Tokyo Extreme Racer was initially expected to leave early access in May 2025, but the full release was officially delayed to September 2025. Unlike typical announcements, the developers at Genki were completely transparent about the reasons behind the delay. The main focus was integrating community-driven features based on player feedback collected since early access began in January.

Tokyo Xtreme Racer – Update Ver.0.13.0 – Steam News
byu/blckspottdzebra intokyoxtremeracer

Planned updates include Steam achievements, engine conversions, water and oil temperature gauges, a hard difficulty mode, and several quality-of-life fixes. This decision has been widely welcomed by the player base, as the delay ensures that popular requests make it into the final release.

Tokyo Extreme Racer Updates 11, 12, and 13

Update 11 (March 2025):

  • Added a full photo mode for capturing in-game moments.

  • Improved the livery editor, including support for stickers from rivals.

  • Introduced stretch tires, a highly requested addition among car customization fans.

Update 12 (May 2025):

  • Expanded racing wheel support, improving compatibility across multiple setups.

  • Simplified menu navigation by allowing full D-pad control instead of analog-only cursor movement.

  • Minor balance adjustments and initial UI improvements.

Update 13 (July 2025):

  • Added Steam achievements, giving players new progression goals.

  • Implemented engine and oil temperature gauges with optional overheating mechanics.

  • Introduced the “Additional Rules” mode, enabling full tire wear during free roam for a harder, more realistic experience.

  • Enhanced the UI with odometers, trip meters, slipstream indicators, and customizable gauge layouts.

Future Content and Map Expansion

Genki’s Reddit AMA provided hints about potential map expansions and car brand negotiations:

  • New Map Areas: Current playable regions include Tokyo and Yokohama, but the team is exploring ways to connect more loops, inspired by classic content from Import Tuner Challenge.

  • Car Brands: Negotiations are underway with Honda and Lexus, both missing from the current roster. Players can also expect potential international brands like Porsche in future updates.

  • Vehicle Variety: Requests for J-vans, wagons, and shooting brakes have been acknowledged, with possible additions planned.

  • Customization Options: While full part expansions remain unlikely, exhaust customization and deeper visual tuning are on the roadmap.

Multiplayer, Mods, and Post-Launch Plans

While multiplayer has been a top request, developers hinted it’s not a current priority. Instead, they are focusing on strengthening the single-player experience before early access ends. However, potential shared-world features—like challenging rivals at parking areas—are being considered.

The modding community has also been active. Notably, Silent’s day-and-night cycle mod gained popularity but broke after the game engine update from version 5.4 to 5.5. Native time-of-day and weather systems remain a “future goal” due to technical challenges.

As for post-launch content, Genki plans to refine the existing foundation rather than rely on heavy DLC drops. Their approach mirrors the Yakuza series model, aiming for new titles every 1–2 years using shared assets, instead of endless live-service updates.