Summary

  • TFT Patch 14.3 brings various changes to items, champion units, traits, and more.
  • One of the major announcements are the system changes introducing new Carousel types, PvE rounds, and more.
  • Changes that came with Patch 14.3 are expected to significantly change the TFT Set 14: Cyber City meta.

The introduction of the TFT Patch 14.3 brings about tons of changes. These apply from system, traits, unit adjustments, and more. It also added new consumables, as well as some changes in loot distributions, going live on April 30, 2025. We’ll cover all of these here, so take a look at the third patch of Set 14 here with us.

New Changes In The System

For the system changes to be applied along with the patch 14.3 of TFT, there are three major parts. These are the Carousel changes, Deja Vu PvE Rounds, Opening Encounter, and the addition of some new Hacked orb consumables.

New Type of Carousels:

  • 2-star
  • Too Many Units
  • All 3-cost
  • All 4-cost
  • Spatula/Component

Deja Vu PvE Rounds

This introduces a double PvE round feature where players will have to face some encounters in certain stages twice in a row. This is implemented to promote strategic adaptations for players as they gather insights from the first encounter. The rewards such as items they gain differ in each encounter which will foster more opportunities for building strategy.

Opening Encounter:

  • To Split or Not to Split – Choose to either split your items or hold them.
  • Group Investing – Choose to either split or grow a pot for more resources.
  • Reroll Subscription – Receive free shop reroll at every stage.
  • Three Champions – Start with a 2-star 2-cost champion to reduce a more on luck based gameplay.

Hacked Orb Consumables:

  • Bag of Gold
  • Salvager
  • Implant (Size)
  • Implant (Speed)
  • Starter Kits
  • Nesting Dolls

Adjustment For Traits

Plenty of trait adjustments comes with TFT Patch 14.3. These adjustments aims to provide a more balanced usage as well as promote new strategic implementations.

Adjusted Traits:

  • AMP Power – HP Scaling buffed from 100/200/350/500 to 100/200/400/600 and Power Charges from 1/2/3/4 to 1/2/3/5. This makes AMP comps formidable in late game.
  • Anima Squad – Weapon damage now scales with the number of units at the start of combat and scaling of weapons is rebalanced.
  • Cypher – AD/AP Scaling increased from 30/45/55% to 30/45/65% to make Cypher comps more rewarding. Intel per loss is now 16/20/24/28 from 18/20/22/24 and Hyperroll loss per stage is changed from 20+2 to 30+3.

Other Adjusted Traits:

  • Dynamo – Slight Mana Regen nerfs from 5/7/10 to 4/7/10
  • Golden Ox – Damage Amp% adjustment from 12/22/30 to 12/22/25
  • Street Demon – Base Stats nerfed from 6/10/15/50% to 6/10/17/40%
  • Exotech
    • Cybercoil – Armor/MR increased to 65 from 55
    • Flux Capacitor – Shock % HP damage nerfed from 15 to 8, but both Base AS and AD percent buffed by 5.
    • Holobow – Base AP % buffed from 25 to 30 and Crit % gained increased from 40 to 60. However, the self-stacking of crit buffs is now removed.

Changes In Units

Another part of the TFT Patch 14.3 that got plenty of balancing out are the units. These changes will surely shape the Meta in a big way. Let’s look at some of these changes.

1-costs

  • Alistar: Buffed damaged reduction and Spell damage from 12/18/25 to 15/20/30 and 200/300/450 to 240/360/600 respectively.
  • Dr. Mundo: Buffed HP% of Spell Heal (2% to 5%) and Spell Damage (20% to 25%). Spell Damage AD% is also buffed from 130% to 200%.
  • Kog’Maw: Increase Spell Damage AD% from 40% to 50%.
  • Morgana: Spell Damage buff from 220/330/550 to 400/600/1000 and increased Spell Durations from 10 to 16 seconds.
  • Poppy: Reduction in Mana Cost from 20/70 to 20/65.
  • Zyra: Spell Damage buff from 260/390/600 to 290/435/660. Secondary Damage also increased from 130/195/300 to 145/220/330.
  • Shaco: Adjustment in tooltip

2- costs

  • Jhin: Mana now 4/74 from 14/74 and Spell Bounce AD % now 164 from 174.
  • Twisted Fate: AP per Auto nerfed from 2 to 1.5. Spell Damage buffed from 200/300/450 to 220/330/500, as well as Special Card Damage from 250/375/565 to 265/400/595. Syndicate (7) now throws Red and Blue card.
  • Vayne: Mana adjusted from 40/80 to 30/90
  • Veigar: Spell Damage nerfed 320/420/560 to 310/400/535

3-costs

  • Braum: Bonus Damage Armor % scales from 100 to 100/150/200.
  • Gragas: Mana reduced from 30/90 to 20/80
  • Jarvan IV: Spell AD percent nerfed from 350 to 280
  • Rengar: HP reduced from 800 to 750
  • Yuumi: Spell Damage (95/145/220 → 100/150/235), Secondary Damage (55/85/125 to 60/90/140), and Mark Damage (175% to 190%) all buffed.

