Team Composition Breakdown: Chu8 My Hotdoge's Protect the Hammer

This team is picked mostly to protect Sgt. Hammer on one of her best maps, but it also does some other interesting things.
Innate Hero Synergy
This team composition has solid innate synergy. The whole team is made to zone and kite back into Hammer’s range.
Malfurion can root to deny engages and Twilight Dream to silence incoming enemies
E.T.C. can peel with Powerslide, Face Melt, and Mosh Pit. He also buffs Sgt. Hammer’s Attack speed with Rockstar Aura
Falstad can slow enemies with Hammerang and use Mighty Gust to disengage
Tyrael can slow enemies with Smite, shield Hammer with Righteousness, and zone with Sanctification. Also at level 16 he can create a blocking field with the Holy Ground Talent.
Building around Sgt. Hammer is a valid strategy, especially on Cursed Hollow. However, the Hammer player needs to be comfortable and confident on the hero, as once she falls there isn't much DPS in just a fragile Falstad.
Drafting According to the Battleground
The important qualities a team needs on Cursed Hollow are sustain for long tribute fights, poke to interrupt tribute channels, and zoning potential to secure tributes. This composition has all of those.
Sgt. Hammer can easily interrupt tributes with her long range auto attacks, has moderate sustain if she takes First Aid, and can zone the enemy team off just by basic attacking and using Napalm.
Malfurion has great sustain for his allies with Regrowth and Innervate. He also has low cooldown interruption with Moonfire. Entangling roots is a solid zoning tool in the tight areas of the battleground.
E.T.C. can heal himself with Guitar Solo, interrupt by diving with Powerslide, and zone with Mosh Pit and Face Melt.
Falstad can interrupt with Hammerang and can push enemies off of the tributes with Mighty Gust.
Tyrael has team wide sustain help with Righteousness shields, decent interrupt with Eldruin’s Might, and excellent zoning potential with Sanctification, Holy Ground, and his passive Archangel’s Wrath if he dies.
Playing the Composition
Early Game
The early game should be spent pushing down structures as much as possible. This team sieges extremely well and can be difficult to push out of lanes. It is best played with a three man unit protecting hammer while pushing with two other solo laners soaking experience.
Mid Game
This team can easily fight for tributes. The mid game focus should be on grouping up around objectives, setting up, and defending Sgt. Hammer while she does massive damage. If there are no tributes up look for opportunities to siege structures. Team fights are best played kiting backwards into Hammer’s range. There is also a strong wombo combo that makes Mosh Pit easy to execute with Twilight Dream into Sanctification followed by a Cleanse on E.T.C. to lock the enemy team down.
Late Game
The late game is more of the same. Group up as five on objectives and look to poke and out sustain to take them. Protect Hammer so that she can deal massive damage and if the enemy team dives on her use Mighty Gust to disengage. Be careful with Gust because it can ruin good Mosh Pits or Twilight Dream opportunities. It will also blow enemies out of sanctification which is generally the area you want to try to fight in.
Win Conditions
This comp is not difficult to execute and has pretty easy win conditions.
Securing a curse through strong team fighting, zoning, or out sustaining
Sieging structures without curses.
Pushing after team fight victories
Basically, group up and brute force tributes and structures. It is extremely difficult to stop this team from pushing, so it is best to create experience advantages through structure destruction
Past Breakdowns: L5's Winning Team, Fnatic's Zarya Draft, Misfits Braxis Comp, Tri-Warrior Illidan Counter, Fnatic's Global Domination, MVP Black's Doppleganger Dive, Never Ending Crowd Control Chain, No Tomorrow's Standard Comp
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