I’ve been playing a lot of GTA Online here lately, and while the recently released PC version ups the multiplayer ante over its console counterparts by supporting 30 avatars and a couple of spectators, that’s still a far cry from the number that I’ve arbitrarily assigned as the cutoff for calling something an MMO.

I say arbitrarily because of course “MMO” has no universally accepted definition. What say you, Leaderboard readers? How many concurrent players must a title support before you deem it an MMO? Vote after the cut!

Leaderboard: How many concurrent players must a game support to be called an MMO?

  • 2 to 50 (7%, 27 Votes)
  • 51 to 100 (9%, 36 Votes)
  • 101 to 500 (22%, 91 Votes)
  • More than 500 (54%, 221 Votes)
  • You didn't include my number as a poll choice, how dare you! (8%, 34 Votes)

Total Voters: 409

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