ArcheAge Farming Guide - Efficient Tree Planting and Placement

Like it or not, growing trees is an integral part of your farming time in ArcheAge. Most take more space than your average plants, and some take even take up more space than cows — but they are necessary space-eaters thanks to the fruit, leaves, and logs they provide.
Recommended VideosThere are a total of 30 varieties of tree you can plant on your farm (or atop a mountain), each one with its own combination of ideal climate, size, growth and harvest times, and yield. Some may be better suited to your needs than others, and some are better for bearing fruit than chopping down.
Even beyond the 30 types of trees you can grow yourself are a number of wild-growing trees. You’ll see the familiar 30 on your travels as well as some you’ve never seen at a Sapling Vendor, such as Sequoia and Yucca.
Choosing your trees
There are a few factors to bear in mind when clicking through the Sapling Vendor’s wares:
- What size farm do you have?
- Do you want logs or a particular fruit/leaf/berry?
- When will you be able to log in and harvest them?
- Are you trying to be Labor Point-efficient?
These are all things you should ask yourself when investing in saplings. What seems like an insignificant choice (which saplings to buy) actually affects your Labor Point, space, and ultimately time usage.
What size farm do you have?
The size farm you are planning on planting is going to affect just how much you can grow — and which trees are ideal for you.
There are four tree sizes, and there are ideal placements to get the most out of your farm. You can check the bottom of the article for placement images, and the tree list below notes the sizes for all standard Sapling Vendor-purchased trees.
If you do not have a farm and instead are planting on unprotected land, you not only have to worry about size but also the color, height, and thickness of the trees themselves. Those that are more difficult to see are less likely to be stolen by keen-eyed thieves.
Do you want logs or a particular fruit/leaf/berry?
Most people grow trees for logs, which are an integral part of ArcheAge‘s economy; but that’s not all you can get from trees.
As with real life, a fair number of trees are valuable not for their wood (logs), but what grows on them. You wouldn’t grow apple trees just to chop them down in real life, would you? The same applies here in ArcheAge. To further back that up, trees with gatherables provide few logs.
Even past your standard gatherable items found on crop trees are special items such as bark, hardwood, and pinecones, and so on.
When will you be available to log in and harvest them?
This is something the efficiency-minded farmer and anyone planning on planting their trees on unprotected land need to keep in mind — but people plating on unprotected land especially need to think about when they will be available to cut down their trees.
Illegal farmers should log in or head to their trees 10 ~ 30 minutes early to camp and protect.
If you’re aiming for efficiency (ie, chopping down your trees as soon as they’re up to plant more), you want to make sure you take your next log in time into consideration when choosing saplings.
Someone who can only play for a few hours a day might be better planting trees with a one day growth time like a Fir, while someone who can log in more often may be better suited to trees with faster growth times.
Something to note is that often trees with longer growth time have larger log yields than those with shorter ones, but repeatedly planting shorter ones throughout a day gives a great deal. This is a tidbit definitely worth keeping in mind as a regular player.
As an example, let’s say you have one day where you’re going to be available and able to chop down and replant a single Yew Tree every four hours. Every four hours you will get around 4 logs — being right on time with your chopping and planting a single Yew Tree throughout a day will yield approximately 24 logs.
Are you aiming for Labor Point-efficiency?
This ties into the above point, but is worth touching on for the forgetful player: Planting and chopping down trees with shorter grow times eats far more Labor Points in the long run.
Why, you ask? Simply because you are chopping trees down more often, and sometimes just for comparable yield to trees with longer growth times. This is why the single Yew Tree example described above isn’t necessarily ideal, since you will be spending a great deal of labor (60 in total to replant one tree repeatedly) to get those 24 or so logs.
Standard tree chart
The chart below doesn’t go into efficiency or anything like that, it’s a simple, alphabetical chart showing what you can plant yourself and approximate yields. Some things do need to be explained first.
Just about every tree has a very low chance to be struck by lightning and give Thunderstuck Trees. Archeum and Blazing Trees are not covered below.
Planting Size
This indicates how much space a tree takes up, which has a large effect on your farm layout.
This will be touched on again below, but in reference to the ideal placement images at the bottom of this article:
- Small – Orange
- Medium – Red
- Large – Green
- Extra Large – Blue
Grow Time
- D – Days
- H – Hours
- M – Minutes
Listings with two times included are crop trees. The first time is the initial growth period, with the second below in italics being how long it takes between each harvest after.
Approx. Yield
This does not indicate what you will definitely get for chopping that particular tree down, but rather is approximate amount. You may get more, you may get less, you may get the same amount. The numbers listed are simply those I have seen the most.
Trees grown for their fruit or other items generally give 3 or 4 per harvest. Chopping these trees down often (but not always) gives a similarly small amount of logs, making them unviable log providers.
Possible
This column lists potential drop items when harvesting or felling the listed tree. The items listed are by no means the complete number of rare drops from these trees, but are simply those I have either personally seen or found to exist. This portion of the list is still a work in progress.
