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More than 100 different skills are available to your Divinity: Original Sin 2 character, creating an absurd range of character builds focused on anything from teleportation to summoning to constantly knocking down and stunning enemies.

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Below we list out absolutely every single base skill in the game across all 10 schools, including those created by combining books from different schools. Wondering how to craft some of those higher level skills instead of finding or buying the skill books? Check out our full skill crafting combination guide for all the information you’ll need.

Each entry includes the required level and whether Source points are necessary to utilize the skill. Note that the level column refers to your level in the corresponding skill (Aerothurge, Necromancer, etc.) and not to your overall character level.

Some skills require levels in more than one category and are marked as such (such as required Aerothurge level 1, Hunstman level 1). Keep in mind that some of these skills can be bestowed by items, such as the Teleportation Gloves, and in those cases no skill levels are required. Any skills gained by the Corpse Eater talent, however, do require levels in the relevant skill category.

Don’t forget that the negative status effects for a skill are only set on the opponent if their physical or magical armour (depending on the particular status effect) has been lowered to 0. Battle Stomp for instance doesn’t actually knock down enemies until their physical armour has been depleted first.

Divinity Original Sin 2 Aerothurge Skills

SkillLevelSourceSkill Effect Blinding Radiance Aerothurge1 No Air damage, Blinding Aura 1 turn Electric Discharge Aerothurge1 No Ranged Air damage, Shocked 2 turns Favourable Wind  Aerothurge1  No Increased move speed aura 3 turns Shocking Touch Aerothurge1  No Melee Air damage, Shocked 2 turns Erratic Wisp  Aerothurge1 
Huntsman1 No Teleport when attacked, air resistance +40% Breathing Bubble  Aerothurge1 
Warfare1 No Ignore clouds and suffocation Vacuum Touch Aerothurge1 
Necro1 No Air damage, Suffocation/Silence 1 turn Vaporize Aerothurge1 
Polymorph1 No Remove Petrified/Frozen, turn ground surface into clouds Smoke Cover Aerothurge1 
Scoundrel1 No Creating obscuring cloud Teleportation Aerothurge2 No Teleport target character or item Dazing Bolt  Aerothurge2 No Area effect air damage, Shocked 1 turn Nether Swap Aerothurge2 No Two characters swap places Pressure Spike Aerothurge2 No Condense clouds, douse fires, deal air damage Uncanny Evasion  Aerothurge2 No Increase dodge and movement speed Apportation Aerothurge2 No Transport pickable items to inventory Vacuum Aura  Aerothurge2
Necro2 1 Air damage, Silence/Suffocation aura Mass Breathing Bubbles  Aerothurge2
Warfare2 1 Allies ignore clouds/Suffocation Evasive Aura Aerothurge2
Huntsman2 1 Dodging/move speed increased in aura Blessed Cloud Smoke Aerothurge2
Scoundrel2 2 Invisibility cloud Chain Lightning Aerothurge3 1 Air damage forks up to 8 times Tornado Aerothurge3 No Moves randomly across battlefield, clearing status effects and revealing invisibility Superconductor Aerothurge3 No Area air damage, Shocked 1 turn Closed Circuit Aerothurge3 2 Close range area air damage, Shocked 2 turns Thunderstorm  Aerothurge5 3 Air damage to targets in range 3 turns

