[s]korea[/s]
Shark[gm] is a relatively well-known Zerg progamer who has had success in team POS alongside the famous "Åõ½Å" (God of War) Julyzerg. He has since dropped out of the spotlight until very recently, when he competed in the 8th MBC Movies Survivor League, a precursor to the famous MSL.
Group D consisted of GoodfrienD, Shark[gm] and ShinHwA[Name].
Game 1:
[ 815 III ] Shark[gm] vs. GoodfrienD:
vs.
Shark[gm] morphed in at 7, while GoodfrienD landed at 5. Shark[gm] fast expanded at his natural, while Goodfriend went 1rax gas into a strangely placed proxy factory in the middle of the map. GoodfrienD seemed to be going fast vultures, but the two he produced were simply a decoy as he then went into a 2port wraith build. Strange play by both, as Shark[gm] sensed no coming threat from GoodfrienD and opted for a 3hat 3base build as he expo hatched the 11 base. Goodfriend 3raxed after his wraiths did no damage and found Shark[gm]'s 11 expo. He killed it quickly and Shark[gm] begian to mass hydralisks. Although uncommon on most maps, hydralisks are the norm on 815 for zerg because they are the highest tech land unit that can fit up the skinny ramps.
Shark[gm] showed the first of the three progamer traits, as his "¿î¿µ" aka Game-Running was excellent. He used the mobility of his hydralisks to take most of the map, running them between expos to defend against drops, and leaving 4-6 at each base to provide ample defense. Instead of opting for the usual sunken defense at his main and natural, he instead used the hydralisks to stop drops and attacks. His "¿î¿µ" was shown again as he upgraded overlord speed to keep his vision of the Terran island open. This enabled his "¹°·®" aka Macro to shine as well, as he pumped a seemingly endless stream of hydralisks without much interruption from the hapless GoodfrienD. Shark[gm] had a number of brilliant tactical moves, but the most spectacular was scouting GoodfrienD's attempt to expand to the 3 island, and blocking it with a hatchery from his fast overlord with drop as GoodfrienD mined out the mineral block on the island.
This game was over at the 10 minute mark, with Shark[gm] preparing to take half of the map and GoodfrienD looking like a scared turtle.
Shark[gm] > GoodfrienD.
Shark[gm] vs. GoodfrienD 1-0
Shark[gm]vs. ShinHwA[Name] x-x
GoodfrienDvs. x x-x
Game 2:
[ Arcadia ] Shark[gm] vs. ShinHwA[Name]:
vs.
Shark[gm] morphed in at 11, while ShinHwA[Name] morphed in at 1. The game started out fairly symmetrical, as most ZvZ's do, with both going 9pool then gas, and both sending their overlords in the correct direction. ShinHwA[Name] blocked his ramp with his initial zerglings, leaving Shark[gm]'s at the bottom of the ramp. Both started a lair morphing, but Shark[gm] showed superior control of his zerglings and got 6 lings into ShinHwA[Name]'s base, killing ~6 drones in the process. ShinHwA[Name] had 2hatched in his base, while Shark[gm] had opted for the faster mutalisk 1hat build. Shark's spire finished just in time, as some of ShinHwA[Name]'s zerglings got into his base, but were stopped by 2 fresh mutalisks. The game seemed over because ShinHwA[Name] finished his spire and pumped speedlings/scourges before Shark[gm] showed any hints of an attack. Shark[gm] then proved everyone wrong by showing amazing mutalisk micro and picking off almost every scourge ShinHwA[Name] sent at him. Shark[gm] lost his spire with only 6 mutalisks hatched, and yet still forces ShinHwA[Name] to type out, as ShinHwA[Name] ran out of gas with Shark[gm] still having 3 mutalisks.
The second game in the group for Shark[gm] showcased the third and final element of the "Total Package" that korean progamers look for, which is called "ÄÁÆ®·Ñ" aka Micro. Shark[gm] only had 6 Mutalisks hatched by the time ShinHwA[Name] killed his Spire, yet Shark[gm] was able to kill ~12 Scourges with those 6 Mutalisks and only lose 3 of them.
Shark[gm] > ShinHwA[Name].
Shark[gm] vs. GoodfrienD 1-0
Shark[gm]vs. ShinHwA[Name] 1-0
GoodfrienDvs. ShinHwA[Name] x-x
Game 3:
[ The Eye ] ShinHwA[Name] vs. GoodfrienD:
vs.
