The November discussion about StarCraft 2 has begun, and this time it covers the Terran Ghost. Answer the questions below and be a part of the discussion!
Terran Ghost
Mineral Cost: 100
Vespene Gas Cost: 100
Hit Points: 100
Max Energy: 200 (Starts with 50)
Armor: Light
Weapon Damage: 5 (+30 vs Light)
Range: 10
Weapon Speed: Normal
Ability Costs
Snipe: 25 Energy (Does 50 damage vs. Biological unit + 100 vs. Light Armor and can be used while cloaked)
EMP: 100 Energy (Depletes energy and shields of enemy units within the area of effect)
Cloak: 25 Energy (initial) and 1 Energy/Second while CloakedThe Terran Ghost is the most revamped units in StarCraft 2 that was brought back from it's predecessor. New abilities such as Snipe, the EMP burst and the Drop Pods makes it a fierce unit, and is easier to tech to in early game - making it a Tier 1.5 unit.
This month's StarCraft 2 discussion is on the Ghost. Blizzard wants to know if you like the new features on the Ghost, if it will change your strategy and how you would utilize it.
"Ghosts epitomize the height of terran evolution and physical conditioning. Born with incredible psionic potential, these individuals are recruited and quarantined for government training from childhood. Ghosts channel their psionic energies to augment their natural physical strength and endurance. This process is enhanced by specialized skin-suits worn by ghosts that are laced with a form of psi-sensitive artificial muscle fiber. Thus, a typical ghost is tougher, stronger, and faster than even a well-trained but otherwise average terran."
1. Do you like the new StarCraft II Ghost?
2. Will the new Ghost change your strategy?
3. How would you utilize the Ghost?
Answer in the comments below.Links
Battle.Net - Original thread
StarCraft2.com - The Terran Ghost
GosuGamers.net - NastyMarine's column on the Ghost