The Alters: Complete Guide to All Cargo Drop Locations

Imagining isolation and fear of survival on a distant alien planet provides a chilling yet fascinating scenario. The mere thought of being lost in such an environment is daunting enough, but take away a comforting object like a rubber ducky, and the situation becomes even more dire. This is the plight of Jan, our protagonist in the game The Alters.
Fortunately, the creative minds at 11 Bit Studios have scattered Jan’s personal belongings throughout this uncharted realm, including his cherished rubber duck. This is a huge relief for players as these items serve a vital role in the game. Alongside the personal items, Jan can find movies to enjoy in the company of his crew, along with the highly sought-after damaged chips.
These damaged chips are essential for gameplay, as repairing them transforms them into Qubit chips, which are crucial for enhancing the Qubit level, enabling the creation of additional alters, and opening up new research avenues. Players will discover these cargo drops across various chapters of the game, notably in the Prologue and Acts One, Two, and Three. Below, we detail the locations of every significant item that can enhance crew morale and bring new team members into the fold.
However, it’s worth noting that cargo drops will not appear during the “Journey”segments of The Alters.
Prologue
Within the Prologue of The Alters, players can locate two cargo drop spots. The following maps illustrate their precise locations and the items available. While no damaged chips can be found in this section, players will still acquire personal belongings that can be exchanged later for crew morale boosts, as well as a movie for a group viewing.
If these initial items are overlooked, there’s no need for concern; they are also found in Act 1 during cargo drops.
Movie
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A single movie is available during the Prologue. However, it cannot be used until you build the Social Room, and it’s more beneficial to save it for when you have several alters to join in, ensuring the viewing experience is optimal.
Personal Items
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This initial set of personal items does not provide any direct utility for the base but can be kept for boosting alter morale later. Players can distribute these items to the corresponding alters when prompted, but it is generally advised to hold onto them until a specific alter’s mood dips.
Act 1
Act 1 broadens the gameplay landscape significantly, introducing numerous cargo drops filled with valuable items. For players who prefer to explore every inch of the map before progressing, these drops are easily discernible.
To ensure you don’t miss out, we’ve compiled a comprehensive list to help track everything down. Be especially mindful to secure the damaged chip in this act, as it plays a pivotal role in advancing your Qubit level.
Damaged Chip
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This chapter presents your first damaged chip, a vital asset within The Alters. Skipping this cargo drop would be a mistake, as once repaired at the Workshop, it transforms into a Qubit chip. This upgrade permits you to clone an additional alter each level up and unlock research tiers, making acquiring Qubit level four a top priority for the best enhancements.
Movie
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Similar to the Prologue, Act 1 features a solitary movie. It’s advisable to save it for moments when several alters are in need of cheering up, as the morale boost diminishes after viewing.
Personal Items
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There are three distinct locations where players can discover personal items in Act 1. Retain these until prompted to give them during dialogues with alters.
Act 2
Act 2 stands out as the most critical segment for locating cargo drops in the game. This part introduces two additional damaged chips, essential for maximizing your Qubit level.
Let’s delve into some other significant items you should be on the lookout for.
Damaged Chips
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The second and third damaged chips are found here, which are necessary for reaching the highest Qubit level—overlooking them can hinder your progress. Ensure you collect both, repair them, and utilize them to expand your clone capacity and access crucial research upgrades.
Holo Chip
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Players will also encounter a cargo drop featuring a holo chip that creates a forest projection amidst a desolate landscape. Upon collecting this chip, you unlock the Park With Bench base module, providing a serene space for alters to relax. While not mandatory, it does help maintain their spirits.
Movies
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In Act 2, players can discover three separate movies, which is advantageous given the tough decisions you’ll face that may upset your alters. With these additional films, you can easily organize watch parties to uplift morale when it’s needed most.
Personal Items
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Act 2 boasts the highest number of personal items, with seven up for grabs in four cargo drops. Remember to save these until they are most beneficial for improving alter morale.
Act 3
The final act focuses solely on movies and personal items, as no damaged chips are available. This allows players to prioritize their search for other cargo drops less critically.
Nevertheless, acquiring additional movies can still be useful, as they can considerably uplift alter spirits after challenging events that may occur during this act.
Movies
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Throughout Act 3, maintaining team morale is paramount, especially with the prospect of integrating the rebels back into your crew. Securing two more films allows for timely morale boosts when needed.
Personal Items
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Four more personal items await you in this act. Approach these with caution, as some will be guarded by hostile anomalies. Collecting these final items is key to ensuring a harmonious team environment as you work toward your rescue mission.
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