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Magic: The Gathering often likes to put its own twist on pop culture. We just had Duskmourn: House of Horror to bring the modern horror scares, and before that we've had the Wild West in Thunder Junction, Greek mythology in Theros, and even gangster movies in Streets of New Capenna. Now it's time for racing and car culture to get its time to shine, with Aetherdrift.

Set across three distinct planes, Aetherdrift pits ten teams against each other in a no-holds-barred race for the Aetherspark. Avishkar (formally known as Kaladesh), Amonkhet, and Muraganda all take centre stage in one of the widest-spanning Magic sets we've seen in a while, and here is every card you could find when it hits the ignition on February 14.

White

Basri, Tomorrow's Champion by Kai Carpenter

As Aetherdrift is a multicolour faction set spread across ten teams, each mono-colour will likely fall in to one of four times. For white, that'll be the blue/white robotic Guidelight Voyagers, the black/white Zombie-Human tag team of The Champions of Amonkhet, the green/white Mount-focused Alacrian Quickbeasts, and the current champions of the Ghirapur Grand Prix, the red/white Cloudspire Racing Team.

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Name And Description

Close

Air Response Unit

Two generic, one white artifact - Vehicle - 3/3 - Uncommon

Flying, vigilance

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Alacrian Armory

Three generic, one white artifact - Uncommon

Creatures you control get +0/+1 and have vigilance.

At the beginning of combat on your turn, choose up to one target Mount or Vehicle you control. Until end of turn, that permanent becomes saddled if it's a Mount and becomes an artifact creature it it's a vehicle.

Close

Basri, Tomorrow's Champion

Legendary creature - Human Knight - 2/1 - Rare

One white, Tap, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.)

Cycling: two generic, one white (Two generic, one white, Discard this card: Draw a card.)

When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.

Brightfield Glider

One white creature - Possum Mount - 1/1 - Common

Vigilance

Whenever this creature attacks while saddled, it gets +1/+2 and gains flying until end of turn.

Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Brightfield Mustang

Three generic, one white creature - Horse Mount - 3/3 - Rare

Whenever this creature attacks while saddled, untap it and put a +1/+1 counter on it.

Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Close

Broadcast Rambler

Four generic, one white artifact - Vehicle - 5/4 - Common

When this Vehicle enters, create a 1/1 colorless Thopter artifact creature token with flying.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Close

Bulwark Ox

One generic, one white creature - Ox Mount - 2/2 - Rare

Whenever this creature attacks while saddles, put a +1/+1 counter on target creature.

Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.

Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Canyon Vaulter

One generic, one white creature - Kor Pilot - 3/1 - Uncommon

Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gains flying until end of turn.

Cloudspire Captain

Two generic, one white creature - Human Pilot - 2/3 - Uncommon

Mounts and Vehicles you control get +1/+1.

This creature saddles Mounts and crews Vehicles as though its power were 2 greater.

Collision Course

One generic, one white sorcery - Common

Choose one —

Collision Course deals X damage to target creature, where X is the number of permanents you control that are creatures and/or Vehicles.

Destroy target artifact.

Daring Mechanic

Two generic, one white creature - Human Artificer - 3/3 - Common

Three generic, one white: Put a +1/+1 counter on target Mount or Vehicle.

Close

Detention Chariot

Four generic, two white artifact - Vehicle - 6/6 - Uncommon

When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Cycling one white (One white, discard this card: Draw a card.)

Gallant Strike

One generic, one white instant - Uncommon

Destroy target creature with toughness 4 or greater.

Cycling two generic (two generic, Discard this card: Draw a card.)

Gloryheath Lynx

One generic, one white creature - Cat Mount - 2/3 - Uncommon

Lifelink

Whenever this creature attacks while saddled, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Close

Guardian Sunmare

Three generic, two white creature - Horse Mount - 5/5 - Rare

Ward two generic.

Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Saddle 4

Guidelight Synergist

Three generic, one white artifact creature - Robot Artificer - 0/4 - Uncommon

Flying

This creature gets +1/+0 for each artifact you control.

Interface Ace

One generic, one white artifact creature - Robot Pilot - 0/4 - Common

This creature saddles Mounts and crews Vehicles using its toughness rather than its power.

Whenever this creature becomes tapped during your turn, untap it. This ability triggers only once each turn.

Leonin Surveyor

One generic, one white creature - Cat Scout - 2/2 - Common

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

During your turn, this creature has first strike.

Max speed - three generic, Exile this card from your graveyard: Draw a card.

Lightshield Parry

One white instant - Common

Target creature gets +2/+2 until end of turn.

Cycling two generic (Two generic, Discard this card: Draw a card.)

Lightwheel Enhancements

One white enchantment - Aura - Common

Enchant creature or Vehicle

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Enchanted permanent gets +1/+1 and has vigilance.

Max speed - You may cast this card from your graveyard.

Lotusguard Disciple

Two generic, one white creature - Bird Cleric - 2/2 - Common

Flying

When this creature enters, target creature or Vehicle gains lifelink and indestructible until end of turn.

Nesting Bot

One white artifact creature - Robot - 1/1 - Uncommon

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

When this creature dies, create a 1/1 colorless artifact creature token.

Maximum speed - This creature wins +1/+0.

Close

Perilous Snare

Two generic, one white artifact - Rare

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.

Max speed — Tap: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.

Pride of the Road

Three generic, one white creature - Zombie Cat Warrior - 2/5 - Uncommon

Vigilance

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Max speed — At the beginning of combat on your turn, target creature or Vehicle you control gains double strike until end of turn.

Ride's End

Four generic, one white instant - Common

This spell costs three generic less to cast if it targets a tapped permanent.

Exile target creature or Vehicle.

Roadside Assistance

Two generic, one white enchantment - Aura - Uncommon

Enchant creature or Vehicle

When this Aura enters, create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."

Enchanted permanet gets +1/+1 and has lifelink.

Close

Salvation Engine

Four generic, one white artifact - Vehicle - 6/10 - Mythic Rare

Other artifact creatures you control get +2/+2.

Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield.

Crew 6

Close

Skyseer's Chariot

One generic, one white artifact - Vehicle - 3/3 - Rare

Flying

As this Vehicle enters, choose a nonland card name.

Activated abilities of sources with the chosen name cost two generic more to activate.

Crew 2

Close

Spectacular Pileup

Three generic, two white sorcery - Rare

All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles.

Cycling two generic (Two generic, Discard this card: Draw a card.)

Close

Spotcycle Scouter

One generic, one white artifact - Vehicle - 3/2 - Uncommon

When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Sundial, Dawn Tyrant

One generic, one white legendary artifact creature - Construct - 3/3 - Uncommon

Swiftwing Assailant

Three generic, one white creature - Bird Warrior - 3/3 - Common

Flying

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Max speed - This creature gets +0/+1 and has vigilance.

Close

Tune Up

Three generic, one white sorcery - Uncommon

Return target artifact card from your graveyard to the battlefield. If it's a Vehicle, it becomes an artifact creature.

Unswerving Sloth

Three generic, two white creature - Sloth Mount - 5/5 - Uncommon

Whenever this creature attacks while saddled, it gains indestructible until end of turn. Untap all creatures you control.

Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Close

Valor's Flagship

Four generic, three white legendary Artifact - Vehicle - 7/7 - Mythic Rare

Flying, first strike, lifelink

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Cycling X, two generic, one white (X, two generic, one white, Discard this card: Draw a card.)

When you cycle this card, create X 1/1 colorless Pilot creature tokens with “This token saddles Mounts and crews Vehicles as though its power were 2 greater.”

Close

Voyager Glidecar

One white artifact - vehicle - 2/3 - Rare

When this Vehicle enters, scry 1.

Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it.

Crew 1

Voyager Quickwelder

Two generic, one white artifact creature - Robot Artificer - 2/4 - Common

Artifact spells you cast cost one generic less to cast.

Blue

Island by Leon Tukker

Blue is home to some of the grand prixs' most interesting teams. The Guidelight Voyagers are joined by Duskmourn's Speed Demons team, lead by none other than Winter, the Shark Pirates of the Chordatan Keelhaulers, and Avishkar's own Aether Rangers.

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Name And Description

Aether Syphon

One generic, two blue artifact - Uncommon

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Two generic, tap: Draw a card.

Max speed — Whenever you draw a card, each opponent mills two cards. (Each opponent puts the top two cards of their library into their graveyard.)

Bounce Off

One blue instant - Common

Return target creature or Vehicle to its owner's hand.

