Brawlhalla’s Patch 10.08 dropped on June 17, 2026, and it is one of the bigger mid-season updates the game has seen in a while. The patch brings a brand new legend, a returning Battle Pass season, meaningful nerfs to Bow and Hammer, a direct hit to Cassidy’s neutral game, and a summer event that kicks off in just a few weeks.

Brawlhalla Patch 10.08: Mid-Season Meta Reference

System LayerBalance Modifications & Content ParametersStrategy & Ranked Meta Impact

New Legend: Aurus

(The Gladiator)

* Loadout: Chakram and Spear (the 69th Legend roster addition).

* Base Stats: 6 Strength, 6 Dexterity, 6 Defense, 4 Speed.

* Skins: Centurion, God of Boar, Freesmith Inquisitor.

Abuse the Trap: Aurus features massive, disjointed net-trapping Signatures on Spear and wide area-of-effect sliding pressure on Chakram. Highly viable for 2v2 support setups.

Battle Pass Classic 8

(Return to Terminus)

* Full 85-tier track rerun led by Petra’s Incarnate resistance.

* Includes the all-new Cyber Myk Chakram premium weapon skin.

* Free rewards grant a custom Avatar and the TermiMart Loyal Customer title.

Update Reruns: Existing progression records are preserved. Returning players can jump back in primarily to secure the newly injected Chakram asset.

Ranked Reset

(June 24 Milestone)

* Standard competitive seasonal ladder reset scheduled for June 24, 2026.

* Introduces a prestige tier option: Crystalforged Colors.

* Earned Glory serves as the exclusive purchasing currency.

Unlock Goldforged First: You are strictly locked from buying a character’s Crystalforged palette until you have natively unlocked their base Goldforged tier first.

Heatwave 2026

(Starts July 8)

* Seasonal summer event running in the Event Center from July 8.

* Grand Prize: Scuba Raptor skin (completely free to earn).

* Mallhalla unlocks premium emotes, the 2026 Podium, and past legacy bundles.

Plan Your Grind: Do not blow Mammon coins on individual summer cosmetics right away. Complete Event Center active missions to unlock the tier skins for free.

Bow Sandbox

(Whiff Nerfs)

* Neutral Light: Fixed recovery frames on miss increased from 8 to 10.

* Side Light: Fixed recovery frames on miss increased from 9 to 11.

Punish Misses: Bow whiffs leave a substantially wider window of exposure. Watch spacing variations closely to execute immediate close-range counters.

Chakram Sandbox

(Offensive Buffs)

* Fused Side Light: Variable force capacity scaled up to 70/39.

* Split Side Light: Total recovery frames on miss reduced safely.

* Split Down Light: Variable force capacity scaled up to 55/42.

Lean into Mix-ups: Missed split attacks are heavily desensitized to punishment. Use the buffed force multipliers to fish for early knockouts.

Hammer & Katars

(Zoning Reductions)

* Hammer Side Light: Slashed outermost hitbox edge coverage; flat 16 DMG.

* Hammer Side Air: Overall damage output scaled down to 18-17.

* Katars: Lowered forward threat window on Side Light; cut Recovery force.

Bypass Neutral Walls: Hammer can no longer mindlessly wall off approaches with broad Side Light boxes, making it easier to dodge horizontally.

Cassidy

(Direct Tuning Nerfs)

* Neutral Hammer: Minimum frame charge time extended from 5 up to 9.

* Neutral Hammer Force: Shorn down across the board to 75/51.

* Side Hammer: Uncharged horizontal variable force clipped down to 75/49.

Adjust Finishing Windows: Cassidy loses her signature lightning-fast execution speed, making her mid-stage zone fishing loops easier to dodge out of.

Ezio, Loki, & Raptor

(Signature Boosts)

* Ezio: Sword Side Force and Down damage heavily increased.

* Loki: Scythe upward active force and Katars damage scaled up.

* Red Raptor: Battle Boots Side Signature force vaulted to 55/53.

Exploit High Commitments: High-risk moves now pack appropriate kill potential. Loki’s Down Katars serve as an exceptionally lethal setup closer.

Super Stances

(Stat Balance)

* Legends Adjustments: Sentinel, Lin Fei, Fait, Thor, Mako, Reno, Ezio, Priya.

* Rebalanced stance parameters to prevent points pulling blindly from low stats.

Audit Active Layouts: Check your character setups before queueing into ranked matches, as baseline stat points may have automatically shifted.

If you play Bow, main Cassidy, or you’ve been stacking Glory for ranked cosmetics, this patch changes things for you right now. And if you’re a free-to-play player who wants the Scuba Raptor skin, you’ll want to plan your grind before July 8.

