2XKO Thresh Lantern Tag Guide: Full Moveset, Combos, and Release Date
Riot Games officially revealed Thresh for 2XKO on June 4, 2026, and he is dropping into the roster on June 9, 2026 on PC, PlayStation 5, and Xbox Series X/S. The game is free to play, so there is no barrier to jumping in and trying him on day one.
Thresh Move List & Frame Parameter Reference
Combat CategoryInput & Skill NameMove Mechanics & PropertiesMacro Strategy & Neutral ImpactMobilityInvincibility Dash
(Unique)
A short-range teleport maneuver functional across both ground and mid-air states. Space Control: Trades typical movement speeds for complete invincibility frames to dodge and punish rushdown lines. Hook SpecialsDeath Sentence
(Standing S1)
Fires his chain hook horizontally. Passively passes entirely straight through incoming projectiles. Zoner Anti-Meta: Hard-counters long-range characters (Jinx/Teemo); holding back on impact smashes the target down. Hook SpecialsDeath Binding
(Down S1)
Launches a diagonal upward anti-air chain hook that drags airborne opponents down. Combo Extension: Charging either version pulls Thresh forward rather than dragging the enemy backward. The LanternDark Passage
(Tapped S2)
Casts the lantern onto the arena floor, tracking as a physical knockback projectile mid-flight. Teleport Hub: Tapping S2 again teleports Thresh directly to its current location (steerable forward or back). Souls/GhoulsSpirit Summon
(Down S2)
Summons a tracking spectral ghoul that walks from Thresh’s or the lantern’s coordinates. Parry Baiting: Takes 2 clean hits to destroy; however, hitting the ghoul forces it to charge faster, creating a punish trap. Duo TaggingLantern Tag
(Quick Tag)
Activating tag mechanics with a lantern deployed spawns your partner champion at the lantern. Unpredictable Mixups: Destroys regular incoming screen-edge tag tracking. Allows tags from behind or full screen. Super (1 Bar)Spirit Torment Triggers an array of tracking spectral spears to impale the enemy at range. Zoning Closer: Used as a reliable full-screen combo ender to salvage dropped or pushed routing footprints. Super (2 Bar)The Box Encloses the opponent within a tight, high-voltage pentagon confinement cage. Lockdown Setups: Limits defensive mobility vectors; ideal for highly oppressive double-down team setups. Ultimate (3 Bar)Eternity of Suffering Captures the target’s soul, trapping them inside the lantern for a high-damage cinematic execute. Combo Endcap: Highly optimized damage dump compared to older legacy launch Ultimates.What makes this reveal different from a standard character drop is the Lantern Tag mechanic, a brand-new way for Thresh to bring his teammate into the fight. Instead of your partner running in from the side of the screen, they appear directly at the lantern’s location on the ground. That one change has serious implications for mixups, pressure, and combo routing that veteran 2XKO players are going to need to understand before they face a Thresh team online.
He was also revealed alongside Senna, making this a double character drop similar to what Riot did with Warwick and Teemo. Both champions join the roster on the same date, bringing the total confirmed 2XKO character count to 15.
Below is a full breakdown of how Thresh plays, what his moves actually do, and what you need to watch out for when you queue into him.
How Thresh Actually Moves and Why It Matters
Thresh is noticeably slower than the average 2XKO fighter. Riot confirmed this themselves in the Champion Spotlight. His main movement tool is a short-range teleport dash with invincibility frames, which works both on the ground and in the air.
That invincibility dash is not just for mobility. You can use it to dodge an incoming attack and immediately punish. In the air, it gives Thresh options most slow characters do not have. The trade-off is that you are not going to be chasing down fast characters by running at them. Thresh wins by controlling space from a distance, not by rushing in.
His normal attack game leans heavily on his scythe at range. Press heavy twice and you get a follow-up hit. Hold a direction during a heavy attack and his hook drags across the ground, launching opponents into the air on either side, which opens up immediate combo routes.
S1 Moves: Every Hook Option Explained
All of Thresh’s S1 inputs use his chain hook, and they cover more situations than they might first appear.
Standing S1 fires the chain forward. Holding back during the hit smashes the opponent into the ground. Down S1 sends a hook upward, pulling opponents back down to the floor. Both versions can be charged, which pulls Thresh himself toward his target instead of pulling them to him.
