
Chaos Galaxy: Commanders Skills
Published on: June 22, 2020 by Robins ChewA small and simple summary of the skills that can be obtained by commanders during their promotions.
Commanders Skills Each time when commander promoted, player may choose one new skill for him from 3 randomly selected skills from the list below. Starting rank of any commander is 1, maximum rank – 10. Thus each commander may obtain no more than 9 new skills in total during each gameplay. Each skill cannot be acquired by each commander more than once.This game mechanic is frustrating and can be abused by simple save and reload, because every time 3 skills to choose during the promotion are randomly selected without any dependencies, and thus will be different each time. Skill In-game Description Airborne Pioneer Fleet assault +10% Alien Hunter The fleet’s units’ damage to alien beasts +10% Artillery Expert Damage of ranged weapons +5% Bombing Expert Fleet bombing +10% Combat Expert Power of flagship +30% Defense Expert The planet +4 defense per turn when commander is its governor Defense Officer Cost to increase defense -200 as the Governor Drillmaster Fleet train cost -20% Eagle Eye Vision range of this fleet’s units +2 Expert Recruiter Fleet recruitment cost -5% Extraordinarity Fleet newly recruited unit level +1 Famous General Command range +1? Field Wolf Agility of this fleet’s mechas +5 Fort Bane This fleet’s units’ damage to forts +10% Guerrilla Expert Movement of mecha +1 Industry Expert The planet +2 industry per turn when commander is its governor Industry Officer Cost to develop industry -100 as the governor Inspirational Morale of this fleet’s units +10 Logistics Expert Fleet upkeep cost -10% Maneuvering Move range of this fleet +1 Mecha Bane This fleet’s units’ damage to mecha +10% Mecha Specialist Mecha power +10% Media Sensation Commander gains more 20% credit Melee Specialist Damage of melee weapons +5% Military Teacher Fleet training experience +30% Navigator Movement of ships +1 Police Expert The planet +1 loyality per turn when commander is its governor Privateer Our fleets +10 supply rate when staying in space Security Officer Cost to pacify people -200 as the governor Sniper Expert Hit of ranged weapons +5 Strategic Master Fleet’s units within command range recover more 5 morale per turn Submarine Bane This fleet’s units’ damage to submarines +10% Submarine Expert Submarine power +10% Supply Expert Fleet supply rate +20 per turn when orbiting a friendly planet Support Expert Support unit power +15% Trade Officer Cost to invest trade -100 as the governor Transit Master Energy of this fleet’s units +10% Veteran Units of the fleet gain 10% more exp Warship Bane This fleet’s units’ damage to warships +10% Warship Expert Warship power +10% By Saidea
About Robins Chew
I'm Robins, who love to play the mobile games from Google Play, I will share the gift codes in this website, if you also love mobile games, come play with me. Besides, I will also play some video games relresed from Steam.
Contact me Via X