Wild Rift Patch 7.2 Is Stripping Boot Enchants, Adding Tier 3 Boots, and Rebuilding Every AP Item
Wild Rift Patch 7.2 lands on July 9, 2026, and it is one of the biggest item overhauls the game has ever seen. Tencent pushed the patch details to the Chinese PBE early this week, giving players a rare full preview of changes that will reshape how every single role builds.
Wild Rift Patch 7.2: Unified Mobile Mechanics Tracker
Patch System LayerPBE Confirmed Adjustments & StatsMobile Build Strategy & Meta ShiftBoot Active Rework
(System Rules)
• Boot Enchants Deleted: Veil, Glory, and Dream Maker are permanently removed.
• Actives (Stasis, Protobelt, QSS, Galeforce, Redemption, Locket) move into standalone fully completed item slots.
• Limit remains frozen at one active item max per player build.
Safety Net Removed: Low-cost off-role Stasis boots are gone. ADCs and Tanks must commit an entire completed item slot to access tools like Zhonya’s Hourglass (3,300g / 90s cooldown).Tier 3 Boots
(Available at 10m)
• Price Increase: Tier 2 boots scale up to 1,200g (Ionian stays at 1,000g).
• Tier 3 updates require an extra 1,000g investment.
• Mercury’s Treads: Returns to 15% Tier 2 / 30% Tier 3 Tenacity + magic shield.
• Plated Steelcaps: Flat reduction triggers on basic attacks only + physical shield.
Build Flex: Rushing early Tier 1 components is highly viable. Midlane mages should target Boots of Mana Tier 3 for an explicit 18 Flat Pen and 8% percentage Magic Penetration stat combo.New Active Items
(Physical / Tank)
• Galeforce (3,100g): 50 AD, 25% Crit, 15% AS. Dash active on a 60s cooldown.
• Stridebreaker (3,100g): 40 AD, 400 HP, 15% AS. Slams a 10% stronger AoE slow.
• Goredrinker (3,100g): 40 AD, 350 HP, 15 AH. Grants a permanent 8% Omnivamp trait.
Bruiser Upgrades: Mercurial Scimitar emerges as a premium 3,100g upgrade from standard QSS (1,100g). Gargoyle Stoneplate shield scales strictly via bonus HP to lock it to frontline tanks.Support Actives
(Utility Slots)
• Redemption (2,600g): 45 AP, 150 HP, 20 AH. Global target heal usable while dead.
• Locket (2,600g): 30 Armor, 30 MR, 200 HP. Active blocks 250–370 damage.
• Shurelya’s (2,600g): 50 AP, 20 AH, 5% MS. Active grants 30% team movement speed.
Enchanter Buffs: Supports reclaim massive build agency. The raw shield numbers on early Locket fully absorb entire early assassin burst rotations.AP System Rebuild
(Magic Pen Shift)
• Trait Stripping: Baseline AP items lose all native percentage magic penetration.
• Removed Items: Awakened Soulstealer, Crown, Psychic Projector, Bandal Fantasy.
• Void Staff (3,000g): Re-tuned to a flat 95 AP and 40% Magic Penetration blueprint.
• Cryptbloom (3,000g): Grants 75 AP, 20 AH, and 30% Magic Penetration.
Pen Restriction: Percent pen is strictly limited to Void Staff or Cryptbloom. Utilize Blackfire Torch for heavy burn DoT or Storm Surge for 25% target max HP burst executes.AP Stat Adjustments
(Luden’s / Deathcap)
• Rabadon’s Deathcap: Flat 30% AP amp across all levels; loses level scaling.
• Luden’s Echo: Price cut 100g. Gains 15 AP / 200 Mana. Passive on flat 10s cooldown.
• Riftmaker: Loses baseline AP and Vamp. Passive AP scales via your bonus HP.
• Rod of Ages: Shifts stack bonuses into a heavy 150 HP, 300 Mana, and 40 AP payout.
