It has been a year since S2 Games released matchmaking in Heroes of Newerth and ever since they’ve been working around the clock to tweak and make the matchmaking system better. Thanks for the communities feedback, both positive and negative, S2 Games has been able to improve on the matchmaking system. Two days ago JamesTowN, S2 staff member, posted the upcoming matchmaking changes on the Heroes of Newerth forums. The changes that he posted are as followed;
» SourceMatchmaking changes
The "Average Wait Time" displayed when waiting for a match should now be much more accurate.
Group leaders can now select whether they prefer to have a shorter queue time or a fairer match when queueing for matchmaking, this option can be changed without leaving the matchmaking queue.
Introduced a "Provisional Ranking Period" for new players that will facilitate adjusting them to their true skill level (whether higher or lower) much faster than before.
Players with team members who have been terminated should lose less points for a loss, and gain more points for a win.
Made numerous changes to the way MMR is calculated such as how many points players gain or lose each match, how match predictions are calculated between two potential teams when searching for a matchup, and many other changes to the backend calculations that should make the MMR progression much more accurate in predicting and placing a player at their true MMR rating.
Optimizations to the matchmaking algorithm that should reduce queue times across the board.
The game lobby and hero select screens now show match gain/loss values with more precision as it is now possible to gain/lose fractional amounts of MMR.
All players will have their Normal and Casual MMR compressed towards 1500. Take for example a player with Normal MMR of 1700, and Casual MMR of 1600. After the compression their Normal MMR would become become (1700 + 1500) / 2 = 1600) while their Casual MMR would become (1600 + 1500) / 2 = 1550)
The minimum MMR has been increased from 750 to 1000.
JamesTowN also took some community questions and answered them. To see the Q&A about the new matchmaking system that is coming out with Fridays patch, just click the link below.
Links
HoN Forums - Q&A with JamesTowN
» SourceMatchmaking changes
The "Average Wait Time" displayed when waiting for a match should now be much more accurate.
Group leaders can now select whether they prefer to have a shorter queue time or a fairer match when queueing for matchmaking, this option can be changed without leaving the matchmaking queue.
Introduced a "Provisional Ranking Period" for new players that will facilitate adjusting them to their true skill level (whether higher or lower) much faster than before.
Players with team members who have been terminated should lose less points for a loss, and gain more points for a win.
Made numerous changes to the way MMR is calculated such as how many points players gain or lose each match, how match predictions are calculated between two potential teams when searching for a matchup, and many other changes to the backend calculations that should make the MMR progression much more accurate in predicting and placing a player at their true MMR rating.
Optimizations to the matchmaking algorithm that should reduce queue times across the board.
The game lobby and hero select screens now show match gain/loss values with more precision as it is now possible to gain/lose fractional amounts of MMR.
All players will have their Normal and Casual MMR compressed towards 1500. Take for example a player with Normal MMR of 1700, and Casual MMR of 1600. After the compression their Normal MMR would become become (1700 + 1500) / 2 = 1600) while their Casual MMR would become (1600 + 1500) / 2 = 1550)
The minimum MMR has been increased from 750 to 1000.
JamesTowN also took some community questions and answered them. To see the Q&A about the new matchmaking system that is coming out with Fridays patch, just click the link below.
Links
HoN Forums - Q&A with JamesTowN