Contains major game spoilers!!! A data-mined list of all events in the game.

Overview

This guide contains a data-mined list of events from the game. Naturally, this contains extreme gameplay spoilers! As a game that’s primarily about discovery and learning, it would be much better to experience the game for yourself. The target audience for this guide are players who are speed-running the game, and therefore want insight into the event system of the game.

The initial release of this guide is a plain dump of the full directory of events, based directly on the game data. I hope to work on a future release, that will include the cards that have modifiers on events.

Because the content of this guide is basically machine-generated from the game data itself, I claim no copyright over this content. However, if you should wish to repost the content of this guide elsewhere, in whole or in part, I request that you include a link back to the original guide as a form of attribution.

Event System Basics

The event system in Beecarobize, or perhaps “crisis” system as the game phrases it in places, is a mechanic where-in triggered or random events appear in the top right corner of your play area.

You have a specific Duration in which to solve the event, before effects trigger.

Some events are recurring, by which I mean they have an “Every Round Effect” in the list below. Recurring events will trigger the “Every Round Effect” once the timer expires, and then will reset the timer. Other events happen exactly once before disappearing, by which I mean they have an “Expiration Effect” in the list below. Expiring events trigger the “Expiration Effect” once the timer expires, and then disappear from your play area. While this is one way you could organize the events into categories, it’s not the one I used for this guide.

If an event triggers a loss of resources as part of it’s “Every Round Effect” or “Expiration Effect”, then it may also have an “Effect if Resources Cannot Be Paid”. Such events will deduct as many resources as they can for their normal effect, and if they could not deduct the full cost of their normal effect, they will also trigger the “Effect if Resources Cannot Be Paid”. As far as I can tell from observing the game, if an event wanted to deduct 6 tokens, and you only had 5, you will still lose all 5 tokens and then also suffer the full consequences of failing.

On the other hand, if you solve an event, the “Effect of Solving” in the list below will trigger. These are generally beneficial, like rewarding cards or resources.

Each of those four effects may be of a certain type:

  • Gain resources
  • Lose resources
  • Destroy cards
  • Create cards or trigger events (the game actually seems able to do both at once)
  • Add or remove emissions
  • End the game (failure)

I’ve broken down the full event list based on how the events are triggered. An explanation of each category will appear under its heading. But in addition to these broader trigger categories, you should be aware of two other modifiers:

  • Some events have an “Active Window”, and will only occur while the emission level is between the min and max emissions
  • Some events will never activate before a certain number of “Rounds Before Activating”

Tipping Point Events

Tipping point events are triggered the first time you pass a given emissions threshold on the tracker. Once you do, an event from the pool for that threshold will trigger. 0.5 Degrees Destructive hurricanes Attribute Value Duration 70 seconds (1.75 rounds) Solution Cost 0 Industry / 1 People / 3 Science Expiration Effect Lose 2 Industry / 2 People / 0 Science Effect of Solving Gain 0 Industry / 2 People / 0 Science 100 year floods Attribute Value Duration 90 seconds (2.25 rounds) Solution Cost 3 Industry / 2 People / 0 Science Expiration Effect Lose 1 Industry / 3 People / 0 Science Effect if Resources Cannot Be Paid Trigger event(s): “Local protests” Effect of Solving Create card(s): “Nature engineers” Heatwaves Attribute Value Duration 130 seconds (3.25 rounds) Solution Cost 4 Industry / 0 People / 0 Science Expiration Effect Lose 0 Industry / 3 People / 3 Science Effect of Solving Gain 0 Industry / 0 People / 2 Science 1.5 Degrees Acidic oceans Attribute Value Duration 220 seconds (5.5 rounds) Solution Cost 2 Industry / 2 People / 3 Science Expiration Effect Trigger event(s): “Food chain disruption” Effect of Solving Create card(s): “Nature restoration” Permafrost decay Attribute Value Duration 200 seconds (5.0 rounds) Solution Cost 4 Industry / 0 People / 3 Science Expiration Effect 250 Emissions Effect of Solving Create card(s): “Amazon reforestation” Coral die-off Attribute Value Duration 110 seconds (2.75 rounds) Solution Cost 3 Industry / 0 People / 4 Science Expiration Effect Trigger event(s): “Dead corals” Effect of Solving Create card(s): “Artificial corals” 2 Degrees Marine life decline Attribute Value Duration 100 seconds (2.5 rounds) Solution Cost 5 Industry / 0 People / 4 Science Every Round Effect Lose 0 Industry / 2 People / 0 Science Effect if Resources Cannot Be Paid Trigger event(s): “Coastal refugees” Food conflicts Attribute Value Duration 90 seconds (2.25 rounds) Solution Cost 7 Industry / 0 People / 0 Science Every Round Effect Lose 0 Industry / 2 People / 0 Science Effect if Resources Cannot Be Paid Trigger event(s): “Hunger strikes” Pollinators extinction Attribute Value Duration 100 seconds (2.5 rounds) Solution Cost 4 Industry / 0 People / 4 Science Every Round Effect Lose 0 Industry / 1 People / 0 Science Effect if Resources Cannot Be Paid Destroy card(s): “Agroecology”, “Agroforestry”, “Nature restoration” Effect of Solving Create card(s): “Robobees” 2.5 Degrees Sea current disruption Attribute Value Duration 90 seconds (2.25 rounds) Solution Cost 5 Industry / 0 People / 6 Science Every Round Effect 150 Emissions Effect of Solving Create card(s): “Carbon tax” Boreal forest collapse Attribute Value Duration 60 seconds (1.5 rounds) Solution Cost 0 Industry / 7 People / 0 Science Every Round Effect Lose 2 Industry / 0 People / 0 Science Effect if Resources Cannot Be Paid 300 Emissions Effect of Solving Create card(s): “Nature restoration” Amazon forest collapse Attribute Value Duration 220 seconds (5.5 rounds) Solution Cost 0 Industry / 5 People / 7 Science Expiration Effect 400 Emissions Effect of Solving Create card(s): “Amazon reforestation”

