TvT, the one mirror left unplayed at the Ro8, would put an end to the quarter finals but first the prince of zerg Losira would have to prove his forte against a protoss of old times - Trickster.
Losira vs Trickster
Dual Sight. After securing his fast expo, Trickster transitioned into 7-gate rush with +1 attack and started pressuring Losira's natural. The zerg, however, saw that coming from afar and had enough time to throw down some spine crawlers and hold off the initial attack.
Seeing that there is no chance in braking the natural, Trickster moved down to Losira's third where a macro hatch was currently in the making. That additional hatchery got denied but that was the only win that Trickster got in the first set. As his sentry count dwindled down, the lings of Losira found more and more surface area to attack, killing the remaining stalkers and forcing a gg out of the protoss.
Metalopolis. Once again Trickster went for the early aggression but this time it was a very technical 2-base Void Ray rush with gateway support. Using the fliers to hunt down the queens and warping in units at both Losira's third and main, Trickster won battle after battle. By the end of the game, Losira had barely any static defences and his lings melted under zealot slashes. A gg was typed, the score now tied.
Crossfire. Seeing the hatch first from Losira, Trickster attempted to cannon rush him but chose some bad places to put his pylons and had to cancel them and transition into second nexus, hoping that mistake would not get severely punished.
Another big blunder by Trickster came as he moved out with his army, somehow leaving his colossi stranded. Losira would not let a gift like that go away and in a matter of seconds the protoss was three colossi behind.
Despite the early loss, however, Trickster used the topography of the map perfectly, smartly engaging at the tight chokes and squeezing the maximum efficiency out of his smaller army. Losira just couldn't find a good place or time to attack and despite his dynamic tech switchings into the right units for any given situation, he could not survive the endless storms by Trickster and had to GG out.
Xel'Naga Fortress. Losira took a very quick third hatch seeing the fast expo by Trickster but had to rush to defend it really soon: the protoss hit hard with 6-gate/stargate rush, unleashing void rays and gateway units alike. Losira had to defend with everything he had and luckily managed to snipe one of the void rays, significantly crippling the potency of protoss' army and crushing it quickly after.
Trickster tried to come back from this dire situation but Losira was creeping all over the place and had now switched to mutas. Trickster made a move towards Zerg's natural and Losira, smartly, decided not to engage the toss ball head to head and went for the base race. With almost twice as larger army, Losira had little trouble winning the trade; Trickster didn't even get the chance to GG as his last building died.
Terminus. This time it was Losira who went on the offensive, throwing a quick third and transitioning into +1 roaches with burrow. Trickster's tech of choice was prism DTs into Colossi but Losira was fantastic in fending off the harass.
Trickster had to turn his attention to his own base as the zerg army flooded in but that was not enough to save his third nexus. Trickster fell back to his natural only to be surrounded by the burrow roaches. Not being able to exploit the tight sim city defences, Trickster surrendered the series. Losira moved to the Ro4.
Bomber vs Byun
Terminus. Bomber opened with a cloaked banshee and transitioned into full mech after his relatively successful harass was over. Bomber's macro and tech tempo were incredible as he invested heavily in upgrades, additional CC and even throwing down mass rax, preparing for a transition into marauders.
The first major victory for the ST terran was as he moved out to take the fourth between him and Byun. Byun had very few tanks sieged at that position and Bomber just ran them over with thors, a raven and even landed vikings. Having a huge supply lead, Bomber was now safe to execute the marauder transition he has been gearing for.
Eventually, Byun tried to break the positions of Bomber but a bad siege cost him quite a lot tanks and as stim and concussive shells finished, Bomber charged in for the kill.
Xel'Naga Caverns. Byun opened with quick scouting reaper but perfect marine micro by Bomber denied any information so the Zenex player was completely blind about Bomber's opening, that being cloak banshees once again. It took Byun five scans to scout Bomber's build and get rid of the two banshees but eventually he was safe from any harass. Byun took his natural and transitioned into his signature mech play.
