Moving Out 2: 100% Bonus Objective Guide - GamePretty

The Moving Out 2 guide to completing every bonus objective in the game!
(Notice: This is still very much a “Work In Progress” thing, so be patient.)
Important Notices.
Alright, first things first, this is as of right now, very much a “Work In Progress”, so don’t expect everything immediatimo and take some things with a grain of salt until I’ve worked everything out.
Feel free to let me know about mistakes, like if one of the mentioned methods doesn’t actually work or something. Also let me know about spelinng mistaeks and error grammars when you see them.
Work in progress status:Packmore: Complete
Middle Novelmore: Currently being worked on, in progress
Snackmore: In progress
Pactropolis City Yet to be started
With that out of the way, let’s dive in!
Packmore
Packmore is the first place you start at, nothing to special to note here. Lets get on with it.(1): Billie’s Bungalow
First place you’ll have to contend with is Billie’s Bungalow. Let’s get onto the objectives.(1): Let that sink in!
This first one actually threw me off for a little while, until I found out that the kitchen sink is not actually just part of the counter, and can be pulled out. Throw that in the truck to pop the achievement.
(2): Zap it!
Slap the electrical switch on the bottom right corner of the house until is zaps you.
(3): What’s burning?
Grab the stove (next to aforementioned kitchen sink) and pull on it to open the door slightly, causing smoke to rise out.
(2): 742 Evergoose Terrace
Next you will encounter 742 Evergoose Terrace, which, not surprisingly, lives up to its name.(1): Who let the goose out?
In the bottom left corner there’s a fairly obvious, huge crate with “Beware: Goose” signs all around it. Simply move the box and pop goes the objective. (Though, you now have to contend with the goose.)
(2): Don’t break any windows
Self explanitory, but as those of you from the first Moving Out title know, this kind of objective is quite the struggle to actually complete, due to how easy windows smash. Here’s how I did it:
– [1] I carefully pulled the large arcade machine out of the living room into the truck,
– [2] I carefully unplugged all electrical devices in corners so they wouldn’t fling out and smash a window,
– [3] I moved everything out starting with the large items in the backyard, then living room, then kitchen, leaving the bedroom till last, as there’s only one fairly distant window in there.
(3): Take your shot
Find the ball hidden in the bushes (you may also be able to use the one in the bedroom) and shoot it into the basketball hoop. You’ll know you’ve done it when you hear cheering.
(3): Catch Shack
Catch Shack is a beach house which demands a lot of throwing, so, beware.(1): Bounce 8 items off the umbrellas (bounc)
Fairly self explanatory. If any of the umbrellas close, just slap them to open them up again.
(2): Don’t use that sliding door!
Again, self explanatory. Avoid using the main door (sliding door).
(3): Rinse off the sand
Find the shower at the top right corner of the center pool. Slap it to turn it on.
-Objective achieved sounds-
(4): Locksmith Lodge
Locksmith Lodge is an industrial building with a very cute mouse (or rat…?) wandering around.(1): The secret is key?
Not to be confused with a nickname of mine, this objective involves finding three keys and putting them into three colour matching locks.
(2): When you gotta go on the move
Grab the aforementioned portable toilet (bottom of the level, near containers) and put it in the truck.
(3): I’m allergic to sliding doors
Avoid all sliding doors.
(5): Chalet la Faye
Fancy Chalet on a cliff side.(1): Break all the windows
Duh.
(2): Keep the flamingo clean
Grab the flamingo (on the patio) and bring it down to the shower (bottom right corner of the level, next to the bedroom). Drop the flamingo in and slap the shower on.
(3): Cuckoo to you too buddy!
Slap the grandfather clock in the bottom floor living room.
(6): Boxwood Farm
The first of the two farm levels. Beware, chickens are master escape artists.(1): Best Friends Forever
Simply put, you need to take all the animals and put them all in one pen. (returning Moving Out players may remember this)
(2): Don’t break any fences
Don’t walk into or through any of the rope fences. (similar to the break no glass, this can be fairly hard at times)
(3): NOT THE BEES!!!