Tipping Point Events (continued)

3 Degrees All wildlife extinct Attribute Value Duration 300 seconds (7.5 rounds) Solution Cost 10 Industry / 0 People / 8 Science Expiration Effect Lose the Game Chaotic Monsoons Attribute Value Duration 70 seconds (1.75 rounds) Solution Cost 5 Industry / 5 People / 5 Science Every Round Effect Trigger event(s): “Massive migration” Effect of Solving Create card(s): “Meteorological models” Antarctic collapse Attribute Value Duration 90 seconds (2.25 rounds) Solution Cost 10 Industry / 0 People / 7 Science Every Round Effect Lose 0 Industry / 2 People / 0 Science Effect if Resources Cannot Be Paid Trigger event(s): “Biosphere collapse” 3.5 Degrees No drinking water Attribute Value Duration 300 seconds (7.5 rounds) Solution Cost 10 Industry / 10 People / 0 Science Expiration Effect Trigger event(s): “Resource wars” Effect of Solving Create card(s): “Water desalination” Dead oceans Attribute Value Duration 300 seconds (7.5 rounds) Solution Cost 12 Industry / 0 People / 12 Science Expiration Effect Lose the Game 50% land is dead Attribute Value Duration 90 seconds (2.25 rounds) Solution Cost 10 Industry / 15 People / 0 Science Every Round Effect Lose 2 Industry / 0 People / 0 Science Effect if Resources Cannot Be Paid Trigger event(s): “World hunger” 4 Degrees Mass flight to poles Attribute Value Duration 30 seconds (0.75 rounds) Solution Cost 10 Industry / 0 People / 20 Science Every Round Effect Lose 0 Industry / 4 People / 0 Science Expiration Effect Lose the Game Effect of Solving Create card(s): “30 by 30” Chaos Attribute Value Duration 80 seconds (2.0 rounds) Solution Cost 10 Industry / 25 People / 0 Science Expiration Effect Lose the Game Effect of Solving Create card(s): “Decentralised economy” Biosphere collapse Attribute Value Duration 80 seconds (2.0 rounds) Solution Cost 10 Industry / 0 People / 30 Science Expiration Effect Lose the Game Effect of Solving Create card(s): “Protected landscapes” The Final Threshold The End Attribute Value Duration 0 seconds (0.0 rounds) Solution Cost 30 Industry / 40 People / 0 Science Every Round Effect Lose 6 Industry / 0 People / 0 Science Effect if Resources Cannot Be Paid Lose the Game

Consequence Events (part 1)

I’ve termed “Consequence Events” any events that will not happen without some action on the part of the player. These are combination of:
  • Events only triggered manually by another event
  • Events only added to the pool by the effect a card on the play area

A future version of the guide might separate these two categories better. But suffice to say, these events are within your control and the consequences of your actions or inactions.

