Having a complete Street Fighter 6 moves list at your fingertips can keep you in the fight and from pausing your game. That’s why we’ve made this SF6 moves list for the game’s initial 18 fighters in alphabetical order, ranging from Blanka and Manon to Lily and Zangief. Below, you’ll find the character inputs for both Classic Controls and Monder Controls, as well as special moves, unique attacks, Super Arts, and more.

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All Street Fighter 6 Moves for Every Character

Below, I provide the notation keys for the SF6 moves character lists below, as well as go over some general information about cancels, Drive Gauge, Common Moves, and more. Click here to jump straight down to the Character Table of Contents.

SF6 Moves Notation Keys

Classic ControlsF=ForwardB=BackD=DownU=UpN=NeutralDF=Down/ForwardDB=Down/BackUB=Up/BackUF=Up/Forward LP=Light PunchMP=Medium PunchHP=Heavy PunchLK=Light KickMK=Medium KickHK=Heavy KickLP/MP/HP=Light Punch, Medium Punch, Hard PunchLK/MK/HK=Light Kick, Medium Kick, Hard Kick2x P=Any 2 Punch Buttons2x K=Any 2 Kick Buttons DP=Dragon Punch RDP=Reverse Dragon PunchQCF=Quarter Circle ForwardQCB=Quarter Circle BackHCF=Half Circle ForwardHCB=Half Circle Back360=Left joystick in full 360 circleCHB=Charge BackCHF=Charge ForwardCHD=Charge Down-> = Press in quick succession (chain) Modern ControlsF=ForwardB=BackD=DownU=UpN=NeutralDF=Down/ForwardDB=Down/BackUB=Up/BackUF=Up/ForwardL=Light AttackM=Medium AttackH=Heavy AttackL/M/H = Light, Medium, or Hard AttackSP=SpecialAuto=Assist (R2/RT)-> = Press in quick succession (chain)DI=L1/LBDP=R1/RB

Before we get into the Street Fighter 6 moves lists in earnest, it’s worth going over a few things briefly in case you need a refresher or are new to the series.

Canceling

It’s possible to chain Light, Medium, and Heavy attacks together into combos by hitting command inputs in quick succession, canceling each into the other. Likewise, it’s possible to cancel into SF6 Special Moves like Ken’s Shoryuken, as well as Drive Impacts, Drive Rushes, and Super Arts.

Since you’ll need to learn the different timings for these, I suggest spending some time with your characters in Training Mode and going through the various tutorials. Since I’m terrible at my timing, I played through the many Combo Trials under Practice in Fighting Ground to brush up.

Move Strength

Certain attacks have different strengths or are able to cover different distances based on the input you use. For example, a special move that uses Light Punch (LP) will be less powerful than one that uses Heavy Punch (HP).

SF6 Overdrive Arts and Drive Gauge

Some Street Fighter 6 moves have an additional, more powerful version called an Overdrive Art (OA). Overdrive Arts use the Drive Gauge (DG), which is new to Street Fighter 6 but operates in a similar fashion to EX moves in previous installments. Using an Overdrive Art is different than using an attack with different strengths.

  • To perform an OA, perform a special move while also pressing two punch or kick buttons. If you’ve done it correctly, your character will turn gold momentarily.
  • All Overdrive Arts use 2 bars of the Drive Gauge.
  • There are some additional moves that require you first use an Overdrive Art. These nested moves within an Overdrive Art use 1 bar of the DG.

Related: The SF6 Drive System Explained in Detail

Common Moves and Assisted Combos

All Common Moves and Assisted Copmbos with Modern Controls also use the Drive Gauge to varying degrees. For example, a Drive Reversal uses 2 bars of the DG, while a Drive Parry uses continuous DG. Further, Assisted Combos will also use part of the Super Arts meter.

Common Moves are universal to all Street Fighter 6 character command lists. Moves will have slightly different names based on the fighter, but the inputs don’t vary from character to character. Below, I’ve listed out the general category names for Common Moves, their controls, how much DG they require, and other notes.

Move NameClassic ControlsModern ControlsDGNotesDrive ImpactHP+HKDI 1DGDrive ReversalF+HP+HKF+DI2DGWhen blocking or
successful Drive ParryDrive ParryMP+MKDPContinuous DGHold button to extend
move’s durationParry Drive RushF->FF->F0.5DGDuring Drive ParryCancel Drive RushF->FF->F3DGWhile connecting with a
special-cancelable move

Throws

Likewise, all throws have the same inputs for all characters, even if those commands are under different names in each of the Street Fighter 6 moves lists. All throws can only be activated near the opponent.

Move NameClassic ControlsModern ControlsForward ThrowN or F+LP+LKN or F+L+MBackward ThrowB+LP+LKB+L+M

Street Fighter 6 Character Super Arts

Finally, there are Super Arts (SA). These are, of course, the most powerful moves and combo chains in the game. Each character move list includes three Super Arts, each of them requiring the same amount of Super Art Gauge (SAG) to pull off — no matter the fighter or move name.