Smack all three beehives (located in upper right corner of the level).
(7): G.O.A.T.
G.O.A.T. is the second farm level, notable for having goats (surprise, surprise) that positively hate you with every fiber of their living bodies.(1): Cows first!
Bring all the cows to the pen first.
(2): Bad goat! Don’t let the goat stun you
Don’t get hit by any of the goats.
(3): Deliver the goats
Throw the goats into the pen with the rest of the animals (don’t do this immediately, as you do need the goats to bash down some fencing).
Middle Folkmore
Though you unlock all three portal dimensions once you’ve overloaded the computer after G.O.A.T., I’m gonna start you off with Middle Folkmore, as that’s where I started off.(8): W. Izzard’s Tower
W. Izzard’s Tower will be the first place you encounter (as long as you haven’t went ahead levelled yourself up like crazy first).(1): Deliver the Gargoyles first
Grab the Gargoyles hidden in the passageways and throw em’ in first.
(2): Spin only in clockwise direction
Spin the center shelves in clockwise direction and only clockwise direction.
(3): Activate all turtles at once
involves jumping on the turtles, I know that. probably just need to put some stuff on them to keep them on
(9): Sir Pent’s Library
TBD
(10): Hibernation Hostel
TBD
(11): Train to Train Transfer
TBD
(12): Treetop Train Town
TBD
(13): Tricky Train Transport
TBD
(14): Penny’s Portal Palace
TBD
(15): Mystic Manor
TBD
(16): Breezy Bazaar
TBD
(17): Gassy Grove
TBD
(18): Larger Than Lodge
TBD
Snackmore
Snackmore is the second portal dimension we will be exploring (badda,badda,kssh).(19): Gingerbread Testing Facility
TBD
(20): Ginger’s Homestead
TBD
(21): The Ginger District
TBD
(22): Sugar Sorting Station
TBD
(23): Cake Cargo Chaos
TBD
(24): Sweet-Tooth Slopes
TBD
(25): Sort-N-Sweet
TBD
(26): Honeycomb Hoops
TBD
(27): Lolli-POP Gallery
TBD
(28): Floating Fling Flats
TBD
(29): Gumball Gumption
TBD
(30): Chocolate Streams
TBD
(31): Taffy’s Treadmill
TBD
Pactropolis City
The final portal dimension. More wordage soonage™.(32): The Pool House
TBD
(33): The Sushi Gardens
TBD
(34): Cranky Gardens
TBD
(35): Gravatron Garden
TBD
(36): The Strato Tower
TBD
(37): Cloudy Labs
TBD
(38): Cloudy Cataloging Conundrum
TBD
(39): Turbulent Towers
TBD
(40): The Twilight Drone
TBD
(41): Drone Alone
TBD
(42): The Dronies
TBD
(43): Indiana Drones
TBD
(44): Stay Positive
TBD
(45): Watt’s House
TBD
(46): CHRG LABS
TBD
(47): B 8 2 REEZ
TBD
The Void
Wait a minute, there’s actually one more place?! If you haven’t gotten this far yet, I’d recommend you stop reading any further right now, but if you have gotten this far, then, congrats! The Void basically combines all the previous places you have been, so expect to find similarities with previous objectives.(48): Palm Palace
TBD
(49): Bounce Bungalow
TBD
(50): Slidey High
TBD
(51): The Floor is Void
TBD
(52): The Candy Zone
TBD
(53): Trained for This
TBD
(54): The End Zone
TBD
Final Words
As of right now, the guide is very much in works, so check back often. I’ll try to keep up with updates as often as I can. Until then, toodles!Thanks to Edoa_00 for his excellent guide; all credits belong to his effort. If this guide helps you, please support and rate it via Steam Community. Enjoy the game.
About Robins Chew
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