Agricultural calamity Attribute Value Duration 180 seconds (4.5 rounds) Solution Cost 5 Industry / 5 People / 0 Science Every Round Effect Trigger event(s): “Local hunger revolutions” Effect of Solving Gain 0 Industry / 2 People / 0 Science Rounds Before Activating 20 Asteroid swarm Attribute Value Duration 130 seconds (3.25 rounds) Solution Cost 3 Industry / 0 People / 5 Science Every Round Effect Lose 0 Industry / 0 People / 5 Science Effect if Resources Cannot Be Paid Destroy card(s): “Space mirrors”, “Moon commuting” Effect of Solving Create card(s): “Miracle enzyme” Rounds Before Activating 20 Climate apathy Attribute Value Duration 150 seconds (3.75 rounds) Solution Cost 2 Industry / 3 People / 0 Science Every Round Effect Lose 0 Industry / 0 People / 2 Science Effect if Resources Cannot Be Paid Destroy card(s): “Carbon Storage “, “Research centers” Effect of Solving Gain 0 Industry / 2 People / 0 Science Active Window Between 500 and 2000 Emissions Crumbling infrastructure Attribute Value Duration 250 seconds (6.25 rounds) Solution Cost 5 Industry / 0 People / 5 Science Every Round Effect Lose 0 Industry / 1 People / 0 Science Effect if Resources Cannot Be Paid Trigger event(s): “Poverty protests” Effect of Solving Create card(s): “Energy-efficient cities” Dead corals Attribute Value Duration 200 seconds (5.0 rounds) Solution Cost 10 Industry / 0 People / 15 Science Every Round Effect Lose 1 Industry / 1 People / 0 Science Effect if Resources Cannot Be Paid Trigger event(s): “Dead oceans” Effect of Solving Create card(s): “Artificial corals” Desinformation campaign Attribute Value Duration 200 seconds (5.0 rounds) Solution Cost 2 Industry / 0 People / 2 Science Expiration Effect Destroy card(s): “Renewables” Effect of Solving Gain 0 Industry / 2 People / 0 Science Active Window Between 250 and 1200 Emissions Desinformation campaign Attribute Value Duration 200 seconds (5.0 rounds) Solution Cost 2 Industry / 0 People / 2 Science Expiration Effect Destroy card(s): “Carbon tax” Effect of Solving Gain 0 Industry / 2 People / 0 Science Active Window Between 250 and 1201 Emissions Ecological disbalance Attribute Value Duration 160 seconds (4.0 rounds) Solution Cost 4 Industry / 0 People / 6 Science Every Round Effect Lose 0 Industry / 2 People / 0 Science Effect if Resources Cannot Be Paid Destroy card(s): “Nature Conservation”, “Carbon storing pasture”, “Nature restoration”, “Amazon reforestation”, “Agroecology” Effect of Solving Gain 0 Industry / 2 People / 0 Science Rounds Before Activating 25 Ecoterorism Attribute Value Duration 90 seconds (2.25 rounds) Solution Cost 0 Industry / 3 People / 0 Science Expiration Effect Destroy card(s): “Coal power plants”, “Fracking”, “Fossil power” Effect of Solving Gain 1 Industry / 0 People / 0 Science Active Window Between 300 and 1000 Emissions Fall of civilization Attribute Value Duration 0 seconds (0.0 rounds) Solution Cost 40 Industry / 40 People / 0 Science Every Round Effect Lose 0 Industry / 70 People / 0 Science Expiration Effect Lose the Game Effect if Resources Cannot Be Paid Lose the Game Fossil lobby campaing Attribute Value Duration 50 seconds (1.25 rounds) Solution Cost 6 Industry / 0 People / 0 Science Every Round Effect 40 Emissions Effect of Solving Gain 0 Industry / 3 People / 0 Science Active Window Between 400 and 1100 Emissions

Consequence Events (part 2)

Gas shortage Attribute Value Duration 150 seconds (3.75 rounds) Solution Cost 6 Industry / 7 People / 0 Science Expiration Effect Trigger event(s): “Massive migration” Effect of Solving Create card(s): “Fracking” Rounds Before Activating 70 General strike Attribute Value Duration 60 seconds (1.5 rounds) Solution Cost 6 Industry / 6 People / 0 Science Every Round Effect Lose 1 Industry / 1 People / 0 Science Effect of Solving Create card(s): “Transition from fossils” Hunger strikes Attribute Value Duration 90 seconds (2.25 rounds) Solution Cost 0 Industry / 4 People / 0 Science Every Round Effect Lose 1 Industry / 0 People / 0 Science Effect if Resources Cannot Be Paid Trigger event(s): “Poverty protests” Effect of Solving Create card(s): “Agroecology” Kessler syndrome Attribute Value Duration 80 seconds (2.0 rounds) Solution Cost 7 Industry / 0 People / 7 Science Expiration Effect Destroy card(s): “Space research”, “Space mirrors”, “Departure of some”, “Moon commuting”, “Controlled weather”, “Precision agriculture” Effect of Solving Create card(s): “Space research” Rounds Before Activating 20 Lack of fossil fuels Attribute Value Duration 100 seconds (2.5 rounds) Solution Cost 6 Industry / 5 People / 0 Science Expiration Effect Destroy card(s): “Coal power plants”, “Cleaner fossil energy” Effect of Solving Create card(s): “Massive mining” Rounds Before Activating 70 Lack of rare minerals Attribute Value Duration 300 seconds (7.5 rounds) Solution Cost 10 Industry / 0 People / 10 Science Expiration Effect Destroy card(s): “Sahara solar field”, “Solar energy 2.0”, “Advanced robotics”, “Space mirrors” Effect of Solving Create card(s): “Deep sea mining” Rounds Before Activating 80 Active Window Between 900 and 3000 Emissions Lack of uranium Attribute Value Duration 300 seconds (7.5 rounds) Solution Cost 10 Industry / 5 People / 0 Science Expiration Effect Destroy card(s): “Nuclear energy”, “Nuclear energy 2.0”, “Modular nuclear reactor” Rounds Before Activating 90 Local protests Attribute Value Duration 50 seconds (1.25 rounds) Solution Cost 0 Industry / 3 People / 0 Science Every Round Effect Lose 1 Industry / 0 People / 0 Science Effect if Resources Cannot Be Paid Trigger event(s): “Mass protests” Mass ecoterorism Attribute Value Duration 140 seconds (3.5 rounds) Solution Cost 0 Industry / 6 People / 3 Science Every Round Effect Lose 1 Industry / 0 People / 0 Science Effect if Resources Cannot Be Paid Destroy card(s): “Industry 20th century”, “Coal power plants”, “Fracking”, “Fossil power”, “Massive mining”, “Deep sea mining” Effect of Solving Gain 3 Industry / 0 People / 0 Science Active Window Between 900 and 3000 Emissions Mass protests Attribute Value Duration 80 seconds (2.0 rounds) Solution Cost 0 Industry / 8 People / 0 Science Expiration Effect Lose 5 Industry / 0 People / 0 Science Effect if Resources Cannot Be Paid Destroy card(s): “Geoengineering”, “Atmospheric aerosols”, “GMO”, “Humankind engineering” Rounds Before Activating 30 Mega-drought Attribute Value Duration 300 seconds (7.5 rounds) Solution Cost 4 Industry / 0 People / 7 Science Expiration Effect Destroy card(s): “Renewables”, “Nuclear energy”, “Nuclear energy 2.0”, “Safer nuclear energy” Effect of Solving Gain 0 Industry / 4 People / 0 Science Active Window Between 1000 and 2500 Emissions New climatic deal Attribute Value Duration 180 seconds (4.5 rounds) Solution Cost 4 Industry / 0 People / 0 Science Effect of Solving -150 Emissions Active Window Between 300 and 1000 Emissions