Bomber, who was hiding his second CC all this time to keep it from being scouted, chose marauder/tank composition and went on the offensive, punishing every positional mistake by Byun along the way. After two bad engagements, Byun was up against the ropes, having far less tanks than he should've and Bomber's forces were ever so threatening and growing in numbers. Bomber toyed with Byun a bit more, running small forces around and sniping an SCV or two but as he got tired, he finished the game with a flashy ending. A nuke landed on Byun's natural while the horde of marauders ran into the third and won the set.
Crossfire. Although very equal to Byun at the start, Bomber made several positional mistakes and engaged at all the wrong moments. After a few battles, Bomber's tank count was close to zero, putting him in a hopeless situation. Seeing that, Bomber gg-ed.
Xel'Naga Fortress. The game on Fortress was a short one, its ending once again predetermined by Bomber's mistakes. His marauder/tank composition of choice proved to be quite ineffective, especially when he failed to stop Byun's advance towards the lowground of his main. Just a few siege tanks and a handful of marines wrecked havoc over Bomber's base. In act of desperation, the ST terran even brought SCVs to repair his tanks but those got killed as well. A gg followed in a minute.
Tal'Darim Altar. Once again it was rauder/tank from Bomber vs pure mech from Byun and the latter proved to be the more efficient strat this day. Although Bomber's army was bigger throughout most of the game, Byun controlled his economy with multiple preigniter harasses and by the end of the game, Bomber had only 16 SCVs which pushed him into a desperate attack. After it was easily crushed by Byun's siege tanks, Bomber had to give up the series after being ahead 2-0.
Code S July Ro8 Day 2
Losira 3:2 Trickster
Losira> Trickster@ Dual Sight
Losira< Trickster@ Metalopolis
Losira< Trickster@ Crossfire
Losira> Trickster@ Xel'Naga Fortress
Losira> Trickster@ Terminus
Bomber 2:3 Byun
Bomber> Byun@ Terminus
Bomber> Byun@ Xel'Naga Caverns
Bomber< Byun@ Crossfire
Bomber< Byun@ Xel'Naga Fortress
Bomber< Byun@ Tal'Darim Altar
Losira vs Trickster
Dual Sight. After securing his fast expo, Trickster transitioned into 7-gate rush with +1 attack and started pressuring Losira's natural. The zerg, however, saw that coming from afar and had enough time to throw down some spine crawlers and hold off the initial attack.
Seeing that there is no chance in braking the natural, Trickster moved down to Losira's third where a macro hatch was currently in the making. That additional hatchery got denied but that was the only win that Trickster got in the first set. As his sentry count dwindled down, the lings of Losira found more and more surface area to attack, killing the remaining stalkers and forcing a gg out of the protoss.
Metalopolis. Once again Trickster went for the early aggression but this time it was a very technical 2-base Void Ray rush with gateway support. Using the fliers to hunt down the queens and warping in units at both Losira's third and main, Trickster won battle after battle. By the end of the game, Losira had barely any static defences and his lings melted under zealot slashes. A gg was typed, the score now tied.
Crossfire. Seeing the hatch first from Losira, Trickster attempted to cannon rush him but chose some bad places to put his pylons and had to cancel them and transition into second nexus, hoping that mistake would not get severely punished.
Another big blunder by Trickster came as he moved out with his army, somehow leaving his colossi stranded. Losira would not let a gift like that go away and in a matter of seconds the protoss was three colossi behind.
Despite the early loss, however, Trickster used the topography of the map perfectly, smartly engaging at the tight chokes and squeezing the maximum efficiency out of his smaller army. Losira just couldn't find a good place or time to attack and despite his dynamic tech switchings into the right units for any given situation, he could not survive the endless storms by Trickster and had to GG out.
Xel'Naga Fortress. Losira took a very quick third hatch seeing the fast expo by Trickster but had to rush to defend it really soon: the protoss hit hard with 6-gate/stargate rush, unleashing void rays and gateway units alike. Losira had to defend with everything he had and luckily managed to snipe one of the void rays, significantly crippling the potency of protoss' army and crushing it quickly after.