Divinity Original Sin 2  Geomancer Skills

SkillLevelSourceSkill Effect Poison Dart   Geomancer1  No  Poison damage, create Poison puddle  Contamination  Geomancer1  No  Close range area effect Poison damage,  turns liquid into Poison cloud Corrosive Touch   Geomancer1
 Necro1  No  Destroy physical armour, set Acid 2  turns  Fortify  Geomancer1  No  Add physical armour, remove status  effects, can’t be teleported  Fossil Strike  Geomancer1  No  Ranged Earth damage, creates oil slick  Oily Carapace  Geomancer1
 Warfare1  No  Consume oil surface to restore physical  armour Turn To Oil   Geomancer1
 Polymorph1  No   Convert liquid surface to oil, remove  status effects  Venom Coating  Geomancer1
 Scoundrel1  No  Add Poison damage to weapon attacks  Throw Dust  Geomancer1
 Huntsman1  No  Ranged Earth damage, Blinded 1 round,  clear clouds Mind Metal   Geomancer2  No  Restore physical armour in aura  Reactive Armour  Geomancer2  No  Deal damage based on physical armour  in wave  Impalement  Geomancer2  No  Ranged Earth damage, Crippled 1 turn,  creates oil slick  Poison Wave  Geomancer2  No  Close range area Poison damage, Earth  immunity 1 round, creates Poison cloud  Earthquake  Geomancer2  No  Area Earth damage, Knockdown 1 turn,  creates random oil slicks  Worm Tremor  Geomancer2  No  Area Earth damage, increased damage  and status effects to enemies without  magic armour  Corrosive Spray  Geomancer2
 Necro2  1  Destroy physical armour, set Acid /  Atrophy 2 turns  Mass Oily Carapace  Geomancer2
 Warfare2  1  Aura version of Oily Carapace  Venomous Aura  Geomancer2
 Scoundrel2  1  Aura version of Venom Coating  Dust Blast  Geomancer2
 Huntsman2  1  Ranged Earth damage, blind 2 rounds  Summon Artillery Plant  Geomancer3  1  Plant throws Acid damage and Poison  clouds  Siphon Poison  Geomancer3  No  Remove Poison clouds, increases  weapon damage based on size  Living Wall  Geomancer3  No  Vines block path, create Poison clouds  Acid Spores  Geomancer3  2  Ranged Poison damage  Pyroclastic Eruption  Geomancer5  3  Ranged Earth damage, create oil slicks

Divinity Original Sin 2 Huntsman Skills

SkillLevelSourceSkill Effect  First Aid  Huntsman1  No Restore Vitality, removes status effects  Elemental Arrowheads  Huntsman1  No Range weapon deals elemental damage (requires close range elemental source)  Richochet  Huntsman1  No Ranged attack forks to extra target  Pin Down  Huntsman1  No Ranged attack, Crippled 1 turn  Reactive Shot  Huntsman2  No Automatically attack next 3 targets entering area  Barrage  Huntsman2  No Ranged attack vs. 3 targets  Tactical Retreat  Huntsman2  No Haste and then teleport  Ballistic Shot  Huntsman2  No Ranged attack, increased damage for further range  Marksman’s Fang  Huntsman2  No Hit all enemies in line, ignores armour  Sky Shot  Huntsman2  No Range attack with high ground bonus regardless of position  Glitter Dust  Huntsman3  No  Target is Marked, can’t turn invisible  Assassinate  Huntsman3  No Ranged attack, major damage bonus if in stealth  Arrow Spray  Huntsman3  1 16 ranged attacks in arc Farsight   Huntsman3  1 Increase range of attacks  Arrow Storm  Huntsman5  3 Area effect ranged attack

Divinity Original Sin 2 Hydrosophist Skills

SkillLevelSourceSkill Effect Armour Of Frost   Hydrosophist1  No  Increase magic armour, remove  status effects  Rain  Hydrosophist1  No  Douse fire, create Wet surface  Restoration  Hydrosophist1  No  Heal Vitality, remove status effects  Hail Strike  Hydrosophist1  No  Range Ice damage, creates Frozen  surface  Cryotherapy  Hydrosophist1
 Huntsman1  No  Convert Frozen surfaces to  magical armour Healing Tears   Hydrosophist1
 Polymorph1  No  Heal 3 allies in aura  Vampiric Hunger  Hydrosophist1
 Scoundrel1  No  50% Vitality life steal / 2 turns Cleanse Wounds   Hydrosophist1
 Warfare1  No  Heal Vitality, remove status effects  Soothing Cold  Hydrosophist2  No  Restore magical armour / 3 turns  Winter Blast  Hydrosophist2  No  Water damage, set Chilled, create  Frozen surface  Ice Fan  Hydrosophist2  No  Water damage 3 targets, set Chilled  Global Cooling  Hydrosophist2  No  Close range area damage, set  Chilled, create Frozen surface Cryogenic Stasis   Hydrosophist2  No  Target immune to damage,  regenerates health Healing Ritual   Hydrosophist2  No  Restore Vitality, jumps to multiple  allies  Mass Cleanse Wounds  Hydrosophist2
 Warfare2  1  Aura version of Cleanse Wounds  Vampiric Hunger Aura  Hydrosophist2
 Scoundrel2  1  Aura version of Vampiric Hunter  Mass Cryotherapy  Hydrosophist2
 Huntsman2  1  Aura version of Cryotherapy  Deep Freeze  Hydrosophist3  No  Targets with low Vitality die,  otherwise  Water damage and sets Frozen  Arcane Stitch  Hydrosophist3  1  Fully restore magical armour  Steam Lance  Hydrosophist3  2  Restore Vitality / 3 turns  Hail Storm Hydrosophist5   3  Area Water damage, sets Chilled