Consequence Events (part 3)

No arctic reflections Attribute Value Duration 230 seconds (5.75 rounds) Solution Cost 3 Industry / 0 People / 7 Science Expiration Effect Trigger event(s): “Biosphere collapse” Effect of Solving Gain 0 Industry / 2 People / 0 Science Non-regulated pollutants Attribute Value Duration 100 seconds (2.5 rounds) Solution Cost 0 Industry / 2 People / 3 Science Every Round Effect Lose 0 Industry / 1 People / 0 Science Effect if Resources Cannot Be Paid 100 Emissions Effect of Solving Create card(s): “Pollution regulation” Rounds Before Activating 30 Active Window Between 0 and 1500 Emissions Nuclear catastrophe Attribute Value Duration 80 seconds (2.0 rounds) Solution Cost 0 Industry / 3 People / 4 Science Every Round Effect Lose 0 Industry / 1 People / 0 Science Effect if Resources Cannot Be Paid Lose 3 Industry / 0 People / 0 Science Active Window Between 100 and 2000 Emissions Nuclear clean-up Attribute Value Duration 90 seconds (2.25 rounds) Solution Cost 5 Industry / 0 People / 5 Science Every Round Effect Lose 0 Industry / 2 People / 0 Science Effect of Solving Create card(s): “Nature restoration” Oil rig explosion Attribute Value Duration 100 seconds (2.5 rounds) Solution Cost 0 Industry / 1 People / 3 Science Every Round Effect 40 Emissions Effect of Solving Create card(s): “Pollution regulation” Active Window Between 300 and 3000 Emissions People starving Attribute Value Duration 200 seconds (5.0 rounds) Solution Cost 0 Industry / 2 People / 0 Science Expiration Effect Lose the Game Poverty protests Attribute Value Duration 180 seconds (4.5 rounds) Solution Cost 0 Industry / 6 People / 0 Science Every Round Effect Lose 3 Industry / 0 People / 2 Science Effect if Resources Cannot Be Paid Trigger event(s): “World hunger” Effect of Solving Create card(s): “Agroforestry” Radioactive leak Attribute Value Duration 60 seconds (1.5 rounds) Solution Cost 3 Industry / 0 People / 2 Science Every Round Effect Lose 0 Industry / 1 People / 0 Science Effect if Resources Cannot Be Paid Destroy card(s): “Nuclear energy”, “Nuclear energy 2.0” Effect of Solving Gain 0 Industry / 2 People / 0 Science Active Window Between 200 and 1700 Emissions Social withdrawal Attribute Value Duration 130 seconds (3.25 rounds) Solution Cost 0 Industry / 5 People / 0 Science Every Round Effect Lose 2 Industry / 0 People / 0 Science War On science Attribute Value Duration 180 seconds (4.5 rounds) Solution Cost 0 Industry / 10 People / 10 Science Expiration Effect Destroy card(s): “Science funding”, “Science incubator”, “Research centers”, “GMO”, “Geoengineering”, “High-capacity batteries”, “Meteorological models”, “Robobees”, “Space research”, “New habitable planet”, “Massive automation”, “Humankind engineering”, “Space mirrors” Effect of Solving Gain 0 Industry / 4 People / 0 Science Widespread cancer Attribute Value Duration 330 seconds (8.25 rounds) Solution Cost 4 Industry / 0 People / 2 Science Every Round Effect Lose 0 Industry / 3 People / 0 Science Effect if Resources Cannot Be Paid Trigger event(s): “50% land is dead” Effect of Solving Gain 0 Industry / 1 People / 0 Science Active Window Between 600 and 3000 Emissions Windless dark winter Attribute Value Duration 160 seconds (4.0 rounds) Solution Cost 0 Industry / 0 People / 3 Science Expiration Effect Lose 6 Industry / 0 People / 0 Science Effect of Solving Create card(s): “Geothermal wells” Active Window Between 300 and 3000 Emissions

