Each vocation in Dragon’s Dogma 2 has access to five augments that can improve various aspects of your gameplay. Here, I’ll provide you with tips on how to unlock all augments in Dragon’s Dogma 2, including all of their effects and discipline costs.

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Dragon’s Dogma 2: How to Get All Augments (Complete List)

You can unlock augments in Dragin’s Dogma 2 by reaching specific Vocation ranks and paying a specific amount of discipline points (DCP) at the Vocation Guild menu. I discovered that the best way to earn DCP is to defeat monsters and complete main missions and side quests.

Although groups of five augments belong to each Vocation, once you unlock these Vocations and their respective augments, you can apply them to other Vocations. That’s why I highly recommend unlocking other vocations, simply because you’ll be able to use their augments later on.

You can also see how much more DCP you have left to collect in the Vocation Guild menu. Typically, you need between 300 DCP for the lowest augment and 5,000 DCP for the highest one. Each character can equip no more than six augments, so consider carefully which ones you need the most for your build.

Check out the complete augment list below.

All Archer Augments

AugmentUnlock conditionsEffectAmbuscade– Reach Archer Rank 2
– Cost: 300 DCPIncreases damage dealt by your attacks when targets are not in battle stance.Endurance– Reach Archer Rank 4
– Cost: 900 DCPIncreases your maximum Stamina.Radiance– Reach Archer Rank 6
– Cost: 1,800 DCPCauses your lantern to consume less oil and illuminate a wider area.Lethality– Reach Archer Rank 8
– Cost: 3,000 DCPIncreases damage dealt when striking a target’s vitals.Avidity– Reach Archer Rank 9
– Cost: 5,000 DCPEnables you to clamber up cliffs and scale foes and other surfaces more quickly. Image via Capcom

All Fighter Augments

AugmentUnlock conditionsEffectMettle– Reach Fighter Rank 2
– Cost: 300 DCPAugments your physical Defense.Provocation– Reach Fighter Rank 4
– Cost: 900 DCPIncreases the likelihood of being targeted by foes.Thew– Reach Fighter Rank 6
– Cost: 1,800 DCPEnables you to carry additional weight.Dominion– Reach Fighter Rank 8
– Cost: 3,000 DCPAllows you to lift up and pin down foes for an extended duration.Diligence– Reach Fighter Rank 9
– Cost: 5,000 DCPHastens recovery when downed or crawling.

All Mage Augments

AugmentUnlock conditionsEffectApotropaism– Reach Mage Rank 2
– Cost: 300 DCPAugments your Magick Defense.Beatitude– Reach Mage Rank 4
– Cost: 900 DCPIncreases the amount of Health recovered by curatives and curative magicks.Intervention– Reach Mage Rank 6
– Cost: 1,800 DCPReduces the duration of debilitations you are afflicted with.Perpetuation– Reach Mage Rank 8
– Cost: 3,000 DCPExtends the duration of enchantments and invigorations.Exaltation– Reach Mage Rank 9
– Cost: 5,000 DCPAugments your Stamina recovery speed.

All Magick Archer Augments

AugmentUnlock conditionsEffectSustainment– Reach Magick Archer Rank 2
– Cost: 300 DCPAugments the physical Defense and Magickal Defense of pawns in your party.Voracity– Reach Magick Archer Rank 4
– Cost: 900 DCPRecovers a small amount of Stamina when you deliver the killing blow to a target.Prolificity– Reach Magick Archer Rank 6
– Cost: 1,800 DCPIncreases the likelihood that smaller targets will drop items.Ascendancy– Reach Magick Archer Rank 8
– Cost: 3,000 DCPAugments the Strength and Magick of pawns in your party.Amelioration– Reach Magick Archer Rank 9
– Cost: 5,000 DCPReduces the amount of time taken for fallen pawns to revive. Image via Capcom

All Mystic Spearhand Augments

AugmentUnlock conditionsEffectConveyance– Reach Mystic Spearhand Rank 2
– Cost: 300 DCPHastens movement speed while carrying or lifting.Opulence– Reach Mystic Spearhand Rank 4
– Cost: 900 DCPIncrease gold obtained when acquiring coin pouches.Polarity– Reach Mystic Spearhand Rank 6
– Cost: 1,800 DCPAugments your Strength during the day and your Magick anight.Refulgence– Reach Mystic Spearhand Rank 8
– Cost: 3,000 DCPIncreases the amount of rift crystals obtained when acquiring rift fragments and the like.Athleticism– Reach Mystic Spearhand Rank 9
– Cost: 5,000 DCPReduces Stamina consumed while dashing.

All Sorcerer Augments

AugmentUnlock conditionsEffectAsperity– Reach Sorcerer Rank 2
– Cost: 300 DCPIncreases the likelihood of inflicting debilitations with your attacks.Stasis– Reach Sorcerer Rank 4
– Cost: 900 DCPReduces the rate at which items deteriorate.Constancy– Reach Sorcerer Rank 6
– Cost: 1,800 DCPAugments your Knockdown Resistance.Catalysis– Reach Sorcerer Rank 8
– Cost: 3,000 DCPIncreases damage dealt when exploiting a hostile target’s elemental weakness.Sagacity– Reach Sorcerer Rank 9
– Cost: 5,000 DCPAugments your Magick.

All Thief Augments

AugmentUnlock conditionsEffectSubtlety– Reach Thief Rank 2
– Cost: 300 DCPDecreases the likelihood of being targeted by foes.Gratification– Reach Thief Rank 4
– Cost: 900 DCPSlightly restores Health when you deliver a killing blow to a foe.Poise– Reach Thief Rank 6
– Cost: 1,800 DCPReduces the Stamina consumed when struggling in a foe’s grip.Vigor– Reach Thief Rank 8
– Cost: 3,000 DCPReduces the Stamina consumed when clinging to or pinning down foes.Verve– Reach Thief Rank 9
– Cost: 5,000 DCPAugments your Strength. Image via Capcom

All Trickster Augments

AugmentUnlock conditionsEffectDetection– Reach Trickster Rank 2
– Cost: 300 DCPAlerts you to the presence of any Seeker’s Tokens or Wakestone shards in the vicinity with sound and blinking light.Enlightenment– Reach Trickster Rank 4
– Cost: 900 DCPYou have a chance of creating one more of the resulting product when combining materials.Fugacity– Reach Trickster Rank 6
– Cost: 1,800 DCPDecreases the likelihood of being beset by hostile targets while camping or riding in an oxcart.Obfuscation– Reach Trickster Rank 8
– Cost: 3,000 DCPDecreases the likelihood that hostile targets will detect you when you are not in battle stance.Allure– Reach Trickster Rank 9
– Cost: 5,000 DCPEnables you to raise your affinity with people more easily.

All Warrior Augments

AugmentUnlock conditionsEffectVitality– Reach Warrior Rank 2
– Cost: 300 DCPIncreases your Maximum Health.Impact– Reach Warrior Rank 4
– Cost: 900 DCPImproves your ability to push and pull targets when grabbing hold.Pertinacity– Reach Warrior Rank 6
– Cost: 1,800 DCPImproves your ability to break through an opponent’s guard.Dominance– Reach Warrior Rank 8
– Cost: 3,000 DCPAugments your Knockdown Power.Intrepidity– Reach Warrior Rank 9
– Cost: 5,000 DCPReduces cumulation of the loss gauge when receiving damage.

That’s it for my guide on how to unlock all augments in Dragon’s Dogma 2. Stay tuned for moreDD2 tips and tricks articles, including fast travel guide:all Oxcart and Portcrystal locations.

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