Divinity Original Sin 2 Necromancer Skills

Skill Level Source Skill Effect  Blood Sucker  Necro1  No  Consume blood to heal  Vitality Decaying Touch   Necro1  No  Melee damage, target takes  damage from healing / 2 turns  Mosquito Swarm  Necro1  No   Ranged damage, restores Vitality  Raise Bloated Corpse  Necro1  No   Summon cadaver that can  explode  Raining Blood  Necro1
 Hydrosophist1  No   Douse fire, create blood surface,  set Bleeding on targets  Bone Cage  Necro2  No   Increase physical armour for each  corpse in area  Infect  Necro2  No   Melee damage, set Infected on  target  Living On The Edge  Necro2  No   Target can’t drop below 1 Vitality  / 2 turns, even if summoned  Death Wish  Necro2  No   Bonus damage for lower Vitality,  but take damage each turn  Raise Bone Widow  Necro2  No   Summon bone creature that heals  by consuming corpses  Shackles Of Pain  Necro2  No   Target takes your damage in your  place  Last Rites  Necro3  No   Take piercing damage, then  resurrect ally Silencing Stare   Necro3  No   Silence targets in area effect  Black Shroud  Necro3  1  Set Blind and Suffocation in area  effect  Grasp Of The Starved  Necro3  2  Ranged damage, sets Crippled on  all targets  Blood Storm  Necro3
 Hydrosophist3  3  Set Disease and Decay on targets,  transforms water to blood  Totems Of The Necromancer  Necro5  3  Corpses turn to Bone Totems that  deal ranged damage

Divinity Original Sin 2 Polymorph Skills

SkillLevelSourceSkill Effect  Bull Horns  Polymorph1  No  Grant new attack, increase  Retribution  Chicken Claw  Polymorph1  No  Transform target into chicken / 2  rounds  Tentacle Lash  Polymorph1  No  Ranged damage, set Atrophy Chameleon Cloak   Polymorph1  No  Set Invisible / 2 turns  Heart Of Steel  Polymorph2  No  Regenerate Physical Armour  Spread Your Wings  Polymorph2  No  Fly and ignore ground surfaces  Spider Legs  Polymorph2  No  Create Web surfaces  Terrain Transmutation  Polymorph2  No  Swap surfaces and clouds of two  areas  Medusa Head  Polymorph2  No  Gain petrification attack  Summon Oily Blob  Polymorph2  No  Earth damage in area, create oil  slick  Flaming Skin  Polymorph2
 Pyrokinetic2  1  Immune Fire, lower Water  resistance  Icy Skin  Polymorph2
 Hydrosophist2  1  Immune Water, lower Fire  resistance  Poisonous Skin  Polymorph2
 Geomancer2  1  Immune Poison and Earth, lower  Air resistance  Jellyfish Skin  Polymorph2
 Aerothurge2  1  Immune Electricity, lower Poison  and Earth resistance  Skin Graft  Polymorph3  1  Remove status effects and reset all  cooldowns  Forced Exchange  Polymorph3  2  Exchange Vitality total with target  Equalize  Polymorph3  No  Vitality and armour of targets in area  are combined and then redistributed  equally  Flayed Skin  Polymorph3  No  Destroy magical armour and reduce  resistances Apotheosis   Polymorph5  3  Reduce cost of all Source abilities

