
Our Card of the Day is the mighty Paladin spell that saves the class from an empty hand, and allows you to continue pushing forward.
PROS: The best card draw for the aggro Paladin, it ensures the player that he will still have a hand when you he throws everything at the board. Its 3-mana cost makes it a good fit in the deck, as it is cheap enough to cast it in the mid-late game with other cards. This card gets amazing value from decks such as the control versions of Druid, Shaman, Warlock, and Mage, as you negate the card advantage they have from stalling.
CONS: With it being a rare card, it might take a bit of effort to craft this card out. But the main problem here is that it is too enemy dependent. Against rush-styled aggro decks like Murloc Warlock, To-The-Face Hunter, and Trigger/Beatdown Warrior, you might not get a lot of value when you cast it.
[card]Starving Buzzard[/card]
[card]Swipe[/card]
[card]Shadowflame[/card]
[card]Fire Elemental[/card]
[card]si:7 agent[/card]
[card]Truesilver Champion[/card]
[card]Water Elemental[/card]
[card]Explosive Trap[/card]
[card]Innervate[/card]
[card]Cairne Bloodhoof[/card]
[card]Knife Juggler[/card]
[card]Faerie Dragon[/card]
[card]Bloodmage Thalnos[/card]
[card]Mad Bomber[/card][card]Ragnaros the Firelord[/card]
[card]Argent Squire[/card]
[card]Azure Drake[/card]
[card]Chillwind Yeti[/card]
[card]Nat Pagle[/card]
[card]Loot Hoarder[/card]
[card]Argent Commander[/card]
[card]Defender of Argus[/card]
[card]Harvest Golem[/card]