Trickster tried to come back from this dire situation but Losira was creeping all over the place and had now switched to mutas. Trickster made a move towards Zerg's natural and Losira, smartly, decided not to engage the toss ball head to head and went for the base race. With almost twice as larger army, Losira had little trouble winning the trade; Trickster didn't even get the chance to GG as his last building died.
Terminus. This time it was Losira who went on the offensive, throwing a quick third and transitioning into +1 roaches with burrow. Trickster's tech of choice was prism DTs into Colossi but Losira was fantastic in fending off the harass.
Trickster had to turn his attention to his own base as the zerg army flooded in but that was not enough to save his third nexus. Trickster fell back to his natural only to be surrounded by the burrow roaches. Not being able to exploit the tight sim city defences, Trickster surrendered the series. Losira moved to the Ro4.
Bomber vs Byun
Terminus. Bomber opened with a cloaked banshee and transitioned into full mech after his relatively successful harass was over. Bomber's macro and tech tempo were incredible as he invested heavily in upgrades, additional CC and even throwing down mass rax, preparing for a transition into marauders.
The first major victory for the ST terran was as he moved out to take the fourth between him and Byun. Byun had very few tanks sieged at that position and Bomber just ran them over with thors, a raven and even landed vikings. Having a huge supply lead, Bomber was now safe to execute the marauder transition he has been gearing for.
Eventually, Byun tried to break the positions of Bomber but a bad siege cost him quite a lot tanks and as stim and concussive shells finished, Bomber charged in for the kill.
Xel'Naga Caverns. Byun opened with quick scouting reaper but perfect marine micro by Bomber denied any information so the Zenex player was completely blind about Bomber's opening, that being cloak banshees once again. It took Byun five scans to scout Bomber's build and get rid of the two banshees but eventually he was safe from any harass. Byun took his natural and transitioned into his signature mech play.
Bomber, who was hiding his second CC all this time to keep it from being scouted, chose marauder/tank composition and went on the offensive, punishing every positional mistake by Byun along the way. After two bad engagements, Byun was up against the ropes, having far less tanks than he should've and Bomber's forces were ever so threatening and growing in numbers. Bomber toyed with Byun a bit more, running small forces around and sniping an SCV or two but as he got tired, he finished the game with a flashy ending. A nuke landed on Byun's natural while the horde of marauders ran into the third and won the set.
Crossfire. Although very equal to Byun at the start, Bomber made several positional mistakes and engaged at all the wrong moments. After a few battles, Bomber's tank count was close to zero, putting him in a hopeless situation. Seeing that, Bomber gg-ed.
Xel'Naga Fortress. The game on Fortress was a short one, its ending once again predetermined by Bomber's mistakes. His marauder/tank composition of choice proved to be quite ineffective, especially when he failed to stop Byun's advance towards the lowground of his main. Just a few siege tanks and a handful of marines wrecked havoc over Bomber's base. In act of desperation, the ST terran even brought SCVs to repair his tanks but those got killed as well. A gg followed in a minute.
Tal'Darim Altar. Once again it was rauder/tank from Bomber vs pure mech from Byun and the latter proved to be the more efficient strat this day. Although Bomber's army was bigger throughout most of the game, Byun controlled his economy with multiple preigniter harasses and by the end of the game, Bomber had only 16 SCVs which pushed him into a desperate attack. After it was easily crushed by Byun's siege tanks, Bomber had to give up the series after being ahead 2-0.
Code S July Ro8 Day 2
Losira 3:2 Trickster
Losira> Trickster@ Dual Sight
Losira< Trickster@ Metalopolis
Losira< Trickster@ Crossfire
Losira> Trickster@ Xel'Naga Fortress
Losira> Trickster@ Terminus
Bomber 2:3 Byun
Bomber> Byun@ Terminus
Bomber> Byun@ Xel'Naga Caverns
Bomber< Byun@ Crossfire
Bomber< Byun@ Xel'Naga Fortress
Bomber< Byun@ Tal'Darim Altar