Final Fantasy is easily one of the biggest crossovers we've ever seen for Magic: The Gathering. Borrowing from the gargantuan JRPG series' decades-long history for a full set, complete with Commander decks, bundles, and starter kits, Final Fantasy is one of the most hotly anticipated sets since 2023's Lord of the Rings.

The set characters, items, and places from all 16 of the mainline games. So if you've ever wanted to see Clive Rosfield take on Sephiroth, or Kimhari Ronso equip the Buster sword to cut down Vivi, this set is your best chance.

Every card here can be played alongside regular, non-Final Fantasy cards. You can also just keep them as-is and have a purely Final Fantasy experience if you want.

White

Stiltzkin, Moogle Merchant by Hendry Iwanaga

White is going to be absolutely rammed with Moogles. Not that that's a bad thing, especially when none of them appear to have FF7 Rebirth's creepily toothy design.

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Name And Description

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Adelbert Steiner

One generic, one white legendary creature - Human Knight - 2/1 - Uncommon

Lifelink

Adelbert Steiner gets +1/+1 for each Equipment you control.

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Aerith Gainsborough

Two generic, one white legendary creature - Human Cleric - 1/1 - Rare

Lifelink

Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.

When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control where X is the number of +1/+1 counters on Aerith Gainsborough.

Aerith Rescue Mission

Three generic, one white sorcery - Common

Choose one -

Take the Elevator - Create three 1/1 colorless Hero creature tokens.

Take 59 Flights of Stairs - Tap up to three target creatures. Put a stun counter on one of them (If a permanent with a stun counter would become untapped, remove one from it instead.)

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Ambrosia Whiteheart

One generic, one white legendary creature - Bird - 2/2 - Uncommon

Flash

When Ambrosia Whiteheart enters, you may return another permanent you control to its owner’s hand.

Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.

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Ashe, Princess of Dalmasca

Two generic, one white legendary creature - Human Rebel Noble - 3/2 - Uncommon

Whenever Ashe attacks, look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Auron's Inspiration

Two generic, one white instant - Uncommon

Attacking creatures get +2/+0 until end of turn.

Flashback two generic, two white (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Battle Menu

One generic, one white instant - Uncommon

Choose one —

Attack — Create a 2/2 white Knight creature token.

Ability — Target creature gets +0/+4 until end of turn.

Magic — Destroy target creature with power 4 or greater.

Item — You gain 4 life.

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Beatrix, Loyal General

Four generic, two white legendary creature - Human Soldier - 4/4 - Rare

Vigilance (Attacking doesn’t cause this creature to tap.)

At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control.

Cloudbound Moogle

Three generic, two white creature - Moogle - 2/3 - Common

Flying When this creature enters, put a +1/+1 counter on target creature.

Plainscycling two generic (Two generic, discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

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Cloud, Midgar Mercenary

Two white legendary creature - Human Soldier Mercenary - 2/1 - Mythic Rare

When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.

Coeurl

One generic, one white creature - Cat Beast - 2/2 - Common

One generic, one white, tap: Tap target nonenchantment creature.

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Crystal Fragments//Summon: Alexander

Crystal Fragments

Equipped creature gets +1/+1.

Five generic, two white: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

Equip: One generic

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Crystal Fragments//Summon: Alexander

Summon: Alexander

(White) enchantment creature - Saga Construct - 4/3

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.

I and II: PRevent all damage that would be dealt to creatures you control this turn.

III: Tap all creatures your opponents control.

Flying

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Dion, Bahamut's Dominant//Bahamut, Warden of Light

Dion, Bahamut's Dominant

Three generic, one white legendary creature - Human Noble Knight - 3/3 - Rare

Dragonfire Dive - During your turn, Dion and other Knights you control have flying.

When Dion enters, creature a 2/2 white Knight creature token.

Four generic, two white, tap: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

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Dion, Bahamut's Dominant//Bahamut, Warden of Light

Bahamut, Warden of Light

(White) Legendary Enchantment Creature - Saga Dragon - 5/5

(As this Saga enters and after your draw step, add a lore counter.)

Flying

I and II - Wings of Light - Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn.

III - Gigaflare - Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up).

Dragoon’s Lance

One generic, one white artifact - Equipment - Uncommon

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)

Equipped creature gets +1/+0 and is a Knight in addition to its other types.

During your turn, equipped creature has flying.

Gae Bolg — Equip four generic.

Dwarven Castle Guard

One generic, one white creature - Dwarf Soldier - 2/1 - Common

When this creature dies, create a 1/1 colorless Hero creature token.

Fate of the Sun-Cryst

Four generic, one white instant - Common

This spell costs two less to cast if it targets a tapped creature. Destroy target nonland permanent.

From Father to Son

One generic, one white sorcery - Rare

Search your library for a Vehicle card, reveal it, and put it into your hand. If this spell was cast from a graveyard, put that card onto the battlefield instead. Then shuffle.

Flashback four generic, two white (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Gaelicat

Two generic, one white creature - Cat - 1/3 - Common

Flying, vigilance

As long as you control two or more artifacts, this creature gets +2/+0.

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G'raha Tia

Four generic, one white legendary creature - Cat Archer - 3/5 - Uncommon

Reach

The Allagan Eye - Whenever one or more other creatures and/or artifacts you control die, draw a card. This ability triggers only once each turn.

Machinist's Arsenal

Four generic, one white artifact - Equipment - Rare

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)

Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.

Machina - Equip four generic (four generic: Attach to target creature you control. Equip only as a sorcery.)

Magitek Armor

Three generic, one white artifact - Vehicle - 4/4 - Uncommon

When this Vehicle enters, create a 1/1 colorless Hero creature token.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Magitek Infantry

One white artifact creature - Robot Soldier - 1/1 - Common

This creature gets +1/+0 as long as you control another artifact.

Two generic, one white: Search your library for a card named Magitek Infantry, put it onto the battlefield tapped, then shuffle.

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Minwu, White Mage

Three generic, two white legendary creature - Human Cleric - 3/3 - Rare

Vigilance, lifelink

Whenever you gain life, put a +1/+1 counter on each Cleric you control.

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Moogles' Valor

Three generic, two white instant - Rare

For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.

Paladin's Arms

Two generic, one white artifact - Equipment - Common

Job select (When this equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)

Equipped creature gets +2/+1, has ward one generic, and is a Knight in addition to its other types.

Lightbringer and Hero's Shield - Equip four generic (Four generic: Attach to target creature you control. Equip only as a sorcery.)

Phoenix Down

One white artifact - Uncommon

One generic, one white, Tap, Exile this artifact: Choose one -

- Return target creature with mana value four or less from your graveyard to the battlefield tapped.

- Exile target Skeleton, Spirit, or Zombie.

Restoration Magic

One white instant - Uncommon

Tiered (Choose one additional cost.)

Cure — Zero generic — Target permanent gains hexproof and indestructible until end of turn.

Cura — One generic — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.

Curaga — Three generic, one white — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.

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Rosa, Resolute White Mage

Three generic, one white legendary creature - Human Noble Cleric - 2/3 - Rare

Reach (This creature can block creatures with flying.)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn. (Damage dealt by the creature also causes you to gain that much life.)

Sidequest: Catch A Fish//Cooking Campsite

Sidequest: Catch A Fish

Two generic, one white enchantment - Uncommon

At the beginning of your upkeep, look at the top card of your library. If it's an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment.

Sidequest: Catch A Fish//Cooking Campsite

Cooking Campsite

Land

Tap: Add one white.

Three generic, Tap, Sacrifice an artifact: Put a +1/+1 counter on each creature you control. Activate only as a sorcery.

Slash of Light

One generic, one white instant - Common

Slash of Light deals damage equal to the number of creatures you control plus the number of Equipment you control to target creature.

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Snow Villiers

Two generic, one white legendary creature - Human Rebel Monk - */3 - Uncommon

Vigilance

Snow Villiers’s power is equal to the number of creatures you control.

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Stiltzkin, Moogle Merchant

One white legendary creature - Moogle - 1/2 - Rare

Lifelink

Two generic, Tap: Target opponent gains control of another target permanent you control. If they do, you draw a card.

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Summon: Choco/Mog

Two generic, one white enchantment creature - Saga Bird Moogle - 3/3 - Common

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III, and IV - Stampede! - Other creatures you control get +1/+0 until end of turn.

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Summon: Knights of Round

Six generic, two white enchantment creature - Saga Knight - 3/3 - Mythic Rare

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)

I, II, III and IV - Create three 2/2 white Knight creature tokens.

V - Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.

Indestructible

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Summon: Primal Garuda

Three generic, one white enchantment creature - Saga Harpy - 3/3 - Uncommon

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

Flying

I - Aerial Blast - This creature deals 4 damage to target tapped creature an opponent controls.

II and III - Slipstream - Another target creature you control gets +1/+0 and gains flying until end of turn.

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The Crystal’s Chosen

Five generic, two white sorcery - Uncommon

Create four 1/1 colorless Hero creature tokens. Then put a +1/+1 counter on each creature you control.

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The Wind Crystal

Two generic, two white legendary artifact - Rare

White spells you cast cost one generic less to cast.

If you would gain life, you gain twice that much life instead.

Four generic, two white, tap: Creatures you control gain flying and lifelink until end of turn.

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Ultima

Three generic, two white sorcery - Rare

Destroy all artifacts and creatures. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

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Venat, Heart of the Hydaelyn//Hydaelyn, the Mothercrystal

Venat, Heart of Hydaelyn

One generic, two white legendary creature - Elder Wizard - 3/3 - Rare

Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn.

Hero's Sundering - Seven generic, Tap: Exile target nonland permanent. Transform Venat. Activate only as a sorcery.

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Venat, Heart of the Hydaelyn//Hydaelyn, the Mothercrystal

Hydaelyn, the Mothercrystal

(White) legendary creature - God - 4/4

Indestructible

Blessing of Light - At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, it gains indestructible. If that creature is legendary, draw a card.

Weapons Vendor

Three generic, one white creature - Human Artificer - 2/2 - Common

When this creature enters, draw a card.

At the beginning of combat on your turn, if you control an Equipment, you may pay one generic. When you do, attach target Equipment you control to target creature you control.

White Auracite

Two generic, two white artifact - Common

When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.

Tap: Add one white mana.

White Mage's Staff

One generic, one white Artifact - Equipment

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)

Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types.

Equip three generic mana (3 generic mana: Attach to target creature you control. Equip only as a sorcery.)

You're Not Alone

One white instant - Common

Target creature gets +2/+2 until end of turn. If you control three or more creatures, it gets +4/+4 until end of turn instead.

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Zack Fair

One white legendary creature - Human Soldier - 0/1 - Uncommon

Zack Fair enters with a +1/+1 counter on it.

One generic, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.

Blue

Sephiroth, Planet's Heir by Magali Villeneuve

Every Final Fantasy game is full of mages weaving complex spells and summoning forces of nature to save the party. This set is also introducing new Saga creatures to represent summons, which gives us a series of creatures with explosive effects for the short time they remain in play.

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Name And Description

Astrologian's Planisphere

One generic, one blue artifact - Equipment - Rare

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)

Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature."

Cargo Ship

One generic, one blue artifact - Vehicle - 2/3 - Uncommon

Flying, vigilance

Tap: Add one colorless. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Combat Tutorial

Two generic, one blue sorcery - Common

Target player draws two cards. Put a +1/+1 counter on up to one target creature you control.

Cortina Magica (TBC)

One blue instant - Common

Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it.

Dragoon's Wyvern

Two generic, one blue creature - Drake - 2/1 - Common

Flying

When this creature enters, create a 1/1 colorless Hero creature token.

Dreams of Laguna

One generic, one blue instant - Common

Surveil one, then draw a card. (To surveil one, look at the top card of your library. You may put it into your graveyard.)

Flashback three generic, one blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Edgar, King of Figaro

Four generic, two blue legendary creature - Human Artificer Noble - 4/5 - Rare

When Edgar enters, draw a card for each artifact you control.

Two-Headed Coin - The first time you flip one or more coins each turn, those coins come up heads and you win those flips.

Eject

Three generic, one blue instant - Uncommon

This spell can’t be countered.

Return target nonland permanent to its owner’s hand.

Draw a card.

Ether

Three generic, one blue artifact - Uncommon

Tap, exile this artifact: Add blue. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

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Gogo, Master Of Mimcry

Two generic, one blue legendary creature - Wizard - 2/4 - Mythic Rare

X generic, X generic, Tap: Copy target activated or triggered ability you control X times. You may choose new targets for the copies. This ability can't be copied and X can't be 0. (Mana abilities can't be targeted.)

Ice Flan

Four generic, two blue creature - Elemental Ooze - 5/4 - Common

When this creature enters, tap target artifact or creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Islandcycling two generic (Two generic, discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

Ice Magic

One generic, one blue instant - Common

Tiered (Choose one additional cost.)

Blizzard — 0 generic: Return target creature to its owner’s hand.

Blizzara — Two generic: Target creature’s owner puts it on their choice of the top or bottom of their library.

Blizzaga — Five generic, one blue: Target creature’s owner shuffles it into their library.

Il Mheg Pixie

One generic, one blue creature - Faerie - 2/1 - Uncommon

Flying

Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

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Jill, Shiva’s Dominant // Shiva, Warden of Ice

Jill, Shiva’s Dominant

Two generic, one blue legendary creature - Human Noble Warrior - 2/2 - Rare

When Jill enters, return up to one other target nonland permanent to its owner’s hand.

Three generic, one white, one blue, tap: Exile Jill, then return it to the battlefield transformed under its owner’s control. Activate only as a sorcery.

Shiva, Warden of Ice

Legendary enchantment creature - Saga Elemental - 4/5 - Rare

I and II — Mesmerize — Target creature can’t be blocked this turn.

III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up).

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Louisoix’s Sacrifice

One blue instant - Rare

As an additional cost to cast this spell, sacrifice a legendary creature or pay two generic.

Counter target activated ability, triggered ability, or noncreature spell.

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Matoya, Archon Elder

Two generic, one blue legendary creature - Human Warlock - 1/4 - Rare

Whenever you scry or surveil, draw a card. (Draw after you scry or surveil.)

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Memories Returning

Two generic, two blue sorcery - Rare

Reveal the top five cards of your library. Put one of them into your hand. Then choose an opponent. They put one on the bottom of your library. Then you put one into your hand. Then they put one on the bottom of your library. Put the other into your hand.

Flashback seven generic, two blue.

Qiqirn Merchant

Two generic, one blue creature - Beast Citizen - 1/4 - Common

One blue, tap: Draw a card, then discard a card.

Seven generic, tap, sacrifice this creature: Draw three cards. This ability costs one less to activate for each Town you control.

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Quistis Trepe

Two generic, one blue legendary creature - Human Wizard - 2/2 - Uncommon

Blue Magic - When Quistis Trepe enters, you may cast target instant or sorcery card in your graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into your graveyard, exile it instead.