Caelorna, Coral Tyrant

One generic, one blue legendary creature - Octopus - 0/8 - Uncommon

Diversion Unit

One generic, one blue artifact creature - Robot - 2/1 - Uncommon

Flying

One blue, sacrifice this creature: Counter target instant or sorcery spell unless its controller pays three generic.

Flood the Engine

Two generic, one blue enchantment - Aura - Common

Enchant creature or Vehicle

When this Aura enters, tap enchanted permanent.

Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.

Gearseeker Serpent

Five generic, two blue creature - Serpent - 5/6 - Common

Affinity for artifacts (This spell costs one generic less to cast for each artifact you control.)

Five generic, one blue: This creature can't be blocked this turn.

Glitch Ghost Surveyor

Two generic, one blue creature - Spirit Scout - 2/2 - Common

Flying

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Max speed - three generic, Exile this card from your graveyard: Draw a card.

Guidelight Optimizer

One generic, one blue artifact creature - Robot - 2/1 - Common

Tap: Add one blue. Spend this mana only to cast an artifact spell or activate an ability.

Howler's Heavy

Three generic, one blue creature - Seal Pirate - 3/4 - Common

Cycling one generic, one blue (One generic, one blue, discard this card: Draw a card.)

When you cycle this card, target creature or Vehicle an opponent controls gets -3/-0 until end of turn.

Close

Hulldrifter

Three generic, two blue artifact - Vehicle - 3/2 - Common

Flying

When this Vehicle enters, draw two cards.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Keen Buccaneer

Two generic, one blue creature - Octopus Pirate - 2/3 - Common

Vigilance

Exhaust - one generic, one blue: Draw a card, then discard a card. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)

Memory Guardian

Four generic, one blue artifact creature - Robot Artificer - 3/4 - Uncommon

Affinity for artifacts (This spell costs one generic less to cast for each artifact you control.)

Flying

Close

Midnight Mangler

One generic, one blue artifact - Vehicle - 3/3 - Common

During turns other than yours, this Vehicle is an artifact creature.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Close

Mindspring Merfolk

One blue creature - Merfolk Wizard - 1/1 - Rare

Exhaust - One X generic, two blue, tap: Draw X cards.

Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)

Close

Mu Yanling, Wind Rider

Two generic, two blue legendary creature - Human Wizard Pilot - 2/4 - Mythic Rare

When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1.

Vehicles you control have flying.

Whenever one or more creatures you control with flying deal combat damage to a player, draw a card.

Nimble Thopterist

Three generic, one blue creature - Vedalken Artificer - 3/2 - Common

When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.

Close

Possession Engine

Three generic, two blue artifact - Vehicle - 5/5 - Rare

When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can’t attack or block for as long as you control this Vehicle.

Crew 3

Close

Rangers' Refueler

One generic, one blue artifact - Vehicle - 3/3 - Uncommon

Whenever you activate an exhaust ability, draw a card.

Exhaust - Four generic: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.)

Crew 2

Close

Repurposing Bay

Two generic, one blue artifact - Rare

Two generic, Tap, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact’s mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.

Close

Riverchurn Monument

One generic, one blue artifact - Rare

One generic, tap: Any number of target players each mill two cards. (Each of them puts the top two cards of their library into their graveyard.)

Exhaust — Two generic, two blue, tap: Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.)

Roadside Blowout

Two generic, one blue sorcery - Uncommon

This spell costs two generic less to cast if it targets a permanent with mana value 1.

Return target creature or Vehicle an opponent controls to its owner's hand.

Draw a card.

Sabotage Strategist

Two generic, two blue creature - Vedalken Ranger - 2/2 - Uncommon

Flying, vigilance

Whenever one or more creatures attack you, those creatures get -1/-0 until end of turn.

Exhaust - Five generic, two blue: Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)

Scrounging Skyray

One generic, one blue creature -Fish Pirate - 1/2 - Uncommon

Flying

Whenever you discard one or more cards, put that many +1/+1 counters on this creature.

Cycling two generic (two generic, Discard this card: Draw a card.)

Skystreak Engineer

One generic, one blue creature- Human Pilot - 1/3 - Common

Flying

Exhaust - four generic, one blue: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)

Slick Imitator

One generic, one blue creature - Ooze - 1/3 - Uncommon

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Max speed - one generic, Sacrifice this creature: Copy target spell you control. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

Spectral Interference

One generic, one blue instant - Common

Counter target artifact or creature spell unless its controller pays four generic.

Spell Pierce

One blue instant - Uncommon

Counter target noncreature spell unless its controller pays two generic.

Spikeshell Harrier

Four generic, one blue artifact creature - Robot Turtle - 4/4 - Uncommon

When this creature enters, return target creature or Vehicle an opponent controls to its owner's hand. If that opponent's speed is greater than each other player's speed, reduce that opponent's speed by 1. This effect can't reduce their speed below 1.

Stall Out

One generic, one blue sorcery - Common

Tap target creature or Vehicle, then put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Cycling two generic (two generic, Discard this card: Draw a card.)

Stock Up

Two generic, one blue sorcery - Uncommon

Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Close

Thopter Fabricator

Two generic, one blue artifact - Vehicle - 4/4 - Rare

Flying

Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Trade the Helm

Four generic, one blue sorcery - Uncommon

Exchange control of target artifact or creature you control and target artifact or creature an opponent controls.

Cycling two generic (Two generic, discard this card: Draw a card.)

Transit Mage

Two generic, one blue creature - Human Wizard - 2/2 - Uncommon

When this creature enters, you may search your library for an artifact card with mana value 4 or 5, reveal it, put it into your hand, then shuffle.

Trip Up

Three generic, one blue instant - Common

Target nonland permanent's owner puts it on their choice of the top or bottom of their library.

Cycling two generic (two generic, Discard this card: Draw a card.)

Close

Unstoppable Plan

Two generic, one blue enchantment - Rare

At the beginning of your end step, untap all nonland permanents you control.

Close

Vnwxt, Verbose Host

One generic, one blue legendary creature - Homunculus - 0/4 - Rare

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

You have no maximum hand size.

Max speed - If you would draw a card, draw two cards instead.

Close

Waxen Shapethief

Three generic, one blue creature - Shapshifter - 0/0 - Rare

Flash

You may have this creature enter as a copy of an artifact or creature you control.

Cycling 2 (Two generic, Discard this card: Draw a card.)

Black

Gonti art by Scott M. Fischer

Alongside the Speed Demons and the Champions of Amonkhet, black also features The Endriders, Mad Max-esque racers from the apocalyptic plane of Gastal. We also meet The Speedbrood, a species of humanoid insects whose main purpose in life is to grow into one of the living Vehicles they use in their races.

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Name And Description

Ancient Vendetta

Three generic, one black sorcery - Uncommon

Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.

Back on Track

Four generic, one black sorcery - Rare

Return target creature or Vehicle card from your graveyard to the battlefield. Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."

Close

Bloodghast

Two black creature - Vampire Spirit - 2/1 - Rare

This creature can’t block.

This creature has haste as long as an opponent has 10 or less life.

Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.

Close

Carrion Cruiser

Two generic, one black artifact - Vehicle - 3/2 - Uncommon

When this Vehicle enters, mill two cards.

Then return a creature or Vehicle card from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.)

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Chitin Gravestalker

Five generic, one black creature - Insect Warrior - 5/4 - Common

This spell costs one generic less to cast for each artifact and/or creature card in your graveyard.

Cycling two generic (two generic, Discard this card: Draw a card.)

Close

Cryptcaller Chariot

Three generic, one black artifact - Vehicle - 5/5 - Rare

Menace

Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens.

Crew 2

Close

Cursecloth Wrappings

Two generic, two black artifact - Rare

Zombies you control get +1/+1.

Tap: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that’s a copy of it, except it’s a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)

Deathless Pilot

One generic, one black creature - Zombie Pillot - 2/2 - Common

This creature saddles Mounts and crews Vehicles as though its power were 2 greater.

Three generic, one black: Return this card from your graveyard to your hand.

Close

Demonic Junker

Six generic, one black artifact - Vehicle - 4/3 - Rare

Affinity for artifacts (This spell costs one generic less to cast for each artifact you control.)

When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.

Crew 2

Engine Rat

One black creature - Zombie Rat - 1/1 - Common

Deathtouch

Five generic, one black: Each opponent loses 2 life.