  • The first SA requires 1 SAG bar
  • The second SA requires 2 SAG bars
  • The third SA requires 3 SAG bars

Some SF6 character command lists below have more than three Super Arts, with some that are available only while jumping, for example. Most of these fall into the 2 SAG bar range.

All SF6 Moves: Character Commands, and Inputs

Use the links below to jump to a specific SF6 character move list.

BlankaGuileLilyCammyJamieLukeChun-LiJPManonDhalsimJuriMarisaDee JayKenRashidE. HondaKimberlyRyuZangief

Blanka Moves

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Special Moves

Move NameClassic ControlsModern ControlsNotesElectric ThunderQCB+LP/MP/HPN+SPHold to extend durationRolling AttackCHB+F+LP/MP/HPCHB+SPVertical Rolling AttackCHD+u_LK/MK/HKCHD+SPBackstep Rolling AttackHCB+LK/MK/HKF+SPAerial Rolling AttackCHB+LP/MP/HPCHB+SPDuring jumpWild HuntQCF+LK/MK/HKNear opponentBlanka-chan BombD -> D+LP/MP/HPRolling CannonWhen performing a rolling-type special,
press any direction+LP/MP/HPRollin-type special,
any direction+L/M/HDuring Lightning Beast

Super Arts

Move NameClassic ControlsModern ControlsNotesShout of EarthQCF+QCF+LP/MP/HPN or F+SP+HLightning BeastQCB+QCB+LP/MP/HPB+SP+HGround Shave CannonballQCF+QCF+LK/MK/HKD+SP+HMore powerful at 25% vitality or lower

Unique Attacks

Move NameClassic ControlsModern ControlsNotesRock CrusherF+MPDouble Knee BombsF+MKF+MWild EdgeB+MKB+MWild NailF+HPF+HAmazon River RunDF+HPDF+HCoward CrouchD+2x PD+M+HWild LiftLP/MP/HPLDuring Coward CrouchRaid JumpLK/MK/HKM or HDuring Coward CrouchSurprise Forward HopF+3x KF+3x L/M/HSurprise Back HopB+3x KB+3x L/M/H

Assisted Combos

Assisted Combo 1: Auto+L -> L -> LAssisted Combo 2: Auto+M -> M -> M -> MAssisted Combo 3: Auto+H -> H -> H -> H -> H

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Cammy Moves

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Special Moves

Move NameClassic ControlsModern ControlsNotesSpiral ArrowQCF+LK/MK/HKN+SPOnly HK can be heldCannon SpikeDP+LK/MK/HKF+SPOnly HK can be heldQuick Spin KnuckleQCB+LP/MP/HPB+SPCannon StrikeQCB+LK/MK/HKSPDuring forward jumpHooligan CombinationQCF+LP/MP/HPD+SPOnly HP can be heldRazor’s Edge SlicerNo inputNo inputDuring Hooligan CombinationCannon Strike(2)LK/MK/HKL/M/HDuring Hooligan CombinationReverse EdgeD+LK/MK/HKD+L/M/HDuring Hooligan CombinationFatal Leg TwisterLP+LKF+L/M/HDuring Hooligan Combination
When close to standing opponentSilent StepLP/MP/HPB+L/M/HDuring Hooligan Combination

Super Arts

Move NameClassic ControlsModern ControlsNotesSpin Drive SmasherQCF+QCF+LK/MK/HKN or F+SP+HKiller Bee SpinQCB+QCB+LK/MK/HKB+SP+HAerial Killer Bee SpinQCB+QCB+LK/MK/HKSP+HDuring forward jumpDelta Red AssaultQCF+QCF+LP/MP/HPD+SP+HMore powerful at 25% vitality or lower

Unique Attacks

Move NameClassic ControlsModern ControlsNotesLift UppercutB+MPB+MDelayed RipperF+HKF+HAssault BladeB+HKB+HGround SweepDF+HKDF+HLift CombinationB+MP -> HKB+M -> MSwing CombinationHP -> HK

Assisted Combos

Assisted Combo 1: Auto+L -> L -> LAssisted Combo 2: Auto+M -> M -> M -> MAssisted Combo 3: Auto+H -> H -> H -> H

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Chun-Li Moves

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Special Moves

Move NameClassic ControlsModern ControlsNotesKikokenCHB+F+LP/MP/HPCHB+SPHundred Lightning KicksQCF+LK/MK/HKN+SPLightning Kick Barrage2x KSPAfter OD Hundred Lightning KicksAerial Hundred Lightning KicksQCF+LK/MK/HKSPDuring neutral or forward jumpSpinning Bird KickCHD+U+LK/MK/HKHazanshuQCB+LK/MK/HKD+SPTensho KicksD -> D+LK/MK/HKF+SP

Super Arts

Move NameClassic ControlsModern ControlsNotesKikoshoQCF+QCF+LP/MP/HPN or F+SP+HAerial KikoshoQCF+QCF+LP/MP/HPSP+HDuring jumpHoyoku-senQCF+QCF+LK/MK/HKB+SP+HSoten RankaQCB+QCB+LK/MK/HKD+SP+HMore powerful at 25% vitality or lower

