Sectors can receive specialization bonuses by meeting a minimum number of buildings built that have the same symbol. The buildings do not need to be active.

Specialization requirements & bonuses

Specialization Requirement Bonus Space T1 4 buildings Docking bays load/unload 30% faster, Hull repair 10% more   efficient Space T2 7 buildings Docking bays load/unload 30% faster, Hull repair 10% + 20%   more efficient (not sure if this is stacking or just 20%), Probes/Ships   assembled 30% faster Food T1 6 buildings Food buildings require 10% less water, Buildings produce 30%   more waste Food T2 12 Buildings Food buildings require 10% less water, all buildings produce   30% more waste, Sector +1 Stability Recycling T1 4 Buildings Recycling   buildings produce 30% more resources; Stability penalty from Waste build up   reduced by 50% Recycling   T2 10   Buildings Recycling   buildings produce 30% more resources; Stability penalty from Waste build up   reduced by 50%; Food production buildings produce 15% more Food; Industry   Buildings are 30% faster Industry T1 4 Buildings Batteries last 20% longer Industry T2 12 Buildings Batteries last 20% longer, Repairs are 30% faster Population T1 ?   Buildings Mess   Halls can feed twice as many crew members per cycle Population T2 52 Buildings Mess   Halls can feed twice as many crew members per cycle; Stability buildings   provice an additional +1 stability

This sheet is work in progress and all work credit to FxFighter and Valla

IXION Sector Specialization Tips

  • Stability buildings provice an additional +1 stability
  • Bonus from T1 and T2 is not stacking.
  • Food T2, Population T2, Industry T2 bonus are not worth it.
  • Combination of Recycling T2 and Industry looks interesting.

Note: we will add more tips later, if you want to share your tips, please leave a comment below.

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  • IXION: All Expedition Choices (V1.0.1.4)
  • IXION: Hidden Achievements Guide (17/17)
  • IXION: Resource Management Guide (How to Move Your Resources)

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