Close

Gas Guzzler

One black creature - Vampire Rogue - 2/1 - Rare

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

This creature enters tapped.

Max speed — Pay one black mana, sacrifice another creature or Vehicle: Draw a card.

Close

Gastal Raider

Two generic, one black creature - Vampire Rogue - 2/1 - Uncommon

Start your engines!

When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.

Max speed - This creature gets +1/+1 and has menace.

Close

Gonti, Night Minister

Two generic, two black legendary creature - Aetherborn Rogue - 3/4 - Rare

Whenever a player casts a spell they don't own, that player creates a Treasure token.

Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.

Grim Bauble

One black artifact - Common

When this artifact enters, target creature an opponent controls gets -2/-2 until end of turn.

Two generic, one black, tap, Sacrifice this artifact: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Grim Javelineer

Two generic, one black creature - Human Warrior - 3/2 - Common

Whenever you attack, target attacking creature gets +1/+0 until end of turn. When that creature dies this turn, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Hellish Sideswipe

One black sorcery - Uncommon

As an additional cost to cast this spell, sacrifice an artifact or creature.

Destroy target creature or Vehicle. If she sacrificed permanent was a Vehicle, draw a card.

Hour of Victory

Two generic, one black enchantment - Uncommon

Start your engines!

When this enchantment enters, create a 2/2 black Zombie creature token.

Max speed - One generic, one black, Sacrifice this enchantment: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.

Intimidation Tactics

One black sorcery - Uncommon

Target opponent reveals their hand. You choose an artifact or creature card from it. Exile that card.

Cycling three generic (Three generic, Discard this card: Draw a card.)

Kalakscion, Hunger Tyrant

One generic, two black legendary creature - Crocodile - 7/2 - Uncommon

Locust Spray

One black instant - Uncommon

Target creature gets -1/-1 until end of turn.

Cycling one black (One black, discard this card: Draw a card.)

Maximum Overdrive

One generic, one black instant - Common

Put a +1/+1 counter on target creature. It gains deathtouch and indestructable until end of turn.

Momentum Breaker

One generic, one black enchantment - Uncommon

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

When this enchantment enters, each opponent sacrifices a creature or Vehicle of their choice. Each opponent who can't discards a card.

Two generic, Sacrifice this enchantment: You gain life equal to your speed.

Mutant Surveyor

Two generic, one black creature - Mutant Scout - 2/3 - Common

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Two generic: This creature gets +1/+1 until end of turn.

Max speed - three generic, Exile this card from your graveyard: Draw a card.

Pactdoll Terror

Three generic, one black artifact creature - Toy - 3/4 - Uncommon

Whenever this creature or another artifact you control enters, each opponent loses 1 life and you gain 1 life.

Close

Quag Feast

One generic, one black sorcery - Rare

Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard.

​​​

Close

​​​​​

Ripclaw Wrangler

Three generic, one black artifact - Vehicle - 4/3 - Common

When this Vehicle enters, each opponent discards a card.

Crew two (Tap any number of creatures you control with total power two or more: This Vehicle becomes an artifact creature until end of turn.)

Risen Necroregent

Four generic, one black creature - Zombie Cat Knight - 5/4 - Uncommon

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Max speed - At the beginning of your end step, create a 2/2 black Zombie creature token.

Risky Shortcut

Two generic, one black sorcery - Common

Draw two cards. Each player loses 2 life.

Shefet Archfiend

Five generic, two black creature - Demon - 5/5 - Uncommon

Flying

When Shefet Archfiend enters, all other creatures get -2/-2 until end of turn.

Cycling two generic

Spin Out

One generic, two black instant - Common

Destroy target creature or Vehicle.

Streaking Oilgorger

Four generic, one black creature - Vampire - 3/3 - Rare

Flying, haste

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Max speed — This creature has lifelink.

Syphon Fuel

Four generic, one black instant - Common

Target creature gets -6/-6 until end of turn. You gain 2 life.

Close

The Last Ride

One black legendary Artifact - Vehicle - 13/13 - Mythic Rare

The Last Ride gets -X/-X where X is your life total.

Two generic, one black, Pay 2 life: Draw a card.

Crew 2

Close

The Speed Demon

Three generic, two black legendary creature - Demon - 5/5 - Mythic Rare

Flying, trample

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

At the beginning of your end step, you draw X cards and lose X life, where X is your speed.

Wickerfolk Indomitable

Three generic, one black artifact creature - Scarecrow - 4/3 - Uncommon

You may cast this card from your graveyard by paying 2 life and sacrificing an artifact or creature in addition to paying its other costs.

Wreckage Wickerfolk

One generic, one black artifact creature - Scarecrow - 1/3 - Common

Flying

When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Wretched Doll

One generic, one black artifact creature - Toy - 3/1 - Uncommon

One black, tap: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Red

Chandra, Spark Hunter by Devin Elle Kurtz

Kylem's Cloudspire Racing Team, the Keelhaulers, and The Endriders meet their match in red with the Goblin Rocketeers. These aren't your usual Goblins; they're intrepid explorers from a plane sealed off from the rest of the Multiverse with a 'Velocity Limit', aiming to spread the glory of their god of speed, the BOOSTGOD!.

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Name And Description

Adrenaline Jockey

Two generic, one red creature - Minotaur Pilot - 3/3 - Uncommon

Whenever a player casts a spell, if iit's not their turn, this creature deals 4 damage to them.

Whenever you activate an exhaust ability, put a +1/+1 counter on this creature.

Close

Boommobile

Two generic, two red artifact - Vehicle - 5/5 - Rare

When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities.

Exhaust - X generic, two generic, one red: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.)

Crew 2

Close

Burner Rocket

One generic, one red artifact - Vehicle - 3/1 - Common

Flash

When this Vehicle enters, target creature you control gets +2/+0 and gains trample until end of turn.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Close

Burnout Bashtronaut

One red creature - Goblin Warrior - 1/1 - Rare

Menace

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Two generic: This creature gets +1/+0 until end of turn.

Max speed — This creature has double strike.

Close

Chandra, Spark Hunter

Three generic, one red legendary planeswalker - Chandra - 4 Starting Loyalty - Mythic Rare

At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.

+2: You may sacrifice an artifact or discard a card. If you do, draw a card.

0: Create a 3/2 colorless Vehicle artifact token with crew 1.

-7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."

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Clamorous Ironclad

Three generic, one red artifact - Vehicle - 6/3 - Common

Menace (This creature can’t be blocked except by two or more creatures.)

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Cycling one red generic (One red, Discard this card: Draw a card.)

Close

Count on Luck

Three red enchantment - Rare

At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.

Crash and Burn

Three generic, one red instant - Common

Choose one -

Destroy target Vehicle.

Crash and Burn deals 6 damage to target creature or planeswalker.

Close

Daretti, Rocketeer Engineer

Four generic, one red legendary creature - Goblin Artificer - */5 - Rare

Daretti's power is equal to the greatest mana value among artifacts you control.

Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.

Close

Draconautics Engineer

One generic, one red creature - Goblin Artificer - 2/2 - Rare

Exhaust Red: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)

Exhaust Three red: Create a 4/4 red Dinosaur Dragon creature token with flying.

Dracosaur Auxiliary

Four generic, two red creature - Dinosaur Dragon Mount - 4/4 - Uncommon

Flying, haste

Whenever this creature attacks while saddled, it deals 2 damage to any target.

Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Dynamite Diver

One red creature - Goblin Pilot - 1/1 - Common

This creature saddles Mounts and crews Vehicles as though its power were 2 greater.

When this creature dies, it deals 1 damage to any target.

Endrider Catalyzer

One generic, one red creature - Human Warrior - 3/1 - Common

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Max speed - tap: Add two red.

Endrider Spikespitter

Three generic, one red creature - Human Mercenary - 3/4 - Uncommon

Reach

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Max speed - At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.

Fuel the Flames

Two generic, one red instant - Uncommon

Fuel the Flames deals 2 damage to each creature.

Cycling two generic (two generic, Discard this card: Draw a card.)

Close

Full Throttle

Four generic, two red sorcery - Rare

After this main phase, there are two additional combat phases.

At the beginning of each combat this turn, untap all creatures that attacked this turn.

Gastal Blockbuster

Two generic, one red creature - Human Berserker - 3/2 - Common

When this creature enters, you may sacrifice a creature or Vehicle. When you do, destroy target artifact an opponent controls.

Close

Gastal Thrillroller

Two generic, one red artifact - vehicle - 4/2 - Rare

Trample, haste

When this Vehicle enters, it becomes an artifact creature until end of turn.