Mid-Game Rushes: Deathcap is vastly stronger as a second or third item now. AP bruisers stacking raw health (Gwen, Volibear) will optimally abuse the revised Riftmaker parameters.AP Component Tiers
(Starter Items)
• Fated Ashes (900g): 40 AP + Burn DoT.
• Void Amethyst (1,000g): 30 AP + 10% Magic Pen.
• Verdant Barrier (1,600g): 40 AP + 25 MR + Spell Shield.
• Tear of the Goddess: Transformed into a 500g starting lane item.
Mana-Scaling Openers: Replaces Sapphire Crystal entirely. Champions like Ryze, Kassadin, or Ezreal can start stacking mana pools from the very first wave.The short version: boot enchants are gone. Every boot now has a Tier 3 upgrade. Active items like Stasis, Redemption, Galeforce, and QSS are moving into their own completed item slots. And the entire AP item system has been rebuilt from scratch, including the return of Void Staff with a full 40% magic penetration stat line.
If you are in the middle of a ranked grind before the season ends in July, these changes will hit you the moment the patch goes live. Everything below is pulled from the confirmed Chinese PBE preview.
Boot Enchants Are Gone. Here Is Where They Went.
The old system of upgrading boots into Stasis, Glory, or Galeforce is being deleted entirely. Veil, Glory, and Dream Maker enchants are being removed from the game with no replacement. The rest of the popular boot actives (Stasis, Protobelt, Galeforce, QSS, Redemption, and Locket) are all moving into standalone completed items that you build separately.
You are still limited to one active item per player, so the decision-making is not gone. It is just shifting from “which enchant do I buy” to “which active item do I build as one of my six slots.”
This is a big deal for tanks and bruisers who used to rely on Stasis boots as a free defensive tool. That safety net is now gone unless you actually spend an item slot on Zhonya’s Hourglass, which costs 3,300 gold and now has a 90-second cooldown on its Stasis active. It no longer breaks after one use, unlike the PC version.
Every Boot Now Has Three Tiers and New Passives
All Tier 2 boots are going up in price to 1,200 gold (Ionian Boots stay at 1,000). Boots will have component items again, so buying Tier 1 boots early is never wasted. The big addition is a full Tier 3 version for every boot, costing 1,000 extra gold and only available after the 10-minute mark.
Here is a breakdown of what each boot type gets:
Greaves (AD / Bruiser)Tier 2 gets +5 AD and +1 Omnivamp. The Tier 3 version gives +10 AD and +2 Omnivamp on top of that, plus a passive where you deal 5% bonus damage above 50% HP and receive increased healing and shielding below 50%.
Berserker’s Greaves (Attack Speed)Tier 2 adds 5% attack speed and keeps the 10 HP restore on hit. Tier 3 takes attack speed to a total of 50%, adds 5% physical vamp, and grants a short burst of movement speed whenever you hit a champion with a basic attack.
Mercury’s Treads (Magic Resist / Tenacity)
Tenacity is back. Tier 2 gives 15% tenacity along with +5 magic resist. Tier 3 doubles it to 30% tenacity total, adds 10 more magic resist, and gives you a magic damage shield (scales with max HP, 12-second cooldown) when you take magic damage from a champion.
Plated Steelcaps (Armor)The passive is returning to its original form: a flat reduction on enemy basic attack damage, not all physical damage. Tier 3 pushes that reduction up to 10%, adds 10 armor, and gives you a physical damage shield on hit (12-second cooldown).
Ionian Boots of Lucidity (Ability Haste / Mana)Loses max HP in Tier 2 but keeps 15 AH, 50% base mana regen, movement speed, and summoner spell CDR. Tier 3 adds 25% more mana regen, 10 more AH, and a passive where using an ability, a summoner spell, or shielding or healing an ally gives you a short burst of movement speed (can only trigger once per skill every 4 seconds).
Boots of Mana (Mage / Flat Magic Pen)
Tier 2 keeps flat 8 magic pen and adds true damage to minions (up from physical). Tier 3 takes flat magic pen to 18 and adds 8% percentage magic penetration, making these boots quietly strong for mid lane mages who want to skip buying a full pen item.