Unique Attacks

Move NameClassic ControlsModern ControlsNotesSwift ThrustB or F+MPB or F+MHakkeiB+HPB+HWater Lotus FistDF+HPYokusen KickF+HKF+HGen Assassin KickDF+HKDF+HFalling CraneDF+HKYoso KickD+MKD+MDuring a jump, can be performed
up to three timesWall JumpUFUFDuring a jump; must be near a wallSoaring Eagle PunchesHP -> HPDuring a jumpSerenity StreamQCB+LP/MP/HPQCB+L/M/HOrchid PalmLPDuring Serenity StreamSnake BiteMPDuring Serenity StreamLotus FistHPDuring Serenity StreamForward StrikeLKLDuring Serenity StreamSenpu KickMKMDuring Serenity StreamTenku KickHKHDuring Serenity Stream

Assisted Combos

Assisted Combo 1: Auto+L -> LAssisted Combo 2: Auto+M -> M -> M -> M -> M -> MAssisted Combo 3: Auto+H -> H -> H-> H

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Dhalsim Moves

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Special Moves

Move NameClassic ControlsModern ControlsNotesYoga FireQCF+LP/MP/HPN+SPYoga ArchQCF+LK/MKHKF+SPYoga FlameHCB+LP/MP/HPB+SPYoga BlastHCB+LK/MK/HKD+SPYoga CometHCB+LP/MP/HPSPDuring a jumpYoga FloatD or DF+2x KAerial Yoga FloatD+2x KDuring a jumpYoga TeleportB or F + 3x P or 3X KAerial Yoga TeleportB or F + 3x P or 3X KB or F+SPDuring a jump

Super Arts

Move NameClassic ControlsModern ControlsNotesYoga InfernoQCF+QCF+LP/MP/HPN or F+SP+HYoga SunburstQCB+QCB+Lk/MK/HKB+SP+HHold button to change effectMerciless YogaQCF+QCF+LP/MP/HPD+SP+HMore powerful when at 25% vitality

Unique Attacks

Move NameClassic ControlsModern ControlsNotesYoga UppercutB+MPB+MYoga LanceB+HPB+HNirvana PunchDB+HDB+HAgile KickDB+LPDB+LDivine KickB+MKThrust KickDB+MPDB+MLong Sliding KickDF+HKDF+HYoga MountainB+HKKarma KickDB+HKYoga MummyD+LPDuring jumpDrill KickD+LK/MK/HKD+L/M/HDuring Jump

Assisted Combos

Assisted Combo 1: Auto+L -> LAssisted Combo 2: Auto+M -> M -> MAssisted Combo 3: Auto+H -> H -> H

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Dee Jay Moves

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Special Moves

Move NameClassic ControlsModern ControlsNotesAir SlasherCHB+F+LP/MP/HPCHB+SPJackknife MaximumCHD+U+LK/MK/HKCHD+SPRoll Through FeintQCF+LKQuick Rolling SobatQCF+MKF+SPDouble Rolling SobatQCF+HKMachine Gun UppercutQCB+LP/MP/HPJus CoolQCB+LK/MK/HKN+SPFunky SlicerLKLDuring Just CoolWaning MoonMKMDuring Just CoolMaximum StrikeHKHDuring Just CoolJuggling DashF+LP/MP/HPF+SPDuring Just CoolJuggling SwayB+LP/MP/HPSPDuring Juggling Dash

Super Arts

Move NameClassic ControlsModern ControlsNotesThe Greatest SobatQCF+QCF+LK/MK/HKN or F+SP+HLowkey Sunrise FestivalQCF+QCF+LP->LP->MP->HP->LK->MK->HKB+SP+H+SPMash final SPMarvelous Sunrise FestivalQCF+QCF+MP->LP->MP->HP->LK->MK->HKHeadliner Sunrise FestivalQCF+QCF+HP->LP->MP->HP->LK->MK->HKClimactic StrikeHPAfter Marvelous
or HeadlinerEncore BeatHKAfter Marvelous
or HeadlinerWeekend PleasureQCB+QCB+LP/MP/HPD+SP+HMore powerful
at 25% vitality
or lower

Unique Attacks

Move NameClassic ControlsModern ControlsNotesKnee ShotD+LKD+LDuring forward jumpSunrise HeelF+MKF+MFace BreakerB+HKB+HSliding Heel KickDF+HKDF+HThreebeat ComboLP -> MK -> MKL -> L -> LDeejay SpecialMP -> HP -> HKM -> H -> HFunky DanceMP -> MP -> HPM -> M -> MFunky Dance FeintMP -> MP -> B+HPM -> M -> B+MParty in the AirMP -> HPDuring jumpSpeedy MaracasD->D+2x PDD+M+HHold to extend duration

Assisted Combos

Assisted Combo 1: Auto+L -> LAssisted Combo 2: Auto+M -> M -> MAssisted Combo 3: Auto+H -> H -> H -> H -> H

