
The composition consisted of Tychus, Rexxar, Sylvanas, Muradin, and Malfurion.
I really like this composition because it shows how prepared Misfits were for Braxis Holdout.
For a link to the match click here.
So, let's breakdown this composition and see what we find out.
Innate Hero Synergy
This composition was not built to have innate synergy. It is based on power picks that are strong on the map being played. That being said there are some:
Malfurion, Rexxar, and Muradin are all great at creating picks.
Tychus and Sylvanas are both solid at pushing and destroying structures.
- Both Muradin and Rexxar have innate sustain that can help take the healing burden off of Malfurion.
Picking According to the Battleground
Like I said earlier, this comp was created for this map. All of these picks serve a specific purpose for Braxis Holdout.
One of the most important factors in this map is wave clear:
Tychus and Sylvanas have good wave clear that allows them to clear the Zerg swarm.
Rexxar’s Wave Clear is not too shabby for a warrior once he gets Wildfire Bear.
Malfurion can complement this wave clear with the Moonburn talent.
Muradin is not too shabby for wave clear with ThunderClap.
Another important factor is holding beacons:
Rexxar is one of the best solo laners. He can use Misha to fight and continuously keep her health up with Mend Pet while fighting for the shrine.
Muradin’s sustain with Third Wind allows him to walk away from fights, heal quickly, and rejoin without having to recall which makes him excellent for beacon fights.
Malfurion can give mana and healing over time that allows his team to hold beacons regardless of how much they have to spam or how much poke they take.
The last important factor is pushing with the friendly Zerg:
Sylvanas can empower the Zerg rush by shutting down structures for them with her Black Arrows passive.
Tychus, with his great attack speed can kill structures quickly. Plus he took Odin so the siege potential is amazing.
- Rexxar and Sylvanas both clear mercenary camps efficiently to help with pushing as well.
Playing the Composition
- This composition is not extremely difficult to pull off. It has excellent ranged damage, great crowd control, and the best support in the game right now. It is a pretty standard composition that is looking to push as a four-man unit while leaving Rexxar alone in the top lane to solo.
- The goal should be to poke the enemy team out of lane while out sustaining them. Once the enemy team is pushed off of the beacons they can easily secure and hold them and then proceed to devastate structures with the combination of Black Arrows, Odin, and the Zerg swarm.
- Team fighting with this composition is best done off of creating a pick. This team can easily chain crowd control on enemies and kill them before they know what happens. Muradin Stormbolt into Malfurion roots into Misha stun or vice versa will definitely lead to a dead enemy hero.
- This composition plays best with a level lead due to its siege potential, but can play just as well from behind with the great wave clear and pick potential. Overall, playing this comp comes down to landing abilities, choosing fights properly, and execution. If you lose with this team, it is because of poor execution, not because of the difficulty of the win conditions.
Win Conditions
There are a few win conditions for this composition:
This team’s first win condition is through pushing structures early to create an experience advantage. Their four-man group is extremely strong at destroying structures right from the beginning of the game and should be used as such.
The second is out sustaining the enemy team to control the beacons. A Zerg rush with this team can be extremely devastating and lead to a huge experience snowball early.
The third is looking for pick situations. This team can be aggressive with the amount of crowd control they have and look for opportunities to burst down one member to create a numbers advantage.
- The final win condition is team fighting properly. This team has a lot of sustained damage and can be bursty when all of their cooldowns are up. Did I forget to mention they have double AOE silence? Wailing Arrow into Twilight Dream if lined up properly can lead to five and a half seconds of silence.
Overall, I really like this composition. Braxis Holdout can be a very punishing map when behind and this comp is designed specifically to get an early lead. It also snowballs that lead very quickly into wins.