Crew 2

Two generic, one red, Discard a card: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery.

Gilded Ghoda

One generic, one red creature - Horse Mount - 2/2 - Uncommon

Whenever this creature attacks while saddled, create a Treasure token. (It’s an artifact with "Tap, Sacrifice this token: Add one mana of any color.")

Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Goblin Surveyor

Two generic, one red creature - Goblin Scout - 3/2 - Common

Trample

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Max speed — Three generic, Exile this card from your graveyard: Draw a card.

Greasewrench Goblin

Two generic, one red creature - Goblin Artificer - 2/1 - Uncommon

Exhaust — Two generic, one red: Discard up to two cards, then draw that many cards. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)

Close

Hazoret, Godseeker

One generic, one red legendary creature - God - 5/3 - Mythic Rare

Indestructible, haste

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

One generic, one tap: Target creature with power 2 or less can't be blocked this turn.

Hazoret can't attack or block unless you have max speed.

Close

Howlsquad Heavy

Two generic, one red creature - Goblin Mercenary - 2/3 - Rare

Start your engines!

Other Goblins you control have haste.

At the beginning of combat on your turn, create a 1/1 red Goblin creature token.

That token attacked this combat if able.

Max speed - tap: Add one red for each Goblin you control.

Kickoff Celebrations

One generic, one red enchantment - Rare

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

When this enchantment enters, you may discard a card. If you do, draw two cards.

Max speed – Sacrifice this enchantment: Creatures and Vehicles you control gain haste until end of turn.

Lightning Strike

One generic, one red instant - Common

Lightning Strike deals 3 damage to any target.

Magmakin Artillerist

Two generic, one red creature - Elemental Pirate - 1/3 - Common

Whenever you discard one or more cards, this creature deals that much damage to each opponent.

Cycling one generic, one red (one generic, one red, Discard this card: Draw a card.)

When you cycle this card, it deals 1 damage to each opponent.

Close

Marauding Mako

One red creature - Shark Pirate - 1/1 - Uncommon

Whenever you discard one or more cards, put that many +1/+1 counters on this creature.

Cycling two generic (Two generic, Discard this card: Draw a card.)

Outpace Oblivion

Two generic, one red enchantment - Uncommon

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

When this enchantment enters, it deals 5 damage to up to one target creature or planeswalker.

Two generic, sacrifice this enchantment: It deals 2 damage to each player who doesn’t have max speed.

Pacesetter Paragon

Two generic, one red creature - Human Pilot - 2/3 - Uncommon

Exhaust — Two generic, one red: Put a +1/+1 counter on this creature. It gains double strike until end of turn. (Activate each exhaust ability only once.)

Pedal to the Metal

X generic, one red instant - Common

Target creature gets +X/+0 and gains first strike until end of turn.

Prowcatcher Specialist

One generic, one red creature - Goblin Warrior - 2/1 - Common

Haste

Exhaust Three generic, one red: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)

Push the Limit

Five generic, two red sorcery - Uncommon

Return all Mount and Vehicle cards from your graveyard to the battlefield. Sacrifice them at the beginning of the next end step.

Vehicles you control become artifact creatures until end of turn. Creatures you control gain haste until end of turn.

Reckless Velocitaur

Three generic, one red creature - Minotaur Pilot - 3/3 - Uncommon

Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gets +2/+0 and gains trample until end of turn.

Road Rage

One red instant - Uncommon

Road Rage deals X damage to target creature or planeswalker, where X is 2 plus the number of Mounts and Vehicles you control.

Skycrash

One generic, one red instant - Uncommon

Destroy target artifact.

Cycling one red (one red, Discard this card: Draw a card.)

Close

Spire Mechcycle

Four generic, one red artifact - Vehicle - 5/4 - Uncommon

Haste

Exhaust — Tap another untapped Mount or Vehicle you control: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it for each Mount and/or Vehicle you control other than this Vehicle. (Activate each exhaust ability only once.)

Crew 2

Thunderhead Gunner

Four generic, one red creature - Shark Pirate - 4/5 - Common

Reach

Discard a card: Draw a card. Activate only as a sorcery and only once each turn.

Tyrox, Saurid Tyrant

One generic, one red legendary creature - Dinosaur Warrior - 4/1 - Uncommon

Green

Aetherdrift Gorilla Druid art by Nino Is

The Rocketeers, Aether Rangers, Speedbrood, and Quickbeasts aren't the only factions that call green home. On the plane of Muraganda, all manners of beasts, Shamans, and Druids weild the forces of nature to contend with the multiverse they've just been introduced to.

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Name And Description

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Afterburner Expert

Two generic, one green creature - Goblin Artificer - 4/2 - Rare

Exhaust — Two generic, two green: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)

Whenever you activate an exhaust ability, return this card from your graveyard to the battlefield.

Close

Agonasaur Rex

Three generic, two green creature - Dinosaur - 8/8 - Rare

Trample

Cycling two generic, one green (Two generic, one green, Discard this card: Draw a card.)

When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.

Alacrian Jaguar

Four generic, one green creature - Cat Mount - 4/4 - Common

Vigilance

Whenever this creature attacks while saddled, it gets +2/+2 until end of turn.

Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Autarch Mammoth

Four generic, two green creature - Elephant Mount - 5/5 - Uncommon

When this creature enters and whenever it attacks while saddled, create a 3/3 green Elephant creature token.

Saddle five (Tap any number of other creatures you control with total power five or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Beastrider Vanguard

One generic, one green creature - Human Knight - 2/2 - Common

Four generic, one green: Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Bestow Greatness

Two generic, one green instant - Common

Target creature gets +4/+4 and gains trample until end of turn.

Broken Wings

Two generic, one green instant - Common

Destroy target artifact, enchantment, or creature with flying.

Defend the Rider

One green instant - Uncommon

Choose one —

Target permanent you control gains hexproof and indestructible until end of turn.

Create a 1/1 colorless Pilot creature token with “This token saddles Mounts and crews Vehicles as though its power were 2 greater.”

Close

District Mascot

One green creature - Dog Mount - 0/0 - Rare

This creature enters with a +1/+1 counter on it.

One generic, one green, Remove two +1/+1 counters from this creature: Destroy target artifact.

Whenever this creature attacks while saddled, put a +1/+1 counter on it.

Saddle 1

Dredger's Insight

One generic, one green enchantment - Uncommon

Whenever one or more artifact and/or creature cards leave your graveyard, you gain 1 life.

When this enchantment enters, mill four cards. You may put an artifact, creature, or land card from among the milled cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)

Close

Earthrumbler

Four generic, one green artifact - Vehicle - 7/6 - Uncommon

Vigilance, trample

Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Elvish Refueler

Two generic, one green creature - Elf Druid - 2/3 - Uncommon

During your turn, as long as you haven’t activated an exhaust ability this turn, you may activate exhaust abilities as though they haven’t been activated.

Exhaust One generic, one green: Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)

Fang-Druid Summoner

Three generic, one green creature - Ape Druid - 2/4 - Uncommon

Reach

When this creature enters, you may search your library and/or graveyard for a creature card with no abilities, reveal it, and put it into your hand. If you search your library this way, shuffle.

Fang Guardian

Three generic, one green creature - Ape Druid - 4/2 - Uncommon

Flash

When this creature enters, another target creature or Vehicle you control gets +2/+2 until end of turn.

Greenbelt Guardian

One generic, one green creature - Elf Ranger - 2/2 - Uncommon

One green: Target creature gains trample end of turn.

Exhaust - Three generic, one green: Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)

Hazard of the Dunes

Three generic, one green creature - Wurm - 4/4 - Common

Trample, reach

Exhaust - six generic, one green: Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)

Jibbirik Omnivore

One generic, one green creature - Beast - 3/2 - Common

Loxodon Surveyor

Two generic, one green creature - Elephant Scout - 3/3 - Common

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Max speed — Three generic, exile this card from your graveyard: Draw a card.

Close

Lumbering Worldwagon

Two generic, one green artifact - Vehicle - */4 - Rare

This Vehicle's power is equal to the number of lands you control.

Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Crew 4

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March of the World Ooze

Three generic, three green enchantment - Mythic Rare

Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types.

Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token.

Migrating Ketradon

Four generic, two green creature - Dinosaur - 6/6 - Common

Reach

When this creature enters, you gain 4 life.

Cycling two generic (two generic, Discard this card: Draw a card.)

