The guide will feature all combinations of classes possible with their skill-sets and needed training.

Introduction

In Tinyfolks one can train each of the normal folks into specialized classes. Each folk can be trained up to two times and each combination of training schools is allowed (so sword + holy for example, or 2x sword as well).
The guide will feature all combinations and skills possible.

Please feel free to add comments if you catch errors I made during copying this information from the game or if you have any additional feedback.

Folks

Folk Description

The folk is a special class, as it is the complete base class with no specialization. Don’t be mistaken tho, the folk is a very effective all-rounder class, which can carry its weight during a majority of the game.

Stats Health 80 Power 50 Skills Skills Attack Tomatoes Snack Uprising Description Deals 5+[Weapon] DMG. Deals 10+[Weapon] DMG. Debuffs Target -2 ATT for 3 rounds. Heals 20+[Weapon] HP. +5 ATT for 3 rounds Targets x o o o o x x x x x Self Self Cost [POW] 0 10 10 20

Base Classes

Base classes are specializations that take only one training and can only be trained from normal Folks. Warrior Training

1x Sword Training [Barracks].

Description

Warrior is a nice early class that enables multiple enemy targeting as well as high damage output. Also scales very nicely with weapon damage.

Stats Health 100 Power 50 Skills Skills Attack Charge Strike War Cry Description Deals 5+[Weapon] DMG. Deals 10+[Weapon] DMG to the first 2 enmies. Deals 5+[Weapon] DMG. +5 ATT for all allies for 2 turns Targets x o o o o + + o o o x o o o o + + + + + Cost [POW] 0 10 10 10 Guard Training

1x Shield Training [Barracks].

Description

Guard is a class that excels at socking up damage, but otherwise not so useful as the weapon upgrade only upgrades defensive values and not attack values.

Stats Health 120 Power 50 Skills Skills Shield Bash Grapple Protect Shoulder Bump Description Deals 5+[Weapon] DMG. Move the target to the front. +2 DEF to all allies except this folk. Deals 20+[Weapon] DMG but hurt this folk for 5+[Weapon] DMG. Targets x o o o o o x x x x + + + + + x o o o o Cost [POW] 0 0 10 10 Apprentice Training

1x Scroll Study [Magicarium].

Description

Apprentice is a weak mage that has some skills to inflict status effects on enemies as well as some AoE spells.

Stats Health 80 Power 70 Skills Skills Magic Trick Icicle Fire Spell Sparks Description Deals 5+[Weapon] DMG. Deals 10+[Weapon] DMG and -2 DEF for 2 turns. Deals 5 DMG and BURN. Ignores ATT and DEF. Deals 20+[Weapon] DMG. Targets x x x o o x x x o o + + + o o x x x o o Cost [POW] 0 10 20 30 Priest Training

1x Faith Study [Temple].

Description

Priest is a very nice early game healer with strong single and multi target heals. Scales well with weapon damage.

Stats Health 80 Power 60 Skills Skills Prayer Smite Heal Ritual Description Heal 5+[Weapon] HP to all allies. BURN the target. Heal 30+[Weapon] HP. Remove BURN, POISON and BLEED statues for all allies. Targets + + + + + x x x o o x x x x x + + + + + Cost [POW] 0 0 10 30 Ranger Training

1x Hunting Practice [Camp].

Description

The Range is a nice damage dealer against enemies in the back, as well as bosses. Doesn’t work well against front-row enemies.

Stats Health 90 Power 50 Skills Skills Shoot Arrow Stab Aim Fire Arrow Description Deal 15+[Weapon] DMG. Deal 3+[Weapon] DMG. -5 DEF for 3 turns. Deal 5 DMG and BURN the target. Ignores ATT and DEF. Targets 0 x x x x x o o o o x x x x x x x x x x Cost [POW] 0 0 5 15 Thug Training

1x Night Shift [Slum].

Description

Thugs can help stunning high value targets and reduce their stats.

Stats Health 90 Power 50 Skills Skills Attack Taunt Bribe Dirty Move Description Deal 5+[Weapon] DMG. -3 ATT and -3 DEF for all enemies for 3 turns. STUN the target. Deal 7 DMG and BLEED the target. Ignores ATT and DEF. Targets x o o o o + + + + + x x o o o x x o o o Cost [POW] 0 10 5 10

Specialized Classes

Berzerker Training

2x Sword Training [Barracks].