Relm's Sketching

Two generic, two blue sorcery - Uncommon

Create a token that's a copy of target artifact, creature, or land.

Retrieve the Esper

Three generic, one blue sorcery - Common

Create a 3/3 blue Robot Warrior artifact creature token. Then if this spell was cast from a graveyard, put two +1/+1 counters on that token.

Flashback five generic, one blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Rook Turret

Three generic, one blue artifact creature - Construct - 3/3 - Common

Flying

Whenever another artifact you control enters, you may draw a card. If you do, discard a card.

Sage's Nouliths

One generic, one blue artifact - Equipment - Common

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)

Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types.

Hagneia - Equip: three generic.

Sahagin

One generic, one blue creature - Merfolk Warrior - 1/3 - Common

Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature and it can't be blocked this turn.

Scorpion Sentinel

One generic, one blue artifact creature - Robot Scorpion - 1/4 - Common

As long as you contorl seven or more lands, this creature gets +3/+0.

Sidequest: Card Collection//Magicked Card

Sidequest: Card Collection

Three generic, one blue enchantment - Uncommon

When this enchantment enters, draw three cards, then discard two cards.

At the beginning of your end step, if eight or more cards are in your graveyard, transform this enchantment

Sidequest: Card Collection//Magicked Card

Magicked Card

(Blue) Artifact - Vehicle - 4/4

Flying

Crew 1 (Tap any number of creatures you control with total power 1 or more: This vehicle becomes an artifact creature until end of turn.)

Sleep Magic

One blue enchantment - Aura - Uncommon

Enchant creature

When this Aura enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

When enchanted creature is dealt damage, sacrifice this Aura.

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Stolen Uniform

One blue instant - Uncommon

Choose target creature you control and target Equipment. Gain control of that Equipment until end of turn. Attach it to the chosen creature. When you lose control of that Equipment this turn, if it’s attached to a creature you control, unattach it.

Stuck in Summoner’s Sanctum

Two generic, one blue enchantment - Aura - Common

Flash

Enchant artifact or creature

When this Aura enters, tap enchanted permanent.

Enchanted permanent doesn’t untap during its controller’s untap step and its activated abilities can’t be activated.

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Summon: Leviathan

Four generic, two blue enchantment creature - Saga Leviathan - 6/6 - Rare

Ward two generic.

I — Return each creature that isn’t a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner’s hand.

II and III — Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card.

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Summon: Shiva

Three generic, two blue enchantment creature - Saga Elemental - 4/5

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II: Heavenly Strike - Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

III: Diamond Dust - Draw a card for each tapped creature your opponents control.

Swallowed by Leviathan

Two generic, one blue instant - Uncommon

Choose target spell. Surveil 2, then counter the chosen spell unless its controller pays one generic for each card in your graveyard. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Syncopate

X generic, one blue instant - Common

Counter target spell unless its controller pays X generic. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

The Lunar Whale

Three generic, one blue legendary artifact - Vehicle - 3/5 - Rare

Flying

You may look at the top card of your library any time.

As long as The Lunar Whale attacked this turn, you may play the top card of your library.

Crew 1

The Prima Vista

Four generic, one blue legendary artifact - Vehicles - 5/3 - Uncommon

Flying

Whenever you cast a noncreature spell, if at least four mana was spent to cast it, The Prima Vista becomes an artifact creature until end of turn.

Crew 2 (Tap any number of creatures you control with total power 2 or greater. The vehicle becomes an artifact creature until end of turn.)

Close

The Water Crystal

Two generic, two blue legendary artifact - Rare

Blue spells you cast cost one generic less to cast.

If an opponent would mill one or more cards, they mill that many cards plus four instead.

Four generic, two blue, tap: Each opponent mills cards equal to the number of cards in your hand.

Thief's Knife

Two generic, one blue artifact - Equipment - Uncommon

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)

Equipped creature gets +1/+1, has "Whenever this creature deals combat damage to a player, draw a card," and is a Rogue in addition to its other types.

Equip four generic

Travel the Overworld

Five generic, two blue sorcery - Uncommon

Affinity for Towns (This spell costs 1 less to cast for each Town you control.)

Draw four cards.

Close

Ultimecia, Temporal Threat

Four generic, two blue legendary creature - Human Warlock - 4/4 - Rare

When Ultimecia enters, tap all creatures your opponents control.

Whenever a creature you control deals combat damage to a player, draw a card.

Close

Ultros, Obnoxious Octopus

One generic, one blue legendary creature - Octopus - 2/1 - Uncommon

Whenever you cast a noncreature spell, if at least four mana was spent to cast it, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Whenever you cast a noncreature spell, if at least eight mana was spent to cast it, put eight +1/+1 counters on Ultros.

Valkyrie Aerial Unit

Five generic, two blue artifact creature - Construct - 5/4 - Uncommon

Affinity for artifacts (This spell costs one generic less to cast for each artifact you control.)

Flying

When this creature enters, surveil 2.

(Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Close

Y'shtola Rhul

Four generic, two blue legendary creature - Cat Druid - 3/5 - Mythic Rare

At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.

Black

Tonberry by Leonardo Santanna

A Tonberry stabbing from the dark, or an evil paladin hell-bent on destroying the world, the villains of Final Fantasy are often more famous than the heroes.

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Name And Description

Ahriman

Two generic, one black creature - Eye Horror - 2/2 - Common

Flying, deathtouch

Three generic: Sacrifice another creature or artifact: Draw a card.

Al Bhed Salvagers

Two generic, one black creature - Human Artificer Warrior - 2/3 - Uncommon

Whenever this creature or another creature or artifact you control dies, target opponent loses 1 life and you gain 1 life.

Close

Ardyn, the Usurper

Five generic, four black legendary creature - Elder Human Noble - 4/4 - Rare

Demons you control have menace, lifelink, and haste.

Starscourge - At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.

Black Mage's Rod

One generic, one black Artifact - Equipment

Job select (When this Equipment enters, create a 1/1 colorless Hero creature tokem, then attach this to it.)

Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.

Equip 3 generic

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Cecil, Dark Knight//Cecil, Redeemed Paladin

Cecil, Dark Knight

One black legendary creature - Human Knight - 2/3 - Rare

Deathtouch

Darkness - Whenever Cecil deams damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.

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Cecil, Dark Knight//Cecil, Redeemed Paladin

Cecil, Redeemed Paladin

(White) legendary creature - Human Knight - 4/4

Lifelink

Protect - Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.

Circle of Power

Three generic one black sorcery - Uncommon

You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."

Wizards you control get +1/+0 and gain lifelink until end of turn.

Cornered by Black Mages

One generic, two black sorcery - Common

Target opponent sacrifices a creature of their choice.

Create a 0/1 black Wizard creature token with “Whenever you cast a noncreature spell, this token deals 1 damage to each opponent.”

Close

Dark Confidant

One generic, one black creature - Human Wizard - 2/1 - Mythic Rare

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Dark Knight’s Greatsword

Two generic, one black artifact - Equipment - Uncommon

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)

Equipped creature gets +3/+0 and is a Knight in addition to its other types.

Chaosbringer — Equip - Pay 3 life. Activate only once each turn.

Deadly Embrace

Three generic, two black sorcery - Rare

Destroy target creature an opponent controls. Then draw a card for each creature that died this turn.

Demon Wall

One generic, one black artifact creature - Demon Wall - 3/3 - Uncommon

Defender

Menace (This creature can't be blocked except by two or more creatures.)

As long as this creature has a counter on it, it can attack as though it didn’t have defender.

Five generic, one black: Put two +1/+1 counters on this creature.

Evil Reawakened

Four generic, one black sorcery - Uncommon

Return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.

Close

Fang, Fearless l'Cie

Two generic, one black - legendary creature - Human Warrior - 2/3

Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once per turn.

(Melds with Vanille, Cheerful l'Cie)

Fight On!

Two generic, one black instant - Common

Return up to two target creature cards from your graveyard to your hand.

Close

Gaius van Baelsar

Two generic, two black legendary creature - Human Soldier - 3/2 - Uncommon

When Gaius van Baelsar enters, choose one -

Each player sacrifices a creature token of their choice.

Each player sacrifices a nontoken creature of their choice.

Each player sacrifices an enchantment of their choice.

Hecteyes

One generic, one black creature - Ooze Horror - 1/1 - Common

When this creature enters, each opponent discards a card.

Close

Jecht, Reluctant Guardian//Braska's Final Aeon

Jecht, Reluctant Guardian

Three generic, one black legendary creature - Human Warrior - 4/3 - Rare

Menace

Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control.

Close

Jecht, Reluctant Guardian//Braska's Final Aeon

Braska's Final Aeon

(Black) legendary enchantment creature - Saga Nightmare - 7/7

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

Menace

I and II - Jecht Beam - Each opponent discards a card and you draw a card.

III - Ultimate Jecht Shot - Each opponent sacrifices two creatures of their choice.

Close

Kain, Traitorous Dragoon

Two generic, one black - legendary creature - Human Knight - 2/4

Jump - During your turn, Kain has flying.

Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.

Malboro

Four generic, two black creature - Plant Horror - 4/4 - Common

Bad Breath — When this creature enters, each opponent discards a card, loses 2 life, and exiles the top three cards of their library.

Swampcycling two generic (Two generic, discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

Namazu Trader

Three generic, one black creature - Fish Citizen - 3/4 - Common

When this creature enters, you lose 1 life and create a Treasure token.

Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Ninja’s Blades

Two generic, one black artifact - Equipment - Rare

Job select

Equipped creature gets +1/+1, is a Ninja in addition to its other types, and has

“Whenever this creature deals combat damage to a player, draw a card, then discard a card. That player loses life equal to the discarded card’s mana value.”

Mutsunokami — Equip two generic

Overkill

Two generic, one black instant - Uncommon

Target creature gets -0/-9999 until end of turn.

Phantom Train

Three generic, one black artifact - Vehicle - 4/4 - Uncommon

Trample

Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It becomes a Spirit artifact creature in addition to its other types until end of turn.

Poison the Waters

One generic, one black sorcery - Uncommon

Choose one —

All creatures get -1/-1 until end of turn.

Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.

Qutrub Forayer

Two generic, one black creature - Zombie Horror - 3/2 - Common

When this creature enters, choose one —

Destroy target creature that was dealt damage this turn.

Exile up to two target cards from a single graveyard.

Close

Reno and Rude

One generic, one black legendary creature - Human Assassin - 2/1 - Uncommon

Menace

Whenever Reno and Rude deals combat damage to a player, exile the top card of that player's library. Then you may sacrifice another creature or artifact. If you do, you may play the exiled card this turn, and mana of any type can be spent to cast it.

Resentful Revelation

One generic, one black sorcery - Common

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback six generic, one black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Close

Sephiroth, Fabled SOLDIER//Sephiroth, One-Winged Angel

Sephiroth, Fabled SOLDIER

Two generic, one black legendary creature - Human Avatar Soldier - 3/3 - Mythic Rare

Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.

Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.

Close

Sephiroth, Fabled SOLDIER//Sephiroth, One-Winged Angel

Sephiroth, One-Winged Angel

(Black) legendary creature - Angel Nightmare Avatar - 5/5

Flying

Super Nova - As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life."

Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.

Sephiroth’s Intervention

Three generic, one black instant - Common

Destroy target creature. You gain 2 life.

Seymour Flux

Four generic, one black legendary creature - Spirit Avatar - 5/5 - Rare

At the beginning of your upkeep, you may pay 1 life. If you do, draw a card and put a +1/+1 counter on Seymour Flux.

Shambling Cie'th

Two generic, one black creature - Mutant Horror - 3/3 - Uncommon

This creature enters tapped. Whenever you cast a noncreature spell, you may pay one black. If you do, return this card from your graveyard to your hand.

Close

Sidequest: Hunt the Mark // Yiazmat, Ultimate Mark

Sidequest: Hunt the Mark

Three generic, two black enchantment - Uncommon

When this enchantment enters, destroy up to one target creature.

At the beginning of your end step, if a creature died under an opponent’s control this turn, create a Treasure token. Then if you control three or more Treasures, transform this enchantment.

Close

Sidequest: Hunt the Mark // Yiazmat, Ultimate Mark

Yiazmat, Ultimate Mark

Legendary creature - Dragon - 5/6 - Uncommon

One generic, one black, sacrifice another creature or artifact: Yiazmat gains indestructible until end of turn. Tap it.

Shinra Reinforcements

Two generic, one black creature - Human Soldier - 2/3 - Common

When this creature enters, mill three cards and you gain three life. (To mill three cards, put the top three cards of your library into your graveyard.)

Close

Summon: Anima

Four generic, two black enchantment creature - Saga Horror - 4/4 - Uncommon

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

Menace

I, II, III - Pain - You draw a card and you lose 1 life.

IV - Oblivion - Each opponent sacrifices a creature of their choice and loses 3 life.

Close

Summon: Primal Odin

Four generic, two black enchantment creature - Saga Knight - 5/3 - Rare

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

1: Gungnir - Destroy target creature an opponent controls.

2: Zantetsuken - This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."

3: Hall of Sorrow - Draw two cards. Each player loses 2 life.

Close

The Darkness Crystal

Two generic, two black - legendary artifact

Black spells you cast cost one generic mana less to cast.

If a nontoken creature an opponent controls would die, instead exile it and you gain two life.

Tap for four generic and two black - Put target creature card exiled with the Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.

The Final Days

Two generic, two black sorcery - Uncommon

Create two tapped 2/2 black Horror creature tokens. If this spell was cast from a graveyard, instead create X of those tokens, where X is the number of creature cards in your graveyard.

Flashback — Four generic, two black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Tonberry

One black creature - Salamander Horror - 2/1 - Uncommon

This creature enters tapped with a stun counter on it. (If it would become untapped, remove a stun counter from it instead.)

Chef's Knife - During your turn, this creature has first strike and deathtouch.

Undercity Dire Rat

One generic, one black creature - Rat - 2/2 - Common

Rat Tail - When this creature dies, create a Treasure token. (It's an artifact with "Tap, Sacrifice this token: Add one mana of any color.")

Vayne's Treachery

One generic, one black instant - Common

Kicker - Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.)

Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead.

Vincent's Limit Break

One generic, one black instant - Common

Tiered (Choose one additional cost.)

Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control" and has the chosen base power and toughness.

Galian Beast - 0 - 3/2.

Death Gigas - 1 - 5/2.

Hellmasker - 3 - 7/2.

Close

Vincent Valentine//Galian Beast

Vincent Valentine

Two generic, two black legendary creature - Assassin - 2/2 - Rare

Whenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power.

Whenever Vincent Valentine attacks, you may transform it.

Close

Vincent Valentine//Galian Beast

Galian Beast

(Black) legendary creature - Werewolf Beast - 3/2

Trample, lifelink

When Galian Beast dies, return it to the battlefield tapped (front face up).