4-costs

  • Annie: Mini Fireball Damage buffed from 40/60/300 to 45/68/300
  • Aphelios: Mana reduced from 0/60 to 0/50 and number of Chakram Autos increased from 6 to 8. Chakram AD percent is also buffed from 7/7/50 to 11/11/100.
  • Brand: Spell Damage nerfed from 260/390/1500 to 250/375/1500
  • Cho’Gath: Mana slightly nerfed from 60/110 to 60/100. Spell HP Gain AP Ratio buffed from 50/80/500 to 70/100/500
  • Vex: Overhealing Conversion now 180% from 150%
  • Xayah: AD increased from 60 to 65

5-costs

  • Aurora: Slightly nerfed Base Spell Damage and Split Spell Damage from 50/125/3333 to 50/90/3333 and 575/1000/9999 to 525/800/9999 respectively.
  • Kobuko: Faster AS from 0.8 to 1.0. Also received a massive spell rework:
    • Passive: On-hit damage is now 100/150/999 bonus magic damage from 90/135/314
    • Phase 2 triggered at half HP: Gain double AS, Omnivamp 30%, and bonus damage increase 30%.
    • Phase 2 active: Gain 100/100/400% HP shield for 4s, knocks up enemies for 1.5s if they’re within 2 hexes, and deals 300/450/13370 magic damage to the target. AOE damage is now 150/225/1337 flat from Health% scaling.
  • Samira: AD buffed from 65 to 70
  • Urgot: Mana decreased from 0/50 to 0/40. AD buffed from 63 to 66 and Spell Missile AD % buffed from 95/95/999 to 100/100/1000
  • Viego: Nerfs to Soul Heal percent from 8/8/100 to 5/5/100, Spell Damage from 220/330/10000 to 200/300/10000, and Splash Damage from 100/150/10000 to 90/135/10000.

Augment Changes 

Silver Augments

  • Button Mash (Poppy): Base Spell Damage buffed from 200/300/450 to 220/330/500 and Splash Damage buffed from 40% to 45%
  • Eye for an Eye: Now has 3 components instead of 4
  • Eye for an Eye+: Now has 2 components instead of 3
  • Glass Cannon I: Damage Amp from 15% reduced to 13%
  • Rigged Shop: Now needs 5 rerolls from previously 9

Gold Augments

  • Chug Bug (Gragas): Now has 160/240/375 Passive Damage from 130/195/300. Overkill Spread is also buffed from 75% to 120%
  • Crown’s Will: Armor reduced from 10 to 8
  • Cutpurse: Removed from Stage 2-1
  • Cyberdeck: Grants 1 instead of 2 Ideal Items
  • Glass Cannon II: Damage Amp from 18% buffed to 20%
  • High Score: 10-20% breakpoint increase
  • Item Collector II: Now gives 1% AD/AP per item from previously 1.5%
  • Reinforcing Skeleture: HP per Death is increased from 40 to 55
  • Sated Spellweaver: Omnivamp nerfed from 20 percent to 15 percent, but Max Shield is buffed from 300 to 500
  • Spear’s Will: Starting Mana decreased from 10 to 5
  • Spirit Link: Now affects champions only
  • Trait Tracker: Now gives 5 random emblems instead of 6
  • Trial Run: HP and AD scaling is removed
  • Vampiric Vitality: Healingnerfed from 20% to 12%

Prismatic Augments

  • Coronation: AS% and AP% both nerfed from 25 to 20 and 35 to 30 respectively.
  • Cybernetic Uplink III: HP reduced from 200 to 180 and Mana per second from 3.5 to 3
  • Lucky Gloves and Lucky Gloves+: Removed the third glove
  • Subscription Service: Gold per Stage increased from 6 to 8

Black Market Augments

  • Endless Hordes and Endless Hordes+ : HP% Reduction changed from 20 to 12
  • Future Sight: Will not grant Dummies HP
  • Hall of Mirrors: The augment has been removed.

Conclusion

That’s about every change and adjustments in the coming TFT Patch 14.3. Following 14.2 balance changes, this third patch introduces major buffs, nerfs, and reworks. Consequently, it’s expected to cause a significant shift in the meta.  Bruisers, for example, seem to benefit most from the changes, while some Slayer and Exotech comps may become weaker. Be ready to adjust your comps and strategies for this whole new patch on