GoodfrienD landed at 1, while ShinHwA[Name] morphed in at 11. This game was so basic it was sickening. Both players showed no real intuition or special play deserving of the name progamer here. It was a run of the mill v with the turtling until he felt he could win. ShinHwA[Name] 3hatted and let GoodfrienD 2rax wall his natural. GoodfrienD took the natural fairly quickly and harassed here and there, buying time for his expo to kick in. ShinHwA[Name] tried to be cute and run lings around GoodfrienD's advancing army several times, only to be denied by firebats holding the small gap in GoodfrienD's wall closed. ShinHwA[Name] tried to go mutalisks for some harass, but showed horrible control and ran them into GoodfrienD's waiting marine army, then his turrets. ShinHwA[Name] seemed to be doing better as he surrounded GoodfrienD's army and killed it, but GoodfrienD at the same time was killing all of ShinHwA[Name]'s undefended expansions.
ShinHwA[Name] lost because of poor control and bad defense at his expansions, while GoodfrienD only won because he played solid and safe as usual.
GoodfrienD > ShinHwA[Name].
Shark[gm] vs. GoodfrienD 1-0
Shark[gm]vs. ShinHwA[Name] 1-0
GoodfrienDvs. ShinHwA[Name] 1-0
Results of Group D:
Shark[gm]2:0
GoodfrienD 1:1
ShinHwA[Name] 0:2
Shark[gm] showed in Group D's gameplay that he is able to focus on all parts of his game, and not neglect any one facet. He is able to combine all three traits that the Koreans yearn to achieve ("ÄÁÆ®·Ñ" aka Micro; "¹°·®" aka Macro; and "¿î¿µ" aka Game-Running) in order to win. He showed concentration and determination in the face of difficult opponents and prevailed in the end.
GGsShark[gm] aka "The Total Package".
Links
TL.net Torrents - Group D Vod Torrent
Uzoo - Korean Image Host
In the Korean progaming world, three terms are used to describe gameplay. They are: "ÄÁÆ®·Ñ" aka Micro; "¹°·®" aka Macro; and "¿î¿µ" aka Game-Running. Players that can utilize all three of these aspects of gameplay are considered to be the Elite.
Enter: Shark[gm].
Shark[gm] is a relatively well-known Zerg progamer who has had success in team POS alongside the famous "Åõ½Å" (God of War) Julyzerg. He has since dropped out of the spotlight until very recently, when he competed in the 8th MBC Movies Survivor League, a precursor to the famous MSL.
Group D of the 8th MBC Movies Survivor League:
Group D consisted of GoodfrienD, Shark[gm] and ShinHwA[Name].
Game 1:
[ 815 III ] Shark[gm] vs. GoodfrienD:
vs.
Shark[gm] morphed in at 7, while GoodfrienD landed at 5. Shark[gm] fast expanded at his natural, while Goodfriend went 1rax gas into a strangely placed proxy factory in the middle of the map. GoodfrienD seemed to be going fast vultures, but the two he produced were simply a decoy as he then went into a 2port wraith build. Strange play by both, as Shark[gm] sensed no coming threat from GoodfrienD and opted for a 3hat 3base build as he expo hatched the 11 base. Goodfriend 3raxed after his wraiths did no damage and found Shark[gm]'s 11 expo. He killed it quickly and Shark[gm] begian to mass hydralisks. Although uncommon on most maps, hydralisks are the norm on 815 for zerg because they are the highest tech land unit that can fit up the skinny ramps.
Shark[gm] showed the first of the three progamer traits, as his "¿î¿µ" aka Game-Running was excellent. He used the mobility of his hydralisks to take most of the map, running them between expos to defend against drops, and leaving 4-6 at each base to provide ample defense. Instead of opting for the usual sunken defense at his main and natural, he instead used the hydralisks to stop drops and attacks. His "¿î¿µ" was shown again as he upgraded overlord speed to keep his vision of the Terran island open. This enabled his "¹°·®" aka Macro to shine as well, as he pumped a seemingly endless stream of hydralisks without much interruption from the hapless GoodfrienD. Shark[gm] had a number of brilliant tactical moves, but the most spectacular was scouting GoodfrienD's attempt to expand to the 3 island, and blocking it with a hatchery from his fast overlord with drop as GoodfrienD mined out the mineral block on the island.