Close

Zenos yae Galvus//Shinryu, Transcendent Rival

Zenos yae Galvus

Three generic, two black legendary creature - Human Noble Warrior - 4/4 - Rare

My First Friend - When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.

When the chosen creature leaves the battlefield, transform Zenos yae Galvus.

Close

Zenos yae Galvus//Shinryu, Transcendent Rival

Shinryu, Transcendent Rival

(Black) legendary creature - Dragon

Flying

As this creature transforms into Shinryu, choose an opponent.

Burning Chains - When the chosen player loses the game, you win the game.

Close

Zodiark, Umbral God

Five black legendary creature - God - 5/5

Indestructible

When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down.

When a player sacrifices another creature, put a +1/+1 counter on Zodiark

Red

Garland, Knight of Cornelia by Billy Christian

Final Fantasy is full of fiery, passsionate characters that would be perfect for red cards. There are also, of course, spells like Fira and Firaga, for when nothing quite cuts it like a fireball.

Image

Name And Description

Close

Barret Wallace

Three generic, one red legendary creature - Human Rebel - 4/4 - Uncommon

Reach

Whenever Barret Wallace attacks, it deals damage equal to the number of equipped creatures you control to defending player.

Blazing Bomb

One red creature - Elemental - 1/1 - Common

Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature.

Blow Up — Tap, Sacrifice this creature: It deals damage equal to its power to target creature. Activate only as a sorcery.

Call the Mountain Chocobo

Three generic, one red sorcery - Common

Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.

Create a 2/2 green Bird creature token with “Whenever a land you control enters, this token gets +1/+0 until end of turn."

Flashback five generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Choco-Comet

X, two red sorcery - Uncommon

Choco-Comet deals X damage to any target.

Create a 2/2 green Bird creature token with “Whenever a land you control enters, this token gets +1/+0 until end of turn.”

Close

Clive, Ifrit’s Dominant // Ifrit, Warden of Inferno

Clive, Ifrit’s Dominant

Four generic, two red legendary creature - Human Noble Warrior - 5/5 - Mythic Rare

When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each red mana symbol in the mana costs of permanents you control counts toward your devotion to red.)

Four generic, two red, tap: Exile Clive, then return it to the battlefield transformed under its owner’s control. Activate only as a sorcery.

Close

Clive, Ifrit's Dominant//Ifrit, Warden of Inferno

Ifrit, Warden of Inferno

Legendary enchantment creature - Saga Demon - 9/9 - Mythic Rare

(As this Saga enters and after your draw step, add a lore counter.)

I - Lunge — Ifrit fights up to one other target creature.

II and III - Brimstone — Add five red. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up).

Coral Sword

One red artifact - Equipment - Uncommon

Flash

When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn.

Equipped creature gets +1/+0.

Equip one generic.

Fire Magic

One red instant

Tiered (Choose one additional cost.)

Fire - zero - Fire Magic deals one damage to each creature.

Fira - two generic - Fire Magic deals two damage to each creature.

Firaga - five generic - Fire Magic deals three damage to each creature.

Close

Firion, Wild Rose Warrior

Two generic, one red legendary creature - Human Rebel Warrior - 3/3

Equipped creatures you control have haste.

Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost two generic mana less to activate."

Sacrifice that token at the beginning of the next upkeep

Close

Freya Crescent

One red legendary creature - Rat Knight - 1/1 - Uncommon

Jump - During your turn, Freya Crescent has flying.

Tap: Add one red. Spend this mana only to cast an Equipment spell or activate an equip ability.

Close

Gilgamesh, Master-at-Arms

Four generic, two red legendary creature - Human Samurai - 6/6 - rare

Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.

Haste Magic

One generic, one red instant - Common

Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step.

Hill Gigas

Four generic, two red creature - Giant - 5/4 - Common

Trample, haste

Mountaincycling two generic (Two generic, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Item Shopkeep

One generic, one red creature - Human Citizen - 2/2 - Common

Whenever you attack, target attacking equipped creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Judgment Bolt

Three generic, one red instant - Rare

Judgment Bolt deals 5 damage to target creature and X damage to that creature’s controller, where X is the number of Equipment you control.

Laughing Mad

Two generic, one red instant - Common

As an additional cost to cast this spell, discard a card.

Draw two cards.

Flashback: three generic, one red (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

Close

Lightning, Security Sergeant

Two generic, one red legendary creature - Human Soldier - 2/3 - Rare

Menace (This creature can’t be blocked except by two or more creatures.)

Whenever Lightning deals combat damage to a player, exile the top card of your library. You may play that card for as long as you control Lightning.

Light of Judgment

Four generic, one red instant - Common

Light of Judgment deals 6 damage to target creature. Destroy up to one Equipment attached to that creature.

Mysidian Elder

Two generic, one red creature - Human Wizard - 1/3 - Common

When this creature enters, create a 0/1 black Wizard creature token with “Whenever you cast a noncreature spell, this token deals 1 damage to each opponent.”

Close

Nibelheim Aflame

Two generic, two red sorcery - Mythic Rare

Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.

Flashback: five generic, two red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Opera Love Song

One generic, one red instant - Uncommon

Choose one —

Exile the top two cards of your library. You may play those cards until your next end step.

One or two target creatures each get +2/+0 until end of turn.

Close

Prompto Argentum

One generic, one red legendary creature - Human Scout - 2/2 - Uncommon

Haste

Selfie Shot - Whenever you cast a noncreature spell, if at least four mana was spent to cast it, create a Treasure token.

Close

Queen Brahne

Two generic, one red legendary creature - Human Noble - 2/1 - Uncommon

Prowess

Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with “Whenever you cast a noncreature spell, this token deals 1 damage to each opponent.”

Random Encounter

Four generic, two red sorcery - Uncommon

Shuffle your library, then mill four cards. Put each creature card milled this way onto the battlefield. They gain haste. At the beginning of the next end step, return those creatures to their owner’s hand.

Flashback six generic, two red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Close

Raubahn, Bull of Ala Mhigo

One generic, one red legendary creature - Human Warrior - 2/2 - Rare

Ward - Pay life equal to Raubahn's power.

Whenever Raubahn attacks, attach up to one target Equipment you control to target attacking creature.

Red Mage's Rapier

One generic, one red artifact - Equipment - Common

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)

Equipped creature has “Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn” and is a Wizard in addition to its other types.

Equip three generic

Sabotender

One generic, one red creature - Plant - 2/1 - Common

Reach

Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.

Samurai's Katana

Two generic, one red artifact - Equipment - Uncommon

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)

Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types.

Murasame - Equip five generic

Sandworm

Four generic, one red creature - Worm - 5/4 - Uncommon

Haste

When this creature enters, destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

Close

Seifer Almasy

Three generic, one red legendary creature - Human Knight - 3/4 - Rare

Whenever a creature you control attacks alone, it gains double strike until end of turn.

Fire Cross - Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Self-Destruct

One generic, one red instant - Uncommon

Target creature you control deals X damage to any other target and X damage to itself, where X is its power.

Sidequest: Play Blitzball//World Champion, Celestial Weapon

Sidequest: Play Blitzball

Two generic, one red enchantment - Uncommon

At the beginning of combat on your turn, target creature control gets +2/+0 until end of turn.

At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.

Sidequest: Play Blitzball//World Champion, Celestial Weapon

World Champion, Celestial Weapon

(Red) Legendary Artifact - Equipment

Double Overdrive - Equipped creature gets +2/+0 and has double strike.

Equip three generic (Three generic: Attach to target creature you control. Equip only as a sorcery.)

Sorceress’s Schemes

Three generic, one red sorcery - Uncommon

Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand.

Add one red mana.

Flashback — Four generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Close

Summon: Brynhildr

One generic, one red enchantment creature - Saga Knight - 2/1 - Rare

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I - Chain - Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card.

II and III - Gestalt Mode - When you next a cast a creature spell this turn, it gains haste until end of turn.

Close

Summon: Esper Ramuh

Two generic, two red enchantment creature - Saga Wizard - 3/3 - Uncommon

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III)

I - Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.

II and III - Wizards you control get +1/+0 until end of turn.

Close

Summon: G.F. Cerberus

Two generic, two red enchantment creature - Saga Dog - 3/3 - Rare

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Surveil one generic. (Look at the top card of your library. You may put it into your graveyard.)

II — Double — When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.

III — Triple — When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.

Close

Summon: G.F. Ifrit

Two generic, one red enchantment creature - Saga Demon - 3/2 - Common

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I and II — You may discard a card. If you do, draw a card.

III and IV — Add one red.

Suplex

One generic, one red sorcery - Common

Choose one —

Suplex deals 3 damage to target creature. If that creature would die this turn, exile it instead.

Exile target artifact.

Close

The Fire Crystal

Two generic, two red legendary artifact - Rare

Red spells you cast cost one generic less to cast.

Creatures you control have haste.

Four generic, two red, tap: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.

Thunder Magic

One red instant - Common

Tiered (Choose one additional cost.)

Thunder — Zero generic — Thunder Magic deals 2 damage to target creature.

Thundara — Three generic — Thunder Magic deals 4 damage to target creature.

Thundaga — Five generic, one red — Thunder Magic deals 8 damage to target creature.

Close

Triple Triad

Three generic, three red enchantment - Rare

At the beginning of your upkeep, each player exiles the top card of their library. Until end of turn, you may play the card you own exiled this way and each other card exiled this way with lesser mana value than it without paying their mana costs.

Unexpected Request

Two generic, one red sorcery - Uncommon

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may attach an Equipment you control to that creature. If you do, unattach it at the beginning of the next end step.

Close

Vaan, Street Thief

Two generic, one red legendary creature - Human Scout - 2/2 - Rare

Whenever one or more Scouts, Pirates, or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token.

Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.

Warrior's Sword

Three generic, one red artifact - Equipment - Common

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)

Equipped creature gets +3/+2 and is a Warrior in addition to its other types.

Equip five generic (Five generic: Attach to target creature you control. Equip only as a sorcery)

Close

Zell Dincht

Two generic, one red legendary creature - Human Monk - 0/3 - Rare

You may play an additional land on each of your turns.

Zell Dincht gets +1/+0 for each land you control.

At the beginning of your end step, return a land you control to its owner’s hand.

Green

Jumbo Cactuar by Jason Kiantoro

Chocobos and Cactuars abound in green, with one of the most noteworthy giving itself an eye-watering +9999/+0 buff whenever it attacks. Let's hope this set doesn't have Fling or Chandra's Ignition in it.

Image

Name And Description

Airship Crash

Two generic, one green instant - Common

Destroy target artifact, enchantment, or creature with flying.

Cycling two generic (Two generic, Discard this card: Draw a card.)

Ancient Adamantoise

Five generic, two green creature - Turtle - 8/20 - Mythic Rare

Vigilance, ward three generic

Damage isn’t removed from this creature during cleanup steps.

All damage that would be dealt to you and other permanents you control is dealt to this creature instead.

When this creature dies, exile it and create ten tapped Treasure tokens.

Close

A Realm Reborn

Four generic, two green enchantment - Rare

Other permanents you control have “Tap: Add one mana of any color.”

Balamb T-Rexaur

Four generic, two green creature - Dinosaur - 6/6 - Common

Trample

When this creature enters, you gain 3 life.

Forestcycling two generic (Two generic, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

Bard's Bow

Two generic, one green artifact - Equipment - Common

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)

Equipped creature gets +2/+2, has reach, and is a Bard in addition to its other types.

Perseus’s Bow — Equip six generic (Six generic: Attach to target creature you control. Equip only as a sorcery.)

Close

Bartz and Boko

Three generic, two green legendary creature - Human Bird - 4/3 - Rare

Affinity for Birds (This spell costs one generic less to cast for each Bird you control.)

When Bartz and Boko enters, each other Bird you control deals damage equal to its power to target creature an opponent controls.

Blitzball Shot

One generic, one green instant - common

Target creature gets +3/+3 and gains trample until end of turn.

Cactuar

Three generic creature - Plant - 3/3 - Uncommon

Trample

At the beginning of your end step, if this creature didn’t enter the battlefield this turn, return it to its owner’s hand.

Chocobo Kick

One generic, one green sorcery - Common

Kicker - Return a land you control to its owner's hand. (You may return a land you control to its owner's hand in addition to any other costs as you cast this spell.)

Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.

Chocobo Racetrack

Three generic, two green artifact - Uncommon

Landfall - Whenever a land you control enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."

Close

Clash of the Eikons

One green sorcery - Uncommon

Choose one or more —

Target creature you control fights target creature an opponent controls.

Remove a lore counter from target Saga you control. (Removing lore counters doesn’t cause chapter abilities to trigger.)

Put a lore counter on target Saga you control.

Coliseum Behemoth

Five generic, two green creature - Beast - 7/7 - Uncommon

Trample

When this creature enters, choose one -

Destroy target artifact or enchantment.

Draw a card.

Commune with Beavers

One green sorcery - Common

Look at the top three cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Close

Diamond Weapon

Seven generic, two green legendary artifact creature - Elemental - 8/8 - Uncommon

This spell costs one generic less to cast for each permanent card in your graveyard.

Reach

Immune - Prevent all combat damage that would be dealt to Diamond Weapon.

Close

Esper Origins//Summon: Esper Maduin

Esper Origins

One generic, one green sorcery - Rare

Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

Flashback three generic, one green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Close

Esper Origins//Summon: Esper Maduin

Summon: Esper Maduin

(Green) Enchantment Creature - Saga Elemental - 4/4

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I - Reveal the top card of your library. If it's a permanent card, put it into your hand.

II - Add two green

III - Other creatures you control get +2/+2 and gain trample until end of turn.

Galuf's Final Act

One generic, one green instant - Uncommon

Until end of turn, target creature gets +1/+0 and gains "When this creature dies, put a number of +1/+1 counters equal to its power on up to one target creature."

Gigantoad

Three generic, one green creature - Frog - 4/4 - Common

As long as you control seven or more lands, this creature gets +2/+2.

Goobbue Gardener

One generic, one green creature - Plant Beast - 1/3 - Common

Tap: Add one green.

Gran Pulse Ochu

One green creature - Plant Beast - 1/1 - Common

Deathtouch

Eight generic: Until end of turn, this creature gets +1/+1 for each permanent card in your graveyard.

Gysahl Greens

One generic, one green sorcery - Common

Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."

Flashback six generic, one green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Close

Jumbo Cactuar

Five generic, two green creature - Plant - 1/7 - Rare

10,000 Needles - Whenever this creature attacks, it gets +9999/+0 until end of turn.

Loporrit Scout

Two generic, one green creature - Rabbit Scout - 3/2 - Common

Whenever another creature you control enters, this creature gets +1/+1 until end of turn.

Prishe's Wanderings

Two generic, one green instant - Common

Search your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control.

Quina, Qu Gourmet

Two generic, one green legendary creature - Qu - 2/3 - Uncommon

If one or more tokens would be created under your control, those tokens plus a 1/1 green Frog creature token are created instead.

