Throne & Liberty September Update – New Orb Weapon, Battlegrounds, Dungeons, and Roadmap to 2026

The Throne & Liberty September update is shaping up to be one of the biggest patches yet, bringing a new orb weapon, 24v24 battlegrounds, castle siege changes, revamped trials, four-star dungeons, new guardians, crafting upgrades, and a roadmap extending into 2026. Here’s a full breakdown of everything coming to the game.
New Orb Weapon and Skill System
The highlight of this update is the orb weapon, designed around precision and strategic placement:
Place multiple orbs to enhance abilities based on positioning and count.
Features 12 unique skills with a 12m base range, extendable through stats.
Perfect for tactical play, supporting shields and team buffs while countering tank-healer compositions.
Best suited for large-scale PvP rather than smaller arenas.
Battlegrounds and Siege Rework
The new 24v24 battlegrounds promise intense team combat:
Matches last ~15 minutes on a map featuring five control points, shortcuts, buffs, and controllable golems.
Ranked mode launches 3-4 weeks post-patch, with role-based matchmaking: tank, healer, or DPS.
Rewards are given even for losses, making participation worthwhile.
The castle siege system is also evolving:
Redesigned pathways, new bridges, and repositioned access points create more tactical flexibility.
Expanded throne-room layouts will demand new defensive and offensive strategies.
New Dungeons, Gear, and Guardians
The update introduces four-star dungeons and tier-3 rewards:
Spectre’s Abyss 4★ returns with tougher challenges and higher-tier loot.
A brand-new dungeon featuring a mammoth boss offers additional progression.
New tier-3 gear includes:
Greatswords with immobilize effects.
Crossbows capable of multi-hit combos.
Wands that heal and deal damage simultaneously.
Daggers rumored to be extremely strong (pending translation accuracy).
Three new guardians bring powerful effects:
Boosts max HP, healing, crit, and accuracy, stacking up to 5x after attacking.
Inflicts AoE fear on up to six enemies within 5m.
Grants an 8,000 HP shield and defense buffs to nearby allies for six seconds.
Trial Rework, Growth Missions, and Roadmap
The trial system is getting a full overhaul:
Weekly seasons replace the old four-month cycles.
Time attack leaderboards rank players based on clear speed.
Players can choose up to five difficulty modifiers to boost scores and rewards.
New prizes include golden chests, tier-3 chaos runes, chaos prisms, and unlock stones.
Growth missions are being added for new and returning players:
Streamlined quests unlock weapons, distribute skill books, runes, and crafting materials.
Designed to push players toward 6,000 combat power more efficiently.
Roadmap Highlights:
More Members Monday! (Guild Recruiting for week of September 08, 2025)
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Q4 2025: Rune presets, artifact overhaul, dungeon revamps, Housing Part 2, server-vs-server wars, and special seasonal events.
2026: Major map expansion, a brand-new raid, and extended endgame systems.