This guide will hopefully help you fix the various issues the game currently has, it was mostly sourced from a discussion created by Scoob. I’ve tried other alternatives but this one seemed to work on my system, so I wanted to make this solution more easy to access for people who might need it. I’m trying to contact the OP about the guide and if they don’t want it up I’ll gladly take it down.

Clay Textures and Low Resolution Issue

This section is for people having issues with their textures, resolution and overall graphical settings issues.

Step 1

In order to fix this issue you have to find your PandoraEngine.ini file which should be located in:

C:\Users\(YourUsername)\Documents\My Games\Legendary\PandoraGame\Config

Step 2

Open PandoraEngine.ini and try to find the title: [SystemSettings]

Step 3

Once you find it you should delete everything under the title, and paste the following instead (excluding the title of course):

[SystemSettings]
 StaticDecals=True
 DynamicDecals=True
 DynamicLights=True
 DynamicShadows=True
 LightEnvironmentShadows=True
 CompositeDynamicLights=True
 DirectionalLightmaps=True
 MotionBlur=True
 DepthOfField=True
 AmbientOcclusion=True
 Bloom=True
 UseHighQualityBloom=True
 Distortion=True
 DropParticleDistortion=True
 SpeedTreeLeaves=True
 SpeedTreeFronds=True
 OnlyStreamInTextures=True
 LensFlares=True
 FogVolumes=True
 FloatingPointRenderTargets=True
 OneFrameThreadLag=True
 UseVsync=False
 UpscaleScreenPercentage=True
 Fullscreen=True
 AllowD3D10=False
 SkeletalMeshLODBias=0
 ParticleLODBias=0
 DetailMode=2
 ShadowFilterQualityBias=0
 MaxAnisotropy=16
 MaxMultisamples=4
 MinShadowResolution=32
 MaxShadowResolution=512
 ShadowFadeResolution=256
 ShadowFadeExponent=2.200000
 ResX=1920
 ResY=1080
 ScreenPercentage=100.000000
 SceneCaptureStreamingMultiplier=1.000000
 FoliageDrawRadiusMultiplier=1.000000
 ShadowTexelsPerPixel=2.000000
 bEnableVSMShadows=True
 bEnableBranchingPCFShadows=True
 bAllowBetterModulatedShadows=True
 bEnableForegroundShadowsOnWorld=True
 bEnableForegroundSelfShadowing=True
 ShadowFilterRadius=2.000000
 ShadowDepthBias=0.012000
 ShadowVolumeLightRadiusThreshold=1000.000000
 ShadowVolumePrimitiveScreenSpacePercentageThreshol d=0.250000
 bAllowFracturedDamage=True
 NumFracturedPartsScale=1.000000
 FractureDirectSpawnChanceScale=1.000000
 FractureRadialSpawnChanceScale=1.000000
 FractureCullDistanceScale=1.000000
 TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
 TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
 TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
 TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
 TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
 TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
 TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
 TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1024,MaxLODSize=1024,LODBias=0)
 TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
 TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
 TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
 TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
 TEXTUREGROUP_Cinematic=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
 TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=512,LODBias=0)
 TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
 TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=2048,LODBias=0)
 TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
 TEXTUREGROUP_RenderTarget=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
 TEXTUREGROUP_SmallPropTexture=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
 TEXTUREGROUP_FacadeLOD=(MinLODSize=256,MaxLODSize=2048,LODBias=1)
 TEXTUREGROUP_BigFlipBook=(MinLODSize=256,MaxLODSize=4096,LODBias=1)
 TEXTUREGROUP_CharacterHigh=(MinLODSize=1024,MaxLODSize=1024,LODBias=0)
 TEXTUREGROUP_CharacterLow=(MinLODSize=256,MaxLODSize=512,LODBias=0)
 TEXTUREGROUP_CharacterNormalMapHigh=(MinLODSize=1024,MaxLODSize=1024,LODBias=0)
 TEXTUREGROUP_CharacterNormalMapLow=(MinLODSize=256,MaxLODSize=512,LODBias=0)
 TEXTUREGROUP_CharacterMini=(MinLODSize=256,MaxLODSize=256,LODBias=0)
 TEXTUREGROUP_CharacterNormalMapMini=(MinLODSize=256,MaxLODSize=256,LODBias=0)
 TEXTUREGROUP_WeaponHigh=(MinLODSize=1024,MaxLODSize=1024,LODBias=0)
 TEXTUREGROUP_WeaponNormalMapHigh=(MinLODSize=1024,MaxLODSize=1024,LODBias=0)
 TEXTUREGROUP_WeaponLow=(MinLODSize=256,MaxLODSize=512,LODBias=0)
 TEXTUREGROUP_WeaponNormalMapLow=(MinLODSize=256,MaxLODSize=512,LODBias=0)
 TEXTUREGROUP_WeaponMini=(MinLODSize=256,MaxLODSize=256,LODBias=0)
 TEXTUREGROUP_WeaponNormalMapMini=(MinLODSize=256,MaxLODSize=256,LODBias=0)
 TEXTUREGROUP_EffectsHigh=(MinLODSize=1024,MaxLODSize=1024,LODBias=0)
 QualityBloom=True
 Trilinear=True
 EnableHighPolyChars=True
Step 4 + BONUS

Now after doing the last step find the lines that have the settings “ResX” and “ResY” in the block of text we pasted and change them to your resolution or any resolution of your desire, it’s currently set to 1920×1080 which are my settings. If your computer starts lagging after these changes you may come back and change some of the settings from True to False, which is basically the equivalent of turning them on and off, their names are descriptive enough so I won’t talk about what each setting does.

You can also remove the intro movies by deleting the following lines from the PandoraEngine.ini file we’re in (they’re near the end of the file, if you’re too lazy to scroll down you can use Control + F):

StartupMovies=LegalScreen_Final
 StartupMovies=SparkLogo
 StartupMovies=Logo_Gamecock_Final
 StartupMovies=Logo_Atari_Final
 StartupMovies=unreal_tech_movie
 StartupMovies=gamespy
 StartupMovies=amBX_logo_widescreen

After you’ve done your changes, save everything exit the file and right click on it and select Properties. At the bottom of the General tab in Properties you can find the “Read only” option which stops the game from overwriting/modifying these settings we’ve made. Note that if you do this and decide to come back to change something you have to disable “Read only” before you do any changes.

If you own an NVIDIA GPU like I do, I had to change the settings for the game from “Integrated Graphics” to my actual GPU from the NVIDIA Control Panel for the game to run properly (you can look up how to access it and how to use it online).

How to Disable Mouse Acceleration

Step 1

In order to fix this issue you have to find your PandoraInput.ini file which should be located in:

C:\Users\(YourUsername)\Documents\My Games\Legendary\PandoraGame\Config

Step 2

Find the following settings and change them from “TRUE” to “FALSE”:

bViewAccelerationEnabled=FALSE bPitchAccelerationEnabled=FALSE

Credit to Scoob and V37

About Robins Chew

I'm Robins, who love to play the mobile games from Google Play, I will share the gift codes in this website, if you also love mobile games, come play with me. Besides, I will also play some video games relresed from Steam.

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