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E. Honda Moves

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Special Moves

Move NameClassic ControlsModern ControlsNotesHundred Hand SlapQCB+LP/MP/HPN+SPEffect changes in Sumo SpiritSumo HeadbuttCHD+F+LP/MP/HPB+SPSumo SmashCHD+U+LK/MK/HKOicho ThrowHCB+LK/MK/HKD+SPNear opponentSumo DashQCF+LK/MK/HKF+SPTeppo Triple StepLP/MP/HP -> LP/MP/HPL/MP -> L/M/PDuring Sumo DashTaiho Cannon LiftD+LP/MP/HPD+L/M/PDuring Sumo DashNeko Damashi D -> D+LP/MP/HPSumo SpiritD ->D+LK/MK/HK

Super Arts

Move NameClassic ControlsModern ControlsNotesShow of ForceQCF+QCF+LP/MP/HPN or F+SP+HUltimate Killer Head RamCHB+F+B+F+LK/MK/HKCHB+SP+HThe Final BoutQCB+QCB+LP/MP/HPD+SP+HMore powerful at 25% vitality or lower

Unique Attacks

Move NameClassic ControlsModern ControlsNotesHarai KickF+HKF+HDohyo SweepDF+HKDF+HPower StompDF+HKFlying Sumo PressD+MKD+MDuring forward jumpDouble SlapsLP -> MPL -> LToko ShizumeMP -> DF+HKM -> DF+M

Assisted Combos

Assisted Combo 1: Auto+L -> L -> LAssisted Combo 2: Auto+M -> M -> M -> MAssisted Combo 3: Auto+H -> H -> H -> H -> H

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Guile Moves

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Special Moves

Move NameClassic ControlsModern ControlsNotesSonic BoomCHB+F+LP/MP/HPCHB+SP or
CHB+F+SPPress F+ATK together to
change effectSomersault KickCHD+U+LK/MK/HKCHD+SP or
CHD+U+SPPress U+ATK together to
change effectSonic BladeQCB+LP/MP/HPN+SPSonic CrossF+LP/MP/HPN+SPDuring Sonic Blade
Press F+ATK together to
change the effectSonic Break2x PDuring Solid PuncherSonic Break (2)LP/MP/HPDuring Solid Puncher +
During Sonic Boom or Break

Super Arts

Move NameClassic ControlsModern ControlsNotesSonic HurricaneCHB+F+B+F+LP/MP/HPCHB+SP+HSolid PuncherQCB+QCB+LP/MP/HPN or F+SP+HCrossfire SomersaultCHB+F+B+F+LK/MK/HKCHD+SP+HMore powerful when at 25% vitality or lower

Unique Attacks

Move NameClassic ControlsModern ControlsNotesFull Bullet MagnumF+MPBurning StraightB+HPB+HSpinning Back KnuckleF+HPF+HKnee BazookaB+LKB+LDragon SweepDF+HKDF+HRolling SobatB or F+MKB or F +MReverse Spin KickF+HKGuile High KickDF+HKRecoil CannonMP -> B+HPDouble ShotD+MP -> D+MPDrake FangD+MK -> D+MKD+M -> D+MPhantom CutterD+HK -> DF+HKDF+H -> DF+H

Assisted Combos

Assisted Combo 1: Auto+L -> L -> L -> LAssisted Combo 2: Auto+M -> M -> M -> MAssisted Combo 3: Auto+H -> H -> H -> H

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Jamie Moves

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Special Moves

Move NameClassic ControlsModern ControlsNotesThe Devil InsideD+D+LP/MP/HPHold to extend Freeflow StrikesQCF+LP/MP/HP -> F+LP/MP/HP x2N+SP+SP+SPNew effect at Drink Lv.4Free Flow KicksQCF+LP/MP/HP -> F+LK/MK/HK x2N+SP -> B+SP x2 Swagger StepQCB+LP/MP/HPArrow KickDP+LK/MK/HKF+SPLuminous Dive KickQCB+LK/MK/HKSPDrink Lv.1 or higher
Forward JumpBakkaiQCF+LK/MK/HKD+SPDrink Lv.2 or higherTenshinHCB+LK/MK/HK B+SPDrink Lv.3 or higher
Near opponentSwagger Hermit PunchQCB+LP/MP/HP -> F+LP/MP/HPDrink Lv.4 or higher

Super Arts

Move NameClassic ControlsModern ControlsNotesBreakin’QCF+QCF+LK/MK/HKN or F+SP+HHold D to change effectThe Devil’s SongQCB+QCB+LP/MP/HPB+SP+HGetsuga SaihoQCF+QCF+LP/MP/HPD+SP+HMore powerful at 25% vitality or below