Description

The Berzerker is a high damage dealer for front-line enemies, scales very effectively with weapon damage.

Stats Health 100 Power 50 Skills Skills Fury Grapple Strike Tantrum Description Deals 10+[Weapon] DMG to a random enemy. Move target to the front. Deals 20+[Weapon] DMG. +15 ATT for 3 turns. Targets x x x x x o x x x x x o o o o Self Cost [POW] 0 0 10 20 Tank Training

2x ShieldTraining [Barracks].

Description

The Tank is the best char for socking up damage, but again has no weapon to upgrade for damage.

Stats Health 150 Power 50 Skills Skills Shield Bash Protect Taunt Shoulder Bump Description Deals 5+[Weapon] DMG. +2 DEF to all allies except this folk for 2 turns. -3 ATT and -3 DEF for all enemies for 3 turns. Deals 20+[Weapon] DMG and hurt this folk for 5+[Weapon] DMG. Targets x o o o o + + + + + + + + + + x o o o o Cost [POW] 0 10 10 10 Wizard Training

2x Scroll Study [Magicarium].

Description

The Wizard has an enormus amount of AoE spells that allows for very effective enemy clears. Also scales very good with weapon upgardes.

Stats Health 80 Power 100 Skills Skills Magic Spear Freeze Fire Ball Lightning Strike Description Deals 8+[Weapon] DMG. Deals 5+[Weapon] DMG and -3 DEF for 2 turns to all enemies. Deals 5 DMG and BURN all enemies. Ignores ATT and DEF. Deals 10+[Weapon] DMG to all enemies. Targets x x x x x + + + + + + + + + + + + + + + Cost [POW] 0 10 30 40 Saint Training

2x Faith Study [Temple].

Description

The saint has better group heals then the priest, but is harder to play right.

Stats Health 90 Power 80 Skills Skills God Ray Matyr Guidance Miracle Description Deals 10 DMG and BURN the target. Ignores ATT and DEF. Heal 50+[Weapon] to all allies and hurt this folk for 15+[Weapon] DMG. +3 ATT and +3 DEF for all allies for 3 hours. Heal 100+[Weapon] HP to all allies and remove BURN, POISON and BLEED. Targets x x x o o + + + + + + + + + + + + + + + Cost [POW] 0 0 20 60 Hunter Training

2x Hunting Practice [Camp].

Description

High damage dealer for bosses but also very effective at removing single targets. Scales very effectively with weapon upgrades.

Stats Health 90 Power 50 Skills Skills Shoot Trap Arrow Storm Eagle Eye Description Deals 15+[Weapon] DMG. Deals 7+[Weapon] DMG. Deals 5+[Weapon] DMG to all enemies. Deals 20+[Weapon] DMG. Targets o x x x x x x o o o + + + + + o x x x x Cost [POW] 0 0 10 10 Robber Training

2x Night Shift [Slum].

Description

Very effective at de-buffing and stunning one target and also comes with some survive-ability.

Stats Health 90 Power 50 Skills Skills Attack Hide Bribe Steal Description Deals 5+[Weapon] DMG. +2 DEF for 2 turns. STUN the target. -5 DEF for 4 turns. Targets x o o o o Self x x o o o x x x x x Cost [POW] 0 10 5 5

Hybrid Classes

Knight Training

1x Sword Training [Barracks].
1x Shield Training [Barracks].

Description

The Knight combines offensive with defensive capabilities, making him a good all-rounder.

Stats Health 120 Power 50 Skills Skills Attack Protect Charge Shoulder Bump Description Deals 5+[Weapon] DMG. +2 DEF to all allies except this folk for 2 turns. Deals 10+[Weapon] DMG to the first and second enemy. Deals 20+[Weapon] DMG and hurts this folk for 5+[Weapon] DMG. Targets x o o o o + + + + + + + o o o x o o o o Cost [POW] 0 10 10 10 Sorcerer Training

1x Sword Training [Barracks].
1x Scroll Study [Magicarium].

Description

Can go very heavy on status effects, like poison, bleed and burn.