Here is every change that matters and how it affects the way you play.

Aurus, Brawlhalla’s 69th Legend, Is Live Now

Aurus is a gladiator from Thunderguard, and he fights exactly like one. His weapon loadout is Chakram and Spear, making him the second legend to wield the Chakram alongside a second weapon. His play style mixes trapping with aggression: nets pin enemies in place, the Spear delivers follow-up damage, and the Chakram doubles as both a projectile and a charge tool, used like a shield to barge through opponents.

His base stats sit at 6 Strength, 6 Dexterity, 6 Defense, and 4 Speed, placing him in the well-rounded archetype that favors players who want consistent damage and survivability over pure speed or burst. If you’ve played Fait or Onyx before and liked that kind of balanced feel, Aurus fits a similar profile.

Three launch skins are available at release:

  • Centurion Aurus

  • God of Boar Aurus

  • Freesmith Inquisitor Aurus

  • Plus the Auroodle Avatar

Free Community Color: Watch Brawlhalla streams on Twitch from June 17 to July 7 to earn Community Color v2 for Aurus, Thea, Artemis, and Ezio at no cost.

What Aurus Actually Means for the Meta Right Now

A new legend releasing with a Chakram loadout matters because Chakram just received buffs in this same patch (more on that below). Aurus arrives in a good spot for his kit: the Fused Side Light got a Force increase, and the Split Down Light now hits harder for knockouts. Players who invest time in Aurus early are essentially learning a weapon that the developers just pushed upward.

For competitive players, the combination of a balanced stat spread and an aggressive Chakram kit makes Aurus worth watching in 2v2 formats, where the trap mechanic and charge tool can create reliable setups for teammates to follow up on.

Battle Pass Classic Season 8: Return to Terminus, Also Live June 17

Battle Pass Classic Season 8 brings back the Return to Terminus storyline. The setup: a biotech company called THNX runs Darkheart experiments on legends from different dimensions, and a group of test subjects called the Incarnates break free and fight back under Petra’s leadership.

The classic reward track returns with 85 tiers and includes one new addition this time: the Cyber Myk Chakram weapon skin. Two free rewards are available to all players who complete the track: the Supreme Incarnate Royalty Avatar and a new Title called TermiMart (TM) Loyal Customer.

The Deluxe Pass costs extra but gives 25 instant tier skips plus:

  • Title: Luminary Officer

  • Sidekick: TermiMart (TM) Limited Edition Aide

  • Emote: Darkheart Portal

For returning players who already ran this Battle Pass, the main reason to pick it up again is the Cyber Myk Chakram skin and the updated free rewards, especially if you missed the original completion title.

Ranked Resets June 24: The New Crystalforged Colors Explained

The ranked ladder resets on June 24, and this season introduces a new tier of cosmetic reward called Crystalforged Colors. These are purchasable with Glory, the currency you earn from ranked play, but there is a condition: you can only buy the Crystalforged color for a specific legend once you have already unlocked that legend’s Goldforged color.

That means Crystalforged is a prestige-layer reward, not a shortcut. Grind Goldforged first, then spend Glory on the upgrade. Players who have been stacking Glory across multiple legends can start looking at which ones they want to prioritize when the ladder opens again on June 24.

Heatwave 2026 Starts July 8: Every Free Reward and What’s in the Store

The annual Heatwave summer event returns on July 8 and runs through the summer. The grand prize for free earnable rewards is the Scuba Raptor Skin, which you can unlock through Event Center missions without spending anything.

Full list of free Event Center earnables:

  • Grand Prize: Scuba Raptor Skin

  • Emoji Skins: Sea Krait Heart, Scuba BRB, Cockatoo Rage, Water Wars Laugh

  • Jetsam Sidekick

  • Surfer Title

In Mallhalla, paid options include:

  • Surfin’ Emote

  • Stocks on the Rocks ’26 Podium

  • Heatwave 2026 Mega Bundle (includes every past Heatwave Skin, the new Podium, and the Surfin’ Emote)

  • Heatwave Ragnir Bundle and Heatwave Skin Bundle (the only two bundles that include the original 2017 Heatwave Podium)

Players who missed last year’s Heatwave earnables will find them available in Mallhalla once the event goes live on July 8.

Every Weapon Change in Patch 10.08, and What It Means for You

Bow Gets Slower Recovery: Range Players Take Note

Both the Bow Neutral Light and Side Light now have increased recovery time on miss. The numbers:

  • Neutral Light: Fixed recovery increased from 8 to 10

  • Side Light: Fixed recovery increased from 9 to 11

Bow has been a comfort pick at mid-to-high ranked play for its ability to poke safely at range. This change means that when you whiff a Neutral or Side Light, opponents have a slightly wider window to punish you for it. It is not a massive shift, but it rewards players who read Bow’s rhythm more than it punishes the Bow player outright. If you’re facing Bow mains, start watching for those whiffs.