Molt Tender

One green creature - Insect Druid - 1/1 - Uncommon

Tap: Mill a card. (Put the top card of your library into your graveyard.)

Tap, Exile a card from your graveyard: Add one mana of any color.

Ooze Patrol

Three generic, one green creature - Ooze - 2/2 - Uncommon

When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard. (To mill two cards, put the top two cards of your library into your graveyard.)

Close

Oviya, Automech Artisan

Three generic, one green legendary creature - Human Artificer - 1/2 - Rare

Each creature that’s attacking one of your opponents has trample.

One green, Tap: You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.

Plow Through

One green sorcery - Uncommon

Choose one -

Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Destroy target Vehicle.

Point the Way

One green enchantment - Uncommon

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Three generic, one green, Sacrifice this enchantment: Search your library for up to X basic land cards, where X is your speed. Put those cards onto the battlefield tapped, then shuffle.

Pothole Mole

Two generic, one green creature - Mole - 2/3 - Common

When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)

Close

Regal Imperiosaur

One generic, two green creature - Dinosaur - 5/4 - Rare

Other Dinosaurs you control get +1/+1.

Rise from the Wreck

Two generic, one green sorcery - Uncommon

Return up to one target creature card, up to one target Mount card, up to one target Vehicle card, and up to one target creature card with no abilities from your graveyard to your hand.

Run Over

One generic, one green instant - Common

This spell costs one generic less to cast if it targets a Mount or Vehicle you control.

Target creature you control deals damage equal to its power to target creature an opponent controls.

Silken Strength

One generic, one green enchantment - Aura - Common

Flash

Enchant creature or Vehicle

When this Aura enters, untap enchanted permanent.

Enchanted permanent gets +1/+2 and has reach.

Stampeding Scurryfoot

One green creature - Mouse - 1/1 - Common

Exhaust - three generic, one green: Put a +1/+1 counter on this creature. Create a 3/3 green Elephant creature token. (Activate each exhaust ability only once.)

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Terrian, World Tyrant

Two generic, three green legendary creature - Dinosaur Ooze - 9/7 - Uncommon

Close

Thunderous Velocipede

One generic, two green artifact - Vehicle - 5/5 - Mythic Rare

Trample

Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it.

Crew 3

Close

Veloheart Bike

Two generic, one green artifact - Vehicle - 4/2 - Common

When this Vehicle enters, you gain 2 life.

Tap: Add one mana of any color.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Venomsac Lagac

One generic, one green creature - Lizard Mount - 2/1 - Common

Deathtouch

Whenever this creature attacks while saddled, it gets +0/+3 until end of turn.

Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Close

Webstrike Elite

Two green creature - Insect Archer - 3/3 - Rare

Reach

Cycling X and one green (X and one green, Discard this card: Draw a card.)

When you cycle this card, destroy up to one target artifact or enchantment with mana value X.

Multicolor

Winter, Cursed Rider by Daren Bader

Of course, Aetherdrift is a multicolour set, so many of the cards will be split between the ten two-colour team.

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Name And Description

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Guidelight Pathmaker

Four generic, one white, one blue artifact - Vehicle - 6/5 - Uncommon

Vigilance

When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. Then shuffle.

Crew 2

Close

Mendicant Core, Guidelight

One white, one blue legendary artifact creature - Robot - */3 - Rare

Mendicant Core's power is equal to the number of artifacts you control.

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Max speed - Whenever you cast an artifact spell, you may pay one generic. If you do, copy it. (The copy becomes a token.)

Close

Riptide Gearhulk

One generic, two white, two blue artifact creature - Construct - 2/5 - Mythic Rare

Double strike

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner’s library third from the top.

Close

Voyage Home

Five generic, one white, one blue sorcery - Uncommon

Affinity for artifacts (This spell costs one less to cast for each artifact you control.)

You draw three cards and gain 3 life.

Haunted Hellride

One generic, one blue, one black artifact - Vehicle - 3/3 - Uncommon

Whenever you attack, target creature you control gets +1/+0 and gains deathtouch until end of turn. Untap it.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Haunt the Network

Three generic, one blue, one black sorcery - Rare

Choose target opponent. Create two 1/1 colorless Thopter artifact creature tokens with flying. Then the chosen player loses X life and you gain X life, where X is the number of artifacts you control.

Close

Oildeep Gearhulk

Two blue, two black artifact creature - Construct - 4/4 - Mythic Rare

Lifelink, ward one generic

When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.

Close

Winter, Cursed Rider

One blue, one black legendary creature - Human Warlock - 3/2 - Rare

Ward - Pay 2 life.

Artifacts you control have "Ward - Pay 2 life."

Exhaust - Two generic, one blue, one black, Tap, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.)

Close

Apocalypse Runner

Two generic, one black, one red artifact - Vehicle - 6/5 - Uncommon

Tap: Target creature you control with power 2 or less gains lifelink until end of turn and can't be blocked this turn.

Crew: 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Close

Coalstroke Gearhulk

One generic, two black, two red artifact creature - Construct - 5/4 - Mythic Rare

Menace, deathtouch

When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch, and haste. At the beginning of your next end step, exile that creature. the battlefield, you may return a creature card with a mana value of four or less from your graveyard to the battlefield. That creature gains menace, deathtouch, and haste. At the beginning of your next upkeep, exile that creature.

Close

Far Fortune, End Boss

Two generic, one black, one red legendary creature - Human Mercenary - 4/5 - Rare

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Whenever you attack, Far Fortune deals 1 damage to each opponent.

Max speed - If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

Gastal Thrillseeker

One black, one red creature - Lizard Berserker - 2/3 - Uncommon

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

When this creature enters, it deals 1 damage to target opponent and you gain 1 life.

Max speed - This creature has deathtouch and haste.

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Boom Scholar

One generic, one red, one green creature - Goblin Advisor - 3/3 - Uncommon

Exhaust abilities of other permanents you control cost two less to activate.

Exhaust — Four generic, one red, one green: Creatures and Vehicles you control gain trample until end of turn. Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)

Close

Pyrewood Gearhulk

Two generic, two red, two green artifact creature - Construct - 7/7 - Mythic Rare

Vigilance, menace

When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn.

Damage can't be prevented this turn.

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Redshift, Rocketeer Chief

One red, one green legendary creature - Goblin Pilot - 2/3 - Rare

Vigilance

Tap: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities.

Exhaust - Ten generic, one red, one green: Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)

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Rocketeer Boostbuggy

One red, one green artifact - Vehicle - 3/2 - Uncommon

Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with "Tap, Sacrifice this token: Add one mana of any color.")

Exhaust - Three generic: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.)

Crew 1

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Brightglass Gearhulk

Two green, two white artifact creature - Construct - 4/4 - Mythic Rare

First strike, trample

When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.

Close

Caradora, Heart of Alacria

Two generic, one green, one white legendary creature - Human Knight - 4/2 - Rare

When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.

If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.

Lagorin, Soul of Alacria

One green, one white legendary creature - Beast Mount - 1/1 - Uncommon

Flying

Whenever Lagorin attacks while saddled, put a +1/+1 counter on each of up to two target Mounts and/or Vehicles.

Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.

Veteran Beastrider

One generic, one green, one white creature - Human Knight - 3/4 - Uncommon

At the beginning of your end step, untap each creature you control.

Two generic, one green, one white: Creatures you control get +1/+1 until end of turn.

Close

Dune Drifter

X generic, one white, one black artifact - Vehicle - 3/3 - Rare

When this Vehicle enters, return target artifact or creature card with mana value X or less from your graveyard to the battlefield.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Embalmed Ascendant

One generic, one white, one black creature - Zombie - 1/2 - Uncommon

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

When this creature enters, create a 2/2 black Zombie creature token.

Max speed — Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

Hashaton, Scarab's Fist

One white, one black legendary creature - Zombie Wizard - 1/3 - Mythic Rare

Whenever you discard a creature card, you may pay two generic and one blue. If you do, create a tapped token that's a copy of that card, except it's a 4/4 black Zombie.

Close

Ketramose, the New Dawn

One generic, one white, one black legendary creature - God - 4/4 - Mythic Rare

Menace, lifelink, indestructible

Ketramose can't attack or block unless there are seven or more cards in exile.

Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.

Close

Zahur, Glory's Past

One white, one black legendary creature - Zombie Cat Warrior - 3/2 - Rare

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Sacrifice another creature: Surveil 1. Activate only once each turn.