This game was over at the 10 minute mark, with Shark[gm] preparing to take half of the map and GoodfrienD looking like a scared turtle.
Shark[gm] > GoodfrienD.
MBC Movies 8th Survivor League: Group D
Shark[gm] vs. GoodfrienD 1-0
Shark[gm]vs. ShinHwA[Name] x-x
GoodfrienDvs. x x-x
Game 2:
[ Arcadia ] Shark[gm] vs. ShinHwA[Name]:
vs.
Shark[gm] morphed in at 11, while ShinHwA[Name] morphed in at 1. The game started out fairly symmetrical, as most ZvZ's do, with both going 9pool then gas, and both sending their overlords in the correct direction. ShinHwA[Name] blocked his ramp with his initial zerglings, leaving Shark[gm]'s at the bottom of the ramp. Both started a lair morphing, but Shark[gm] showed superior control of his zerglings and got 6 lings into ShinHwA[Name]'s base, killing ~6 drones in the process. ShinHwA[Name] had 2hatched in his base, while Shark[gm] had opted for the faster mutalisk 1hat build. Shark's spire finished just in time, as some of ShinHwA[Name]'s zerglings got into his base, but were stopped by 2 fresh mutalisks. The game seemed over because ShinHwA[Name] finished his spire and pumped speedlings/scourges before Shark[gm] showed any hints of an attack. Shark[gm] then proved everyone wrong by showing amazing mutalisk micro and picking off almost every scourge ShinHwA[Name] sent at him. Shark[gm] lost his spire with only 6 mutalisks hatched, and yet still forces ShinHwA[Name] to type out, as ShinHwA[Name] ran out of gas with Shark[gm] still having 3 mutalisks.
The second game in the group for Shark[gm] showcased the third and final element of the "Total Package" that korean progamers look for, which is called "ÄÁÆ®·Ñ" aka Micro. Shark[gm] only had 6 Mutalisks hatched by the time ShinHwA[Name] killed his Spire, yet Shark[gm] was able to kill ~12 Scourges with those 6 Mutalisks and only lose 3 of them.
Shark[gm] > ShinHwA[Name].
MBC Movies 8th Survivor League: Group D
Shark[gm] vs. GoodfrienD 1-0
Shark[gm]vs. ShinHwA[Name] 1-0
GoodfrienDvs. ShinHwA[Name] x-x
Game 3:
[ The Eye ] ShinHwA[Name] vs. GoodfrienD:
vs.
GoodfrienD landed at 1, while ShinHwA[Name] morphed in at 11. This game was so basic it was sickening. Both players showed no real intuition or special play deserving of the name progamer here. It was a run of the mill v with the turtling until he felt he could win. ShinHwA[Name] 3hatted and let GoodfrienD 2rax wall his natural. GoodfrienD took the natural fairly quickly and harassed here and there, buying time for his expo to kick in. ShinHwA[Name] tried to be cute and run lings around GoodfrienD's advancing army several times, only to be denied by firebats holding the small gap in GoodfrienD's wall closed. ShinHwA[Name] tried to go mutalisks for some harass, but showed horrible control and ran them into GoodfrienD's waiting marine army, then his turrets. ShinHwA[Name] seemed to be doing better as he surrounded GoodfrienD's army and killed it, but GoodfrienD at the same time was killing all of ShinHwA[Name]'s undefended expansions.
ShinHwA[Name] lost because of poor control and bad defense at his expansions, while GoodfrienD only won because he played solid and safe as usual.
GoodfrienD > ShinHwA[Name].
MBC Movies 8th Survivor League: Group D
Shark[gm] vs. GoodfrienD 1-0
Shark[gm]vs. ShinHwA[Name] 1-0
GoodfrienDvs. ShinHwA[Name] 1-0
Results of Group D:
Shark[gm]2:0
GoodfrienD 1:1
ShinHwA[Name] 0:2
The Point
Shark[gm] showed in Group D's gameplay that he is able to focus on all parts of his game, and not neglect any one facet. He is able to combine all three traits that the Koreans yearn to achieve ("ÄÁÆ®·Ñ" aka Micro; "¹°·®" aka Macro; and "¿î¿µ" aka Game-Running) in order to win. He showed concentration and determination in the face of difficult opponents and prevailed in the end.
GGsShark[gm] aka "The Total Package".
Links
TL.net Torrents - Group D Vod Torrent
Uzoo - Korean Image Host