Unique Attacks

Move NameClassic ControlsModern ControlsNotesTensei KickD+2x KD+M+HShikai KickDF+HKDF+HPhantom SwayD+HK -> HK -> LP/MP/HPDF+H -> H -> HFalling Star KickF+MKF+MHermit’s ElbowB+HPB+HSenei KickF+HKF+HBitter StrikesLP -> LK -> MPL -> L -> LDrink Lv.1 or higherFull Moon KickF+MK -> MK -> LP/MP/HPF+M -> M -> MDrink Lv.2 or higherIntoxicated AssaultB+HP -> HP -> HKB+H -> H -> HDrink Lv.3 or higherRansui HazeF+HK -> B+HK -> LP/MP/HPF+H -> B+H -> L/M/HDrink Lv.4 or higher
Last button changes effect

Assisted Combos

Assisted Combo 1: Auto+L -> L -> L -> L -> LAssisted Combo 2: Auto + M -> M -> M -> M -> M -> MAssisted Combo 3: Auto + H -> H -> H

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JP Moves

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Special Moves

Move NameClassic ControlsModern ControlsNotesTriglavD->D+LP/MP-HPD+SPStribogQCF+LP/MP/HPN+SPDepartureQCB+LP/MP/HPDeparture: WindowQCB+LP or MPWhile Departure is activeDeparture: ShadowQCB+HPWhile Departure is activeAmnesiaD->D+LK/MK/HKF+SPTorbalanQCF+LK/MK/HKHold button to feintEmbraceQCB+LK/MK/HKB+SP

Super Arts

Move NameClassic ControlsModern ControlsNotesChornobogQCF+QCF+LP/MP/HPN or F+SP+HLovushkaQCB+QCB+LP/MP/HPB+SP+HInterdictionQCF+QCF+LK/MK/HKD+SP+HMore powerful when vitality is 25% or lower

Unique Attacks

Move NameClassic ControlsModern ControlsNotesGuillotinnaF+MKF+MMaliceDF+HPDF+HBylinaF+HKF+HGrom StrelkaB+MP -> MPB+M -> MZilantHK -> HPH -> HZilant MidHK -> HP -> HPH -> H -> HZilant LowHK -> HP -> HKH -> H -.> B+H

Assisted Combos

Assisted Combo 1: Auto+L -> L -> LAssisted Combo 2: Auto+M -> M -> M -> M -> M -> MAssisted Combo 3: Auto+H -> H-> H -> H

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Juri Moves

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Special Moves

Move NameClassic ControlsModern ControlsNotesFuhajinQCB+LK/MK/HKB+SPSaihashoQCF+LKN+SPLK to activate
Can be followed by Ankensatsu or
Go Ohsatsu when Fuha is stockedAnkensatsuQCF+MKD+SPMK to activate
Can be followed by Saihasho or
Go Ohsatsu when Fuha is stockedGo OhsatsuQCF+HKHK to activate
Can be followed by Saihasho or
Akensatsu when Fuha is stockedTensenrinDP+LP/MP/HPF+SPShiku-senQCB+LK/MK/HKSPDuring forward jumpShiren-senLK/MK/HKSPAfter Shinku-sen

Super Arts

Move NameClassic ControlsModern ControlsNotesSakkai FuhazanQCF+QCF+LK/MK/HKN or F+SP+HHold button with Fuha
stocked to change effectFeng Shui EngineQCB+QCB+LP/MP/HPB+SP+HHold button to dashKaisen Dankai RakuQCB+QCB+LK/MK/HKD+SP+HMore powerful at 25% vitality or lower

Unique Attacks

Move NameClassic ControlsModern ControlsNotesKyoseshoF+MPSlash KickDF+HKDF+HSenkai KickF+MKF+MRenko KicksF+HPF+HKorenzanB+HKB+HDeath CrestMP -> B+HP -> HPM -> B+M -> M

Assisted Combos

Assisted Combo 1: Auto+L -> L -> LAssisted Combo 2: Auto+M -> M -> MAssisted Combo 3: Auto+H -> H -> H -> H -> H

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Ken Moves

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Special Moves

Move NameClassic ControlsModern ControlsNotesHadokenQCF+LP/MP/HPN+SPShoryukenDP+LP/MP/HPF+SPTatsumaki Senpu-kyakuQCB+LK/MK/HKD+SP (in Quick Dash)Effect changes with Quick DashAerial Tatsumaki Senpu-kyakuQCB+LK/MK/HKSPDuring forward jumpDragonslash KickDP+LK/MK/HKB+SPEffect changes with Quick DashJinrai KickQCF+LK/MK/HKD+SPKazekama Shin KickF+LKB+SPDuring Jinrai KickGorai Axe KickF+MKD+SPDuring Jinrai KickSenka Snap KickF+HKN or F +SPDuring Jinrai KickKasai Thrust KickF+LK/MK/HKSPDuring OD Kazekama Shin Kick,
Gorai Axe Kick, or Senka Snap Kick

Super Arts

Move NameClassic ControlsModern ControlsNotesDragonlash FlameQCB+QCB+LK/MK/HKN or F+SPShippu Jinrai-kyakuQCF+QCF+LK/MK/HKB+SP+HShinryu ReppaQCF+QCF+LP/MP/HPD+SP+HMore powerful at 25% vitality or lower

