Crimson Tactics: The Rise of The White Banner - General Guide (Classes, Stats, Abilities, Crafting, Mounts, etc) - GamePretty

Here is a guide to Classes, Stats, Abilities, Crafting, Mounts, etc in Crimson Tactics: The Rise of The White Banner. please use CTRL + F for quick search.
Difficulty
- Automatic adjust difficulty level depending on your win/lose rate. It is very good for new players.
- Normal is good story experience.
- Hard if you want more than story.
- Nightmare if you want enemy AI to brutally aim your characters.
Stats
- STR – Strength. Physical Attack
- VIT – Vitality. Physical Defense
- INT- Intelligence. Magical Attack
- MND – Mind. Magical Defense
- DEX – Dexterity. Hit Chance and Crit Chance of All damaging attacks
- AGL – Agility. Dodge and Block chance against all type of attacks.
Equipments & WT
WT – Wait TurnLess WT – faster turns.
WT is based on class, items and buffs.
All items add some WT, higher lvl/stronger item more WT. You want to balance WT and defense later on.
Block- Offhand Shield allows you to block Physical attacks depending on your shield quality and AGL.
- Offhand Tome allows you to blokc Magical attacks depending on your tome quality and AGL.
- Using Defend makes your character block 1st physical or magical hit received.
- If enemy has very High ATK, some damage bypasses block,
- You cannot block without shield or tome.
Elemental Affinities
Affinities Dark Magic Holy Magic Air Magic Fire Magic Water Magic Earth Magic Lightning Magic Ice Magic Unblessed Magic Powerful against Holy Dark Fire Ice Fire Air Water Earth – Weak against Holy Dark Earth Water Lightning Ice Earth Fire –Characters with Unblessed affinity, can use all type of magic. All other affinities require Mage Class passives to learn and use other type of magics.
Magic Spells
Light Magic Information Wind Information Earh Information Fire Information Divine Illumination 35 MP Boost Int Wind Information Earh Information Fire Information Slashing Rays 60 MP 1x DMG Wind Information Earh Information Fire Information Holy Persuasion 90 MP, 0.8x DMG, Heal and remove Rotted, Disarmed and Silenced Wind Information Earh Information Fire Information Dazzling Reflection 120 MP, 1.25 DMG, Inflict Blinded Wind Information Earh Information Fire Information Water Information Lightning Information Ice Information Dark Information Water Information Lightning Information Ice Information Dark Information Water Information Lightning Information Ice Information Dark Information Water Information Lightning Information Ice Information Dark Information Water Information Lightning Information Ice Information Dark InformationCrafting
Class Change, Class Marks, Class Stat Growth
Class Change is not recommended until max level.Class marks required for class change has 50% chance to drop when defeat an enemy respective to that class.
All classes have different stat growths. It is not recommended to class change constantly or you will have varying stats aka Jack of all trades, master of none, equally bad at everything.
Mounts
- All mounts take 1 unit when placing. Meaning, A mounted character requires 2 units to deploy.
- If your mount dies in mission your character will be on foot with full hp.
- When mounted melee attacks cannot hit diagonally
- Mounted characters require 4 tiles.
- Dragons change your equipped weapon attack to dragon attack which is based on dragon.
- Dragons Have a lot more hp, def and atk compared to horses
Horses – Minor Boost to stats, Moderate mount HP
Dragons – Use Dragon Stats, Dragon Attack abilities. High Mount HP.
It is not recommended to use horses or more than 1 mount due mounts taking 1 unit place. 8-12 character team becomes 7-11. In most cases it is not worth it. Imagine bringing another dps, knight or priest.
Knight
Recommended to have at least 1 knight. Best used for tanking.Priest
Recommended to have at least 2 Priest above normal difficulty.Mage
Recommended to have 1 or 2 depending your progress. Mages are both time, gold and experience consuming class. They require to be at least lvl 9 to start being useful. They are also late bloomers, higher your mage lvl is stronger and more useful they are.Warrior
Recommended to have 1-2 or none. They are Offtank melee dps, mainly used for Flank Passive to back up each otherRanger
Recommended to have 1 or 2 depending on your team composition. They are Mage and Priest Killers also good against other classes. They have high hit and dodge rateDuelist
You want to class change or get duelist later on due to 5 movement and variety of weapons. Recommended to make your melees duelist after max lvl.Rogue
Quite weak, will get back to it.Necromancer
Currently waiting for summon balance. SkipBerserker
Skip for now.Thanks to RexEviL for his excellent guide, all credits belong to his effort. if this guide helps you, please support and rate it via Steam Community. enjoy the game.
About Robins Chew
I'm Robins, who love to play the mobile games from Google Play, I will share the gift codes in this website, if you also love mobile games, come play with me. Besides, I will also play some video games relresed from Steam.
Contact me Via X