Stats Health 80 Power 50 Skills Skills Magic Spear Corrosion Blaze Blade Storm Description Deals 8+[Weapon] DMG. POISON the target. Deals 10 DMG and BURN the target. Ignores ATT and DEF. Deals 10 DMG and BLEED the target. Ignores ATT and DEF. Targets x x x x x x x x x x x x x x x x x x x x Cost [POW] 0 0 10 10 Monk Training

1x Sword Training [Barracks].
1x Faith Study [Temple].

Description

Very balanced character that can buff itself offensive and defensive and deal damage to single and multiple enemies. Sadly the default attack also moves the target.

Stats Health 100 Power 70 Skills Skills Meditation Palm Hit Flurry Karate Chop Description +5 ATT and +5 DEF for 3 turns. Deals 5+[Weapon] DMG and move the target back one space. Deals 10+[Weapon] DMG to the first 3 enemies. Deals 10+[Weapon] DMG and -3 DEF for 3 turns. Targets Self x x o o o + + + o o x x x x o Cost [POW] 0 0 20 10 Captain Training

1x Sword Training [Barracks].
1x Hunting Practice [Camp].

Description

Basically a worse Hunter lol.

Stats Health 100 Power 50 Skills Skills Shoot Attack Aim Fire Arrow Description Deals 15+[Weapon] DMG. Deals 5+[Weapon] DMG. -5 DEF for 3 turns. Deals 5 DMG and BURN the target. Ignores ATT and DEF. Targets o x x x x x o o o o x x x x x x x x x x Cost [POW] 0 0 5 15 Brute Training

1x Sword Training [Barracks].
1x Night Shift [Slum].

Description

Has a nice stun with damage skill, making him an effective single target handler.

Stats Health 110 Power 60 Skills Skills Attack Taunt Dirty Move Knock Out Description Deals 5+[Weapon] DMG. -3 ATT and -3 DEF for all enemies for 3 turns. Deals 7 DMG and BLEED the target. Ignores ATT and DEF. Deals 10+[Weapon] DMG and STUN the target. Targets x o o o o + + + + + x x o o o x x o o o Cost [POW] 0 10 10 15 Warmage Training

1x Shield Training [Barracks].
1x Scroll Study [Magicarium].

Description

The Warmage has a lot of offensive and defensive buffs.

Stats Health 120 Power 60 Skills Skills Magic Trick Magic Shield Enchanted Blade Enchanted Armor Description Deals 5+[Weapon] DMG. +1 DEF for 5 turns. +4 ATT for 4 turns. +5 DEF for 4 turns. Targets x x x o o x x x x x x x x x x x x x x x Cost [POW] 0 10 20 20 Templer Training

1x Shield Training [Barracks].
1x Holy Study [Temple].

Description

Nice effective tank which can also heal. Sadly again only a shield therefore no weapon (and heal) upgrades without artifacts.

Stats Health 120 Power 50 Skills Skills Shield Bash Protect Heal Bonfire Description Deals 5+[Weapon] DMG. +2 DEF to all allies except this folk for 2 turns. Heal 30+[Weapon] HP. Deals 15 DMG and BURN the target. Ignores ATT and DEF. Targets x o o o o + + + + + x x x x x x x 0 0 0 Cost [POW] 0 10 10 15 Archer Training

1x Shield Training [Barracks].
1x Hunting Practice [Camp].

Description

Nice alternative to the Hunter if one values the defensive debuff.

Stats Health 100 Power 50 Skills Skills Shoot Arrow Step Arrow Storm Mark Description Deals 15+[Weapon] DMG. Deals 3+[Weapon] DMG. Deals 5+[Weapon] DMG to all enemies. -10 DEF for 5 turns. Targets o x x x x x o o o o + + + + + x x x x x Cost [POW] 0 0 10 15

Hybrid Classes

Ninja Training

1x Shield Training [Barracks].
1x Night Shift [Slum].

Description

If one has no access to weapon upgrades it is a nice class, but the Ninja has no weapon so he cannot be upgraded.

Stats Health 100 Power 50 Skills Skills High Kick Jump Attack Hide Shuriken Description Deals 10+[Weapon] DMG and move this folk back one space. Deals 10+[Weapon] DMG and move this folk forward one space. +10 DEF for 2 turns. Deals 30+[Weapon] DMG. Targets x x x o o x x x o o Self x o o o o Cost [POW] 0 0 10 20 Mage Training

1x Scroll Study [Magicarium].
1x Faith Study [Temple].

