Returnal 1.4.0 Update Patch Eases Difficulty, Fixes Trophies

The latest Returnal patch is live now, and it makes the roguelike shooter just a bit easier while fixing some of the issues players have had with the game’s trophies. On top of these fixes, Housemarque has also added additional locations for certain scout logs, tweaked some of the DualSense haptics, and provided performance enhancements.
Recommended VideosNotoriously, certain scout logs needed for the Returnal platinum had been previously hard to come by. The game’s RNG elements mean that certain logs (and Xenoglyph ciphers, as well) don’t appear in every run. However, some players, including myself, were forced to grind for hours to find them. According to Housemarque, that grind will now be a little less intensive with patch 1.4.0.
Changes to how trophies are counted have also been implemented, allowing for some trophies to retroactively pop for certain areas and activities that “cannot be replayed.” There’s also now support for replaying certain sections of Act 1 and Act 2 to acquire trophies that were previously locked after completing specific sections.
Additionally, one of the biggest criticisms about Returnal (aside from its ungracious save system) is its difficulty. Returnal is an unforgiving game; both its boss fights and the enemies haunting its biomes up to those boss fights can be maddeningly tough. Housemarque said that it has made “difficulty adjustments in all biomes for a more balanced gameplay experience.”
The full Returnal 1.4.0 patch notes can be seen below, courtesy of Housemarque.
Platinum: Added support for replaying certain Act 1 & Act 2 Trophies
Platinum: Added support to retroactively award Trophies which cannot be replayed
Platinum: Added additional locations for Scout Logs 9, 34, 35 & 46 to appear more often
Platinum: Fixed an issue where 1 Cipher was sometimes unobtainable for Biome Survey Trophies
Platinum: Fixed an issue where some Activity Cards displayed an incorrect count
UI: HUD labels for items are now hidden when Selene is firing a weapon
UI: Fixed an issue where 2 actions could be mapped to a single button after switching controller presets
Cinematics: Fixed a rare audio sync issue in the secret ending
Audio: General mix improvements across the experience
Audio: Improved surround sound setup support across the experience
Audio: Added more DualSense haptics across cinematic moments for deeper immersion
Audio: Added DualSense haptics when using the Icarian Grapnel
Audio: Improved the dynamic range recommendations system
Audio: Allow users to override the dynamic range recommendations
Audio: Allow users to change audio output from the game menu
Balance: Various bug fixes to certain artifacts, parasites, consumables, and when certain malfunctions can occur in the early parts of the game
Balance: Players no longer receive parasites as rewards when players avenge their corpses
Balance: Enemies, Weapons, and Bosses – difficulty adjustments in all Biomes for a more balanced gameplay experience
Fixed an issue where Hyperion may drop the Key out of reach
Fixed an issue where Ophion may become invisible if the player uses a Reconstructor during the fight
Fixed weapons not being found in Biomes after scanning but not collecting them
Fixed an issue where Selene could jump impossibly long distances
Fixed multiple issues where Selene may become trapped in a room
Fixed a rare freezing issue when teleporting in Crimson Wastes
Fixed occasional frame rate drops when using the Electropylon Driver
Performance improvements, crash fixes, and multiple minor bug fixes
If you’ve yet to pick up Returnal and are wondering what it’s all about, consider checking out our review, where we called Housemarque’s roguelike shooter a tightly designed roguelike with some of the best gameplay the genre can provide, and it’s the first game since Demon’s Souls to provide a reason to own a PS5.” If you’re playing Returnal and looking for a little help, consider heading over to our Returnal guides hub.
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