DYSMANTLE: Fishing Spot Locations with Probabilities

Published on: November 10, 2020 by Robins Chew

This guide contains all the fishing spot locations, and the probabilities about what you can catch at each location

Info

You can start fishing anywhere near the water, but there is some spots with better items, I will describe the spots types below and what they provide each.

As of now there is no obtainable items in the game that grants fishing luck modifiers, but I included the probabilities calculation for it just in case.

This guide contains all fishing spots and the catch probabilities in game as of v0.6.1.6

Spot Types

Currently there is 4 spot types in the game
There is a +-20% random modifier applied to the catch duration Any place

Attempts before depleting: 4
Catch Duration: 9 seconds
Items:

Item Name Catch Probability Number Catch Probability with no modifiers Common Fish 100 74% Plant Matter 35 26% Common Spot

Attempts before depleting: 8
Catch Duration: 7 seconds
Items:

Item Name Catch Probability Number Catch Probability with no modifiers Red Herring 90 26.9% Common Fish 230 68.6% Plant Matter 15 4.5% Good Spot

Attempts before depleting: 10
Catch Duration: 6 seconds
Items:

Item Name Catch Probability Number Catch Probability with no modifiers Green Fish 35 13.2% Red Herring 100 37.7% Common Fish 120 45.3% Rubber 10 3.8% Legendary Spot

Attempts before depleting: 10
Catch Duration: 5 seconds
Items:

Item Name Catch Probability Number Catch Probability with no modifiers Namazu 5 1.6% Green Fish 50 16.4% Red Herring 150 49.2% Common Fish 100 32.8%

Probabilities

How are Probabilities Calculated
  • Sum all the probabilities in the list
  • Generate a random number between 0 and the summed up value
  • If there is a fishing luck modifier: Multiply the random number with (1 – fishing luck modifier percentage)
  • The reward will be the last item in the list where the random number is smaller than the sum of items probabilities up to (and including) that item’s probability

Note: This means that having a fishing luck modifier will decrease the probability of the last item in the list, and increase the items’ probabilities before it

Probabilities Example for the common spot
  1. No fishing luck modifier [335 * (1 – 0.0)] Item Probability Red Herring 26.9% Common Fish 68.6% Plant Matter 4.5%
  2. 10% fishing luck modifier [335 * (1 – 0.10)] Item Probability Red Herring 29.9% Common Fish 70.1% Plant Matter 0.0%

Locations

To see the fishing spots on the map, look at my point of interest guide Capernaum Spot Type Location Common Spot 1326° , 485° Canaveral Spot Type Location Common Spot 1547° , 456° Common Spot 1619° , 597° Fairwood Spot Type Location Common Spot 1454° , 326° Common Spot 1292° , 375° Good Spot 1337° , 338° Good Spot 1560° , 419° Hedgefield Spot Type Location Common Spot 1538° , 616° Common Spot 1416° , 669° Common Spot 1356° , 714° Good Spot 1630° , 638° Everglade Spot Type Location Common Spot 1460° , 751° Common Spot 1509° , 818° Good Spot 1527° , 751° Good Spot 1617° , 768° Good Spot 1629° , 892° Legendary Spot 1744° , 750° Legendary Spot 1701° , 866° Borealis Spot Type Location Good Spot 1273° , 232° Good Spot 1210° , 254° Good Spot 1321° , 244° Legendary Spot 1218° , 122° Arcturus Spot Type Location Good Spot 1773° , 243° By OGMods

Related Posts:

  • DYSMANTLE: All Points of Interests (Quests, Fishing Spots, Tombs,Timed chests, Buried Treasures and Some Other Stuff)
  • DYSMANTLE: All Cooking Recipes
  • DYSMANTLE: Save Game Location

About Robins Chew

I'm Robins, who love to play the mobile games from Google Play, I will share the gift codes in this website, if you also love mobile games, come play with me. Besides, I will also play some video games relresed from Steam.

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