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Stoneshard merchants are important because inventory space is extremely limited. There are no bags-of-holding or multiple backpack pages here! If you want to survive (and get more gold coin along the way), you need to travel light and know which items are worth picking up to sell, which should be hoarded for when you’re injured, and which should be thrown away.

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Below we list out every item currently in the game, along with which merchants offer the best prices and most gold for each item.

As with our other Stoneshard Early Access walkthroughs, these tips are Coincurrent as of patch 0.5.7.8. Significant changes are expected ahead of full launch, with numerous updates. If you see something below that’s drastically different from what you’ve experienced, drop us a comment and we’ll get it updated to the latest patch.

How to Restock Gold for Merchants and Vendors

Selling junk to Jurg the Carpenter in Osbrook

If you effectively farm pelts and antlers (check out our beginner’s tips and tricks for the best options), all of the merchants will quickly run out of gold. They can’t buy anything else from you. There are two ways to restock merchant NPCs. 

If you sleep for three or four days, vendors will get a fresh supply of gold. That may not be cost-efficient, though. The inn charges money each night, your food may spoil in the meantime, and you might run out of time to complete a quest.

Vendors also get all their gold coin back whenever you restart the game. Just save at the inn, then restart Stoneshard. All vendors will have fully-stocked gold stores once again — and they can buy more pelts.

Yeah, its kinda’ cheating, but it’s worth it if you have a lot to sell.

NPC Vendors have different names in various towns when buying or selling, but each city has these merchant types:

  • Butcher
  • Carpenter
  • Emissar
  • Food trader
  • Fruit trader
  • Herbalist
  • Merchant
  • Miller
  • Smith
  • Tailor

Choosing the best Merchant type will ensure getting the most money back when selling your loot.

Complete Stoneshard Item List

The item list below doesn’t include weapons or armor, which sell at higher prices at the Smith than at other vendors. These, of course, will see some of the most balance changes throughout Stoneshard’s Early Access period.

Most food and beverage items also include rotten versions. As expected, these have reduced effects, feature a chance to cause sickness, and aren’t worth selling.

At this point in time, the “ingredients” item type isn’t used for anything. While these items will apparently be used in some sort of crafting system later, right now, they can be consumed to gain the listed effect (which is usually negative).