Divinity Original Sin 2 Pyrokinetic Skills

SkillLevelSourceSkill Effect  Haste  Pyrokinetic1  No  Increase move speed and AP,  remove status effects  Ignition  Pyrokinetic1  No  Fire damage in close range area Peace Of Mind   Pyrokinetic1  No  Increase stats, remove status  effects  Searing Daggers  Pyrokinetic1  No  Ranged fire damage to 3 targets,  create Fire surface  Bleed Fire  Pyrokinetic1
 Polymorph1  No  Set Fire surface and ignite surfaces  Corpse Explosion  Pyrokinetic1
 Necro1  No  Deal area damage around corpse  Sabotage  Pyrokinetic1
 Scoundrel1  No  Explode random grenade or arrow in  target’s inventory  Sparking Swings  Pyrokinetic1
 Warfare1  No  Melee attacks create bouncing fire  projectiles Throw Explosive Trap   Pyrokinetic1
 Huntsman1  No  Trap explodes in area affect when  enemy approaches  Fireball  Pyrokinetic2  No  Area Fire damage  Spontaneous Combustion  Pyrokinetic2  No  Ranged Fire damage on target, deal  bonus damage for Fire status effects  Fire Whip  Pyrokinetic2  No  Ranged Fire damage, sets Blind and  Burning  Laser Ray  Pyrokinetic2  No  Line of Fire damage, creates Fire cloud  Supernova  Pyrokinetic2  No  Area Fire damage, creates Fire surfaces  Flaming Tongues  Pyrokinetic2  No  Fire damage to approaching enemies  Mass Corpse Explosion  Pyrokinetic2
 Necro2  1  Area version of Corpse Explosion  Master Of Sparks  Pyrokinetic2
 Warfare2  1  Aura version of Sparking Swings  Mass Sabotage  Pyrokinetic2
 Scoundrel2  1  Explode 2 grenades or arrows on target  Deploy Mass Traps  Pyrokinetic2
 Huntsman2  1  Create 4 traps  Summon Fire Slug  Pyrokinetic3  1  Summons ally to launch ranged attacks  and create Fire surfaces  Flaming Crescendo  Pyrokinetic3  No  Target explodes in 3 rounds (or on  death)  Epidemic Of Fire  Pyrokinetic3  2  Ranged Fire damage, forks up to 5  times  Meteor Shower  Pyrokinetic5  3  Area Fire damage

Divinity Original Sin 2 Scoundrel Skills

SkillLevelSourceSkill Effect  Adrenaline  Scoundrel1  No  Gain AP, but lose AP next turn  Backlash  Scoundrel1  No  Land behind enemy and Backstab  Chloroform  Scoundrel1  No  Destroys magical armour and sets  Sleeping  Throwing Knife  Scoundrel1  No  Ranged damage, can Backstab  Cloak And Dagger  Scoundrel2  No  Teleport without breaking Sneak  Corrupted Blade  Scoundrel2  No  Melee damage, set Decay and Disease  Gag Order  Scoundrel2  No  Destroy magical armour and set Silenced  Rupture Tendons  Scoundrel2  No  Melee damage, deal damage whenever  target moves  Sawtooth Knife  Scoundrel2  No  Deal damage direct to Vitality, set Bleeding  if no physical armour  Sleeping Arms  Scoundrel2  No  Melee damage and set Atrophy  Terrifying Cruelty  Scoundrel3  No  Melee damage and set Bleeding, Terrified  Wind Up Toy  Scoundrel3  No  Summon exploding ally, doesn’t break  Sneak  Daggers Drawn  Scoundrel3  2  Melee damage multiple times  Fan Of Knives  Scoundrel3  1  Melee damage to all nearby enemies, can  Backstab  Mortal Blow  Scoundrel5  3  Melee damage, doubled if Sneaking, instant  kill to enemy at 20% Vitality or lower

