Full Schedule 1 Effect Guide: Every Strain Explained with Fun Combos

Schedule 1 features a massive variety of visual and gameplay-altering effects, ranging from hilarious to straight-up chaotic This guide breaks down every single effect currently available, from visual changes like glowing skin to mechanical changes like inverted controls or speed boosts. Whether you’re experimenting or planning a themed loadout, knowing what each strain does can help shape your next run. A few of these combinations even lead to hilarious or surprising outcomes that are worth trying just to see what happens.
Schedule 1 Mixes
Anti-Gravity – Lets you leap over buildings. Works on foot and skateboard, not vehicles.
Athletic – Increases running speed. Great for high-speed chases.
Balding – Lose all hair instantly. Regrow it with an energy drink.
Brighteyed – Turns you into a walking flashlight.
Calming – No visible effect. Just chill.
Calorie Dense – Makes you thicker, maybe? Hard to tell.
Cyclopian – One eye visual effect. No stat change.
Disorienting – Inverts controls. Total movement chaos.
Electrifying – Lightning aura. You look cool, that’s it.
Energizing – Mild speed buff, weaker than Athletic.
Euphoric – Intended to show happiness. Didn’t quite work.
Explosive – Literal ticking time bomb. Save your game first.
Focused – Unclear visual. Possibly bugged or overridden.
Foggy – Heavy smoke visual except around player.
Gingeritis – Turns your character into a ginger. No escape.
Glowing – Your skin glows green. Eyelids excluded.
Generizing – Enhances certain “features.” Caitlyn Jenner reference.
Laxative – Fart sounds. No actual mess.
Long-Faced – Enlarges face and neck. NBA-ready.
Munchies – No real effect, surprisingly.
Paranoia – NPCs stare unnaturally. Pupils go wild.
Refreshing – Mentally fresh, but no gameplay change.
Schizophrenic – Screen corners darken and shake.
Sedating – Screen fades in, mouse movement slows. Pleasant.
Seizure-Inducing – Character twitches. Visuals stay stable.
Shrinking – Makes you child-sized. Cops still target you.
Slippery – Zero traction. Feels like ice skating.
Smelly – A cloud of stink and buzzing flies.
Sneaky – Easier pickpocketing, lower detection by cops.
Spicy – Head catches fire. Stay near water.
Thought-Provoking – Enlarges head. No brain power gained.
Toxic – Vomit on command. Very glamorous.
Tropic Thunder – Cosmetic blackface joke. Just a reference.
Zombifying – Turns you green and dead-eyed. Harmless fun.
Wild Combo Builds to Try
Hulk Mode
Effects: Athletic + Anti-Gravity + Glowing
Create a speed-running, leaping, green menace. Lacks muscle mass but makes up for it with pure mobility chaos.
Ginger Girl
Effects: Shrinking + Generizing + Gingeritis
Transform into a petite redhead. Absolutely cursed when used alone—doubly chaotic if applied to the whole map. Warning: use at own risk.
The Hobo
Effects: Laxative + Smelly + Zombie + Toxic
Become a radioactive, stinky, undead wanderer. Great for silent intimidation and squatting in alleyways. May attract flies. Literally.
Hard Mode
Effects: Slippery + Disorienting + Schizophrenic + Foggy
Maximum challenge mode. Movement becomes erratic, vision distorted, and controls completely unreliable. Best for players who think the game is too easy.
Summary of All Effects in Schedule 1
Schedule 1 is one of the most unique systems in Highland Point, offering both pure chaos and clever roleplay opportunities. While some effects are visual gags, others genuinely change how the game plays. Combining them creatively can turn a casual session into a wild sandbox experience—whether that means becoming a zombie hobo or turning into the dollar-store Hulk.