ItemTypeEffectBest MerchantBrandy Beverage  Hunger: -0.25%
(60 x)
Hunger Resist: +10%
Thirst: -5%
Intoxication: +15%
Pain: -30%
Sanity: +2%
Morale: +15% Food trader
Fruit trader
Merchant Brynn Vermouth Beverage Hunger: +0.25%
(30 x)
Thirst: -15%
Intoxication: +6%
Pain: -25%
Morale: +15% Food trader
Fruit trader
Merchant Coffee  Beverage Thirst: -10%
Morale: +5%
Max Energy: +15% Food trader
Fruit trader
Butcher Dark Ale Beverage  Thirst: -5%
Intoxication: +1%
Morale: +5% Food trader
Fruit trader
Merchant  Elven Ice Wine Beverage Thirst: -25%
Intoxication: +4%
Pain: -15%
Morale: +20%
Energy Restoration: +10% Food trader
Fruit trader
Merchant Mannshire Fortified Beverage Thirsty: -15%
Intoxication: +5%
Pain: -20%
Morale: +10% Emissar Mead Beverage Thirst: -10%
Intoxication: +4%
Pain: -10%
Morale: +7% Food trader
Fruit trader
Butcher Milk  Beverage  Hunger: -5%
Hunger Resist: +5%
Thirst: -15%
Blunt Resist: +2% Food trader
Fruit trader
Butcher Spirit Beverage Thirst: +25%
Intoxication: +30%
Pain: -35%
Morale: +10%
Frost Resist: +10% Food trader
Fruit trader
Merchant
Butcher Waterskin  Beverage  Thirsty -25%
Intoxication: -0.1%
(60 x) Food trader
Fruit trader
Butcher Venison Food Hunger: -25%
May cause poisoning
or vomiting Butcher Cooked Venison  Food Hunger: -35%
Hunger Resis: +10% Butcher Drumstick Food Hunger: -20%
May cause poisoning
or vomiting. Butcher Roasted Drumstick Food Hunger: -30%
Hunger Resist: +10% Butcher Carp Food  Hunger: -15%
May cause poisoning
or vomiting. Butcher Cooked Carp Food  Hunger: -20%
Hunger Resis: +5%
Immunity: +1% Butcher Sausage Food  Hunger: -20%
Hunger Resist: +10%
Does not spoil over time Butcher Smoked Ham Food  Hunger: -25%
Hunger Resist: +12%
Doesn’t spoil  Butcher Cheese Food Hunger: -25% Food trader Apple Food Hunger: -5%
Thirst: -5%
Energy Replenish: +1%
Immunity: +2% Fruit trader Pear Food  Hunger: -5%
Thirst: -5%
Energy Replenish: +1%
Immunity: +1%  Fruit trader Bread Food Hunger: -20%
Thirst: +5%  Miller  Fig Food  Hunger: -1%
Max Energy: +1%
Health Restoration: +1%
Immunity: +6%  Fruit trader Dried Fig Food Hunger: -3%
Health Restoration: +1%
Immunity: +3% Fruit trader  Goat Cheese Food  Hunger: -20% Food trader
Merchant Grape Food  Hunger: -5%
Thirst: -10%
Immunity: +4%  Fruit trader Carrot Food  Hunger: -5%
Immunity: +1%  Food trader Potato Food Hunger: -5% Food trader Leek Food Hunger: -3%
Intoxication: -0.2%
Immunity: +3% Food trader Onion Food  Hunger: -3%
Intoxication: -5%
Immunity: +3%  Food trader Garlic Food  Hunger: -3%
Intoxication: -3%
Immunity: +5%
Unholy Resist: +1% Food trader
Merchant White Radish Food  Hunger: -3%
Immunity: +1% Food trader Beet Food Hunger: -5%
Immunity: +2%  Food trader Tomato Food Hunger: -5%
Thirsty: -5%
Immunity: +2% Food trader Elven Citrus Food Hunger: -1%
Thirst: +5%
Toxicity Change: -0.5% (30 x)
Health Restoration: +1%
Immunity: +7% Fruit trader Dragonfruit Food  Hunger: -10%
Thirst: -10%
Pain: -5%
Immunity: +5% Fruit trader Dumpling Food Hunger: -10%
Hunger Resist: +3%  Food trader Pancakes Food  Hunger: -20%
Hunger Resist: +5%
Morale: +5%  Food trader Peasant Stew Food  Hunger: -10%
Thirst: -5%  Food trader Lentil Soup Food  Hunger: -15%
Thirst: -5%
Sanity: +3%  Food trader Pretzel Food Hunger: -15%
Hunger Resist: +5%
Morale: +2%  Food trader Pinecap Food  Hunger: -2%
Intoxication: -3%
Max Energy: +2% Food trader Magefungus Food Hunger: -1%
Thirst: -5%
Intoxication: +10%
Max Energy: +10%