Random Events (part 1)

Random events all events with an initial chance of occurring greater than zero. They may still have additional requirements to be active in the event pool. And they still may be modified by the probabilities on cards. But I needed a sort of “catch-all” category for things that didn’t fit in the others. Aging demographic Attribute Value Duration 220 seconds (5.5 rounds) Solution Cost 4 Industry / 4 People / 4 Science Every Round Effect Lose 0 Industry / 6 People / 0 Science Effect if Resources Cannot Be Paid Lose 6 Industry / 0 People / 0 Science Rounds Before Activating 70 Initial Probability 2.00% Anti enviro movement Attribute Value Duration 160 seconds (4.0 rounds) Solution Cost 2 Industry / 1 People / 0 Science Every Round Effect Lose 0 Industry / 0 People / 1 Science Effect if Resources Cannot Be Paid Trigger event(s): “Non-regulated pollutants” Active Window Between 400 and 700 Emissions Initial Probability 2.00% Anti-monoculture laws Attribute Value Duration 190 seconds (4.75 rounds) Solution Cost 1 Industry / 2 People / 0 Science Effect of Solving Create card(s): “Nature restoration” Active Window Between 100 and 800 Emissions Initial Probability 2.00% Biodiversity breakdown Attribute Value Duration 150 seconds (3.75 rounds) Solution Cost 0 Industry / 5 People / 4 Science Expiration Effect Trigger event(s): “Biosphere collapse” Effect of Solving Create card(s): “Protected landscapes” Active Window Between 1000 and 3000 Emissions Initial Probability 1.00% Climate change denial Attribute Value Duration 70 seconds (1.75 rounds) Solution Cost 0 Industry / 2 People / 0 Science Every Round Effect 30 Emissions Active Window Between 0 and 900 Emissions Initial Probability 2.00% Climate refugees Attribute Value Duration 120 seconds (3.0 rounds) Solution Cost 6 Industry / 0 People / 3 Science Every Round Effect Lose 3 Industry / 0 People / 0 Science Effect if Resources Cannot Be Paid Trigger event(s): “Resource wars” Effect of Solving Create card(s): “Mass airconditioning” Active Window Between 1000 and 3000 Emissions Initial Probability 2.00% Coastal countries sunk Attribute Value Duration 170 seconds (4.25 rounds) Solution Cost 3 Industry / 0 People / 4 Science Expiration Effect Trigger event(s): “Coastal refugees” Effect of Solving Create card(s): “Coastal barriers” Active Window Between 500 and 3000 Emissions Initial Probability 1.00% Coastal refugees Attribute Value Duration 170 seconds (4.25 rounds) Solution Cost 2 Industry / 4 People / 0 Science Every Round Effect Lose 2 Industry / 0 People / 0 Science Effect if Resources Cannot Be Paid Trigger event(s): “Local hunger revolutions” Effect of Solving Gain 0 Industry / 2 People / 0 Science Active Window Between 500 and 3000 Emissions Initial Probability 1.00% Concrete recycling Attribute Value Duration 90 seconds (2.25 rounds) Solution Cost 0 Industry / 0 People / 7 Science Expiration Effect -150 Emissions Active Window Between 1300 and 3000 Emissions Initial Probability 2.00% Crop failure Attribute Value Duration 140 seconds (3.5 rounds) Solution Cost 3 Industry / 0 People / 0 Science Every Round Effect Lose 0 Industry / 1 People / 0 Science Effect if Resources Cannot Be Paid Destroy card(s): “Agroecology”, “Amazon reforestation”, “Nature restoration” Effect of Solving Gain 0 Industry / 0 People / 1 Science Active Window Between 400 and 900 Emissions Initial Probability 2.00%

Random Events (part 2)