Boots of Dynamism (AD / Armor Pen)Tier 2 goes up to 10 flat armor pen. Tier 3 adds percentage armor penetration (mirroring Boots of Mana’s structure) and a passive that gives you +20 out-of-combat movement speed. Jungler mains who gank multiple lanes will want to test this immediately.
The New Active Items You Need to Know
These are the items that replaced boot enchants. Most of the actives are the same or slightly tuned. What changes is where you build them:
Galeforce (3,100g): 50 AD, 25% Crit, 15% Attack Speed, 5% Move Speed. Same dash active as before, slightly more base damage, 60-second cooldown. ADC core.
Stridebreaker (3,100g): 400 HP, 40 AD, 15% Attack Speed. Same slow active (10% more slow, 20% less damage vs the old version). New passive: dealing physical damage gives you a burst of movement speed.
Goredrinker (3,100g): 350 HP, 40 AD, 15 AH. Active is similar to before with slightly less damage and healing, but the cooldown is now only 12 seconds. New passive: 8% Omnivamp permanently.
Quicksilver Sash (1,100g, Tier 2): 30 magic resist. Same cleanse active as the old QSS enchant. Builds into Mercurial Scimitar (3,100g: 40 AD, Physical Vamp, 40 Magic Resist).
Seeker’s Armguard
(1,400g, Tier 2): 20 Armor, 35 AP. Stasis active with a 120-second cooldown. Does not break after use. Builds into Zhonya’s Hourglass (3,300g: 110 AP, 40 Armor) which reduces the Stasis cooldown to 90 seconds.
Hextech Protobelt (2,700g): 70 AP, 250 HP, 20 AH. Dash active now scales with AP and has higher base damage, but no longer reduces the target’s magic resist. Cooldown dropped to 30 seconds.
Gargoyle Stoneplate (2,900g): 200 HP, 45 Armor, 45 Magic Resist, 10 AH. Shield active scales with bonus health. 60-second cooldown. Tanks only, no more off-role Stoneplate.
Redemption (2,600g): 150 HP, 45 AP, 50% Mana Regen, 20 AH, 5% Heal/Shield Strength. AoE heal and damage active you can target anywhere on the map. You can cast it while waiting to respawn. This was one of the strongest enchants in the game and it is back as a proper support item.
Shurelya’s Battlesong (2,600g): 50 AP, 50% Mana Regen, 20 AH, 5% Move Speed. Active gives you and nearby allies 30% move speed for a few seconds. Brand new addition to the game.
Locket of the Iron Solari (2,600g): 200 HP, 30 Armor, 30 Magic Resist, 10 AH. Shield active now blocks 250 to 370 damage for 2.5 seconds. That range is high enough to completely absorb burst damage in the early game.
The AP Item System Got Rebuilt From Scratch
Every AP item no longer grants percentage magic penetration. That stat is now exclusive to two dedicated items: Void Staff and Cryptbloom. Everything else has been rebalanced around raw AP, health, mana, and flat stats.
Four items are being removed entirely: Awakened Soulstealer, Crown of the Shattered Queen, Psychic Projector, and Bandal Fantasy.
Seven new AP items are being added:
Blackfire Torch (2,800g): 80 AP, 500 Mana, 20 AH. Burn passive: damaging abilities apply a DoT of 10 + 1% AP per second for 3 seconds. Each champion or monster affected grants you +4% AP. Strong on roaming mages who can keep multiple enemies burning.
Dusk and Dawn (3,100g): 70 AP, 350 HP, 20 AH, 25% Attack Speed. Spellblade passive. After casting a spell, your next basic attack deals bonus magic damage. Champions like Gwen, Volibear, and Gragas will abuse this item immediately.
Storm Surge (2,900g): 90 AP, 15 flat magic pen, 6% Move Speed. Passive deals damage equal to 25% of the target’s max HP over 2.5 seconds. If the enemy dies before it explodes, it detonates instantly in an AoE and gives you 25 bonus gold. Assassin mages will love this.