Two generic, Sacrifice a Frog: Put a +1/+1 counter on Quina.

Reach the Horizon

Three generic, one green sorcery - Uncommon

Search your library for up to two basic land cards and/or Town cards with different names, put them onto the battlefield tapped, then shuffle.

Ride the Shoopuf

One generic, one green enchantment - Uncommon

Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.

Five generic, two green: This enchantment becomes a 7/7 Beast creature in addition to its other types.

Rydia's Return

Three generic, two green sorcery - Uncommon

Choose one -

Creatures you control get +3/+3 until end of turn.

Return up to two target permanent cards from your graveyard to your hand.

Close

Sazh Katzroy

Three generic, one green legendary creature - Human Pilot - 3/3 - Rare

When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, out it into your hand, then shuffle.

Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature.

Sazh's Chocobo

Creature - Bird - 0/1 - Uncommon

Whenever a land you control enters, put a +1/+1 counter on this creature.

Sidequest: Raise a Chocobo//Black Chocobo

Sidequest: Raise a Chocobo

One generic, one green enchantment - Uncommon

When this enchantment enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."

At the beginning of your first main phase, if you control four or more Birds, transform this enchantment.

Sidequest: Raise a Chocobo//Black Chocobo

Black Chocobo

(Green) Creature - Bird - 2/2

When this permanent transforms into Black Chocobo, search your library for a land card, put it onto the battlefield tapped, then shuffle.

Landfall - Whenever a land you control enters, Birds you control get +1/+0 until end of turn.

Summoner's Grimoire

Three generic, one green - artifact - Equipment

Job select Equipped creature is a Shaman in addition to its other types and has "Whenever this creature attacks, you may put a creature card from your hand onto the battlefield. If that card is an enchantment card, it enters tapped and attacking."

Abraxas - Equip three generic

Close

Summon: Fat Chocobo

Four generic, one green enchantment creature - Saga Bird - 4/4 - Common

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I - Wark - Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."

II, III, IV - Kerplunk - Creatures you control gain trample until end of turn.

Close

Summon: Fenrir

Two generic, one green enchantment creature - Saga Wolf - 3/2 - Uncommon

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.

III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.

Close

Summon: Titan

Three generic, two green enchantment creature - Saga Giant - 7/7 - Rare

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

Reach, trample

I - Mill five cards.

II - Return all land cards from your graveyard to the battlefield tapped.

III - Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.

Close

The Earth Crystal

Two generic, two green legendary artifact - Rare

Green spells you cast cost one generic less to cast.

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.

Four generic, two green, tap: Distribute two +1/+1 counters among one or two target creatures you control.

Close

Tifa Lockhart

One generic, one green legendary creature - Human Monk - 1/2 - Rare

Trample

Landfall - Whenever a land you control enters, double Tifa Lockhart's power until end of turn.

Tifa's Limit Break

One green instant - Uncommon

Tiered (Choose one additional cost.)

Somersault - Zero generic - Target creature gets +2/+2 until end of turn.

Meteor Strikes - Two generic - Double target creature's power and toughness until end of turn.

Final Heaven - Six generic, one green - Triple target creature's power and toughness until end of turn.

Close

Torgal, A Fine Hound

One generic, one green legendary creature - Wolf - 2/2 - Uncommon

Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control.

Tap: Add one mana of any color.

Town Greeter

One generic, one green creature - Human Citizen - 1/1 - Common

When this creature enters, mill four cards. You may put a land card from among them into your hand. If you put a Town card into your hand this way, you gain 2 life. (To mill four cardsa, a player puts the top four cards of their library into their graveyard.)

Close

Traveling Chocobo

Two generic, one green creature - Bird - 3/2 - Mythic Rare

You may look at the top card of your library at any time.

You may play lands and cast Bird spells from the top of your library.

If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Close

Vanille, Cheerful l'Cie

Three generic, one green legendary creature - Human Cleric - 3/2

When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand.

At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay three generic, one black, one green. If you do, exile them, then meld them into Ragnorok, Divine Deliverance.

Multicolored

Emet-Selch, Unsundered by Néstor Ossandón Leal

People have spent decades arguing over what Magic colours Final Fantasy's biggest names would be, and we're finally seeing the debates settled once and for all with these multicolour cards.

Image

Name And Description

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Absolute Virtue

Six generic, one white, one blue legendary creature - Avatar Warrior - 8/8 - Mythic Rare

This spell can't be countered.

Flying

You have protection from each of your opponents and cannot be dealt damage, enchanted, or targeted by anything controlled by your opponents.

Close

Cid, Timeless Artificer

Two generic, one white, one blue legendary creature - Human Artificer - 4/4 - Uncommon

Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.

A deck can have any number of cards named Cid, Timeless Artificer.

Cycling one white, one blue (One white, one blue, discard this card: Draw a card.)

Close

Hope Estheim

One white, one blue legendary creature - Human Wizard - 2/2 - Rare

Lifelink

At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.

Close

Tidus, Blitzball Star

One generic, one white, one blue legendary creature - Human Warrior - 2/1 - Uncommon

Whenever an artifact you control enters, put a +1/+1 counter on Tidus.

Whenever Tidus attacks, tap target creature an opponent controls.

Close

Emet-Selch, Unsundered//Hades, Sorcerer of Eld

Emet-Selch, Unsundered

One generic, one blue, one black legendary creature - Elder Wizard - 2/4 - Mythic Rare

Vigilance

Whenever Emet-Selch enters or attacks, draw a card, then discard a card.

At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.

Close

Emet-Selch, Unsundered//Hades, Sorcerer of Eld

Hades, Sorcerer of Eld

(Blue/black) legendary creature - Avatar - 6/6

Vigilance

Echo of the Lost - During your turn, you may play cards from your graveyard.

If a card or token would be put into your graveyard from anywhere, exile it instead.

Close

Golbez, Crystal Collector

One blue, one black legendary creature - Human Wizard - 1/4 - Rare

Whenever an artifact you control enters, surveil 1.

At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.

Close

Locke Cole

One generic, one blue, one black legendary creature - Human Rogue - 2/3 - Uncommon

Deathtouch, lifelink

Whenever Locke Cole deals combat damage to a player, draw a card, then discard a card.

Close

Sephiroth, Planet's Heir

Four generic, one blue, one black legendary creature - Human Avatar Soldier - 4/4 - Mythic Rare

Vigilance (Attacking doesn't cause this creature to tap.)

When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn.

Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.

Close

Ultimecia, Time Sorceress//Ultimecia, Omnipotent

Ultimecia, Time Sorceress

Three generic, one blue, one black legendary creature - Human Warlock - 4/5 - Uncommon

Whenever Ultimecia enters or attacks, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Close

Ultimecia, Time Sorceress//Ultimecia, Omnipotent

Ultimecia, Omnipotent

(Blue/black hybrid) Legendary Creature - Nightmare Warlock - 7/7

Menace (This creature can't be blocked except by two or more creatures.)

Time Compression - When this creature transforms into Ultimecia, Omnipotent, take an extra turn after this one.

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Xande, Dark Mage

Two generic, one blue, one black legendary creature - Human Wizard - 3/3 - Rare

Menace (This creature can't be blocked except by two or more creatures.)

Xande gets +1/+1 for each noncreature, nonland card in your graveyard.

Close

Black Waltz No. 3

Two generic, one black, one red legendary creature - Wizard - 2/2 - Uncommon

Flying, deathtouch

Whenever you cast a noncreature spell, Black Waltz No. 3 deals 2 damage to each opponent.

Close

Garland, Knight of Cornelia//Chaos, the Endless

Garland, Knight of Cornelia

One black, one red legendary creature - Human Knight - 3/2 - Uncommon

Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Three generic, two black, two red: Return this card from your graveyard to the battlefield transformed. Activate only as a sorcery.

Close

Garland, Knight of Cornelia//Chaos, the Endless

Chaos, the Endless

(Black/red) legendary creature - Demon - 5/5

Flying

When Chaos dies, put it on the bottom of its owner's library.

Close

Kuja, Genome Sorcerer//Trance Kuja, Fate Defied

Kuja, Genome Sorcerer

Two generic, one black, one red legendary creature - Human Mutant Wizard - 3/4 - Rare

At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.

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Kuja, Genome Sorcerer//Trance Kuja, Fate Defied

Trance Kuja, Fate Defied

(Black/Red hybrid) legendary creature - Avatar Wizard - 4/6

Flame Star - If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead.

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Balthier And Fran

One generic, one red, one green legendary creature - Human Rabbit - 4/3 - Rare

Reach

Vehicles you control +1/+1 and have vigilance and reach.

Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay one generic, one red one green. If you do, after this phase, there is an additional combat phase.

Close

Gladiolus Amicitia

Four generic, one red, one green legendary creature - Human Warrior - 6/6 - Uncommon

When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle.

Landfall - Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.

Close

Rydia, Summoner of Mist

One red, one green legendary creature - Human Shaman - 1/2 - Uncommon

Landfall - Whenever a land you control enters, you may discard a card. If you do, draw a card.

Summon - X generic, tap: Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.

Close

Terra, Magical Adept//Esper Terra

Terra, Magical Adept

One generic, one red, one green legendary creature - Human Wizard Warrior - 4/2 - Mythic Rare

When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.

Trance - Four generic, one red, one green, Tap: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

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Terra, Magical Adept//Esper Terra

Esper Terra

(Red/Green) legendary enchantment creature - Saga Wizard - 6/6

I, II, and III: Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.

IV: Add two white, two blue, two black, two red, and two green mana. Exile Esper Terra, then return it to the battlefield (front face up.)

Garnet, Princess of Alexandria

One green, one white, one black legendary creature - Human Noble Cleric - 2/2 - Uncommon

Lifelink

Whenever Garnet attacks, you may remove a lore counter from each of any number of Sagas you control. Put a +1/+1 counter on Garnet for each lore counter removed this way.

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Rinoa Heartilly

Three generic, one green, one white legendary creature - Human Rebel Warlock - 4/4 - Uncommon

When RInoa Heartilly enters, create Angelo, a legendary 1/1 green and white Dog creature token.

Angelo Cannon - Whenever Rinoa Heartilly attacks, another target creature you control gets +1/+1 until end of turn for each creature you control.

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Serah Farron//Crystallized Serah

Serah Farron

One generic, one green, one white legendary creature - Human Citizen - 2/2 - Rare

The first legendary creature spell you cast each turn costs two generic less to cast.

At the beginning of combat on your turn, if you control two or more other legendary creatures, you may transform Serah Farron.

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Serah Farron//Crystallized Serah

Crystallized Serah

(Green/White hybrid) Legendary Artifact

The first legendary creature spell you cast each turn costs two generic less to cast.

Legendary creatures you control get +2/+2.

Close

Yuna, Hope Of Spira

Three generic, one green, one white legendary creature - Human Cleric - 3/5 - Mythic Rare

During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward (two generic)

At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)

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Judge Magister Gabranth

One white, one black legendary creature - Human Advisor Knight - 2/2 - Uncommon

Menace (This creature can’t be blocked except by two or more creatures.)

Whenever another creature or artifact you control dies, put a +1/+1 counter on Judge Magister Gabranth.

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Rufus Shinra

One generic, one white, one black legendary creature - Human Noble - 2/4 - Uncommon

Whenever Rufus Shinra attacks, if you don't control a creature named Darkstar, create Darkstar, a legendary 2/2 white and black Dog creature token.

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Squall, SeeD Mercenary

Two generic, one white, one black Legendary Creature - Human Knight Mercenary - 3/4 - Rare

Rough Divide - Whenever a creature you control attacks alone, it gains double strike until the end of its turn.

Whenever Squall deals combat damage to a player, return a target permanent card with a mana value of 3 or less from your graveyard to the battlefield.

Close

Shantotto, Tactician Magician

One generic, one blue, one red legendary creature - Dwarf Wizard - 0/4 - Uncommon

Whenever you cast a noncreature spell, Shantotto gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell. If X is 4 or more, draw a card.

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Tellah, Great Sage

Three generic, one blue, one red legendary creature - Human Wizard - 3/3 - Rare

Whenever you cast a noncreature spell, create a 1/1 colorless Hero creature token. If four or more mana was spent to cast that spell, draw two cards. If eight or more mana was spent to cast that spell, sacrifice Tellah and it deals that much damage to each opponent.

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The Emperor of Palamecia // The Lord Master of Hell

The Emperor of Palamecia

One blue, one red legendary creature - Human Noble Wizard - 2/2 - Uncommon

Tap: Add one blue or one red mana. Spend this mana only to cast a noncreature spell.

Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on The Emperor of Palamecia. Then if it has three or more +1/+1 counters on it, transform it.

The Lord Master of Hell

Legendary creature - Demon Noble Wizard - 3/3 - Uncommon

Starfall — Whenever The Lord Master of Hell attacks, it deals X damage to each opponent, where X is the number of noncreature, nonland cards in your graveyard.

Close Close

Vivi Ornitier

One generic, one blue, one red legendary creature - Wizard - 0/3 - Rare

Zero: Add X mana in any combination of blue and/or red, where X is Vivi Ornitier's power. Activate only during your turn and only once per turn.

Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals one damage to each opponent.

Close

Cloud of Darkness

Two generic, one black, two green legendary creature - Avatar - 3/3 - Uncommon

Flying

Particle Beam - When Cloud of Darkness enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.

Close

Exdeath, Void Warlock//Neo Exdeath, Dimension's End

Exdeath, Void Warlock

One generic, one black, one green legendary creature - Spirit Warlock - 3/3 - Uncommon

When Exdeath enters, you gain 3 life.

At the beginning of your end step, if there are six or more permanent cards in your graveyard, transform Exdeath.

Close

Exdeath, Void Warlock//Neo Exdeath, Dimension's End

Neo Exdeath, Dimension's End

(Black/Green Hybrid) legendary creature - Spirit Avatar - */3

Trample

Neo Exdeath's power is equal to the number of permanent cards in your graveyard.

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Jenova, Ancient Calamity

Two generic, one black, one green legendary creature - Alien - 1/5 - Rare

At the beginning of your combat phase, target creature you don’t control gets X +1/+1 counters, where X is Jenova’s power. That creature becomes a Mutant in addition to its other types.

Whenever a Mutant you control dies during your turn, draw X cards, where X is its power.

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Ragnarok, Divine Deliverance

(Black/Green) legendary creature - Beast Avatar - 7/6

Vigilance, menace, trample, reach, haste.

When ragnarok dies, destroy target permenant and return target nonlegendary permanent card from your graveyard to the battlefield.

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Cloud, Planet's Champion

Three generic, one red, one white legendary creature - Human Soldier Mercenary - 4/4 - Mythic Rare

During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.)

Equip abilities you activate that target Cloud cost 2 less to cast.

