause sources to deal extra damage than they normally would.
Gev isn't the only card that does burn damage. Agate Instigator, Impact Tremors, and Witty Roastmaster all deal damage for creatures entering the battlefield.
Since you have so many creature cards, these effects will go off frequently, especially if you're also casting creatures exiled with Laughing Jasper Flint.
Cards like End the Festivities and Tectonic Hazard deal one damage to all creatures your opponents control and one damage to the opponents.
While this is a small amount on its own, when multiple burn multipliers are on the battlefield the damage becomes much more significant.
Normally, a downside of burn decks is that you are open to combat. However, Gev's ability to give creatures +1/+1 counters makes your normally weaker creatures into much bigger threats in combat. It also makes them solid attackers so you don't have to rely only on burn damage to bring your opponents' life totals down.
Gev, Scaled Scorch has a very slow start, and it takes a while for the engine to get going. As such, you are fairly susceptible to offensive early in the game.
However, once burn multipliers hit the battlefield, this is when you can start turning the game around. A benefit to Gev is because of how slow it is at the start, your opponents won't see you as a threat, giving you time to set up.
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How well do they scale, though?
Posts