After taking in scads of questions from our readers about Camelot Unchained, we roped in Mark Jacobs to see how many of them he could answer in a tight hour! It’s everything you wanted to know about this Arthurian RvR title — and then some. Even if you’re not into Camelot Unchained, we think you’ll find this episode a fascinating look into the development process. (And if we don’t answer your question, check back tomorrow: This one’s a two-parter!)

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Show notes:

  • 00:00 – Intro, crunch, beta prep
  • 03:13 – Building an engine from scratch
  • 05:19 – What is Camelot Unchained?
  • 07:30 – Server structure
  • 15:31 – Free trials and open beta
  • 19:07 – Tutorials and newbie acclimation
  • 22:36 – PvP design goals
  • 28:47 – RvR vs. FFA
  • 37:53 – Economic PvP design goals
  • 42:18 – The state of trade
  • 43:46 – Balancing 30 classes
  • 49:54 – Crafting vs. combat development
  • 51:31 – What does CU bring to the genre that’s new?
  • 54:21 – Addressing visual chaos
  • 56:54 – Outro

Other info:

  • Download Episode 57
  • Podcast theme: “Main Menu Patcher Music” from Camelot Unchained
  • Your show hosts: Bree and Justin
  • Listen to Massively OP Podcast on iTunes, Stitcher, Player FM, TuneIn, and Pocket Casts
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