In Kingdom Come: Deliverance 2, one of the first pivotal choices players face is selecting a playstyle. Following the lead of Captain Thomas, who suspects them to be bandits, Henry must demonstrate his development as a character. This decision serves as a quasi-class selection, leaving many players contemplating the optimal choice, particularly since its implications for the storyline aren’t explicitly conveyed. Let’s dive into the details.

Choosing Your Playstyle in KCD 2

If you’re uncertain about which playstyle suits your preferences, starting with the Adviser or Soldier options may be wise. The Scout path is somewhat niche due to the complexities involved in mastering stealth mechanics, which may lead to frequent encounters with guards early on. Below is an overview of the three available playstyles.

Adviser

The Adviser playstyle caters to players who are less confident in combat but excel in diplomacy. While it doesn’t necessitate total pacifism, it enables you to persuade others effectively, facilitating quest completion and enhancing barter transactions. This approach is beneficial when you need to engage NPCs without hostility.

Soldier

The Soldier playstyle is the most direct and action-oriented choice available. If your goal is to confront adversaries head-on, this option allows you to deal substantial damage early on. Additionally, it grants access to intimidation dialogue options, presenting alternative solutions during quests. Often, this can streamline quest resolutions.

Scout

The Scout playstyle focuses on stealth, requiring players to be patient and observant. You’ll need to familiarize yourself with guard patterns, identify valuable items for theft, and choose optimal moments for pickpocketing. Although Scouts excel in urban environments, they run the risk of imprisonment if apprehended. They also possess skills in Marksmanship, allowing for ranged attacks.

When selecting a playstyle, ensure that your subsequent dialogue decisions align with your choice. For instance, if you’ve chosen the Adviser path, opt for statements that reflect diplomatic intentions rather than the Soldier’s aggressive tones.

What Impact Does Your Playstyle Have in KCD 2?

Initially, selecting a playstyle primarily provides a slight boost in experience for related stats and skills. For instance, choosing Soldier grants you a +1 advance in combat skills. Conversely, picking Adviser enhances your Speech-related abilities. However, the overall impact of this choice is relatively minor.

Ultimately, the gameplay experience remains largely determined by your actions. Similar to the system in Skyrim, you progress in various skills through actively participating in related activities. If you lean towards verbal conflict resolution over physical confrontation, your Speech skill will naturally improve as you engage in dialogue. Keep in mind that the early stages of the game allow for easier leveling, while later gameplay may require deliberate efforts to maximize specific stats, aiming for a cap of 30.

Are You Committed to a Playstyle in KCD 2?

No, you’re not permanently locked into your chosen playstyle. The initial choice merely grants a minor boost to your character’s stats. While the selection isn’t reversible, its effects on gameplay are minimal. For example, although the Soldier has an advantage in weapon handling at the start, a Scout can effectively adapt by simply accumulating experience through gameplay.

Choosing a Scout doesn’t hinder your ability to wield other weapons; with just a few bandit encounters, those skills can easily be developed. Similarly, if you selected Soldier but wish to explore thievery, you can channel your efforts into lockpicking to catch up to the expertise of someone who originally chose Scout.

Stats and Skills Influenced by Playstyle Selection

To provide a clearer perspective on the tangible effects of selecting a playstyle in Kingdom Come: Deliverance 2, here’s a summary of how each option affects player stats and skills:

Soldier Adviser Scout Stats
  • Strength +1
  • Agility +1
  • Speech +1
  • Vitality +1
Secondary Stats
  • Persuasion +1
  • Coercion +1
  • None
  • None
Skills
  • Drinking +1
  • Alchemy +2
  • Scholarship +2
  • Horsemanship +1
  • Houndmaster +1
  • Stealth +1
  • Survival +2
  • Thievery +1
Combat
  • Warfare +1
  • Swords +1
  • Heavy Weapons +1
  • Polearms +2
  • Unarmed +1
  • Swords +1
  • Marksmanship +1
  • Stealth +1
  • Marksmanship +1

For further details, be sure to check out the original source here.

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