Tree Climate Planting Size Grow Time Approx. Yield Possible Apple Temperate Medium 14H 18M11H 26M Apple (3) – Grand Apple Ash Temperate Extra Large 2D 3H Log (12) – Ash Hardwood Aspen Temperate Medium 14H 18M Log (7) – Aspen Hardwood
– Aspen Bark Avocado Tropical Medium 5H 43M
4H 18M Avocado (3) – Grand Avocado
– Avocado Tree Hardwood
– Grand Fig Bamboo Temperate Medium 1D 10H Bamboo Stalk (10) – Bamboo Shoot
– Twisted Bamboo Stalk Banana Tropical Small 1D 2H
14H 18M Banana (3) – Grand Banana Bay Temperate Small 11H 26M
5H 43M Bay Leaf (3) – Grand Bay Leaf Cedar Temperate Medium 1D 2H Log (7) – Cedar Hardwood Cherry Temperate Extra Large 2D 1H
1D 10H Cherry (3) – Grand Cherry Cork Temperate Extra Large 5H 43M Log (5) – Cork Piece
– Cork Hardwood Fig Temperate Small 5H 43M
4H 18M Fig (3) – Grand Fig
– Grand Avocado Fir Temperate Medium 1D 2H Log (11) – White Tree Bark
– Fir Hardwood Ginkgo Temperate Large 1D 2H
14H 18M Ginkgo Leaf (3) – Grand Ginko Leaf Grapevine Temperate Small 5H 43M
4H 18M Grapes (3) – Grand Grape Hornbeam Any Extra Large 8H Log (7) – Hornbeam Hardwood
– Hornbeam Bark
– Mushroom Bark Jujube Arid Medium 1D 7H
1D 2H Jujube (3) – Grand Jujube Juniper Temperate Medium 2D 3H Log (11) – Juniper Hardwood Lemon Temperate Medium 14H 18M
11H 26M Lemon (3) – Grand Lemon Maple Temperate Medium 1D 10H Log (10) – Maple Hardwood Moringa Arid Extra Large 2D 1H
1D 2H Moringa Berry (3) – Grand Moringa Oak Temperate Large 2D 1H
1D 10H Acorn (3) – Grand Acorn Olive Temperate Medium 1D 2H
14H 18M Olive (3) – Grand Olive Orange Temperate Extra Large 1D 7H
1D 2H Orange (3) – Grand Orange
– Orange Tree Hardwood Pine Temperate Large 2D 21H Log (13) – Pine Hardwood Pomegranate Temperate Extra Large 1D 7H
1D 2H Pomegranate (3) – Grand Pomegranate Poplar Tree Temperate Medium 12H Log (6) – Raw Lumber Rubber Tree Tropical Medium 11H 26M Log (5) – Natural Rubber
– Rubber Bark Traveler’s Tree Tropical Medium 14H 18M Log (7) – Traveler’s Tree Raw Lumber Willow Temperate Medium 14H 18M Log (7) – Willow Hardwood
– Willow Bark Yew
Any Medium 4H Log (4) – Yew Hardwood
– Yew Leaf
Wild trees
There are a great deal of wild trees found about the world in ArcheAge, and many of them have rare drops just as those you purchase at Sapling Merchants.
These trees normally cannot be grown on a farm (though I have seen a player with Sequoia trees on their farm), and hence cannot be regularly relied upon unless you purchase a bunch of saplings from another player. Chopping them down in the wild gives a chance to receive a sapling.
The listings below are a work in progress much like the table above. There is no size column as I cannot obtain this information reliably at this time.
Tree Climate Grow Time Approx. Yield Possible Apricot Temperate 2D 21H1D 10H Apricot (3) – Grand Apricot Baobab Arid 1D 2H
14H 18M Baobab Fruit (3) – Baobab Hardwood
– Grand Baobab Fruit
– Grand Avocado
– Grand Jujube Beech Temperate 2D 1H
1D 10H Beechnut (3) – Grand Beechnut Birch Temperate 2D 21H Log (13) – Birch Bark
– Birch Hardwood Cacao Tropical 4D 7H
2D 21H Cacao (3) – Grand Cacao Camphor Temperate 2D 21H Log (13) – Camphor Hardwood Chestnut Temperate 4D 7H
2D 21H Chestnut (3) – Grand Chestnut Cottonwood Arid 1D 7H
1D 2H Cottonwood Fruit (3) – Grand Cottonwood Fruit Cypress Temperate 1D 10H Log (13) – Cypress Hardwood Ebony Temperate 2D 3H Log (13) – Ebony Hardwood Larch Temperate 1D 10H Log (11) – Larch Hardwood Palm Tropical 2D 21H
1D 10H Coconut (3) – Grand Coconut Sequoia Temperate 4D 7H Log (16) – Sequoia Hardwood
– Giant Log Pile Spruce Temperate 1D 2H Log (9) – Spruce Hardwood Thuja Temperate 2D 3H Log (13) – Thuja Bark Yucca Arid 1D 2H Log (7) – Yucca Hardwood
Ideal planting placement
These images were not made by me, but are definitely worth taking a look at. The source is the Korean gaming site inven, but I got them from this imgur page.
There are five crop sizes in total, with trees only being available in four of those sizes.
- Yellow (Very Small) – There are no trees at this size, but there are plenty of other plants and birds such as Geese and Ducks that fit in this bracket.
- Orange (Small) – Some trees, such as Grapevines, fit in this size bracket. This is also the size you will find some livestock, such as Turkeys.
- Red (Medium) – This is the most common size for trees, as well as some livestock.
- Green (Large) – An uncommon size. These cannot be planted in 8×8 Scarecrow Gardens.
- Blue (Extra Large) – These are difficult to allocate space for, but are the second most common size for farm trees.
Scarecrow Gardens (8×8)
Scarecrow Farms (16×16)
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