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Giott, King of the Dwarves

One red, one white legendary creature - Dwarf Noble - 1/1 - Uncommon

Double strike

Whenever Giott or another Dwarf you control enters and whenever an Equipment you control enters, you may discard a card. If you do, draw a card.

Close

Joshua, Phoenix's Dominant//Phoenix, Warden of Fire

Joshua, Phoenix's Dominant

One generic, one red, one white legendary creature - Human Noble Wizard - 3/4 - Rare

When Joshua enters, discard up to two cards, then draw that many cards.

Three generic, one red, one white, tap: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

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Joshua, Phoenix's Dominant//Phoenix, Warden of Fire

Phoenix, Warden of Fire

(Red/White Hybrid) Legendary Enchantment Creature - Saga Phoenix - 4/4

(As this Saga enters and after your draw step, add a lore counter.)

Flying, lifelink

I and II - Rising Flames - Phoenix deals 2 damage to each opponent.

III - Flames of Rebirth - Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield (front face up).

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Lightning, Army Of One

One generic, one red, one white legendary creature - Human Soldier - 3/2 - Mythic Rare

First strike, trample, lifelink

Stagger - Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.

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Zidane, Tantalus Thief

Three generic, one red, one white legendary creature - Human Mutant Scout - 3/3 - Uncommon

When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn.

Whenever an opponent gains control of a permanent from you, you create a Treasure token.

Close

Ignis Scientia

One generic, one green, one blue legendary creature - Human Advisor - 2/2 - Uncommon

When Ignis Scientia enters, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest of the bottom of your library in a random order.

I've Come Up with a New Recipe! - One generic, one green, one blue, tap: Exile target card from a graveyard. If a creature card was exiled this way, create a Food token.

Close

Omega, Heartless Evolution

Five generic, one green, one blue legendary artifact creature - Robot - 8/8 - Uncommon

Wave Cannon - When Omega enters, for each opponent, tap up to one target nonland permanent that opponent controls. Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control. (If a permanent with a stun counter on it would become untapped, remove one from it instead.)

Close

The Wandering Minstrel

One green, one blue legendary creature - Human Bird - 1/3 - Rare

Lands you control enter untapped.

The Minstrel's Ballad - At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors.

Three generic, one white, one blue, one black, one red, one green: Other creatures you control get +X/+X, where X is the number of Towns you control.

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Choco, Seeker of Paradise

One generic, one green, one white, one blue legendary creature - Bird - 3/5 - Rare

Whenever one or more Birds you control attack, look at that many cards from the top of your library. You may put one of them into your hand. Then put any number of land cards from among them onto the battlefield tapped and the rest into your graveyard.

Landfall - Whenever a land you control enters, it gets +1/+0 until end of turn.

Close

Noctis, Prince Of Lucis

One generic, one white, one blue, one black legendary creature - Human Noble - 4/3 - Rare

Lifelink

You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.

Close

Kefka, Court Mage//Kefka, Ruler Of Ruin

Kefka, Court Mage

Two generic, one blue, one black, one red legendary creature - Human Wizard - 4/5 - Mythic Rare

When Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way.

Eight generic: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery.

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Kefka, Court Mage//Kefka, Ruler Of Ruin

Kefka, Ruler Of Ruin

(Blue/Black/Red) legendary creature - Avatar Wizard - 5/7

Flying

Whenever an opponent loses life during your turn, you draw that many cards.

Close

Sin, Spira's Punishment

Four generic, one black, one green, one blue legendary creature - Leviathan Avatar - 7/7 - Rare

Flying

Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.

Colorless

Kefka art by Arif Wijaya

Both Magic and Final Fantasy combine technology and the arcane, whether it be Cait Sith or Karn, and, of course, tons of swords, guns, gunswords, swords with guns attached, and guns made of swords, so we should see an interesting array of colourless cards on offer.

Image

Name And Description

Adventurer's Airship

Three generic artifact - Vehicle - 3/2 - Common

Flying

Whenever this Vehicle attacks, draw a card, then discard a card.

Crew 2 (Tap any member of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Close

Aettir and Priwen

Six generic legendary artifact - Equipment - Mythic Rare

The equipped creature has base power and toughness X/X, where X is your health total.

Equip five generic

Blitzball

Three generic artifact - Common

Tap: Add one mana of any color.

GOOOOAAAALLL! - tap, Sacrifice this artifact: Draw two cards.

Activate only if an opponent was dealt combat damage by a legendary creature this turn.

Close

Buster Sword

Three generic artifact - Equipment - Mythic Rare

Equipped creature gets +3/+2.

Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.

Equip: two generic.

Elixir

One generic artifact - Uncommon

This artifact enters tapped.

Five generic, tap, exile this artifact: Shuffle all nonland cards from your graveyard into your library. You gain life equal to the number of cards shuffled into your library this way.

Close

Excalibur II

One generic legendary artifact - Equipment - Rare

Whenever you gain life, put a charge counter on Excalibur II.

Equipped creature gets +1/+1 for each charge counter on Excalibur II.

Equip three generic

Genji Glove

Five generic artifact - Equipment - Rare

Equipped creature has double strike.

Whenever equipped creature attacks, if it’s the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.

Equip three generic

Instant Ramen

Two generic artifact - Food - Uncommon

Flash

When this artifact enters, draw a card.

Two generic, Tap, Sacrifice this artifact: You gain 3 life.

Iron Giant

Seven generic artifact creature - Demon - 6/6 - Common

Vigilance, reach, trample

Lion Heart

Four generic artifact - Equipment - Uncommon

When this Equipment enters, it deals 2 damage to any target.

Equipped creature gets +2/+1.

Equip two generic

Lunatic Pandora

One generic, legendary artifact - Common

Two generic, tap: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Six generic, tap, Sacrifice Lunatic Pandora: Destroy target nonland permanent.

Magic Pot

Three generic artifact creature - Goblin Construct - 1/4 - Common

When this creature dies, create a Treasure token. (It's an artifact with "tap, Sacrifice this token: Add one mana of any color.")

Two generic, tap: Exile target card from a graveyard.

Magitek Scythe

Four generic artifact - Equipment - Rare

A Test of Your Reflexes! - When this Equipment enters, you may attach it to target creature you control. If you do, that creature gains first strike until end of turn and must be blocked this turn if able.

Equipped creature gets +2/+1.

Equip two generic.

Monk's Fist

Two generic artifact - Equipment - Common

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)

Equipped creature gets +1/+0 and is a Monk in addition to its other types.

Equip two generic (Two generic: Attach to target creature you control. Equip only as a sorcery.)

PuPu UFO

Two generic artifact creature - Construct Alien - 0/4 - Uncommon

Flying

Tap: You may put a land card from your hand onto the battlefield.

Three generic: Until end of turn, this creature's base power becomes equal to the number of Towns you control.

Relentless X-ATM092

Six generic artifact creature - Robot Spider - 6/5 - Uncommon

This creature can't be blocked except by three or more creatures.

Eight generic: Return this card from your graveyard to the battlefield tapped with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

Ring of the Lucii

Four generic legendary artifact - Uncommon

Tap: Add two colorless mana.

Two generic, tap, Pay 1 life: Tap target nonland permanent.

Close

Summon: Bahamut

Nine generic enchantment creature - Saga Dragon - 9/9 - Mythic Rare

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I and II: Destroy up to one target nonland permanent.

III: Draw two cards.

IV: Mega Flare - This creature deals damage equal to the total mana value of other permanents you control to each opponent.

Close

The Masamune

Three generic legendary artifact - Equipment - Rare

As long as equipped creature is attacking, it has first strike and must be blocked if able.

Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time.

Equip two generic.

The Regalia

Four generic legendary artifact - Vehicle - 4/4 - Rare

Haste

Whenever The Regalia attacks, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.

Crew 1

Close

Ultima, Origin of Oblivion

Five generic legendary creature - God - 4/4 - Rare

Flying

Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "tap: Add one colorless."

Whenever you tap a land for one colorless, add an additional one colorless.

Ultima Weapon

Seven generic legendary artifact - Equipment - Rare

Whenever equipped creature attacks, destroy target creature an opponent controls.

Equipped creature gets +7/+7.

Equip seven generic

World Map

One generic artifact - Common

One generic, tap, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Three generic, tap, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Lands

Adventurer’s Inn

Land - Town - Common

When this land enters, you gain 2 life.

Tap: Add one colorless mana.

Close

Balamb Garden, SeeD Academy // Balamb Garden, Airborne

Balamb Garden, SeeD Academy

Land - Town - Rare

This land enters tapped.

Tap: Add green or blue.

Five green, one blue, tap: Transform this land. This ability costs one less to activate for each other Town you control.

Close

Balamb Garden, SeeD Academy // Balamb Garden, Airborne

Balamb Garden, Airborne

Five generic legendary artifact - Vehicle - 5/4 - Rare

Flying

Whenever Balamb Garden attacks, draw a card.

Crew one (Tap any number of creatures you control with total power one or more: This Vehicle becomes an artifact creature until end of turn.)

Capital City

Land - Town - Uncommon

Tap: Add one colorless.

One generic, Tap: Add one mana of any color.

Cycling two generic (Two generic, Discard this card: Draw a card.)

Clive’s Hideaway

Land - Town - Rare

Hideaway four (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Tap: Add colorless.

Two generic, tap: You may play the exiled card without paying its mana cost if you control four or more legendary creatures.

Crossroads Village

Land - Town - Common

This land enters tapped. As it enters, choose a color.

Tap: Add one mana of the chosen color.

Close

Eden, Seat of the Sanctum

Land - Town - Uncommon

Tap: Add one colorless mana.

Five generic, tap: Mill two cards. Then you may sacrifice this land. When you do, return another target permanent card from your graveyard to your hand.

Gongaga, Reactor Town

Land - Town - Common

This land enters tapped.

Tap: Add one red or one green.

Guadosalam, Farplane Gateway

Land - Town - Common

This land enters tapped.

Tap: Add one green or one blue.

Insomnia, Crown City

Land - Town - Common

This land enters tapped.

Tap: Add one white or one black.

Close

Ishgard, the Holy See//Faith & Grief

Ishgard, the Holy See

Land - Town - Rare

This land enters tapped.

Tap: Add one white

Faith & Grief

Three generic, two white sorcery - Adventure

Return up to two target artifact and/or enchantment cards from your graveyard to your hand. (Then exile this card. You may play the land later from exile.)

Close

Jidoor, Aristocratic Capital // Overture

Jidoor, Aristocratic Capital

Land - Town - Rare

This land enters tapped.

Tap: Add one blue.

Overture

Four generic, two blue sorcery - Adventure

Target opponent mills half their library, rounded down. (Then exile this card. You may play the land later from exile.)

Close

Midgar, City of Mako // Reactor Raid

Midgar, City of Mako

Land - Town - Rare

This land enters tapped.

Tap: Add one black mana.

Reactor Raid

Two generic, one black sorcery - Adventure

You may sacrifice an artifact or creature. If you do, draw two cards. (Then exile this card. You may play the land later from exile.)

Close

Lindblum, Industrial Regency//Mage Siege

Lindblum, Industrial Regency

Land - Town - Rare

This Land enters tapped.

Tap: Add one red.

Mage Siege

Two generic, one red instant - Adventure

Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."

Rabanastre, Royal City

Land - Town - Rare

This land enters tapped.

Tap: Add red or white.

Sharlayan, Nation of Scholars

Land - Town - Common

This land enters tapped.

Tap: Add one white or one blue.

Starting Town

Land - Town - Rare

This land enters tapped unless it's your first, second, or third turn of the game.

Tap: Add one colorless mana.

Tap, Pay 1 life: Add one mana of any color.

The Gold Saucer

Land - Town - Uncommon

Tap: Add one colorless mana.

Two generic, tap: Flip a coin. If you win the flip, create a Treasure token.

Three generic, tap, Sacrifice two artifacts: Draw a card.

Treno, Dark City

Land - Town - Common

This land enters tapped.

Tap: Add one blue or one black.

Vector, Imperial Capital

Land - Town - Common

This land enters tapped.

Tap: Add one black or one red.

Lindblum, Industrial Regency // Mage Siege

Lindblum, Industrial Regency

Land - Town - Rare

This land enters tapped.

Tap: Add one red.

Mage Siege

Two generic, one red instant - Adventure

Create a 0/1 black Wizard creature token with “Whenever you cast a noncreature spell, this token deals 1 damage to each opponent.”

Close

Zanarkand, Ancient Metropolis//Lasting Fayth

Zanarkand, Ancient Metropolist

Land - Town - Rare

This land enters tapped.

Tap: Add one green mana.

Lasting Fayth

Four generic, two green sorcery - Adventure

Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control. (Then exile this card. You may play the land later from exile.)

Through The Ages

Dragon of Mount Gulg art by Yoshitaka Amano

Each pack of Final Fantasy includes one card from the Through The Ages bonus sheet. These cards are largely reprints of existing MTG cards, but with classic Final Fantasy art layered on top.

Image

Name And Description

Blessing of the Oracle (Akroma's Will)

Three generic, one white instant

Choose one. If you control a commander as you cast this spell, you may choose both instead.

Creatures you control gain flying, vigilance, and double strike until end of turn.

Creatures you control gain likelink, indestructible, and protection from each color until end of turn.

Firion, Swordmaster (Sram, Senior Edificer)

One generic, one white legendary creature - Dwarf Advisor - 2/2 - Rare

Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

Giant of Babil

Four generic legendary artifact creature - Construct - 7/7 - Rare

Trample

Giant of Babil enters tapped and doesn’t untap during your untap step.

Whenever you cast a historic spell, untap Giant of Babil.

Hero of Light (Adeline, Resplendant Cathar)

One generic, two white legendary creature - Human Knight - */4 - Rare

Vigilance

Hero of Light’s power is equal to the number of creatures you control.

Whenever you attack, for each opponent, create a 1/1 white Human creature token that’s tapped and attacking that player or a planeswalker they control.

Knights of San d'Oria (Ranger-Captain of Eos)

One generic, two white creature - Human Soldier Ranger - 3/3

When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.

Sacrifice this creature: Your opponents can't cast noncreature spells this turn.

Memories of Nibelheim (Stroke of Midnight)

Two generic, one white instant

Destroy target nonland permanent.

Its controller creates a 1/1 white Human creature token.

Minwu, Rebellion Strategist (Mangara, the Diplomat)

Three generic, one white legendary creature - Human Cleric - 2/4 - Rare

Lifelink

Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.

Whenever an opponent casts their second spell each turn, draw a card.

Noctis Lucis Caelum (Kenrith, The Returned King)

Four generic, one white legendary creature - Human Noble - 5/5 - Rare

One red: All creatures gain trample and haste until end of turn.

One generic, one green: Put a +1/+1 counter on target creature.

Two generic, one white: Target player gains 5 life.

Three generic, one blue: Target player draws a card.

Four generic, one black: Put a target creature card from a graveyard onto the battlefield under its owner's control.