Deadly heatwaves Attribute Value Duration 180 seconds (4.5 rounds) Solution Cost 3 Industry / 0 People / 3 Science Every Round Effect Lose 0 Industry / 2 People / 0 Science Effect if Resources Cannot Be Paid Trigger event(s): “Climate refugees” Effect of Solving Create card(s): “Mass airconditioning” Active Window Between 750 and 3000 Emissions Initial Probability 1.00% Decadent lifestyles Attribute Value Duration 60 seconds (1.5 rounds) Solution Cost 7 Industry / 7 People / 0 Science Every Round Effect 50 Emissions Rounds Before Activating 70 Active Window Between 0 and 800 Emissions Initial Probability 2.00% Deep see fishing Attribute Value Duration 70 seconds (1.75 rounds) Solution Cost 0 Industry / 2 People / 2 Science Expiration Effect Trigger event(s): “Biodiversity breakdown” Effect of Solving Create card(s): “Protected landscapes” Active Window Between 700 and 3000 Emissions Initial Probability 2.00% Energy shortage Attribute Value Duration 80 seconds (2.0 rounds) Solution Cost 3 Industry / 1 People / 0 Science Every Round Effect Lose 0 Industry / 1 People / 0 Science Effect if Resources Cannot Be Paid Destroy card(s): “Research centers”, “Emission cleaning”, “Science incubator”, “Carbon Storage “ Effect of Solving Gain 0 Industry / 0 People / 1 Science Active Window Between 250 and 1200 Emissions Initial Probability 2.00% Equatorial famine Attribute Value Duration 170 seconds (4.25 rounds) Solution Cost 6 Industry / 0 People / 0 Science Expiration Effect Trigger event(s): “World hunger” Effect of Solving Gain 0 Industry / 2 People / 0 Science Active Window Between 1200 and 3000 Emissions Initial Probability 1.00% Fake Eco-Labels Attribute Value Duration 40 seconds (1.0 rounds) Solution Cost 0 Industry / 0 People / 2 Science Expiration Effect 10 Emissions Effect of Solving Gain 2 Industry / 0 People / 0 Science Active Window Between 100 and 700 Emissions Initial Probability 2.00% Financial crisis Attribute Value Duration 90 seconds (2.25 rounds) Solution Cost 0 Industry / 2 People / 0 Science Every Round Effect Lose 0 Industry / 0 People / 1 Science Active Window Between 0 and 900 Emissions Initial Probability 2.00% Food chain disruption Attribute Value Duration 200 seconds (5.0 rounds) Solution Cost 6 Industry / 6 People / 0 Science Expiration Effect Trigger event(s): “World hunger” Effect of Solving Gain 0 Industry / 3 People / 0 Science Active Window Between 1500 and 3000 Emissions Initial Probability 2.00% Forest fires Attribute Value Duration 40 seconds (1.0 rounds) Solution Cost 2 Industry / 2 People / 0 Science Every Round Effect 20 Emissions Effect of Solving Gain 0 Industry / 1 People / 0 Science Active Window Between 0 and 1000 Emissions Initial Probability 2.00% Fossil backed dezinfo Attribute Value Duration 180 seconds (4.5 rounds) Solution Cost 0 Industry / 2 People / 2 Science Expiration Effect Create card(s): “Fracking” Effect of Solving Gain 0 Industry / 2 People / 0 Science Active Window Between 400 and 1100 Emissions Initial Probability 2.00% Fringe research Attribute Value Duration 160 seconds (4.0 rounds) Solution Cost 0 Industry / 0 People / 3 Science Effect of Solving -90 Emissions Active Window Between 300 and 25000 Emissions Initial Probability 1.00%

Random Events (part 3)

Garbage landslides Attribute Value Duration 180 seconds (4.5 rounds) Solution Cost 10 Industry / 0 People / 10 Science Every Round Effect Trigger event(s): “Mass ecoterorism” Effect of Solving Create card(s): “Nature engineers” Rounds Before Activating 60 Active Window Between 0 and 3000 Emissions Initial Probability 1.00% Greenland on fire Attribute Value Duration 110 seconds (2.75 rounds) Solution Cost 0 Industry / 0 People / 4 Science Every Round Effect 50 Emissions Expiration Effect Trigger event(s): “Massive migration” Effect of Solving Gain 0 Industry / 2 People / 0 Science Active Window Between 900 and 1500 Emissions Initial Probability 2.00% Greenwashing Attribute Value Duration 140 seconds (3.5 rounds) Solution Cost 3 Industry / 0 People / 0 Science Every Round Effect 40 Emissions Effect of Solving Gain 0 Industry / 1 People / 0 Science Active Window Between 100 and 1200 Emissions Initial Probability 2.00% Groves and pools Attribute Value Duration 180 seconds (4.5 rounds) Solution Cost 1 Industry / 1 People / 0 Science Effect of Solving Create card(s): “Groves and pools” Active Window Between 100 and 800 Emissions Initial Probability 1.00% Gulf stream slowdown Attribute Value Duration 320 seconds (8.0 rounds) Solution Cost 0 Industry / 0 People / 15 Science Every Round Effect Lose 4 Industry / 0 People / 0 Science Effect if Resources Cannot Be Paid Trigger event(s): “Biosphere collapse” Effect of Solving Gain 0 Industry / 6 People / 0 Science Active Window Between 1600 and 3000 Emissions Initial Probability 2.00% Intense drought Attribute Value Duration 110 seconds (2.75 rounds) Solution Cost 0 Industry / 0 People / 3 Science Every Round Effect Lose 1 Industry / 0 People / 0 Science Effect if Resources Cannot Be Paid Lose 0 Industry / 2 People / 0 Science Effect of Solving Gain 0 Industry / 1 People / 0 Science Active Window Between 100 and 2000 Emissions Initial Probability 3.00% Invasive weeds Attribute Value Duration 330 seconds (8.25 rounds) Solution Cost 7 Industry / 0 People / 9 Science Expiration Effect Destroy card(s): “Agroecology”, “Agroforestry”, “Carbon storing pasture”, “Mangroves planting”, “Nature engineers”, “Nature restoration”, “Protected landscapes”, “30 by 30”, “Regenerative agriculture” Effect of Solving Create card(s): “Ecocentrism” Rounds Before Activating 70 Active Window Between 0 and 3000 Emissions Initial Probability 1.00% Kelp forest breakdown Attribute Value Duration 100 seconds (2.5 rounds) Solution Cost 5 Industry / 0 People / 5 Science Expiration Effect Trigger event(s): “Biosphere collapse” Effect of Solving Create card(s): “Kelp plantations” Active Window Between 1400 and 2500 Emissions Initial Probability 2.00% Lack of coffee Attribute Value Duration 120 seconds (3.0 rounds) Solution Cost 0 Industry / 0 People / 3 Science Every Round Effect Lose 1 Industry / 0 People / 0 Science Effect of Solving Gain 2 Industry / 0 People / 0 Science Active Window Between 400 and 2000 Emissions Initial Probability 2.00% Last elephants Attribute Value Duration 130 seconds (3.25 rounds) Solution Cost 3 Industry / 0 People / 2 Science Expiration Effect Trigger event(s): “Climate apathy” Effect of Solving Gain 0 Industry / 2 People / 0 Science Active Window Between 300 and 1100 Emissions Initial Probability 2.00%