Magic Resist: +5% Food trader Agrimony Ingredients  Max Energy: +5%
Energy Restoration: +1%
Health Restoration: +0.5%
Immunity: +1% Herbalist Bogbean Ingredients  Toxicity Change: -0.2% (45 x)
Pain Resist: +5%
Pain Change: -0.5%
(45 x)
Morale Change: +0.1% (45 x)
Bleeding Resist: +3%  Herbalist Burdock Ingredients Toxicity Change: -0.1% (45 x)
Health Restoration: +0.2%
Immunity: +1% Herbalist Death Cap Ingredients  Hunger: -1%
Intoxication: +60%
Sanity: -10% Herbalist Fly Agaric Ingredients  Hunger: -1%
Intoxication: +40%
Pain: -15%
Pain Resist: +60%
Sanity: -20%  Herbalist Horsetail  Ingredients   Toxicity Change: +0.01% (45 x)
Health Restoration: +0.25%
Healing Received: +5
Bleeding Resist: +5% Herbalist Maggot Ingredients  Hunger: -2%
Morale: -4% Herbalist Mindwort Ingredients Sanity: +1%
Sanity Change: +0.1% (45 x)
Morale: +2%
Morale Change: +0.2% (45 x)
Psionic Resist: +5%
Removes  bad trip / drunk  Herbalist Peppermint Ingredients  Hunger Resist: +5%
Toxicity Resist: +5%
Healing Received: +10
Immunity: +2%  Herbalist Poppy Ingredients  Toxicity Change: +0.25% (45 x)
Pain Change: -0.25% (45 x)
Sanity Change: -0.15% (45 x)
Morale: +4%
Morale Change: +0.25% (45 x)
May cause sleep / bad trip  Herbalist Spider Ingredients Morale: -5% Herbalist Thyme Ingredients Pain Resist: +5%
Max Energy: +1%
Health Restoration: +1%
Immunity: +3%  Herbalist Coal Junk Sell only  Smith Clay Jug Junk Sell only  Carpenter Clay Plate Junk Sell only  Carpenter  Clay Pot  Junk Sell only  Carpenter Ladle Junk Sell only  Carpenter
Merchant  Horseshoe Junk  Sell only  Smith  Mug Junk  Sell only  Carpenter  Nails  Junk Sell only  Carpenter  Simple earrings Junk  Sell only  Merchant  Straw Junk Sell only  Carpenter  Wooden Comb Junk  Sell only  Carpenter
Merchant Aqua Vitae  Medicine  Hunger: -100
Thirsty: -100%
Intoxication: -100%
Pain: -100%
Max Energy: +100% Herbalist  Anti Toxin Medicine  Hunger: +20
Thirst: +20%
Intoxication: -20%
Toxicity Change: -1% (25 x) Herbalist   Anti Venom Medicine  Intoxication: -75%
Max Energy: -5%
Poison Resist: +75% Herbalist   Bandage Medicine Remove bleed Herbalist  Essence Medicine Sanity: -5%
Morale: -5%
Max Energy: +35%  Herbalist Inhaler Medicine  Intoxication: +40%
Pain: -75%
Pain Resist: +100%
Sanity: +5% Herbalist Lancet Medicine  Toxicity Change: -3% (15 x)
Pain: +5%  Herbalist Leech Medicine Morale: -5%   Salve Medicine  Health Restoration: +2%
Condition: +15% Herbalist Splint Medicine  Condition: +35% Herbalist Surgeon Kit  Medicine  Condition: +75%
May cause bleed
based on condition  Herbalist
Merchant Smoking Pipe Medicine  Intoxication: +5%
Morale: +5% Herbalist
Merchant Stardust Medicine Intoxication: +25%
Pain: -60%
Sanity: -5%
Morale: +5%
May cause bad trip Herbalist Agate Valuables  Sell only Merchant  Amethyst Valuables Sell only  Merchant Ancient Coin Valuables  Sell only Merchant  Diamond  Valuables Sell only  Merchant  Emerald Valuables  Sell only  Merchant Iron Ingot Valuables  Sell only  Smith  Hide 
(Boar, Bear, Deer, Moose, Rabbit, Fox, Wolf) Valuables Sell only  Tailor  Antlers 
(Deer, Moose) Valuables  Sell only Tailor

Have you come across any other items we missed, or found a better price for a listed item at a different vendor type? Let us know and we’ll get the list updated!

While hunting down valuable pelts, critical medicines, or life-saving foods, be sure to also check out the rest of our Stoneshard guides here.

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