Squall Leonhart (Danitha Capashen, Paragon)

Two generic, one white legendary creature - Human Knight - 2/2 - Uncommon

First strike, vigilance, lifelink

Aura and Equipment spells you cast cost one generic less to cast.

The Imperial City of Archades (Wall Of Omens)

One generic, one white creature - Wall - 0/4

Defender

When this creature enters, draw a card.

Endwalker (Brainstorm)

One blue instant

Draw three cards, then put two cards from your hand on top of your library in any order.

Master Xande (Venser, Shaper Savant)

Two generic, two blue legendary creature - Human Wizard - 2/2 - Rare

Flash

When Master Xande enters, return target spell or permanent to its owner's hand.

Stay With Me (Rhystic Study)

Two generic, one blue enchantment - Rare

Whenever an opponent casts a spell, you may draw a card unless that player pays one generic.

Terra Branford (Lord High Artificer)

Two blue legendary creature - Human Artificer - 1/4 - Mythic Rare

When Terra Branford enters, create a 0/0 colorless Construct artifact creature token with “This token gets +1/+1 for each artifact you control.”

Tap an untapped artifact you control: Add one blue.

Five generic: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

To The Crystal Tower (Cryptic Command)

One generic, three blue instant

Choose two -

Counter target spell.

Return target permanent to its owner's hand.

Tap all creatures your opponents control.

Draw a card.

Vana’diel Adventurers (Laboratory Maniac)

Two generic, one blue creature - Human Wizard - 2/2 - Uncommon

If you would draw a card while your library has no cards in it, you win the game instead.

Wild Rose Rebellion (Counterspell)

Two blue instant

Counter target spell.

Ardyn Izunia (Varragoth, Bloodsky Sire)

Two generic, one black legendary creature - Demon Rogue - 2/3 - Rare

Deathtouch

Boast — One generic, one black: Target player searches their library for a card, then shuffles and puts that card on top.

Baron Rivalry (Deadly Dispute)

One generic, one black instant - Uncommon

As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards and create a Treasure token.

Battle at the Big Bridge (Fatal Push)

One black instant

Destroy target creature if it has mana value 2 or less.

Revolt - Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.

Darkness of Eternity (Dark Ritual)

One black instant

Add three generic.

Emet-Selch, Ascian (K'rrik, Son of Yawgmoth)

Four generic, three black Phyrexian mana legendary creature - Phyrexian Horror Minion - 2/2 - Rare

Lifelink

For each one black in a cast, you may pay 2 life rather than pay that mana.

Whenever you cast a black spell, put a +1/+1 counter on Emert-Selch.

Golbez, Man in Black (TBC)

Three generic, two black legendary creature - Human Knight - 5/4 - Uncommon

Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Golbez, Man in Black deals 1 damage to each opponent.

One generic, one black: Each player mills a card. (They each put the top card of their library into their graveyard.)

Kefka's Tower (Bolas's Citadel)

Three generic, three black legendary artifact

You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.

Tap, Sacrifice ten nonland permanents: Each opponent loses 10 life.

Shantotto’s Coercion (Diabolic Intent)

One generic, one black sorcery - Rare

As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.

The Emperor, Hell Tyrant (Yawgmouth, Thran Physician)

Two generic, two black legendary creature - Human Cleric - 2/4 - Mythic Rare

Protection from Humans

Pay one life, sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.

Two black, discard a card: Proliferate.

The Shadow Lord (Gix, Yawgmoth Praetor)

One generic, two black legendary creature - Phyrexian Praetor - 3/3 - Mythic Rare

Whenever a creature deals combat damage to one of your opponents, its controller may pay one life. If they do, they draw a card.

Four generic, two black, discard X cards: Exile the top X cards of target opponent’s library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.

A Promise Fulfilled (Light Up The Stage)

Two generic, one red sorcery - Uncommon

Spectacle one red

Exile the top two cards of your library.

Until the end of your next turn, you may play those cards.

Cloud Strife (Najeela, the Blade-Blossom)

Two generic, one red legendary creature - Human Warrior - 3/2 - Mythic Rare

Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that’s tapped and attacking.

One white, one blue, one black, one red, one green: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.

Dawn Warriors' Legacy (Mizzix's Mastery)

Three generic, one red sorcery - Rare

Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Dawn Warriors' Legacy.

Overload five generic, three red

Dragon Of Mount Gulg (Ancient Copper Dragon)

Four generic, two red creature - Elder Dragon - 6/5 - Mythic Rare

Flying

Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.

Gilgamesh, Weapon Collector (Godo, Bandit Warlord)

Five generic, one red legendary creature - Human Barbarian - 3/3

When Gilgamesh enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.

Whenever Gilgamesh attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

Kefka Palazzo (Purphoros, God of the Forge)

Three generic, one red legendary enchantment creature - God - 6/5

Indestructible

As long as your devotion to red is less than five, Kefka Palazzo isn't a creature.

Whenever another creature you control enters, Kefka Palazzo deals 2 damage to each opponent.

Two generic, one red: Creatures you control get +1/+0 until end of turn.

Thrum of the Vestige (Lightning Bolt)

One red Instant - Uncommon

Thrum of the Vestige deals 3 damage to any target.

Vaan, Aspiring Sky Pirate (Captain Lannery Storm)

Two generic, one red legendary creature - Human Pirate - 2/2

Haste

Whenever Vaan attacks, create a Treasure token.

Whenever you sacrifice a Treasure, Vaan gets +1/+0 until end of turn.

Zidane Tribal (Ragavan, Nimble Pilferer)

One red legendary creature - Monkey Pirate - 2/1 - Mythic Rare

Whenever Zidane Tribal deal combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.

Dash - One generic, one red.

Astral Titan (Primeval Titan)

Four generic, two green creature - Giant - 6/6

Trample

Whenever this creature enters or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.

Fal'Cie Paradise (Carpet of Flowers)

One green enchantment

At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.

Newfound Adventure (Farseek)

One generic, one green sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Princess Sarah (Azusa, Lost but Seeking)

Two generic, one green legendary creature - Human Monk - 1/2

You may play two additional lands on each of your turns.

Search For The Frozen Esper (Nature's Claim)

One green instant - Common

Destroy target artifact or enchantment. Its controller gains 4 life.

The Cloudsea Djinn (Nyxbloom Ancient)

Four generic, three green enchantment creature - Elemental - 5/5 - Mythic Rare

Trample

If you tap a permanent for mana, it produces three times as much of that mana instead.

Vayne Carudas Solidor (Flynn, the Fangbearer)

One generic, one green legendary creature - Human Warrior - 1/3 - Uncommon

Deathtouch

Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters.

Benedikta Harman (Ishai, Ojutai Dragonspeaker)

Two generic, one white, one blue legendary creature - Bird Monk - 1/1

Flying

Whenever an opponent casts a spell, put a +1/+1 counter on Benedikta Harman.

Partner

Shadowbringer (Dovin's Veto)

One white, one blue instant

This spell can't be countered.

Counter target noncreature spell.

Yuffie Kisaragi (Yuriko, The Tiger's Shadow)

One generic, one blue, one black legendary creature - Human Ninja - 1/3 - Rare

Commander ninjutsu: one blue, one black.

Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.

Clive Rosfield (Vial Smasher the Fierce)

One generic, one black, one red legendary creature - Goblin Berserker - 2/3

Whenever you cast your first spell each turn, choose an opponent at random. Clive Rosfield deals damage equal to that spell's mana value to that player or a planeswalker that player controls.

Partner

Cecil Harvey (Tymna the Weaver)

One generic, one white, one black legendary creature - Human Cleric - 2/2 - Rare

Lifelink

At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents who were dealt combat damage this turn. If you do, draw X cards.

Partner

Barnabas Tharmr (Kraum, Ludevic's Opus)

Three generic, one blue, one red legendary creature - Zombie Horror - 4/4 - Rare

Flying, haste

Whenever an opponent casts their second spell each turn, draw a card.

Partner

Bartz Klauser (Winota, Joiner of Forces)

Two generic, one red, one white legendary creature - Human Warrior - 4/4 - Mythic Rare

Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.

Hugo Kupka (Bruce Tarl, Boorish Herder)

Two generic, one red, one white legendary creature - Human Ally - 3/3 - Rare

Whenever Hugo Kupka enters or attacks, target creature you control gains double strike and lifelink until end of turn.

Partner

Seymour Guado (Kinnan, Bonder Prodigy)

One green, one blue legendary creature - Human Druid - 2/2

Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.

Five generic, one green, one blue: Look at the top five cards of your library. You may put a non-Human creature card from among them into the battlefield. Put the rest on the bottom of you library in a random order.

Tidus, Zanarkand Fayth (Thrasios, Triton Hero)

One green, one blue legendary creature - Merfolk Wizard - 1/3 - Rare

Four generic: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.

Partner

Kuja, Mage Manufacturer (Inalla, Archmage Ritualist)

Two generic, one blue, one black, one red legendary creature - Human Wizard - 4/5

Eminence - Whenever another nontoken Wizard you control enters, if Kuja is in the command zone or on the battlefield, you may pay one generic. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.

Tap five untapped Wizards you control: Target player loses 7 life.

Orphan, Cocoon fal'Cie (Muldrotha, the Gravetide)

Three generic, one black, one green, one blue legendary creature - Elemental Avatar - 6/6 - Mythic Rare

During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard.

Lightning, Lone Commando (Isshin Two Heavens as One)

One red, one white, one black legendary creature - Human Samurai - 3/4

If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Sephiroth, The Savior (Atraxa, Grand Unifier)

Three generic, one white, one blue, one black, one green legendary creature - Phyrexian Angel - 7/7 - Mythic Rare

Flying, vigilance, deathtouch, lifelink

When Sephiroth enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.

Warrior of Light (Jodah, the Unifier)

One white, one blue, one black, one red, one green legendary creature - Human Wizard - 5/5 - Rare

Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control.

Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.

Crystal of Altar Cave (Chromatic Lantern)

Three generic artifact

Lands you control have "tap: Add one mana of any color."

Tap: Add one mana of any color.

Luka Stadium (Strixhaven Stadium)

Three generic artifact - Rare

Tap: Add colorless mana. Put a point counter on this artifact.

Whenever a creature deals combat damage to you, remove a point counter from this artifact.

Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.

The Strahl (Smuggler's Copter)

Two generic artifact - Vehicle - 3/3 - Rare

Flying

Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card.

Crew 1

Balamb Garden (Command Beacon)

Land - Rare

Tap: Add one colorless.

Tap, sacrifice this land: Put your commander into your hand from the command zone.

Commander Decks

As you'd expect from a release as big as Final Fantasy, the set comes with four preconstructed Commander decks. Each is based on one of four games, with FF6, FF7, FF10, and FF14 all receiving the honour.

Unlike sets like Doctor Who, not every Final Fantasy card is available in these decks. However, if you're playing casually and not in a sanctioned format like Standard or Modern, every card here is playable alongside the main FF set, as well as any other MTG cards.

Revival Trance

Red/white/black gets some graveyard recursion with this this flying, self-milling take on Sun Titan.

Image

Name And Description

Close

Coin of Fate

One generic, one white artifact - Rare

When this artifact enters, surveil 1.

Three generic, one white, tap, exile two creature cards from your graveyard, sacrifice Coin of Fate: An opponent chooses one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch.

Close

Cyan, Vengeful Samurai

Six generic, one white legendary creature - Human Samurai - 3/3 - Rare

This spell costs one generic less to cast for each creature card in your graveyard.

Double strike

Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan.

Close

General Leo Cristophe

Four generic, one white legendary creature - Human Soldier - 2/2 - Rare

When General Leo Cristophe enters, return up to one target creature card with mana value three or less from your graveyard to the battlefield. Then put a +1/+1 counter on General Leo Cristophe for each creature you control.

Close

Espers to Magicite

Three generic, one black instant - Rare

Exile each opponent’s graveyard. When you do, choose up to one target creature card exiled this way. Create a token that’s a copy of that card, except it’s an artifact and it loses all other card types.

Close

Interceptor, Shadow’s Hound

Two generic, two black legendary creature - Dog - 4/3 - Rare

Menace

Assassins you control have menace.

Whenever you attack with one or more legendary creatures, you may pay two generic, one black. If you do, return this card from your graveyard to the battlefield tapped and attacking.

Close

Rejoin the Fight

Five generic, one black sorcery - Rare

Mill three cards. Then starting with the next opponent in turn order, each opponent chooses a creature card in your graveyard that hasn’t been chosen. Return each card chosen this way to the battlefield under your control.

Close

Shadow, Mysterious Assassin

Two generic, one black legendary creature - Human Assassin - 3/3 - Rare

Deathtouch

Throw — Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent.

Close

Siegfried, Famed Swordsman

Three generic, one black legendary creature - Human Warrior Rogue - 2/2 - Rare

Menace

When Siegfried enters, mill three cards. Then put +1/+1 counters on Siegfried, where X is twice the number of creature cards in your graveyard.

Close

The Falcon, Airship Restored

Two generic, one black legendary artifact - Vehicle - 4/3 - Rare

Flying

Whenever The Falcon deals combat damage to a player, you may sacrifice it. When you do, return target creature card from your graveyard to the battlefield.

Four generic, one black: Return this card from your graveyard to the battlefield tapped.

Crew 2

Close

Gau, Feral Youth

One generic, one red legendary creature - Human Berserker - 2/2 - Rare

Rage — Whenever Gau attacks, put a +1/+1 counter on it.

At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent.

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Gogo, Mysterious Mime

Three generic, one red legendary creature - Wizard - 2/2 - Rare

At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able.

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Sabin, Master Monk

Four generic, one red legendary creature - Human Noble Monk - 4/3 - Rare

Double strike

Blitz — Two generic, two red, discard a card. (If you cast this spell for its blitz cost, it gains haste and “When this creature dies, draw a card.” Sacrifice it at the beginning of the next end step.)

You may cast this card from your graveyard using its blitz ability.

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Snort

Three generic, one red sorcery - Rare

Each player may discard their hand and draw five cards. Then Snort deals 5 damage to each opponent who discarded their hand this way.

Flashback five generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Strago and Relm

Two generic, one red legendary creature - Human Wizard - 1/3 - Rare

Sketch and Lore — Two generic, one red, tap: Target opponent exiles cards from the top of their library until they exile an instant, sorcery, or creature card. You may cast that card without paying its mana cost. If you cast a creature spell this way, it gains haste and “At the beginning of the end step, sacrifice this creature.” Activate only as a sorcery.

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Summon: Esper Valigarmanda

Three generic, one red enchantment creature - Saga Drake - 3/3 - Rare

Flying, haste

I — Exile an instant or sorcery card from each graveyard.

II, III, and IV - Add one red mana for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell.

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Umaro, Raging Yeti

Five generic, one red legendary creature - Yeti Berserker - 6/6 - Rare

Trample

At the beginning of combat on your turn, choose one at random –

Other creatures you control get +3/+0 and gain trample until end of turn.