Max speed - Whenever a nontoken creature you control died, create a tapped 2/2 black Zombie creature token.

Close

Boosted Sloop

One generic, one blue, one red artifact - Vehicle - 3/3 - Uncommon

Menace

Whenever you attack, draw a card, then discard a card.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Broadside Barrage

One generic, one blue, one red instant - Uncommon

Broadside Barrage deals 5 damage to target creature or planeswalker. Draw a card, then discard a card.

Close

Captain Howler, Sea Scourge

Two generic, one blue, one red legendary creature - Shark Pirate - 5/4 - Rare

Ward - Two generic, Pay two life.

Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.

Close

Fearless Swashbuckler

One generic, one blue, one red creature - Fish Pirate - 3/3 - Rare

Haste

Vehicles you control have haste.

Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.

Close

Aatchik, Emerald Radian

Three generic, two black, one green legendary creature - Insect Druid - 3/3 - Rare

When Aatchik Enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard.

Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.

Broodheart Engine

One black, one green artifact - Uncommon

At the beginning of your upkeep, surveil 1.

Two generic, one black, one green, tap, Sacrifice this artifact: Return target creature or Vehicle card from your graveyard to the battlefield. Activate only as a sorcery.

Close

Debris Beetle

Two generic, one black, one green artifact - Vehicle - 6/6 - Rare

Trample

When this Vehicle enters, each opponent loses 3 life and you gain 3 life.

Crew 2

Close

Thundering Broodwagon

Two generic, three black, two green artifact - Vehicle - 6/5 - Uncommon

Menace, reach

When this Vehicle enters, destroy target nonland permanent an opponent controls with mana value 4 or less.

Crew 3

Cycling 2 (2, Discard this card: Draw a card.)

Cloudspire Coordinator

One red, one white creature - Human Pilot - 3/1 - Uncommon

When this creature enters, scry 2.

Tap: Create X 1/1 colorless Pilot creature tokens, where X is the number of Mounts and/or Vehicles that entered the battlefield under your control this turn. The tokens have "This token saddles Mounts and crews Vehicles as though its power were 2 greater."

Close

Cloudspire Skycycle

Two generic, one red, one white artifact - Vehicle - 2/3 - Uncommon

Flying

When this Vehicle enters, distribute two +1/+1 counters among one or two other target Vehicles and/or creatures you control.

Crew 1

Close

Explosive Getaway

Three generic, one red, one white sorcery - Rare

Exile up to one target artifact or creature.

Return it to the battlefield under its owner's control at the beginning of the next end step.

Explosive Getaway deals 4 damage to each creature.

Close

Kolodin, Triumph Caster

One red, one white legendary creature - Human Pilot - 2/3 - Rare

Mounts and Vehicles you control have haste.

Whenever a Mount you control enters, it becomes saddled until end of turn.

Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.

Close

Rangers' Aetherhive

One generic, one green, one blue artifact - Vehicle - 3/5 - Uncommon

Vigilance

Whenever you activate an exhaust ability, create a 1/1 colorless Thoper artifact creature token with flying.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Close

Sab-Sunen, Luxa Embodied

Three generic, one green, one blue legendary Creature - God - 6/6 - Mythic Rare

Reach, trample, indestructible

Sab-Sunen can’t attack or block unless it has an even number of counters on it. (Zero is even.)

At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.

Close

Sita Varma, Masked Racer

One green, one blue legendary creature - Human Rogue - 2/3 - Rare

Exhaust - X generic, two green, one blue: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.)

Close

Skyserpent Seeker

One generic, one green-blue hybrid creature - Snake - 1/1 - Uncommon

Flying, deathtouch

Exhaust — Four generic: Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)

Temmet, Naktamun's Will

Two generic, one white, one blue, one black legendary creature - Zombie Wizard - 4/4 - Mythic Rare

Vigilance, menace

Whenever you attack, draw a card, then discard a card.

Whenever you draw a card, Zombies you control get +1/+1 until end of turn.

Close

Samut, the Driving Force

Three generic, one red, one green, one white legendary creature - Human Warrior Cleric - 4/5 - Rare

First strike, vigilance, haste

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Other creatures you control get +X/+0, where X is your speed.

Noncreature spells you cast cost one X generic less to cast, where X is your speed.

Close

Loot, the Pathfinder

Two generic, one green, one blue, one red legendary creature - Beast Noble - 2/4 - Mythic Rare

Double strike, vigilance, haste

Exhause - One green, Tap: Add three mana of any one color. (Activate each exhaust ability only once.)

Exhaust - One blue, Tap: Draw three cards.

Exhaust - One red, Tap: Loot deals 3 damage to any target.

Pia Nalaar, Chief Mechanic

One green, one blue, one red legendary creature - Human Artificer - 2/4 - Mythic Rare

Whenever one or more artifact creatures you control deal combat damage to a player, you get two energy counters.

At the beginning of your end step, you may pay one or more energy counters. If you do, create an X/X colorless Vehicle artifact token named Nalaar Aetherjet with flying and crew 2, where X is the amount of energy counters spent this way.

Saheeli, Radiant Creator

One generic, one green, one blue, one red legendary creature - Human Artificer - 4/4 - Mythic Rare

Whenever you can an Artificer or artifact spell, you get an energy counter.

At the beginning of combat on your turn, you may pay three energy counters. When you do, create a token that's a copy of target permanent you control, except it's a 5/5 artifact creature in addition to its other types and has haste. Sacrifice it at the beginning of the next end step.

Close

Mimeoplasm, Revered One

X generic, one black, one green, one blue legendary creature - Ooze - 0/0 - Mythic Rare

As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way.

Two generic: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and had this ability.

Colorless

Muraganda Raceway by Brian Valeza

Expect to see plenty of artifacts and interesting lands in this set, like The Aetherspark - the first ever equipment Planeswalker that can build up its loyalty safe from being attacked by your opponent.

Image

Name And Description

Aetherjacket

Three generic artifact creature - Thopter - 2/1 - Common

Flying, vigilance

Two generic, tap, Sacrifice this creature: Destroy another target artifact. Activate only as a sorcery.

Camera Launcher

Three generic artifact creature - Construct - 2/2 - Common

Exhaust - Three generic: Put a +1/+1 counter on this creature. Create a 1/1 colorless Thopter artifact creature token with flying. (Activate each exhaust ability only once.)

Guidelight Matrix

Two generic artifact - Common

When this artifact enters, draw a card.

Two generic, tap: Target Mount you control becomes saddled until end of turn. Activate only as a sorcery.

Two generic, tap: Target Vehicle you control becomes an artifact creature until end of turn.

Close

Lifecraft Engine

Three generic artifact - Vehicle - 4/4 - Rare

As this Vehicle enters, choose a creature type.

Vehicle creatures you control are the chosen creature type in addition to their other types.

Each creature you control of the chosen type other than this Vehicle gets +1/+1.

Crew 3

Close

Marketback Walker

Two X generic artifact Creature - Construct - 0/0 - Rare

This creature enters with X +1/+1 counters on it.

Four generic: Put a +1/+1 counter on this creature.

When this creature dies, draw a card for each +1/+1 counter on it.

Close

Marshals' Pathcruiser

Three generic artifact - Vehicle - 6/5 - Uncommon

When this Vehicle enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Exhaust — One white, one blue, one black, one red, one green: This Vehicle becomes an artifact creature. Put two +1/+1 counters on it. (Activate each exhaust ability only once.)

Crew 5

Close

Monument to Endurance

Three generic artifact - Rare

Whenever you discard a card, choose one that hasn't been chosen this turn -

Draw a card.

Create a Treasure token.

Each opponent loses 3 life.

Pit Automaton

Two generic artifact creature - Construct - 0/4 - Uncommon

Defender

Tap: Add two colorless. Spend this mana only to activate abilities.

Two generic, Tap: When you next activate an exhaust ability this turn, copy it. You may choose new targets for the copy.

Racers' Scoreboard

Four generic artifact - Uncommon

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

When this artifact enters, draw two cards, then discard a card.

Max speed - Spells you cast cost one generic less to cast.

Close

Radiant Lotus

Six generic artifact - Mythic Rare

Tap, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way.

Close

Rover Blades

Three generic, artifact - Equipment Vehicle - 2/2 - Uncommon

Double strike

Equipped creature has double strike.

Equip four generic

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn. Creatures can't be attached to other permanents.)

​​​ ​​​​​

Scrap Compactor

One generic artifact - Common

Three generic, tap, sacrifice this artifact: It deals 3 damage to target creature.