Divinity Original Sin 2 Summoning Skills

Skill Level Source Skill Effect  Conjure Incarnate  Summoning1  No  Summon ally matching element of  surface conjured from  Dimensional Bolt  Summoning1  No  Ranged damage of random type,  creates corresponding surface  Elemental Totem  Summoning1  No  Summon totem that deals ranged  damage of corresponding surface type  Farsight Infusion  Summoning1  No  Grants Incarnate ranged attack  Electric Infusion  Summoning1
 Aerothurge1  No  Give Incarnate Electricity attack  Fire Infusion  Summoning1
 Pyrokinetic1  No  Give Incarnate Fire attack  Poison Infusion  Summoning1
 Geomancer1  No  Give Incarnate Poison attack  Water Infusion  Summoning1
 Hydrosophist1  No  Give Incarnate Restoration skill  Acid Infusion  Summoning2
 Geomancer2  No  Give Incarnate Acid attacks  Cursed Electric Infusion  Summoning2
 Aerothurge2  No  Give Incarnate multiple Electricity  attacks Ice Infusion   Summoning2
 Hydrosophist2  No  Give Incarnate multiple healing  abilities Necrofire Infusion   Summoning2
 Pyrokinetic2  No  Give Incarnate multiple Fire abilities  Power Infusion  Summoning2  No  Give Incarnate new melee attacks  Shadow Infusion  Summoning2  No  Give Incarnate invisibility and stealth  attacks  Rallying Cry  Summoning2  No  Restore Vitality and magic armour  based on allies and totems in area  Dominate Mind  Summoning2  No  Charm target / 2 turns  Soulmate  Summoning2  No  Remove status effects, target gains  half the healing you receive  Supercharger  Summoning2  No  Summoned creature deals bonus  damage but dies in next turn  Warp Infusion  Summoning3  No  Give Incarnate teleportation abilities  Door To Eternity  Summoning3  2  Summons become immortal / 2 turns Planar Gateway   Summoning3  1  Travel between linked points  Ethereal Storm  Summoning5  3  Random elemental damage or ally  healing in area

Divinity Original Sin 2 Warfare Skills

SkillLevelSourceSkill Effect  Battering Ram  Warfare1  No  Move forward in line, set Knockdown  Battle Stomp  Warfare1  No  Damage in line, set Knockdown Bouncing Shield   Warfare1  No  Ranged damage based on shield armour,  bounces to other enemies Crippling Blow   Warfare1  No  Melee damage, set Crippled / 1 turn  Blitz Attack  Warfare2  No  Melee damage to multiple targets within area  Deflective Barrier  Warfare2  No  Increase physical armour, reflect ranged  attacks  Enrage  Warfare2  No  Target is muted but deals all critical hits Phoenix Dive   Warfare2  No  Create Fire surface on target area  Provoke  Warfare2  No  Force enemy to attack you  Whirlwind  Warfare2  No  Melee damage against nearby enemies  Challenge  Warfare3  No  Heal Vitality and receive combat bonuses if  target dies within 3 turns, otherwise take  damage  Guardian Angel  Warfare3  No  Redirect damage from allies to you  Onslaught  Warfare3  2  Melee attack five times in a row  Thick Of The Fight  Warfare3  1  Increased damage for each ally in radius  Overpower  Warfare5  1  Melee damage, destroy physical armour if your  armour is higher than target

Have you found any other skills for any of the 10 main schools while trekking through the Original Sin 2 world? Let us know in the comments below and we’ll get them added!

If you’re looking for more Divinity: Original Sin 2 guides, be sure to check out our other tips and tricks for every aspect of this turn-based fantasy experience:

  • Divinity Original Sin 2: Escaping Fort Joy
  • Divinity Original Sin 2: Black Cat Secrets Revealed
  • Divinity Original Sin 2: Character Creation Guide
  • Divinity Original Sin 2: Skill Crafting Combinations and Book Vendors
  • Divinity Original Sin 2: Complete Crafting Recipes Guide
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