Understanding Cammy’s frame data in Street Fighter 6 can help you make the most of this speedy rushdown monster. Using her excellent close-range pressure, you’ll become the bane of anyone you fight against. Here’s our analysis of Cammy’s frame data in Street Fighter 6.

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SF6 Frame Data: Cammy

Below, I’ll start with all of the frame data for Cammy’s normals, before moving into her special moves, OD attacks, and Super Arts. If you’re new to SF6 or want to learn more, we have a guide on how to read and use frame data in Street Fighter 6.

Standing Normals

AttackNotationStartupActiveOn HitOn BlockStanding Light Punch5LP43+5-2Standing Medium Punch5MP64+6-1Standing Heavy Punch5HP83+2-3Standing Light Kick5LK53+2-3Standing Medium Kick5MK83+3-4Standing Heavy Kick5HK113+2-4

Crouching Normals

AttackNotationStartupActiveOn HitOn BlockCrouching Light Punch2LP42+5-2Crouching Medium Punch2MP73+5-2Crouching Heavy Punch2HP104+7+1Crouching Light Kick2LK53+3-2Crouching Medium Kick2MK83+1-5Crouching Heavy Kick2HK93HKD +31-10

Jumping Normals

AttackNotationStartupActiveOn HitOn BlockJumping Light Punchj.LP410VariableVariableJumping Medium Punchj.MP68VariableVariableJumping Heavy Punchj.HP85VariableVariableJumping Light Kickj.LK410VariableVariableJumping Medium Kickj.MK76VariableVariableJumping Heavy Kickj.HK106VariableVariable

Command Normals

AttackNotationStartupActiveOn HitOn BlockLift Combination4MK~5HK93KD + 49-12(-19)Swing Combination5HP~5HK134(12)3KD +33-12

Cammy’s normals are normally pretty safe on block. The only exceptions are 5MK, 2HK, and 6HK. 5MK and 2HK can’t be special canceled, so makes sure to use them at ranges where the opponent can’t punish you or when you’re sure they will hit. 6HK can be canceled into a special move to make it safer.

Special Moves

AttackNotationStartupActiveOn HitOn BlockSpiral Arrow236LK913KD +26(+48)-12(0)236MK915KD +26(+48)-14(0)236HK153(1)12KD +29(+48)-12(-1)Spiral Arrow (Charged)236[HK]27(25)3(1)12KD +47 Launch-14Cannon Spike623LK512KD +20-36623MK612KD +21-36623HK712KD +22-36Cannon Spike (Charged)623[HK]2412KD + 16-40Quick Spin Knuckle214LP214+2-3 214MP244+3-2214HP284+5+3Cannon Strikej.236LK1311 (until land)––j.236MK1311 (until land)9––j.236HK1311 (until land)––Hooligan Combination236LP––––236MP––––236HP––––Razer’s Edge Slicer236P~no input509KD + 48+2236[HP]709(10)5KD + 48+2Hooligan Cannon Strike236P~K+13until landing––236[HP]~K+13until landing––Reverse Edge236P~2K+184(+6)+9-4(-1)236[HP}~2K+184(14)4+8-2Fatal Leg Twister236P~LPLK+103HKD +18–236[HP]~LPLK+103HKD + 60 LaunchSilent Step236P~P––––236[HP]~P––––

Cammy has a lot of special moves, and spacing them is crucial to staying safe. Moves like Cannon Strike (Cammy’s divekick) and Spiral Arrow (her drill) are more plus when they hit later in their active frames. Her Hooligan Combination is a mix-up tool that provides a number of follow-up options, most of which are safe on block or plus. Silent Step adds further mix-up options by allowing Cammy to cancel into nothing.

OD Special Moves

AttackNotationStartupActiveOn HitOn BlockOD Spiral Arrow236KK133(1)12KD +47 Launch-14OD Cannon Spike623KK612KD +16-40OD Quick Spin Knuckle623PP254+7-2OD Cannon Strikej.214KK1312 (until land)––OD Hooligan Combination236PP11–KD +47(+50)-16(-30)OD Razer’s Edge Slicer236PP~No Input509(10)5KD +48+2OD Hooligan Cannon Strike236PP~K+2until land+3+3OD Reverse Edge236PP~2K+184(14)4+8-2OD Fatal Leg Twister236PP~LPLK+103HKD +60 Launch–OD Silent Step236PP~P––––

Cammy’s OD specials are mostly for extending combos or pressure. OD Spiral Arrow. Razor’s Edge Slicer and Reverse Edge combo into Supers. OD Quick Spin Knuckle goes through fireballs and crosses opponents up if Cammy is close enough. OD Fatal Leg Twister allows for juggle combos, and OD Cannon Strike is a DP.

Super Arts

AttackNotationStartupActiveOn HitOn BlockSpin Drive Smasher236236K93(1)12KD +1024Killer Bee Spin214214K139KD +12 (+70 Launch)-24(-18)Killer Bee Spin (Aerial)j.214214K13until landKD +12 (+70 Launch)-14Delta Red Assault236236P915HKD +17-33Delta Red Assault (CA)236236P915HKD +22-33

Cammy’s Supers are very negative on block, and each has its own uses. Spin Drive Smasher can be used for extra damage in combos and as a confirm off of stray hits. Killer Bee Spin is used to add damage to combos. Delta Red Assault has invulnerability frames, so it can be used as a reversal, but it also deals big damage in combos. Just make sure your opponent doesn’t block it.

That’s all there is when it comes to Cammy’s frame data. For more on Capcom’s latest fighting game, check out our Street Fighter 6 guides hub.

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