Evil Geniuses recently caught up with Robert 'Bdiz' Tinnes, their Dota 2 squad's support player to talk about the support role and how he plays them so well.

Evil Geniuses has been in a slump as of late and they have finally started to turn things around with a big win over Team Dignitas in RaidCall D2L tournament yesterday.

EG's support role player, or as the Chinese would call, the fifth position player, Robert 'Bdiz' Tinnes played an incredible Ancient Apparition last night to seal's EG victory of their fellow Americans in the crucial game three.

Formerly a Heroes of Newerth player, Bdiz switched from playing HoN for EG to play Dota 2 with them.

Bdiz is currently competing in RaidCall D2L Season 2 and is looking to be invited into the groupstage of EMS One.

Evil Geniuses recently caught up with the Bdiz to talk about the support role that he is well-versed in.

How do you feel the role of support has evolved, if any, as the metagame has evolved in recent months? We’ve seen a lot more emphasis on carries who can be aggressive earlier with fewer items, do you see any similar trends with which supports are popular?

I wouldn’t say the role has evolved, more so it’s come full circle and is now more in line with a previous metagame. There’s been a recent trend in the playstyle of support switching from a passive “maximize the usage of your jungle” to a more aggressive roaming or trilane vs. trilane battle early game as of late. Supports that work better in trilane vs. trilane play are becoming more and more popular, such as Keeper of the Light, Nyx Assassin, Bane, etc. But there’s always trends in which heroes are popular. As an example, Shadow Demon faded out for a while, then came back during DHW and has been popular ever since. Heroes like KotL and Nyx gained popularity in the Western Scene after being dominant picks in the SEA/Chinese scene. Heroes like Undying that used to be valued extremely highly, have faded out to being situational picks and so on and so forth.

There seems to be problem in matchmaking where people overpick carries and underpick supports, despite clear imbalances in the team’s composition. What do you think contributes to this?

When you’re solo queuing it’s near impossible to single-handedly win a game for your team as a support. Even if you win your lane, dominate the other team in vision, get effective smoke ganks off to shut down the other team’s carry, etc., you can still lose due to poor decision making from your own carry. DotA is a competitive game by nature, and I think many people figured out that when you’re solo queuing you have a better chance to win as a solo mid or as a carry than as a support.
Read the entire interview here!