In her blog, Tammy 'furryfish' Tang has released an interview with 'Statsman' Bruno Carlucci. They talk about his career, how he got picked up for the TI2 Panel and for The GD Studio recently as well as cover various e-sport and Dota connected topics.


Bruno and GodZ at The International 2Photo source: Bruno's facebook page

Who are you in real life, when you’ve dropped the yellow suit?

Also, I AM the guy in the yellow suit, people that know me can confirm that that is not a persona. I was a very shy kid for the longest time (I even wrote a love letter to my high school sweetheart and hid it into her backpack!), one day I got bored of the way I dressed, and started going for “serious” clothes in bright colors. Interestingly enough, people that met me assumed I was a very extroverted and open person, which made it easier for me to be that way. That led to a self-perpetuating cycle and helped me be more comfortable with myself, you should all try it!

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Nice move to GD Studio btw. What were your reasons for that? What can we expect of you and of the GD Studio moving forward?

James and I hit it off straight away and a couple days into TI2, he offered me to work in the GD Studio. I really liked the idea, but I had to sort out other things first.
Everything fit for me, I could move to a really nice country, which is what I wanted on the first place, work on Dota, keep on developing the tools I made so far, work on some really cool development projects and even occasionally get to entertain people every now and then. There was no way I would say no to that.
As to what to expect, well, let’s say I have more than 10 projects in mind, I don’t know how many or which of those will fly, but it will definitely be entertaining. I'll also be doing some coding-related work and appearing in weekly shows/LAN events as entertainer/co host.

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Tell us more about your other DotA 2 projects and how you were inspired.

The FantasyLeague was all Luminous. He came to me with the idea; all I had to do was make it real. I still have lots of other similar ideas which, if able, I’m going to implement eventually as well. The replay parser was because I saw so many people that wanted to do cool stuff but lacked the technical tools or the time to tackle the parsing problem (which is a big part of the problem). So by creating a parser like that, I’m allowing lots of people to do more awesome stuff, and if their products are great, they will be a platform to their own growth and development.

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Read the full interview over at furryfish's blog.