Six generic, tap, sacrifice this artifact: Destroy target creature or Vehicle.

Close

Skybox Ferry

Five generic artifact - Vehicle - 4/4 - Common

Flying

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Cycling two generic (two generic, Discard this card: Draw a card.)

Starting Column

Three generic artifact - Common

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Tap: Add one mana of any color.

Max speed Tap, Sacrifice this artifact: Draw two cards, then discard a card.

Close

The Aetherspark

Four generic legendary artifact planeswalker - Equipment - 4 Starting loyalty - Mythic Rare

As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark.

+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.

-5: Draw two cards.

-10: Add ten mana of any one color.

Ticket Tortoise

Two generic artifact creature - Turtle - 3/1 - Common

Defender

When this creature enters, if an opponent controls more lands than you, you create a Treasure token. (It's an artifact with "tap, Sacrifice this token: Add one mana of any color.")

Walking Sarcophagus

Two generic artifact creature - Zombie Cat - 2/1 - Common

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Max speed - This creature gets +1/+2.

Wreck Remover

Four generic artifact creature - Construct - 3/4 - Common

Whenever this creature enters or attacks, exile up to one target card from a graveyard. You gain 1 life.

Cycling two generic (Two generic, Discard this card: Draw a card.)

Lands

Close

Amonkhet Raceway

Land - Uncommon

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Tap: Add colorless mana.

Max speed - Tap: Target creature gains haste until end of turn.

Close

Avishkar Raceway

Land - Common

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Tap: Add one colorless mana.

Max speed - three generic, Tap, Discard a card: Draw a card.

Close

Bleachbone Verge

Land - Rare

Tap: Add one black.

Tap: Add one white. Activate only if you control a Plains or a Swamp.

Bloodfell Caves

Land - Common

This land enters tapped.

When this land enters, you gain 1 life.

Tap: Add one black or one red.

Blossoming Sands

Land - Common

This land enters tapped.

When this land enters, you gain 1 life.

Tap: Add one green or one white.

Country Roads

Land - Uncommon

This land enters tapped unless you control a Mount or Vehicle.

Tap: Add one white.

One generic, one white, tap, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.

Dismal Backwater

Land - Common

This land enters tapped.

When this land enters, you gain 1 life.

Tap: Add one blue or one black.

Foul Roads

Land - Uncommon

This land enters tapped unless you control a Mount or Vehicle.

Tap: Add one black.

One generic, one black, tap, Sacrifice this land: Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.

Jungle Hollow

Land - Common

This land enters tapped.

When this land enters, you gain 1 life.

Tap: Add one black or one green.

Close

Muraganda Raceway

Land - Rare

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Tap: Add one colorless mana.

Max speed - Tap: Add two colorless mana.

Night Market

Land - Common

This land enters tapped. As it enters, choose a color.

Tap: Add one mana of the chosen color.

Cycling: three generic (Three generic, Discard this card: Draw a card.)

Rugged Highlands

Land - Common

This land enters tapped.

When this land enters, you gain 1 life.

Tap: Add one red or one green.

Reef Roads

Land - Uncommon

This land enters tapped unless you control a Mount or Vehicle.

Tap: Add one blue.

One generic, one blue, tap, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.

Rocky Roads

Land - Uncommon

This land enters tapped unless you control a Mount or Vehicle.

Tap: Add red.

One red, one generic, Tap, Sacrifice this land: Create a 1/1 colorless Pilot creature token with “This token saddles Mounts and crews Vehicles as though its power were 2 greater.” Activate only as a sorcery.

Close

Riverpyre Verge

Land - Rare

Tap: Add one red.

Tap: Add one blue. Activate only if you control an Island or a Mountain.

Scoured Barrens

Land - Common

This land enters tapped.

When this land enters, you gain 1 life.

Tap: Add one white or one black.

Swiftwater Cliffs

Land - Common

This land enters tapped.

When this land enters, you gain 1 life.

Tap: Add one blue or one red.

Close

Sunbillow Verge

Land - Rare

Tap: Add one white.

Tap: Add one red. Activate only if you control a Mountain or a Plains.

Tranquil Cove

Land - Common

This land enters tapped.

When this land enters, you gain 1 life.

Tap: Add one white or one blue.

​​​ ​​​​​

Thornwood Falls

Land - Common

This land enters tapped.

When this land enters, you gain 1 life.

Tap: Add one green or one blue.

Wind-Scarred Crag

Land - Common

This land enters tapped.

When this land enters, you gain 1 life.

Tap: Add one red or one white.

Wild Roads

Land - Common

This land enters tapped unless you control a Mount or Vehicle.

Tap: Add one green.

One green, one generic, Tap, Sacrifice this land: Create a 1/1 colorless Pilot creature token with “This token saddles Mounts and crews Vehicles as though its power were 2 greater.” Activate only as a sorcery.

Close

Wastewood Verge

Land - Rare

Tap: Add one green.

Tap: Add one black. Activate only if you control a Swamp or a Forest.

Close

Willowrush Verge

Land - Rare

Tap: Add one blue.

Tap: Add one green. Activate only if you control a Forest or an Island.

Special Guests

Aetherdrift art by Slawomir Maniak

Aetherdrift will come with ten Special Guest cards, which can be found in Play and Collector boosters, but also in a gold foil treatment in the set's bos topper packs.

Image

Name And Description

Cavalier of Dawn

Two generic, three white creature - Elemental Knight - 4/6 - Mythic Rare

Vigilance

When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.

When this creature dies, return target artifact or enchantment card from your graveyard to your hand.

Thoughtcast

Four generic, one blue sorcery - Mythic Rare

Affinity for artifacts (This spell costs one generic less to cast for each artifact you control.)

Draw two cards.

Whir of Invention

X generic, three blue instant - Mythic Rare

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for one generic.)

Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.

Bone Miser

Four generic, one black creature - Zombie Wizard - 4/4 - Mythic Rare

Whenever you discard a creature card, create a 2/2 black Zombie creature token.

Whenever you discard a land card, add two black mana.

Whenever you discard a noncreature, nonland card, draw a card.

Close

Lord of the Undead

One generic, two black creature - Zombie - 2/2 - Mythic Rare

Other Zombie creatures get +1/+1. One generic, one black, tap: Return target Zombie card from your graveyard to your hand.

Close

Chandra's Ignition

Three generic, two red sorcery - Mythic Rare

Target creature you control deals damage equal to its power to each other creature and each opponent.

Galvanic Blast

One red instant - Mythic Rare

Galvanic Blast deals 2 damage to any target.

Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.

Pathbreaker Ibex

Four generic, two green creature - Goat - 3/3 - Mythic Rare

Whenever this creature attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.

Close

Chrome Mox

Zero generic artifact - Mythic Rare

Imprint - When this artifact enters, you may exile a nonartifact, nonland card from your hand.

Tap: Add one mana of any of the exiled card's colors.

Skysovereign, Consul Flagship

Five generic legendary artifact - Vehicle - 6/5 - Mythic Rare

Flying

Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.

Crew three (Tap any number of creatures you control with total power three or more: This Vehicle becomes an artifact creature until end of turn.)

Commander Decks

Aetherdrift is starting the year off a little slower, with just two Commander decks rather than the usual four. These decks bring back mechanics that helped popularise Avishkar and Amonkhet in the past, with the former giving us our third Energy-centric deck in a year, and the latter giving us lots of Zombies to reanimate.

Living Energy

Image

Name And Description

Saheeli, Radiant Creator

One generic, one green, one blue, one red legendary creature - Human Artificer - 4/4 - Mythic Rare

Whenever you can an Artificer or artifact spell, you get an energy counter.

At the beginning of combat on your turn, you may pay three energy counters. When you do, create a token that's a copy of target permanent you control, except it's a 5/5 artifact creature in addition to its other types and has haste. Sacrifice it at the beginning of the next end step.

Pia Nalaar, Chief Mechanic

One green, one blue, one red legendary creature - Human Artificer - 2/4 - Mythic Rare

Whenever one or more artifact creatures you control deal combat damage to a player, you get two energy counters.

At the beginning of your end step, you may pay one or more energy counters. If you do, create an X/X colorless Vehicle artifact token named Nalaar Aetherjet with flying and crew 2, where X is the amount of energy counters spent this way.

Territorial Aetherkite

Four generic, two red creature - Cat Dragon - 6/5 - Rare

Flying, haste

When this creature enters, you get two energy counters. Then you may pay one or more energy counter. When you do, this creature deals that much damage to each other creature.