Discard your hand, then draw four cards.

Umaro deals 5 damage to any target.

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Kefka, Dancing Mad

Five generic, one black, one red legendary creature - Human Wizard - 6/6 - Rare

During your turn, Kefka has indestructible.

At the beginning of your end step, exile a card at random from each opponent’s graveyard. You may cast any number of spells from among cards exiled this way without paying their mana costs. Then each player who owns a spell you cast this way loses life equal to its mana value.

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Locke, Treasure Hunter

One generic, one black, one red legendary creature - Human Rogue - 2/3 - Rare

Locke can’t be blocked by creatures with greater power.

Mug — Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards.

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Setzer, Wandering Gambler

One generic, one black, one red legendary creature - Human Rogue Pilot - 2/2 - Rare

When Setzer enters, create The Blackjack, a legendary 3/3 colorless Vehicle artifact token with flying and crew 2.

Whenever a Vehicle you control deals combat damage to a player, flip a coin.

Whenever you win a coin flip, create two tapped Treasure tokens.

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Banon, the Returners’ Leader

One red, one white legendary creature - Human Cleric Rebel - 1/3 - Rare

Pray — Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn.

Whenever you attack, you may pay one generic and discard a card. If you do, draw a card.

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Edgar, Master Machinist

Two generic, one red, one white legendary creature - Human Artificer Noble - 2/4 - Rare

Once during each of your turns, you may cast an artifact spell from your graveyard. If you cast a spell this way, that artifact enters tapped.

Tools — Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.

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Mog, Moogle Warrior

One generic, one red, one white legendary creature - Moogle Warrior - 1/2 - Rare

Lifelink

Dance — At the beginning of your end step, each player may discard a card. Each player who discarded a card this way draws a card.

If a creature card was discarded this way, you create a 1/2 white Moogle creature token with lifelink.

Then if a noncreature card was discarded this way, put a +1/+1 counter on each Moogle you control.

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Terra, Herald of Hope

One red, one white, one black legendary creature - Human Wizard Warrior - 3/3 - Mythic Rare

Trance - At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.

Whenever Terra deals combat damage to a player, you may pay 2. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.

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Celes, Rune Knight

One generic, one red, one white, one black legendary creature - Human Wizard Knight - 4/4 - Mythic Rare

When Celes enters, discard any number of cards, then draw that many cards plus one.

Whenever one of more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.

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The Warring Triad

Three generic legendary artifact creature - God - 5/5 - Rare

Flying, trample, haste

As long as there are fewer than eight cards in your graveyard, The Warring Triad isn’t a creature.

Tap, mill a card: Target player adds one mana of any color.

Full Decklist

Terra, Herald of Hope

Celes, Rune Knight

Coin of Fate

Cyan, Vengeful Samurai

General Leo Cristophe

Espers to Magicite

The Falcon, Airship Restored

Interceptor, Shadow's Hound

Rejoin the Fight

Shadow, Mysterious Assassin

Siegfried, Famed Swordsman

Gau, Feral Youth

Gogo, Mysterious Mime

Sabin, Master Monk

Snort

Strago and Relm

Summon: Esper Valigarmanda

Umaro, Raging Yeti

Banon, the Returners' Leader

Edgar, Master Machinist

Kefka, Dancing Mad

Locke, Treasure Hunter

Mog, Moogle Warrior

Setzer, Wandering Gambler

The Warring Triad

Sun Titan

Tragic Arrogance

Archfiend of Depravity

Reanimate

Rise of the Dark Realms

Sepulchral Primordial

Combustible Gearhulk

Flayer of the Hatebound

Ruin Grinder

Bedevil

Legions to Ashes

Priest of Fell Rites

Ruinous Ultimatum

Key to the City

Solemn Simulacrum

Battlefield Forge

Clifftop Retreat

Desolate Mire

Dragonskull Summit

Exotic Orchard

Fetid Heath

Foreboding Ruins

Furycalm Snarl

Graven Cairns

High Market

Isolated Chapel

Rugged Prairie

Shadowblood Ridge

Shineshadow Snarl

Smoldering Marsh

Sulfurous Springs

Sunscorched Divide

Phoenix Down

Laughing Mad

Angel of the Ruins

Palace Jailer

Morbid Opportunist

Night's Whisper

Pitiless Plunderer

Stitch Together

Stitcher's Supplier

Anger

Big Score

Crackling Doom

Mortify

Arcane Signet

Commander's Sphere

Meteor Golem

Millikin

Mind Stone

Sol Ring

Swiftfoot Boots

Talisman of Conviction

Talisman of Indulgence

Wayfarer's Bauble

Ash Barrens

Demolition Field

Evolving Wilds

Geothermal Bog

Nomad Outpost

Path of Ancestry

Rogue's Passage

Sacred Peaks

Sunlit Marsh

Command Tower

4 Plains

3 Swamp

3 Mountain

read more

Limit Break

Voltron is always a popular theme for a Commander deck. But this Equipment-focused deck tries something a bit different, and wants you to go wide with equipped creatures, instead of stacking them all on one Cloud and going in for the kill.

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Name And Description

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Cloud, Ex-SOLDIER

Two generic, one red, one green, one white legendary creature - Human Soldier - Mercenary - 4/4 - Mythic Rare

Haste

When Cloud enters, attach up to one target Equipment you control to it.

Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.

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Tifa, Martial Artist

One generic, one red, one green, one white legendary creature - Human Monk - 4/4 - Mythic Rare

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.

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Cid, Freeflier Pilot

One generic, one white legendary creature - Human Warrior Pilot - 2/2 - Rare

Equipment and Vehicle spells you cast cost one generic less to cast.

Jump During your turn, Cid has flying.

Two generic, Tap: Return target Equipment or Vehicle card from your graveyard to your hand.

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Cloud’s Limit Break

One generic, one white instant - Rare

Tiered (Choose one additional cost.)

Cross-Slash - Zero generic - Destroy target tapped creature.

Blade Beam - One generic - Destroy any number of target tapped creatures with different controllers.

Omnislash - Three generic, one white - Destroy all tapped creatures.

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Elena, Turk Recruit

Two generic, one white legendary creature - Human Assassin -1/4 - Rare

When Elena enters, return target non-Assassin historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)

Whenever you cast a historic spell, put a +1/+1 counter on Elena.

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Heidegger, Shinra Executive

Three generic, one white legendary creature - Human Soldier - 3/3 - Rare

At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of Soldiers you control.

At the beginning of your end step, create a number of 1/1 white Soldier creature tokens equal to the number of opponents who control more creatures than you.

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Helitrooper

One generic, one white creature - Human Soldier - 1/2 - Uncommon

Flying

Whenever this creature attacks, another target attacking creature gains flying until end of turn.

Equip abilities you activate that target this creature cost two generic less to activate.

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SOLDIER Military Program

Two generic, one white enchantment - Rare

At the beginning of combat on your turn, choose one.

If you control a commander, you may choose both instead.

Create a 1/1 white soldier creature token.

Put a +1/+1 counter on each of up to two soldiers you control.

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Ultimate Magic: Holy

Two generic, one white instant - Rare

Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.

Foretell two generic, one white (During your turn, you may pay two generic and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

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Avalanche of Sector 7

Two generic, one red legendary creature - Human Rebel - */3 - Rare

Menace

Avalanche of Sector 7’s power is equal to the number of artifacts your opponents control.

Whenever an opponent activates an ability of an artifact they control, Avalanche of Sector 7 deals 1 damage to that player.

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Cait Sith, Fortune Teller

Three generic, one red legendary artifact creature - Cat Moogle - 3/3 - Rare

Lucky Slots At the beginning of combat on your turn, scry one generic, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card’s mana value.

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Summon: Kujata

Five generic, one red enchantment creature - Saga Ox - 7/5 - Rare

Trample, haste

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I – Lightning — This creature deals 3 damage to each of up to two target creatures.

II – Ice — Up to three target creatures can’t block this turn.

III – Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card’s mana value to each opponent.

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Ultimate Magic: Meteor

Five generic, one red sorcery - Rare

Ultimate Magic: Meteor deals 7 damage to each creature. If this spell was cast from exile, for each opponent, choose an artifact or land that player controls. Destroy the chosen permanents.

Foretell five generic, one red (During your turn, you may pay two and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

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Vincent, Vengeful Atoner

Two generic, one red legendary creature - Assassin - 3/3 - Rare

Menace

Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent.

Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent’s power is 7 or greater.

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Yuffie, Materia Hunter

Two generic, one red legendary creature - Human Ninja - 3/3 - Rare

Ninjutsu one generic, one red (One red, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie.

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Bugenhagen, Wise Elder

One generic, one green legendary creature - Human Shaman - 1/3 - Rare

Reach

At the beginning of your upkeep, if you control a creature with power 7 or greater, draw a card.

Tap: Add one mana of any color.

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Lifestream’s Blessing

Four generic, two green instant - Rare

Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life.

Foretell four generic, one green (During your turn, you may pay two and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

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Professor Hojo

One generic, one green legendary creature - Human Scientist - 2/2 - Rare

The first activated ability you activate during your turn that targets a creature you control costs two less to activate.

Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.

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Summoning Materia

Two generic, one green artifact - Equipment - Rare

You may look at the top card of your library any time.

As long as this Equipment is attached to a creature, you may cast creature spells from the top of your library.

Equipped creature gets +2/+2 and has vigilance and “Tap: Add one green.”

Equip two generic.

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Red XIII, Proud Warrior

One generic, one red, one green legendary creature - Beast Warrior - 3/3 - Rare

Vigilance, trample

Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)

Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.

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Barret, Avalanche Leader

Two generic, one red, one green legendary creature - Human Rebel - 4/4 - Rare

Reach

Avalanche! — Whenever an Equipment you control enters, create a 2/2 red Rebel creature token.

At the beginning of combat on your turn, attach up to one target Equipment you control to target Rebel you control.

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Aerith, Last Ancient

Two generic, one white, one green legendary creature - Human Cleric Druid - 3/5 - Rare

Lifelink

Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.

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Sephiroth, Fallen Hero

Three generic, one red, one white legendary creature - Human Avatar Soldier - 7/5 - Rare

Jenova Cells — Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5.

(Equipment, Auras you control, and counters are modifications.)

The Reunion — Three generic: Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.

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Conformer Shuriken

Two generic legendary artifact - Equipment - Rare

Equipped creature has “Whenever this creature attacks, tap target creature defending player controls. If that creature has greater power than this creature, put a number of +1/+1 counters on this creature equal to the difference.”

Equip two generic.

Close

Wrecking Ball Arm

Two generic legendary artifact - Equipment - Rare

Equipped creature has base power and toughness 7/7 and can’t be blocked by creatures with power 2 or less.

Equip legendary creature three generic.

Equip seven generic.

Full Decklist

Cloud, Ex-SOLDIER

Tifa, Martial Artist

Cid, Freeflier Pilot

Cloud's Limit Break

Elena, Turk Recruit

Heidegger, Shinra Executive

Helitrooper

SOLDIER Military Program

Ultimate Magic: Holy

Avalanche of Sector 7

Cait Sith, Fortune Teller

Summon: Kujata

Ultimate Magic: Meteor

Vincent, Vengeful Atoner

Yuffie, Materia Hunter

Bugenhagen, Wise Elder

Lifestream's Blessing

Professor Hojo

Summoning Materia

Aerith, Last Ancient

Barret, Avalanche Leader

Red XIII, Proud Warrior

Sephiroth, Fallen Hero

Conformer Shuriken

Wrecking Ball Arm

Austere Command

Bastion Protector

Bronze Guardian

Clever Concealment

Puresteel Paladin

Unfinished Business

Vanquish the Horde

Chaos Warp

Hellkite Tyrant

Professional Face-Breaker

Decimate

Armory Automaton

Champion's Helm

Conqueror's Flail

Darksteel Plate

Inspiring Statuary

Sword of the Animist

Battlefield Forge

Bonders' Enclave

Brushland

Canopy Vista

Cinder Glade

Clifftop Retreat

Exotic Orchard

Fire-Lit Thicket

Fortified Village

Furycalm Snarl

Game Trail

Mossfire Valley

Rootbound Crag

Rugged Prairie

Scavenger Grounds

Slayers' Stronghold

Spire of Industry

Sungrass Prairie

Sunpetal Grove

Sunscorched Divide

Zack Fair

Barret Wallace

Dispatch

Secret Rendezvous

Furious Rise

Vandalblast

Cultivate

Harmonize

Nature's Lore

Rampant Growth

Behemoth Sledge

Arcane Signet

Colossus Hammer

Explorer's Scope

Hero's Blade

Hero's Heirloom

Lightning Greaves

Mask of Memory

Skullclamp

Sol Ring

Trailblazer's Boots

Ash Barrens

Evolving Wilds

Jungle Shrine

Path of Ancestry

Radiant Grove

Sacred Peaks

Wooded Ridgeline

Command Tower

3 Mountain

3 Forest

3 Plains

read more

Counter Blitz

Green, white, and blue is often home to the counter-focused decks, and Tidus is no exception. Letting you move counters around each turn will certainly open him up for some fun interactions (Luminous Broodmoth, perhaps?).

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Name And Description

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Auron, Venerated Guardian

Three generic, one white legendary creature - Human Spirit Samurai - 2/5 - Rare

Vigilance

Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron’s power until Auron leaves the battlefield.

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Chocobo Knights

Three generic, one white creature - Human Knight - 3/3 - Rare

Whenever you attack, creatures you control with counters on them gain double strike until end of turn.

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Gatta and Luzzu

Two generic, one white legendary creature - Human Soldier - 1/1 - Rare

Flash

When Gatta and Luzzu enters, choose target creature you control. If damage would be dealt to that creature this turn, prevent that damage and put that many +1/+1 counters on it.

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Lord Jyscal Guado

One generic, one white legendary creature - Spirit Cleric - 2/1 - Rare

Flying

At the beginning of each end step, if you put a counter on a creature this turn, investigate. (Create a Clue token. It’s an artifact with “Two generic, Sacrifice this token: Draw a card.”)

Close

Protection Magic

One generic, one white instant - Rare

Put a shield counter on each of up to three target creatures. (If a creature with a shield counter would be dealt damage or destroyed, remove a shield counter from it instead.)

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Tidus, Yuna's Guardian

One green, one white, one blue legendary creature - Human Warrior - 3/3 - Mythic Rare

At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.

Cheer - Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.

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Yuna, Grand Summoner

One generic, one green, one white, one blue legendary creature - Human Cleric - 1/5 - Mythic Rare

Grand Summon - Tap: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.

Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.

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Summon: Ixion

Two generic, one white enchantment creature - Saga Unicorn - 3/3 - Rare

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

First Strike

I - Aerospark - Exile target creature an opponent controls until this Saga leaves the battlefield.

II and III - Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life.