Unique Attacks

Move NameClassic ControlsModern ControlsNotesQuick Dash2x KM+HEmergency StopLKLDuring Quick DashThunder KickMKMDuring Quick DashForward Step KickHKHDuring Quick DashLow Spinning SweepDF+HKDF+HChin BusterMP -> HPTriple Flash KicksMK -> MK -> HKM -> M -> M

Assisted Combos

Assisted Combo 1: Auto+L -> L -> LAssisted Combo 2: Auto+M -> M -> M -> M ->MAssisted Combo 3: Auto+H -> H -> H -> H -> H

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Kimberly Moves

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Special Moves

Move NameClassic ControlsModern ControlsNotesBushin SenpukyakuQCB+LK/MK/HKSPAerial Bushin SenpukyakuQCB+LK/MK/HKSPForward jumpSprintQCF+LK/MK/HKF+SPEmergency StopLP/MP/HPB+L/M/HDuring SprintTorso CleaverLKN+L/M/HDuring SprintShadow SlideMKD+L/M/HDuring SprintNeck HunterHKF+L/M/HDuring SprintArc StepAuto activates near opponentAuto activates near opponentDuring SprintBushin Izuna OtoshiLP/MP/HPL/M/HDuring Arc StepBushin Hojin KickLK/MK/HKD+L/M/HDuring Arc StepVagabond EdgeQCF+LP/MP/HPN+SPHidden VariableQCB+LP/MP/HPD+SPGenius at PlayD->D+LP/MP/HPShuriken BombD->D+LP/MP/HP1+ Bomb stockShuriken Bomb SpreadD->D+2x P2+ Bomb stockNue TwisterQCF+LP/MP/HPF+SPDuring jump
Near opponent

Super Arts

Move NameClassic ControlsModern ControlsNotesBushin BeatsQCF+QCF+LK/MK/HKN or F+SP+HBushin Thunderous BeatsQCF+QCF+LK/MK/HKN or F+SP+H1+ Bomb stockBushin ScrambleQCB+QCB+LP/MP/HPB+SP+HSoaring Bushin ScrambleQCB+QCB+LP/MP/HPSP+HDuring forward jumpBushin Ninjastar CypherQCF+QCF+LP/MP/HPD+SP+HMore powerful at 25% vitality or below

Unique Attacks

Move NameClassic ControlsModern ControlsNotesWater Slicer SlideDF+MKDF+MWindmill KickB+HKB+HHisen KickF+HKF+HStep UpUB or U or UFUB or U or UFAfter Hisen KickWater KickDF+HKDF+HElbow DropD+MPD+MAt peak of forward jumpBushin Tiger FangsMP -> HPM -> MBushin Prism StrikesLP -> MP -> HP -> HKL -> L -> L -> LBushin HellchainLP -> MP -> D+HP -> HK L -> L -> D + L -> LBushin Hellchain ThrowLP -> MP -> D+HP -> D+HKL -> L -> D+L -> D+L

Assisted Combos

Assisted Combo 1: Auto + L -> L -> LAssisted Combo 2: Auto + M -> M -> M -> M -> MAssisted Combo 3: Auto + H -> H -> H -> H -> H -> H

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Lily Moves

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Special Moves

Move NameClassic ControlsModern ControlsNotesCondor WindQCB+LP/MP/HPB+SPHold button to change effectCondor SpireQCF+LK/MK/HKD+SPEffect changes when WindcladTomahawk BusterDP+LP/MP/HPF+SPEffect changes when WindcladCondor Dive2x PSPDuring neutral or forward jump
Effect changes when WindcladOD Condor Dive3x PAuto+SPDuring neutral or forward jump or
OD Tomahawk Buster
Effect changes when WindcladMexican Typhoon360+LP/MP/HPN+SPWhen near opponent

Super Arts

Move NameClassic ControlsModern ControlsNotesBreezing HawkQCF+QCF+LP/MP/HPN or F+SP+HThunderbirdQCF+QCF+LK/MK/HKB+SP+HChanges when WindcladSoaring ThunderbirdQCF+QCF+LK/MK/HKSP+HDuring jump
Changes when WindcladRaging TyphoonQCB+QCB+LP/MP/HPD+SP+HWhen near opponent
More powerful at 25% vitality or lower

Unique Attacks

Move NameClassic ControlsModern ControlsNotesRidge ThrustDF+HPSquall KickDF+HKDF+HHorn BreakerB+HPB+HGreat SpinD+HPD+HDuring jumpDouble ArrowMP -> MPM -> MDuring JumpDesert StormF+HP -> HP -> HPF+H -> H ->H

Assisted Combos

Assisted Combo 1: Auot+L -> L -> LAssisted Combo 2: Auto+M -> M -> MAssisted Combo 3: Auto+H -> H -> H