That charged version is where the creativity comes in. You can use it to reposition in a split second, or bait out a parry by making your opponent think a hit is coming before you slide in with a grab or an assist.
Thresh can also use S1 in the air, which extends combos directly into assist attacks. One more thing: his chains pass straight through projectiles. Against zoning teams like a Jinx or Teemo composition, that alone gives Thresh a way to walk through their setup and punish them for it.
The Lantern: S2 Moves and How Lantern Tag Works
This is the part of Thresh’s kit that is going to define how teams build around him.
Tapping S2 throws the lantern out. Hold forward or back to change how far it goes. While the lantern is traveling, it counts as a projectile and knocks opponents back on contact. Once it lands, the real options open up.
Tap S2 again while the lantern is deployed and Thresh teleports directly to it. Hold forward or back to pick which side he appears on. You can also hold S2 during the teleport to fire off a follow-up attack immediately.
Down S2 summons a ghoul that walks forward until it reaches an opponent. If the lantern is already on the ground, the ghoul attacks from that position instead and actively tracks the enemy. Opponents can destroy the ghoul in two hits, but hitting it causes the ghoul to rush forward faster. Attacking it also leaves them open, so if you have a long-range poke ready, punishing someone for hitting your ghoul is a real and repeatable sequence.
Lantern Tag: What It Is and Why It Is Scary
When Thresh’s lantern is deployed on the ground, pressing quick tag sends your teammate to the lantern’s exact location instead of their normal entry point. You can steer that tag by holding forward or backward, choosing which side of the lantern your partner appears on.
Lantern Tag follows the same cancel rules as a special move. It can be done in the air. Your teammate can also trigger it themselves if they are the point champion and the lantern is out.
The practical read: your opponent can react to a standard tag because they know where your partner is coming from. With Lantern Tag, that entry point is wherever you placed the lantern, which could be full screen away, right behind them, or in the middle of a combo. Dealing with that is going to require a different kind of game plan than anything the current 2XKO roster demands.
Supers: Three Bars and One Ultimate
Thresh carries three supers like all other 2XKO characters.
S1 Super summons ghostly spears that track the opponent and skewer them. Riot describes it as a flexible combo ender and zoning tool. Use it to convert hits at range where a normal combo would drop.
S2 Super boxes the opponent into a confined space. There are likely double-down setups here, though the exact on-block behavior will need to be tested once the character is live.
Ultimate (3 bars) captures the enemy’s soul and jails them in Thresh’s lantern. Riot’s official description: “an eternity of suffering.” Compared to older character ultimates like Darius or Vi, the new character ultimates are significantly flashier and appear to have more combo application built in.
Three Assists and Which One Stands Out
Thresh offers three assist options for his partner.
Forward assist brings out a cloud of black mist for a short-range attack. Whether it functions as a projectile will change its value significantly. Multi-hit assists are harder to parry clean, which is a meaningful advantage in 2XKO.
Back assist drags a hook backward, hitting off the ground and juggling opponents. This one reaches full screen, and it is an OTG (off the ground) hit, meaning it can extend combos after a knockdown. A full-screen, off-the-ground assist is one of the more powerful tools a partner can bring to a team. Parry-baiting around it will be the main counter.
Super assist has Thresh toss his lantern from beyond the grave. It tracks the opponent and explodes on contact. Assuming it counts as a projectile, parrying it cleanly is difficult because of the tracking. The main counters are jumping it, running behind it, or pushing forward before it arrives.
Who Thresh Destroys and Who Gives Him Trouble
Thresh punishes zoning compositions hard. His chains pass through projectiles, his ghoul tracks enemies, and his lantern forces opponents to respect a threat they cannot simply outrun. Against a team built around controlling space with bullets and bombs, Thresh has tools for almost every part of that problem.
Where he struggles: fast, multi-hit characters who can destroy his ghoul in two quick hits before he gets any value from it. Teams with strong aerial pressure can also challenge his entry points. His teleport dash has invincibility, but it is short range. If you cannot get to mid-screen, his offensive game becomes much harder to start.
For Thresh players, the plan Riot outlines in the spotlight is straightforward: hook from range, use the lantern for close-range burst damage and pressure, and build combos around the ghoul and lantern for space control. Advanced play means getting maximum value from Lantern Tag placement to control where the fight happens.









