
Introducing Ben Grimm, affectionately known as The Thing, who joins the Marvel Rivals lineup as a formidable member of the Fantastic Four. In his role as a Vanguard hero, his primary mission is to exert relentless pressure on opponents while simultaneously serving as a staunch protector for his comrades.
The Thing rounds out the Fantastic Four roster for Season 1, providing unique strengths and tactics to the team dynamic.
In this guide, we will explore The Thing’s abilities, highlight effective strategies for utilizing his strengths, and offer insights for mastering this powerhouse character.
Abilities of The Thing
With a one-star difficulty rating, The Thing is straightforward to learn but presents a challenge to master. Success with this character hinges on a solid grasp of tank positioning and situational awareness regarding your teammates.
His skill set allows him to charge into the fray, creating significant disruptions for foes, yet he lacks both ranged attacks and protective shields. As such, reliance on your team’s healers is crucial to maintain your vitality.
Notably, his passive ability introduces unique challenges to opponents aiming to displace him during combat. For example, Jeffs will only manage to position The Thing in front of them, rendering their attempts ineffective.
Ability Description Rocky Jab Primary attack. Deliver repetitive forward punches using alternating fists to inflict 40 damage per hit at a range of 4m. Stone Haymaker Secondary attack. Prepare and unleash a powerful punch that deals 90 damage within an 8m radius. Activating this also grants 50 bonus health. Yancy Street Charge Rush forward at double speed for five seconds, launching enemies for 30 damage and causing 20 damage on impact, creating an AOE zone with an 8m radius that hinders enemy mobility. Gain an additional 200 health while this ability is active. Embattled Leap Jump towards an ally, providing both of you with a 30% damage reduction. Maximum distance is 20m, with a 3-second cooldown for each charge and a 10-second recharge period. Clobberin’ Time Ultimate ability. Launch all enemies within 15m into the air, stunning them for 2.5 seconds and dealing 100 damage. Unyielding Will Passive. The Thing is immune to any effects that displace him, such as knockback or upward launches.Offensive Strategies for The Thing
Due to his resistance to displacement, The Thing can stand as an unwavering force in battle. Utilize his tanking capabilities to apply pressure on adversaries, creating opportunities for your teammates to capitalize on.
- Initiate battles with Yancy Street Charge, and ensure you target enemies who may attempt to escape. Aim to engage the backline for maximum disruption.
- Pressure is key; The Thing excels when he is the center of attention. Maintain aggression and strike often with his melee attacks.
- Utilize Stone Haymaker effectively, as it deals damage over a wide area. Align it with low-health threats for a chance at multi-kills.
- Support teammates diving into enemy territory with an Embattled Leap, enhancing their survivability while boosting your own at the same time.
- Remember, using Clobberin’ Time does not necessitate hitting multiple enemies; stunning a crucial target like a healer or DPS can turn the tide.
Defensive Strategies for The Thing
The Thing possesses substantial base health, but his defenses are primarily dictated by damage reduction abilities and health bonuses from skill activations. To utilize his strengths effectively, positioning alongside healers is vital.
- Before launching into a fight with Yancy Street Charge, ensure you remain within your healers’ field of vision to prevent being overwhelmed.
- Yancy Street Charge does not handle tight turns well; practice maneuvering when possible to avoid corner traps.
- Be cautious about using Yancy Street Charge from spawn, as its cooldown is 10 seconds. Timing your entry into battle is crucial.
- Leverage Embattled Leap wisely; always retain one charge for emergencies, allowing for quick repositioning if necessary.
- If the tide of battle turns against you, don’t hesitate to deploy your ultimate to disrupt the enemy’s momentum and provide your team with breathing space.
- Continuously assess your teammates’ locations to determine the best moments to use Embattled Leap, prioritizing support for those who need it the most.
Team-Up Abilities Featuring The Thing
Team-Up Ability Heroes Needed DescriptionCosmic Fastball
The Thing, Wolverine
When activated, The Thing can lift Wolverine and hurl him forward over a distance of 20m.
Cooperative Comrades
The Thing, Invisible Woman, Mister Fantastic, Human Torch
Invisible Woman channels her powers to enhance the Fantastic Four team, granting them damage resistance and generating bonus health over 5 seconds.
The Thing stands as a pillar of the Fantastic Four, and teaming him with his fellow members is a strategic advantage. Invisible Woman’s ability to bolster health and resilience aligns perfectly with The Thing’s frontline prowess.
Moreover, the unique pairing of The Thing and Wolverine adds an element of tactical flexibility. Communicating effectively can lead to remarkable gameplay results.
Counters to The Thing and Strategies for Counteraction
While formidable, The Thing faces challenges against characters who exploit his lack of ranged capabilities and inability to escape situations independently.
Wolverine
Wolverine poses a significant threat to tank heroes due to his abilities that capitalize on the target’s maximum health, rendering him especially deadly against The Thing.
Avoid engaging Wolverine in 1v1 encounters; his Adamantium claws and self-regenerative abilities make him a perilous opponent to face alone.
Iron Man
Characters like Iron Man thrive in airborne combat situations, making them advantageous against The Thing. They can maintain distance while leisurely wearing down his health.
With no tools to address airborne foes, your best strategy is to alert teammates who can reach them more effectively, such as Hawkeye or Punisher.
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A skilled Groot can effectively isolate The Thing, utilizing walls to prevent his escape and leaving him vulnerable to enemy ambushes.
Stay near your teammates to avoid being separated from support, and refrain from engaging Groot when his allies are present.
Invisible Woman
As one of the top healers in Marvel Rivals, Invisible Woman can provide substantial healing to multiple allies simultaneously. She also possesses a strong escape mechanism with her invisibility.
Target her quickly; eliminating this critical healer can greatly impact the enemy team’s effectiveness.
Penny Parker
Peni Parker’s design is aimed at countering dive characters; while The Thing remains unmoved by displacements, her web snares can incapacitate him. Her spider nests progressively erode his health, creating a dangerous dynamic.
Minimize damage from Peni by disrupting her nest setup early in the fight, as being caught in her web grants her vital health and speed advantages.
Optimal Team Composition Featuring The Thing
As a dive character, it’s essential to accompany The Thing with another tank and a selection of brawler heroes to ensure sustained presence in fights. Additionally, having a reliable healer is crucial for longevity.
The Thing integrates seamlessly with the rest of the Fantastic Four, as Mister Fantastic can effectively absorb damage while The Human Torch controls enemy spaces. Invisible Woman provides healing support needed to keep the team alive.
Moreover, characters like Doctor Strange can supplement tank roles and provide crowd control against airborne enemies with mobility, further enhancing The Thing’s effectiveness.
Consider pairing him with healers like Luna Snow, Mantis, or Rocket, who can deliver healing without direct line-of-sight requirements.
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