Description

Can restore power, can heal and can deal damage. What’s not to like?

Stats Health 90 Power 80 Skills Skills Channeling Holy Ground Heal Light Storm Description The target gains 20 POW. BURN all targets. Heals 30+[Weapon] HP. Deals 15+[Weapon] DMG to the first 3 enemies. Targets x x x x x + + + + + x x x x x + + + o o Cost [POW] 0 10 10 30 Druid Training

1x Scroll Study [Magicarium].
1x Hunting Practice [Camp].

Description

Can apply and remove debuffs as well as healing and AoE damage. Doesn’t scale that well with weapon upgrades.

Stats Health 80 Power 60 Skills Skills Thorns Cataplasm Snake Bite Earthquake Description Deals 3 DMG and BLEED the target. Ignores ATT and DEF. Heals 15+[Weapon] HP and removes BURN, POISON and BLEED. Deals 10 DMG and POISON the target. Ignores ATT and DEF. Deals 10+[Weapon] DMG to all enemies. Targets x x x x x x x x x x x x x x x + + + + + Cost [POW] 0 5 15 30 Occultist Training

1x Scroll Study [Magicarium].
1x Night Shift [Slum].

Description

Surprisingly effective damage dealer with sustain.

Stats Health 80 Power 100 Skills Skills Evicerate Sacrifice Absorb Dark Spell Description Deals 5 DMG and BLEED the target. Ignores ATT and DEF. Give 10 POW to all allies and hurt this folk with 10+[Weapon] DMG. Deals 10+[Weapon] DMG and heals 5+[Weapon] HP. Deals 50+[Weapon] DMG. Targets x x x o o x x x x x x x x o o x x x x x Cost [POW] 0 0 20 50 Shaman Training

1x Faith Study [Temple].
1x Hunting Practice [Camp].

Description

Also a very nice healer and damage dealer combination

Stats Health 80 Power 50 Skills Skills Calumet Cataplasm Heal Ancestor Spirit Description Deals 3+[Weapon] DMG and -2 DEF for 2 turns. Heals 15+[Weapon] HP and remove BURN, POISON and BLEED.. Heals 30+[Weapon] HP. Deals 30+[Weapon] DMG. Targets x x x o o x x x x x x x x x x x x x o o Cost [POW] 0 5 10 25 Sage Training

1x Faith Study [Temple].
1x Night Shift [Slum].

Description

A nice option if one does not have access to weapon uogardes, as the sage has no weapon to upgrade. Nice damage and utility spells.

Stats Health 80 Power 70 Skills Skills Paradox Inspiration Bad Omen Confusion Description Deals 10+[Weapon] DMG. The target gains 30 POW. -5 ATT for 3 turns. STUN the first 3 targets. Targets x x x x x x x x x x x x x x x + + + o o Cost [POW] 0 10 10 50 Assasin Training

1x Hunting Practice [Camp].
1x Night Shift [Slum].

Description

Some status effects paired with damage. Doesn’t scale well with weapon uogardes.

Stats Health 90 Power 50 Skills Skills Backstab Poison Tip Hide Dirty Move Description Deals 10+[Weapon] DMG. Deals 5 DMG and POISON the target. Ignores ATT and DEF. +10 DEF for 2 turns. Deals 7 DMG and BLEED the target. Ignores ATT and DEF. Targets 0 x x x x x x x 0 0 Self x x o o o Cost [POW] 0 0 10 10 King Folk Description

The King is a special class at it cannot be trained to anything else and one only has one king/queen per game. The King is surprisingly potent if one can upgrade the staff at the magicarium.

Stats Health 100 Power 50 Skills Skills Attack Smite Heal Orders Description Deals 5+[Weapon] DMG. BURN the target. Heals 30+[Weapon] HP. +1 ATT for all allies for 10 turns. Targets x o o o o x x x o o x x x x x + + + + + Cost [POW] 0 0 10 5

Thanks to SkillFlow for his great guide, all credit goes to his effort. you can also read the original guide from Steam Community. enjoy the game.

About Robins Chew

I'm Robins, who love to play the mobile games from Google Play, I will share the gift codes in this website, if you also love mobile games, come play with me. Besides, I will also play some video games relresed from Steam.

Contact me Via X