Void Staff
(3,000g): 95 AP, 40% magic penetration. That is it. No bloat. It is back and it does what it always did.
Cryptbloom (3,000g): 75 AP, 30% magic penetration, 20 AH. When an enemy dies within 3 seconds of you damaging them, a healing nova spawns at their location for your team. 60-second cooldown.
Bloodletter’s Curse (2,900g): 350 HP, 65 AP, 15 AH. Passive stacks a magic resist reduction on enemies, up to 30% total shred. Pairs well with a team that has multiple AP damage dealers.
Banshee’s Veil (3,000g): 105 AP, 40 Magic Resist. Spell shield passive that blocks the next incoming enemy ability. Previously in the game in a different form, now returning as a full AP item.
AP Items That Changed Stats You Should Know
Rabadon’s Deathcap: +30 AP. Passive is now a flat 30% AP amplification at all levels, not a scaling multiplier. It is stronger early and slightly weaker at full build compared to the old version. If you rush Deathcap in the mid game, you will feel it.
Luden’s Echo: Down 100 gold. Gains 15 AP and 200 max mana. Loses 10 AH. The Discord passive no longer requires you to move between casts. It now resets on a flat 10-second cooldown.
Riftmaker: Down 100 gold. Loses 10 AP and the built-in magical vamp stat. Gains 200 HP. Omnivamp now only activates through the passive at max stacks. New passive called Void Infusion: you gain AP equal to a percentage of your bonus health. Tanks or AP bruisers stacking HP will scale with this.
Rod of Ages: Down 100 gold. Loses 10 AP but gains 100 HP and 100 mana. The stack bonuses shift more toward mana, giving max stacks of 150 HP, 300 mana, and 40 AP. Better for mana-hungry champions like Ryze and Kassadin.
Archangel’s Staff into Seraph’s Embrace: Up 50 gold but gains 25 AP and 5 AH. Stacking is slower now (14 mana per cast, twice per 10 seconds instead of three times). Seraph’s keeps 60 AP (25 more than before). The lifeline passive now shields for 20% of max mana (up from 15%) and the cooldown drops to 70 seconds.
Liandry’s Torment: Loses 5 AP but gains 50 HP. The burn passive is now a flat 2% of the target’s max HP per second from your abilities. In combat, it stacks up to 6% per second after 3 seconds.
New Tier 2 AP Components
Three new building blocks are being added to support the new items:
Fated Ashes (900g): 40 AP, burn DoT passive, builds into Blackfire Torch and Liandry’s
Void Amethyst (1,000g): 30 AP, 10% magic pen, builds into Void Staff and Cryptbloom
Verdant Barrier (1,600g): 40 AP, 25 Magic Resist, spell shield, builds into Banshee’s Veil
Tier of the Goddess is becoming a 500 gold starting item, replacing Sapphire Crystal entirely. It gives slightly less mana and AH than before, but having a real starting item for mana-scaling champions like Ezreal and mid-lane Archangel’s builders is a significant change to the early game.
Who Wins and Who Loses in This Patch
Winners:
Mage assassins with roam kits will have a field day with Storm Surge and Boots of Mana Tier 3. Enchanters get Shurelya’s and a buffed Redemption back as proper support items. Tenacity tanks who were frustrated with Mercury’s Treads losing tenacity in earlier patches finally get it back, and in a bigger way. AD bruisers gain multiple options with Stridebreaker’s new movement passive and Goredrinker’s permanent Omnivamp.
AP carries with high attack speed kits (Gwen, Volibear, Gragas, Kennen) should immediately test Dusk and Dawn. The Spellblade passive on an AP item is something the game has not had in this form before.
Losers:
Off-role Stasis is gone. If you are a non-mage who used to pop Stasis boots in a bad situation, that option is over. You are not building Zhonya’s unless you are an AP champion. Tanks and ADCs who used Glory or Veil enchants have also lost those tools entirely with no direct replacement.
The AP item pool also gets more focused. With four items removed and the new build paths emphasizing either raw AP or dedicated pen, hybrid and flex builds have fewer comfortable options.









