
Civilization VI is here and with it comes the new districts system, which has you building away from your city’s heart and sprawling out in a wider hexagonal pattern.
Recommended VideosBelow we break down all the districts in a sort of cheat sheet, grouped together by type, and explain what buildings they aid in creating. You can use this list to build smart by placing districts adjacent to map hexes that provide big bonuses.
You should also customize your district building experience based on what win condition you are seeking. For instance, when going after a cultural victory you probably don’t need to focus on military districts.
Keep in mind the name of the district can differ slightly between civilizations, as a few have unique iterations. For instance, Rome has a Baths district rather an Aqueducts, while the Hansa district replaces the Industrial Zone for Germany.
DistrictAvailable BuildingsAdjacency BonusesCity Center (Core)
WallsGranary
Monument
Water Mill
Sewer Starts a city
Aqueduct (Housing)
None Must be placed next to city centerNeighborhood (Housing)
HouseVilla
Apartment +2 housing Natural Wonder
+1 housing Coast
+1 housing Forest
Holy Site (Religion)
ShrineTemple
Synagogue
Gurdwada
Mosque 1 Great Prophet point/turn
+2 Faith Natural Wonder
+1 Faith Mountain
+1 Faith per two Forest
Campus (Science)
LibraryResearch Lab
University 1 Great Scientist point/turn
+2 Science Mountain
+1 Science per 2 Forest or District
Spaceport (Science)
Science Project Cannot be built on HillsRequired for Science victory
Theater Square (Culture)
AmpitheaterMuslims
Broadcast Center 1 Great Artist point/turn
+ 1 Culture Wonders
+ 1 Culture per 2 Districts
Encampment (Military)
ArmoryBarracks
Stable
Military Academy Can’t be built next to Center
1 Great General point/turn
Land military units spawn here
Harbor (Gold)
LighthouseSeaport
Shipyard 1 Great Admiral point/turn
+1 Gold Coastal Resourcess
+1 Gold per 2 Districts
Commercial Hub (Gold)
BankMarket
Stock Exchange 1 Great Merchant point/turn
+2 Gold River
+2 Gold Harbor
+1 Gold per 2 Districts
Industrial Zone (Production)
FactoriesPower Plant
Workshop 1 Great Engineer point/turn
+1 Production Mine/Quarry
+1 Production per 2 Districts
Aeorodome (Aircraft)
Air UnitsAirport
Hangar Can’t be built on Hills
Entertainment (Amenities)
ArenaStadium
Zoo Grants bonus Amenity to keep population happy
That’s all the basics you need to know with Civilization 6 Districts! Let us know how you built your empire and achieved victory, and what civ you picked to get started with!
Ready to dive into creating a civilization?
Looking for other Civilization VI guides? Check out:
- America
- England
- India
- Rome
- Maps Overview
- Best Governments
- Fixing Loading Screen Freeze