Random Events (part 4)

Local conflicts Attribute Value Duration 40 seconds (1.0 rounds) Solution Cost 3 Industry / 0 People / 0 Science Every Round Effect 10 Emissions Effect of Solving Gain 0 Industry / 2 People / 0 Science Active Window Between 400 and 1500 Emissions Initial Probability 1.00% Local hunger revolutions Attribute Value Duration 200 seconds (5.0 rounds) Solution Cost 0 Industry / 3 People / 0 Science Expiration Effect Lose 5 Industry / 0 People / 0 Science Effect of Solving Gain 0 Industry / 2 People / 0 Science Active Window Between 600 and 1500 Emissions Initial Probability 2.00% Massive flood Attribute Value Duration 80 seconds (2.0 rounds) Solution Cost 2 Industry / 0 People / 5 Science Every Round Effect Lose 1 Industry / 0 People / 0 Science Effect if Resources Cannot Be Paid Destroy card(s): “Coal power plants”, “Cleaner fossil energy”, “Nuclear energy” Active Window Between 1200 and 3000 Emissions Initial Probability 2.00% Massive migration Attribute Value Duration 200 seconds (5.0 rounds) Solution Cost 5 Industry / 5 People / 0 Science Every Round Effect Lose 0 Industry / 2 People / 0 Science Effect if Resources Cannot Be Paid Trigger event(s): “The End” Active Window Between 1800 and 3000 Emissions Initial Probability 2.00% Melting arctic ice Attribute Value Duration 200 seconds (5.0 rounds) Solution Cost 3 Industry / 0 People / 5 Science Expiration Effect Trigger event(s): “No arctic reflections” Effect of Solving Gain 0 Industry / 0 People / 2 Science Active Window Between 1000 and 2200 Emissions Initial Probability 2.00% Melting permafrost Attribute Value Duration 60 seconds (1.5 rounds) Solution Cost 4 Industry / 0 People / 4 Science Every Round Effect 10 Emissions Effect of Solving Create card(s): “Reflective sheets” Active Window Between 900 and 1700 Emissions Initial Probability 2.00% Nitrogen run-off Attribute Value Duration 130 seconds (3.25 rounds) Solution Cost 5 Industry / 0 People / 5 Science Expiration Effect Trigger event(s): “Food chain disruption” Effect of Solving Create card(s): “Regenerative agriculture” Rounds Before Activating 55 Active Window Between 0 and 3000 Emissions Initial Probability 2.00% No to consumerism Attribute Value Duration 110 seconds (2.75 rounds) Solution Cost 0 Industry / 2 People / 0 Science Effect of Solving Create card(s): “Lifestyle changes” Active Window Between 300 and 1000 Emissions Initial Probability 2.00% Pandemic Attribute Value Duration 45 seconds (1.12 rounds) Solution Cost 0 Industry / 1 People / 5 Science Expiration Effect Lose 0 Industry / 10 People / 0 Science Effect if Resources Cannot Be Paid Destroy card(s): “Lifestyle changes”, “Decentralised economy”, “Doughnut economy” Rounds Before Activating 80 Initial Probability 2.00% Peatland drying up Attribute Value Duration 180 seconds (4.5 rounds) Solution Cost 0 Industry / 2 People / 4 Science Every Round Effect Lose 1 Industry / 0 People / 0 Science Effect if Resources Cannot Be Paid 250 Emissions Effect of Solving Gain 0 Industry / 2 People / 0 Science Active Window Between 700 and 1900 Emissions Initial Probability 2.00% Private geoengineering Attribute Value Duration 210 seconds (5.25 rounds) Solution Cost 5 Industry / 0 People / 0 Science Effect of Solving -250 Emissions Active Window Between 700 and 1600 Emissions Initial Probability 2.00%

Random Events (part 5)

