Tencent-backed Ubisoft Subsidiary Aims at Narrative-Driven, Live Service, and Mobile Gaming

Ubisoft and Tencent Launch New Subsidiary: Strategic Focus Revealed
In March, Ubisoft made headlines with the announcement of a collaborative initiative with Tencent, establishing a new subsidiary dedicated to some of its most popular franchises including Assassin’s Creed, Far Cry, and Rainbow Six. Recently, the company has provided clearer insights into the strategic direction this subsidiary will take as it moves forward.
Details from the Earnings Report
According to Ubisoft’s earnings report for the 2025 fiscal year, the primary goal of the new subsidiary is to develop “brand ecosystems capable of becoming evergreen, billion-euro franchises.”Key focus areas include:
- Enhancing the quality of narrative-driven single-player experiences.
- Expanding live service offerings with enriched multiplayer elements and regular content updates.
- Leveraging Ubisoft’s technological capabilities to significantly boost content creation.
- Targeting underpenetrated markets, particularly mobile gaming and the Chinese market.
Tapping Into China’s Game Market
Ubisoft’s partnership with Tencent notably aims at a stronger presence within the Chinese gaming market, alongside an expanded mobile gaming portfolio. However, it remains uncertain how this new subsidiary will affect existing Ubisoft developers and their roles within the organization.
Restructuring for a Better Future
Prior to outlining the focus of the new subsidiary, the earnings report indicated that Ubisoft is actively “reshaping its operating model”to better satisfy player demands, enhance game quality, and optimize capital allocation. Management is expected to announce details of this new organizational structure by year-end.
Anticipated Layoffs and Challenges Ahead
Furthermore, the report suggests that Ubisoft plans to pursue cost reduction through “ongoing targeted restructurings, ”which likely hints at further layoffs within the company. This development adds to the unfortunate trend of mass layoffs that has gripped the video game industry in recent years, with little sign of relief on the horizon.
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