
Today's card is the Druid's Swipe, capable of clearing a ton of board situations.
PROS: Costing only 4 mana, it is cheap enough to use in the early game, while still be good enough to cast with other cards in the mid-late game. While it can obviously sweep a bunch of weenies, its true power shines around the mid game when the big minions start to appear, its 4 damage to the primary target being extremely helpful. You could even pump up its power with Spell Damage buffers like [card]Bloodmage Thalnos[/card] and [card]Azure Drake[/card], increasing its value more. Murlocks, aggro Warriors, and aggro Hunters will hate you with this card. It is a staple for all Druid decks, especially since it is a free card and won't cost you a speck of dust.
CONS: The card only has a few issues, one of which is when the enemy board gets filled with too many high health minions, making sweeping nigh impossible. It will also pose a problem versus minions such as [card]Chillwind Yeti[/card], as you are forced to either use your Hero Power or add another card to the trade. Finally, control decks like Shaman, control Warrior, and fellow Druid might not see this card as such a threat, as they usually have Giants and other huge minions on their decks.
[card]Fire Elemental[/card]
[card]si:7 agent[/card]
[card]Truesilver Champion[/card]
[card]Water Elemental[/card]
[card]Explosive Trap[/card]
[card]Innervate[/card]
[card]Cairne Bloodhoof[/card]
[card]Knife Juggler[/card]
[card]Faerie Dragon[/card]
[card]Bloodmage Thalnos[/card]
[card]Mad Bomber[/card][card]Ragnaros the Firelord[/card]
[card]Argent Squire[/card]
[card]Azure Drake[/card]
[card]Chillwind Yeti[/card]
[card]Nat Pagle[/card]
[card]Loot Hoarder[/card]
[card]Argent Commander[/card]
[card]Defender of Argus[/card]
[card]Harvest Golem[/card]