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Luke Moves

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Special Moves

Move NameClassic ControlsModern ControlsNotesSandblastQCF+LP/MP/HPN+SPClassic: short/medium/long rangeFatal Shot2x PSPAfter OD Sand BlastFlash KnuckleQCB+LP/MP/HPB+SPHold to change effect
short/medium/long rangeDDT2x PSPAfter OD Flash KnuckleAerial Flash KnuckleQCB+LP/MP/HPSPHold to change effect
During vertical/forward jump
short/medium/long rangeAvengerQCF+LK/MK/HKD+SPNo ChaserLP/MP/HPL/M/PDuring AvengerImpalerLK/MK/HKD+L/M/PDuring AvengerRising UppercutDP+LP/MP/HPF+SPSlam Dunk2x PSPAfter OD Rising Uppercut

Super Arts

Move NameClassic ControlsModern ControlsNotesVulcan BlastQCF+QCF+LP/MP/HPN or F+SP+HEraserQCB+QCB+LP/MP/HPB+SP+HPale RiderQCF+QCF+LK/MK/HKD+SP+HMore powerful at 25% vitality or lower

Unique Attacks

Move NameClassic ControlsModern ControlsNotesRawhideF+MPF+MSuppressorB+HPB+HTrench BreakerDF+HKDF+HOutlaw KickB+HKDouble ImpactF+HP -> HPF+H -> HTriple ImpactLP -> MP -> HPL -> L -> LNose BreakerD+MK -> D+HPD+M -> D+MSnapback ComboMP -> MP -> MP -> MPM -> M -> M -> M

Assisted Combos

Assisted Combo 1: Auto + L -> L -> L -> LAssisted Combo 2: Auto + M -> M -> MAssisted Combo 3: Auto + H -> H -> H -> H

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Manon Moves

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Special Moves

Move NameClassic ControlsModern ControlsNotesManege DoreHCB+LP/MP/HPN+SPNear opponent
Affected by Medal levelRond-pointQCF+LK/MK/HKF+SPDegageQCB+LK/MK/HKB+SPRenverseQCF+LP/MP/HPD+SPAffected by Medal levelGrand FouetteLK/MK/HKL/M/KDuring Renverse

Super Arts

Move NameClassic ControlsModern ControlsNotesArabesqueQCF+QCF+LK/MK/HKN or F+SP+HEtoileQCB+QCB+LK/MK/HKB+SP +HPas de Deux QCF+QCF+LP/MP/HPD+SP+H

Unique Attacks

Move NameClassic ControlsModern ControlsNotesReverenceB + HPB + HTomoe Derriere/CroiseeDF + HKDF + HA TerreMP -> MKM -> MEn HauteB + MK -> MKB + M -> MTemps LieHP -> HPH -> HAllongeD + HP -> HPD + H -> H

Assisted Combos

Assisted Combo 1: Auto + L -> LAssisted Combo 2: Auto + M -> M -> MAssisted Combo 3: Auto + H -> H -> H -> H -> H

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Marisa Moves

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Special Moves

Move NameClassic ControlsModern ControlsNotesGladiusQCF + LP/MP/HPN + SPHold button to change effectDimachaerusQCB + LP/MP/HP -> F + LP/MP/HPB + SP -> F + L/M/HPhalanxDP + LP/MP/HPD + SPQuadrigaQCF + LK/MK/HKScutumQCB + LK/MK/HK F + SPHold button to change effectTonitrusLP/MP/HP -> LP/MP/HPN or F + L/M/H -> F + L/MHDuring ScutumProcellaLK/MK/HKB + L/M/HDuring ScutumEnfoldLP + LKD + L/M/HDuring Scutum
Near opponent

Super Arts

Move NameClassic ControlsModern ControlsNotesJavelin of MarisaQCF + QCF + LP/MP/HPN or F + SP + HHold button to change effectMeteoriteQCB + QCB + LP/MP/HPB + SP + HGoddess of the HuntQCF + QCF + LK/MK/HKD + SP + HMore powerful at 25% vitality or lower

Unique Attacks

Move NameClassic ControlsModern ControlsNotesMarisa StyleHP or HKHFirst heavy ATK can be heldLight Two HitterLP -> LPLMedium Two HitterMP -> MPMHeavy Two HitterHP -> HPHVolare ComboMP -> MPM -> MDuring jumpCaelum ArcD + HPD + HDuring neutral jumpMagna BunkerB + HPB + HGaia BashDF + HKDF + HNovacula SwipeF + MP -> HPF + M -> MNovacula ThrustF + MP + HKF + M -> HMalleus BreakerDF + HP -> DF + HPFalx CrusherF + HK -> F + HKF + H -> F + H

Assisted Combos

Assisted Combo 1: Auto + L -> L -> L -> LAssisted Combo 2: Auto + M -> M -> M -> MAssisted Combo 3: Auto + H -> H -> H -> H -> H