Nissa, Worldsoul Speaker

Three generic, one green legendary creature - Elf Druid - 3/3 - Rare

Landfall - Whenever a land you control enters, you get two energy counters.

You may pay eight energy counter rather than pay the mana cost for permanent spells you cast.

Peema Trailblazer

Two generic, one green creature - Elphant Warrior - 3/3 - Rare

Trample

Whenever this creature deals combat damage to a player, you get that many energy counters.

Exhaust - Pay six energy counter: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.)

Rampaging Aetherhood

Four generic, one green creature - Snake Hydra - 4/4 - Rare

Trample, ward two generic

At the beginning of your upkeep, you get an amount of energy counters equal to this creature's power. Then you may pay one or more energy counter. If you do, put that many +1/+1 counters on this creature.

Adaptive Omnitool

Two generic artifact - Equipment - Rare

Equipped creature gets +1/+1 for each artifact you control.

Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Equip: three generic

Aetherflux Conduit

Six generic artifact - Rare

Whenever you cast a spell, you get an amount of energy counters equal to the amount of mana spent to cast that spell.

Tap, Pay fifty energy counters: Draw seven cards. you may cast any number of spells from your hand without paying their mana costs.

Aetheric Amplifier

Three generic artifact - Rare

Tap: Add one mana of any color.

Four generic, tap: Choose one. Activate only as a sorcery.

Double the number of each kind of counter on target permanent.

Double the number of each kind of counter you have.

Stridehangar Automaton

Three generic artifact creature - Construct - 1/4 - Rare

Thopters you control get +1/+1.

If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead.

Full Decklist

5 Island

5 Mountain

6 Forest

Academy Ruins

Adaptive Omnitool

Aether Hub

Aetherflux Conduit

Aetheric Amplifier

Aethersquall Ancient

Aethertide Whale

Aetherwind Basker

Aetherworks Marvel

Arcane Denial

Arcane Signet

Architect of the Untamed

Attune with Aether

Bespoke Battlewagon

Blasphemous Act

Bootleggers' Stash

Chain Reaction

Chaos Warp

Chromatic Lantern

Combustible Gearhulk

Command Tower

Commander’s Sphere

Confiscation Coup

Conjurer's Closet

Cultivator's Caravan

Decoction Module

Disallow

Druid of Purification

Duplicant

Elder Gargaroth

Era of Innovation

Evolving Wilds

Exotic Orchard

Explosive Vegetation

Frontier Bivouac

Frostboil Snarl

Glimmer of Genius

Hinterland Harbor

Karplusan Forest

Lightning Greaves

Lightning Runner

Loyal Apprentice

Midnight Clock

Nissa, Worldsoul Speaker

One with the Machine

Ornithopter of Paradise

Overflowing Basin

Panharmonicon

Path of Ancestry

Peema Aether-Seer

Peema Trailblazer

Pia and Kiran Nalaar

Pia Nalaar, Chief Mechanic

Rampaging Aetherhood

Reality Shift

Reckless Fireweaver

Retrofitter Foundry

Rogue Refiner

Rootbound Crag

Saheeli, Radiant Creator

Saheeli, Sublime Artificer

Sai, Master Thopterist

Servant of the Conduit

Sheltered Thicket

Shivan Reef

Slagwoods Bridge

Sol Ring

Solar Transformer

Solemn Simulacrum

Soul-Guide Lantern

Spire of Industry

Stridehangar Automaton

Sulfur Falls

Talisman of Curiosity

Tanglepool Bridge

Temple of Epiphany

Territorial Aetherkite

Thopter Spy Network

Treasure Vault

Triplicate Titan

Vineglimmer Snarl

Whirler Rogue

Whirler Virtuoso

Yavimaya Coast

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Eternal Might

Image

Name And Description

Temmet, Naktamun's Will

Two generic, one white, one blue, one black legendary creature - Zombie Wizard - 4/4 - Mythic Rare

Vigilance, menace

Whenever you attack, draw a card, then discard a card.

Whenever you draw a card, Zombies you control get +1/+1 until end of turn.

Hashaton, Scarab's Fist

One white, one black legendary creature - Zombie Wizard - 1/3 - Mythic Rare

Whenever you discard a creature card, you may pay two generic and one blue. If you do, create a tapped token that's a copy of that card, except it's a 4/4 black Zombie.

On Wings of Gold

Three generic, one white enchantment - Rare

Creatures you control that are Zombies and/or tokens get +1/+1 and have flying.

Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token.

Priest of the Crossing

Three generic, one white creature - Zombie Bird Cleric - 3/3 - Rare

Flying

At the beginning of each end step, put X +1/+1 counters on each creature you control, where X is the number of creatures that died under your control this turn.

Renewed Solidarity

Two generic, one white enchantment - Rare

As this enchantment enters, choose a creature type.

Creatures you control of the chosen type get +1/+0.

At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it.

Wizened Mentor

One generic, one white creature - Zombie Cleric - 2/2 - Rare

Whenever an opponent activates an ability of a permanent that isn't a mana ability, you create a 1/1 white Zombie creature token. This ability triggers only once each turn.

Prophet of the Scarab

Four generic, one blue creature - Zombie Wizard - 3/4 - Rare

Vigilance

When this creature enters, draw cards equal to the number of Zombies you control or the number of Zombie cards in your graveyard, whichever is greater.

Rhet-Tomb Mystic

One generic, one blue creature - Zombie Bird Wizard - 2/1 - Rare

Flying

Each creature card in your hand has cycling one generic, one blue. (one generic, one blue, Discard that card: Draw a card.)

Lost Monarch of Ifnir

Three generic, one black creature - Zombie Noble - 4/4 - Rare

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)

Other Zombies you control have afflict 3.

At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.

Accursed Duneyard

Land - Rare

Tap: Add one colorless mana.

Two generic, tap: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Full Decklist

4 Island

5 Plains

5 Swamp

Accursed Duneyard

Adarkar Wastes

Angel of Sanctions

Arcane Sanctum

Arcane Signet

Archfiend of Ifnir

Ash Barrens

Binding Mummy

Bontu's Monument

Cast Out

Caves of Koilos

Cemetery Reaper

Champion of Wits

Command Tower

Commander's Sphere

Commence the Endgame

Corpse Augur

Corpse Knight

Crowded Crypt

Cryptbreaker

Damn

Desert of the Glorified

Desert of the Mindful

Desert of the True

Despark

Dimir Signet

Dread Summons

Dreadhorde Invasion

Drowned Catacomb

Dusk // Dawn

Eternal Skylord

Evolving Wilds

Exotic Orchard

Fetid Pools

Fleshbag Marauder

Forgotten Creation

Gate to the Afterlife

Gempalm Polluter

Glacial Fortress

Gleaming Overseer

God-Eternal Oketra

God-Pharaoh’s Gift

Grave Titan

Gravecrawler

Hashaton, Scarab's Fist

Irrigated Farmland

Isolated Chapel

Lazotep Chancellor

Liliana, Death's Majesty

Lord of the Accursed

Lost Monarch of Ifnir

Maskwood Nexus

Midnight Reaper

Murderous Rider

Never // Return

On Wings of Gold

Orzhov Basilica

Orzhov Signet

Path of Ancestry

Plague Belcher

Prairie Stream

Priest of the Crossing

Prophet of the Scarab

Pull from Tomorrow

Renewed Solidarity

Rhet-Tomb Mystic

Rot Hulk

Sol Ring

Sunken Hollow

Swords to Plowshares

Talisman of Dominance

Talisman of Hierarchy

Temmet, Naktamun's Will

Temple of Deceit

Temple of Silence

Terramorphic Expanse

The Scarab God

Timeless Dragon

Twisted Abomination

Undead Augur

Underground River

Unholy Grotto

Vizier of Many Faces

Wayward Servant

Wizened Mentor

Zombie Master

read more

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Magic: The Gathering

Franchise Magic: The Gathering Original Release Date August 5, 1993 Publisher Wizards of the Coast Player Count 2+ Age Recommendation 13+ Length per Game Variable

Created by Richard Garfield in 1993, Magic: The Gathering (MTG) has become one of the biggest tabletop collectible card games in the world. Taking on the role of a Planeswalker, players build decks of cards and do battle with other players. In excess of 100 additional sets have added new cards to the library, while the brand has expanded into video games, comics, and more.

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