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Summon: Yojimbo

Three generic, one white enchantment creature - Saga Samurai - 5/5 - Rare

Vigilance

I - Exile target artifact, enchantment, or tapped creature an opponent controls.

II and III - Until your next turn, creatures can't attack you unless their controller pays two generic for each of those creatures.

Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.

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Summoner's Sending

One generic, one white enchantment - Rare

At the beginning of your end step, you may exile target creature card from a graveyard. If you do, create a 1/1 white Spirit creature token with flying. Put a +1/+1 counter on it if the exiled card's mana value is 4 or greater.

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Blitzball Stadium

X generic, blue artifact - Rare

When this artifact enters, support X. (Put a +1/+1 counter on each of up to X target creatures.)

Go for the Goal! - three generic, tap: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each king of counter on it" and it can't be blocked this turn.

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Lulu, Stern Guardian

Two generic, one blue legendary creature - Human Wizard - 2/3 - Rare

Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.

Three generic, one blue: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

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O'aka, Traveling Merchant

One generic, one blue legendary creature - Human Citizen - 1/2 - Rare

Tap, Remove a counter from a nonland permanent you control: Draw a card.

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Rikku, Resourceful Guardian

Two generic, one blue legendary creature - Human Artificer - 2/3 - Rare

Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control.

Steal - one generic, tap: Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.

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Summon: Valefor

Four generic, one blue enchantment creature - Saga Drake - 5/4 - Rare

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

Flying

I - Sonic Wings - Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands.

II, III, and IV - Tap up to one target creature and put a stun counter on it.

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Maester Seymour

Two generic, one green legendary creature - Human Elf Cleric - 1/3 - Rare

At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.

Three generic, two green: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

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Sphere Grid

One generic, one green enchantment - Rare

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.

Unlock Ability - Creatures you control with +1/+1 counters on them have reach and trample.

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Summon: Magus Sisters

Four generic, one green enchantment creature - Saga Faerie - 5/5 - Rare

(As this Saga enters and after your draw step, add a lore counter, Sacrifice after III.)

Haste

Choose one at random -

I - Combine Powers! - Put three +1/+1 counters on target creature.

II - Defense! - Put a shield counter on target creature. You gain 3 life.

III - Fight! - This creature fights up to one target creature an opponent controls.

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Tromell, Seymour's Butler

Two generic, one green legendary creature - Elf Advisor - 2/3 - Rare

Each other nontoken creature you control enters with an additional +1/+1 counter on it.

One generic, tap: Proliferate X times, where X is the number of nontoken creatures you control that entered this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)

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Yuna's Decision

Three generic, one green sorcery - Rare

Choose one -

Continue the Pilgrimage - Sacrifice a creature. If you do, draw a card, then you may put a creature card and/or a land card from your hand onto the battlefield.

Find Another Way - Return one or two target permanent cards from your graveyard to your hand.

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Yuna's Whistle

One generic, two green instant - Rare

Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. When you reveal a creature card this way, put X +1/+1 counters on target creature you control, where X is the mana value of that card.

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Kimahri, Valiant Guardian

Two generic, one green, one blue legendary creature - Cat Warrior - 3/3 - Rare

Vigilance

Ronso Rage - At the beginning of combat on your turn, put a +1/+1 counter on Kimahri and tap target creature an opponent controls. Then you may have Kimahri become a copy of that creature, except its name is Kimahri, Valiant Guardian and it has vigilance and this ability.

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Shelinda, Yevon Acolyte

One green, one white legendary creature - Human Cleric - 2/2 - Rare

Lifelink

Whenever another creature you control enters, put a +1/+1 counter on that creature if its power is less than Shelinda's power. Otherwise, put a +1/+1 counter on Shelinda.

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Sin, Unending Cataclysm

Five generic, one green, one blue legendary creature - Leviathan Avatar - 5/5 - Rare

Flying, trample

As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way.

When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library.

Close

Wakka, Devoted Guardian

Two generic, one green, one white legendary creature - Human Warrior - 4/4 - Rare

Reach, trample

Whenever Wakka deals combat damage to a player, destroy up to one target artifact that player controls and put a +1/+1 counter on Wakka.

Blitzball Captain - At the beginning of your end step, if a counter was put on Wakka this turn, put a +1/+1 counter on each other creature you control.

Full Decklist

Tidus, Yuna's Guardian

Yuna, Grand Summoner

Auron, Venerated Guardian

Chocobo Knights

Gatta and Luzzu

Lord Jyscal Guado

Protection Magic

Summon: Ixion

Summon: Yojimbo

Summoner's Sending

Blitzball Stadium

Lulu, Stern Guardian

O'aka, Traveling Merchant

Rikku, Resourceful Guardian

Summon: Valefor

Maester Seymour

Sphere Grid

Summon: Magus Sisters

Tromell, Seymour's Butler

Yuna's Decision

Yuna's Whistle

Kimahri, Valiant Guardian

Shelinda, Yevon Acolyte

Sin, Unending Cataclysm

Wakka, Devoted Guardian

Collective Effort

Damning Verdict

Farewell

Luminous Broodmoth

Promise of Loyalty

Resourceful Defense

Scholar of New Horizons

Sunscorch Regent

Together Forever

Chasm Skulker

Inexorable Tide

Pull from Tomorrow

Bane of Progress

Fight Rigging

Forgotten Ancient

Generous Patron

Gyre Sage

Hardened Scales

Incubation Druid

Path of Discovery

Rampant Rejuvenator

Tireless Tracker

Altered Ego

Endless Detour

Fathom Mage

Walking Ballista

Brushland

Canopy Vista

Exotic Orchard

Flooded Grove

Fortified Village

Glacial Fortress

Hinterland Harbor

Overflowing Basin

Port Town

Prairie Stream

Skycloud Expanse

Sungrass Prairie

Sunpetal Grove

Temple of Enlightenment

Temple of Mystery

Temple of Plenty

Vineglimmer Snarl

Destroy Evil

Grateful Apparition

Path to Exile

An Offer You Can't Refuse

Duskshell Crawler

Farseek

Inspiring Call

Three Visits

Bred for the Hunt

Arcane Signet

Everflowing Chalice

Sol Ring

Ash Barrens

Evolving Wilds

Forge of Heroes

Idyllic Beachfront

Nesting Grounds

Path of Ancestry

Radiant Grove

Seaside Citadel

Tangled Islet

Temple of the False God

Command Tower

3 Island

3 Forest

3 Plains

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Scions & Spellcraft

Though Final Fantasy 14 doesn't strictly have a defined main character, Y'shtola is the closest thing to it. This deck wants players to lose life and for you to cast big spells, dishing out damage as an extra bit of value for your spells.

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Name And Description

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Y'shtola, Night's Blessed

One generic, one white, one blue, one black legendary creature - Cat Warlock - 2/4 - Mythic Rare

Vigilance

At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.

Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.

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G'raha Tia, Scion Reborn

One white, one blue, one black legendary creature - Cat Wizard - 2/3 - Mythic Rare

Lifelink

Throw Wide the Gates - Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.

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Alisaie Leveilleur

Two generic, one white legendary creature - Elf Wizard - 3/2 - Rare

Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.)

First strike

Dualcast - The second spell you cast each turn costs two generic less to cast.

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Champions from Beyond

X generic, two white enchantment - Rare

When this enchantment enters, create X 1/1 colorless Hero creature tokens.

Light Party - Whenever you attack with four or more creatures, scry 2, then draw a card.

Full Party - Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.

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Dancer's Chakrams

Three generic, one white artifact - Equipment - Rare

Job select (When this equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)

Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types.

Krishna - Equip three generic.

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Hildibrand Manderville//Gentleman's Rise

Hildibrand Manderville

One generic, one white legendary creature - Human Detective - 2/2 - Rare

Creature tokens you control get +1/+1.

When HIldibrand Manderville dies, you may cast it from your graveyard as an Adventure until the end of your next turn.

Hildibrand Manderville//Gentleman's Rise

Gentleman's Rise

Create a 2/2 black Zombie creature token. (Then exile this card. You may cast the creature later from exile.)

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Summon: Good King Mog XII

Four generic, one white enchantment creature - Saga Moogle - 4/4 - Rare

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

Flying, lifelink

I - Create two 1/2 white Moogle creature tokens with lifelink.

II and III - Whenever you cast a nonecreature spell this turn, create a token that's a copy of a non-Saga token you control.

IV - Put two +1/+1 counters on each other Moogle you control.

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Tataru Taru

One generic, one white legendary creature - Dwarf Advisor - 0/3 - Rare

When Tataru Taru enters, you draw a card and target opponent may draw a card.

Scions' Secretary - Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.

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Thancred Waters

Four generic, one white legendary creature - Human Warrior - 3/5 - Rare

Flash

Royal Guard - When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters.

Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.

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Alphinaud Leveilleur

Three generic, one blue legendary creature - Elf Wizard - 2/4 - Rare

Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.)

Vigilance

Eukrasia - Whenever you cast your second spell each turn, draw a card.

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Blue Mage's Cane

Two generic, one blue artifact - Equipment - Rare

Job select

Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying three generic rather than paying its mana cost."

Spirit of the Whalaqee - Equip: two generic.

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Hermes, Overseer of Elpis

Three generic, one blue legendary creature - Elder Wizard - 2/4 - Rare

Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance.

Whenever you attack with one or more Birds, scry 2.

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Hraesvelgr of the First Brood

Four generic, one blue legendary creature - 5/5 - Rare

Flying, vigilance, ward: two generic

Shiva's Aid - When Hraesvelgr enters and whenever you cast a noncreature spell, target creature gets +1/+0 until end of turn and can't be blocked this turn.

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Observed Stasis

Three generic, one blue enchantment - Aura - Rare

Flash

Enchant creature an opponent controls.

When this Aura enters, remove enchanted creature from combat. Then draw a card for each tapped creature its controller controls.

Enchanted creature loses all abilities and can't attack or block.

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Eye of Nidhogg

Two generic, one black legendary enchantment - Aura - Rare

Enchant creature

Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.

When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.

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Fandaniel, Telophoroi Ascian

Four generic, one black legendary creature - Elder Wizard - 4/5 - Rare

Whenever you cast an instant or sorcery spell, surveil 1.

At the beginning of your end step, each opponent may sacrifice a nontoken creature of their choice. Each opponent who doesn't loses 2 life for each instant and sorcery card in your graveyard.

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Reaper's Scythe

Two generic, one black artifact - Equipment - Rare

Job select

At the beginning of your end step, put a soul counter on this Equipment for each player who lost life this turn.

Equipped creature gets +1/+1 for each soul counter on this Equipment and is an Assassin in addition to its other types.

Death Sickle - Equip: two generic.

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Transpose

Two generic, one black instant - Rare

Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token dals 1 damage to each opponent."

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

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Krile Baldesion

One white, one blue legendary creature - Dwarf Wizard - 2/1 - Rare

Lifelink

Trace Aether - Whenever you cast a noncreature spell, you may return target creature card with mana value equal to that spell's mana value from your graveyard to your hand. Do this only once each turn.

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Lyse Hext

One generic, one white, one blue legendary creature - Human Rebel Monk - 2/2 - Rare

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Noncreature spells you cast cost one generic less to cast.

As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.

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Urianger Augurelt

One white, one blue legendary creature - Elf Advisor - 1/3 - Rare

Whenever you play a land from exile or cast a spell from exile, you gain 2 life.

Draw Arcanum - tap: Look at the top card of your library. You may exile it face down.

Play Arcanum - tap: Until end of turn, you may play cards exiled with Urianger Augurelt. Spells you cast this way cost two generic less to cast.

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Emet-Selch of the Third Seat

Two generic, one blue, one black legendary creature - Elder Wizard - Rare - 3/4

Spells you cast from your graveyard cost two generic less to cast.

Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.

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Ardbert, Warrior of Darkness

One generic, one white, one black legendary creature - Spirit Warrior - 2/2 - Rare

Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.

Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.

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Estinien Varlineau

Two generic, one white, one black legendary creature - Elf Warrior - 3/3 - Rare

Whenever you cast a noncreature spell, put a +1/+1 counter on Estinien Varlineau. It gains flying until end of turn.

At the beginning of your second main phase, you draw X cards and lose X life, where X is the number of pponents who were dealt combat damage by Estinien Varlineau or a Dragon this turn.

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Papalymo Totolymo

One white, one black legendary creature - Dwarf Wizard - 1/2 - Rare

Whenever you cast a noncreature spell, Papalymo Totolymo deals one damage to each opponent and you gain 1 life.

Four generic, tap, Sacrifice Papalymo Totolymo: Each opponent who lost life this turn sacrifices a creature with the greatest power among creatures they control.

Full Decklist

Y'shtola, Night's Blessed

G'raha Tia, Scion Reborn

Alisaie Leveilleur

Champions from Beyond

Dancer's Chakrams

Summon: Good King Mog XII

Tataru Taru

Thancred Waters

Alphinaud Leveilleur

Blue Mage's Cane

Hermes, Overseer of Elpis

Hraesvelgr of the First Brood

Observed Stasis

Eye of Nidhogg

Fandaniel, Telophoroi Ascian

Astrologian's Planisphere

Reaper's Scythe

Transpose

Ardbert, Warrior of Darkness

Emet-Selch of the Third Seat

Estinien Varlineau

Hildibrand Manderville

Krile Baldesion

Lyse Hext

Papalymo Totolymo

Urianger Augurelt

Archaeomancer's Map

Authority of the Consuls

Cleansing Nova

Final Judgment

Archmage Emeritus

Dig Through Time

Rite of Replication

Sublime Epiphany

Torrential Gearhulk

Crux of Fate

Lethal Scheme

Murderous Rider

Baleful Strix

Vindicate

Void Rend

Coveted Jewel

Tome of Legends

Choked Estuary

Darkwater Catacombs

Desolate Mire

Drowned Catacomb

Exotic Orchard

Fetid Heath

Glacial Fortress

Isolated Chapel

Port Town

Prairie Stream

Scavenger Grounds

Shineshadow Snarl

Skycloud Expanse

Sunken Hollow

Sunken Ruins

Underground River

White Auracite

Sage's Nouliths

Circle of Power

Cut a Deal

Lingering Souls

Swords to Plowshares

Hypnotic Sprite

Into the Story

Propaganda

Bastion of Remembrance

Exsanguinate

Snuff Out

Syphon Mind

Arcane Signet

Relic of Legends

Sol Ring

Talisman of Dominance

Talisman of Hierarchy

Talisman of Progress

Thought Vessel

Arcane Sanctum

Ash Barrens

Command Tower

Contaminated Aquifer

Demolition Field

Evolving Wilds

Idyllic Beachfront

Path of Ancestry

Sunlit Marsh

Temple of the False God

3 Island

4 Swamp

4 Plains

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Magic: The Gathering

Franchise Magic: The Gathering Original Release Date August 5, 1993 Publisher Wizards of the Coast Player Count 2+ Age Recommendation 13+ Length per Game Variable Expand Collapse