Private space travels Attribute Value Duration 90 seconds (2.25 rounds) Solution Cost 0 Industry / 10 People / 0 Science Every Round Effect 70 Emissions Effect of Solving Create card(s): “Voluntary frugality” Rounds Before Activating 70 Active Window Between 0 and 1000 Emissions Initial Probability 2.00% Radical clima deal Attribute Value Duration 200 seconds (5.0 rounds) Solution Cost 6 Industry / 0 People / 3 Science Effect of Solving -250 Emissions Active Window Between 900 and 2000 Emissions Initial Probability 1.00% Regional clima collapse Attribute Value Duration 50 seconds (1.25 rounds) Solution Cost 4 Industry / 0 People / 0 Science Every Round Effect Trigger event(s): “Local protests” Effect of Solving Create card(s): “Groves and pools” Rounds Before Activating 30 Active Window Between 500 and 3000 Emissions Initial Probability 1.00% Resource wars Attribute Value Duration 180 seconds (4.5 rounds) Solution Cost 0 Industry / 10 People / 0 Science Every Round Effect Lose 0 Industry / 2 People / 0 Science Effect if Resources Cannot Be Paid Lose the Game Active Window Between 2400 and 3000 Emissions Initial Probability 2.00% Rising ocean levels Attribute Value Duration 130 seconds (3.25 rounds) Solution Cost 2 Industry / 0 People / 3 Science Expiration Effect Trigger event(s): “Coastal countries sunk” Effect of Solving Create card(s): “Coastal barriers” Active Window Between 500 and 3000 Emissions Initial Probability 2.00% Rogue AI Attribute Value Duration 300 seconds (7.5 rounds) Solution Cost 0 Industry / 6 People / 12 Science Expiration Effect Destroy card(s): “Science funding”, “Science incubator”, “Research centers”, “Precision agriculture”, “Hydropony”, “Geoengineering”, “High-capacity batteries”, “Meteorological models”, “Controlled weather”, “Robobees”, “Space research”, “New habitable planet”, “Advanced robotics”, “Massive automation”, “Humankind engineering”, “Space mirrors” Effect of Solving Create card(s): “Humankind engineering” Rounds Before Activating 80 Active Window Between 0 and 3000 Emissions Initial Probability 2.00% Solar storm Attribute Value Duration 70 seconds (1.75 rounds) Solution Cost 0 Industry / 0 People / 4 Science Expiration Effect Lose 5 Industry / 0 People / 5 Science Effect if Resources Cannot Be Paid Destroy card(s): “Research centers”, “Massive automation”, “VR worlds”, “VR utopia” Rounds Before Activating 60 Initial Probability 2.00% Stop wasting food Attribute Value Duration 140 seconds (3.5 rounds) Solution Cost 0 Industry / 3 People / 0 Science Effect of Solving Create card(s): “Permaculture” Active Window Between 0 and 1000 Emissions Initial Probability 2.00% SuperBacteria Attribute Value Duration 250 seconds (6.25 rounds) Solution Cost 0 Industry / 5 People / 10 Science Expiration Effect Destroy card(s): “Societal change”, “Idea incubator”, “Circular economy”, “Guerrilla gardening”, “Loss & Damage Aid”, “Refugee integration”, “Decentralised economy”, “Doughnut economy”, “Degrowth” Rounds Before Activating 80 Initial Probability 2.00% Tragic harvest Attribute Value Duration 180 seconds (4.5 rounds) Solution Cost 1 Industry / 0 People / 3 Science Every Round Effect Lose 0 Industry / 2 People / 0 Science Effect if Resources Cannot Be Paid Trigger event(s): “World hunger” Effect of Solving Gain 2 Industry / 0 People / 0 Science Active Window Between 500 and 2500 Emissions Initial Probability 1.00%

Random Events (part 6)

Unpredictable weather Attribute Value Duration 100 seconds (2.5 rounds) Solution Cost 2 Industry / 0 People / 5 Science Every Round Effect Lose 2 Industry / 0 People / 0 Science Effect of Solving Create card(s): “Meteorological models” Active Window Between 900 and 1900 Emissions Initial Probability 2.00% Wave of protectionism Attribute Value Duration 50 seconds (1.25 rounds) Solution Cost 0 Industry / 2 People / 0 Science Every Round Effect Lose 1 Industry / 0 People / 0 Science Effect if Resources Cannot Be Paid Trigger event(s): “Youth revolt” Active Window Between 100 and 1000 Emissions Initial Probability 1.00% Wild deforestation Attribute Value Duration 40 seconds (1.0 rounds) Solution Cost 3 Industry / 0 People / 1 Science Every Round Effect 10 Emissions Effect of Solving Create card(s): “Mass forestation” Active Window Between 0 and 1000 Emissions Initial Probability 2.00% World hunger Attribute Value Duration 60 seconds (1.5 rounds) Solution Cost 13 Industry / 0 People / 0 Science Every Round Effect Lose 0 Industry / 3 People / 0 Science Effect if Resources Cannot Be Paid Lose the Game Active Window Between 2500 and 3000 Emissions Initial Probability 2.00% Youth revolt Attribute Value Duration 210 seconds (5.25 rounds) Solution Cost 0 Industry / 3 People / 0 Science Expiration Effect Trigger event(s): “Climate apathy” Effect of Solving Create card(s): “Decentralised economy” Active Window Between 400 and 1500 Emissions Initial Probability 1.00%

Thanks to Perfect Info for his great guide, all credit to his effort. you can also read the original guide from Steam Community. enjoy the game.

About Robins Chew

I'm Robins, who love to play the mobile games from Google Play, I will share the gift codes in this website, if you also love mobile games, come play with me. Besides, I will also play some video games relresed from Steam.

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