Chakram Goes Up: Good News for Aurus Players

Three Chakram changes across the board:

  • Fused Side Light: Force increase (from 70/35 to 70/39 variable)

  • Split Side Light: Recovery on miss decreased (less risk)

  • Split Down Light: Force increase (from 55/38 to 55/42 variable)

The Chakram Fused Side Light was being held back by a force output that didn’t match how long and committal the attack felt to land. That’s now fixed. The Split Side Light is also less punishing to throw out, which opens up mix-up potential. For Aurus specifically, these are direct buffs to his primary weapon right at launch.

Hammer Loses Damage and Coverage

Two changes hit the Hammer:

  • Side Light: Reduced threat coverage at the edges, and damage dropped from a range of 18-16 down to a flat 16

  • Side Air: Damage dropped from a range of 20-18 down to 18-17

Hammer mains leaned heavily on the Side Light’s wide coverage to control space and force errors. Cutting the edges makes it easier for opponents to walk around or dodge through the attack without getting tagged. The damage drops are modest but they add up over long games.

Katars Side Light Gets Less Reach, Recovery Loses Force

  • Side Light: Forward threat coverage at the end of the hit window reduced

  • Recovery attack: Force dropped from 72/50 to 68/48

The Katars Recovery was overperforming as a string ender relative to what similar moves in other weapons deliver. The reduced Force brings it closer to where the developers want combo-finishing moves to sit across the roster.

Orb Gets a Small Buff

  • Side Air: Force increased from 50/39 to 53/41

Not a major shift, but Orb Side Air now lines up better with other combo enders of the same type. Orb players will feel this mostly when finishing off stocks at higher percentages.

Cassidy Nerf Explained: What Changed and Why It Matters

Cassidy is one of the changes players are talking about the most this patch. Two moves were hit:

Neutral Hammer:

  • Minimum charge time increased from 5 frames to 9 frames

  • Force reduced from 80/55 to 75/51

Side Hammer (uncharged version):

  • Force reduced from 75/51 to 75/49

The Neutral Hammer change is the bigger one. With a longer minimum charge time, opponents now have more room to move away before Cassidy commits. The Force reduction makes it less lethal as a finisher at mid-percentages. Together, these changes mean Cassidy’s neutral game is slower and less threatening to sit on top of. If you were using Cassidy to control mid-stage and fish for early Neutral Hammer kills, you’ll need to adjust your positioning and timing.

Cassidy’s Side Hammer uncharged version was also trimmed slightly on Force, which brings it more in line with her overall speed and coverage profile.

Ezio and Loki Both Get Buffs

Both Ezio and Loki received signature buffs that reward players who already commit to their longer, riskier moves.

Ezio:

  • Side Sword: Force up from 50/52 to 55/54 (the move’s duration now justifies the reward)

  • Down Sword: Damage up from 16 to 21 (now competitive as both a combo starter and a finisher)

Loki:

  • Neutral Scythe (upward active input): Force up from 65/53 to 65/55

  • Side Katars: Force up across the range (from 50/45-42 to 53/47-42)

  • Down Katars: Damage up from 22 to 25

Loki players who have been frustrated by the Down Katars not delivering enough reward after setup work will feel this change immediately. A damage increase from 22 to 25 makes it a properly threatening tool.

Red Raptor:

  • Side Battle Boots: Force up from 50/50 to 55/53 (matches the attack’s lengthy commitment)

Super Stance Changes: Which Legends Got Adjusted

A broader set of Super Stance adjustments also landed in this patch. The goal was to stop too many stance options pulling from a legend’s lowest stat, which was creating situations where the choices felt meaningless.

Legends affected: Sentinel, Lin Fei, Fait, Thor, Mako, Reno, Ezio, and Priya. Each now has at least one stance that pulls from the lowest stat, but the others have been redistributed across different stats to create more genuine tradeoffs. If you run any of these legends, check your current stance setup before your next ranked session because the point distribution has changed.

Bug Fixes Worth Knowing

Two gameplay bugs that were actively affecting matches are now fixed:

  • Ghost Brawl invisibility was broken entirely. A major bug meant you wouldn’t go invisible during Ghost Brawl. That is now patched.

  • Slide charge was disabled while using the Back to Back and Bow to Your Sensei emotes. Fixed.

A backend fix also improves how the game reports players who leave matches early, which should strengthen the reporting system over time.