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Rashid Moves

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Special Moves

Move NameClassic ControlsModern ControlsNotesSpinngin MixerQCF+LP/MP/HPF+SPEffect changes when connecting wind currentEagle SpikeQCB+LK/MK/HKB+SPEffect changes when connecting wind currentWhirlwind ShotQCF+LK/MK/HKN+SP ->B or N or FEffect changes when connecting wind currentArabian CycloneQCF+LP/MP/HPD+SPWind StrokeB+LK/MK/HKB+L/M/HDuring Arabian CycloneRolling AssaultF+LK/MK/HKF+L/M/HDuring Arabian CycloneNail AssaultLK/MK/HKL/M/HDuring Rolling AssaultArabian SkyhighQCB+LK/MK/HKSPDuring forward jump

Super Art

Move NameClassic ControlsModern ControlsNoteSuper Rashid KickQCF+QCF+LK/MK/HKN or F+SP+HYsaarQCB+QCB+LK/MK/HKB+SP+HAltairQCF+QCF+LP/MP/HPD+SP+HMore powerful when vit. below 25%

Unique Attacks

Move NameClassic ControlsModern ControlsNotesRunF+FF+FHold second FBackupF+LP/MP/HPF+LDuring RunTempest MoonF+LK/MK/HKF+M or HDuring Run
Effect changes with air currentFlapping SpinF+MPF+MBeak AssaultF+HPF+HCrescent KickF+HKBlitz StrikeD+HPD+HDuring forward jumpAerial ShotU+HPU+HDuring neutral jumpRising KickMP -> HKSide FlipF+2x KF+M -> HFront FlipB or N or F + 2x KB or N or F + M ->HDuring Side FlipWall JumpUFUFDuring jump; must be near a wallCyclone SlicerDF+H

Assisted Combos

Assisted Combo 1: Auto+L -> L -> LAssisted Combo 2: Auto+M -> M -> M -> M -> M -> MAssisted Combo 3: Auot+H -> H -> H

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Ryu Moves

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Special Moves

Move NameClassic ControlsModern ControlsNotesHadokenQCF+LP/MP/HPN+SPEffect changes with Denjin Charge stateShoryukenDP+LP/MP/HPF+SPTatsumaki Senpu-kyakuQCB+LK/MK/HKB+SPAerial Tatsumaki Senpu-kyakuQCB+LK/MK/HKSPDuring forward jumpHigh Blade KickQCF+LK/MK/HKD+SPHashogekiQCB+LP/MP/HPEffect changes with Denjin Charge stateDenjin ChargeD->D+LP/MP/HP

Super Arts

Move NameClassic ControlsModern ControlsNotesShinku HadokenQCF+QCF+LP/MP/HPN or F+SPEffect changes with
Denjin Charge stateShin HashogekiQCB+QCB+LP/MP/HPB+SP+HHold button to change effect
Effect changes withDenjin Charge stateShin ShoryukenQCF+QCF+LK/MK/HKD+SP+HMore powerful at 25% vitality or lower

Unique Attacks

Move NameClassic ControlsModern ControlsNotesCollarbone BreakerF+MPF+MSolar Plexus StrikeF+HPShort UppercutB+HPAxe KickB+HKB+HWhirlwind KickF+HKF+HLow Spinning SweepDF+HKDF+HKHigh Double StrikeHP -> HKH -> HFuwa Triple StrikeMP -> LK -> HKM -> M -> M

Assisted Combos

Assisted Combo 1: Auto+L -> LAssisted Combo 2: Auto+ M -> M -> MAssisted Combo 3: Auto+H -> H -> H -> H

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Zangief Moves

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Special Moves

Move NameClassic ControlsModern ControlsNotesDouble Lariat2x PD+SPScrew Piledriver360+LP/MP/HPN or F+SPNear opponentBorscht Dynamite360+LK/MK/HKSPDuring jump
Near opponentRussian SuplexHCB+LK/MK/HKB+SPNear opponentSiberian ExpressHCB+LK/MK=HKB+SPFar from opponentTundra StormD -> D+HK

Special Arts

Move NameClassic ControlsModern ControlsNotesAerial Russian SlamQCF+QCF+LK/MK/HKN or F+SPCyclone LariatQCF+QCF+LP/MP/HPB+SP+HHold button to change effectBolshoi Storm Buster360×2 + LP/MP/HPD+SP+HNear opponent; more powerful when
vitality is 25% or lower

Unique Attacks

Move NameClassic ControlsModern ControlsNotesHellstabDF+MPDF+MKnee HammerF+MKF+MHeadbuttF+HPF+HCyclone Wheel KickF+HKBig StampededDF+HKDF+HSmetana DropkickDF+HKFlying Body PressD+HPD+HDuring jumpFlying HeadbuttU+HPU+HDuring neutral jumpMachine Gun ChopsM -> M -> MM -> M -> MPower StompsD -> D+M -> M -> M

Assisted Combos

Assisted Combo 1: Auto+L -> LAssisted Combo 2: Auto+M -> MAssisted Combo 3: Auton+H -> H -> H

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Those are the moves and commands for all 18 characters in Street Fighter 6, including Chun-Li, Marisa, Lily, JP, Juri, and others. For more tips, head over to our SF6 guides hub.

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