10th September video game roundup: Nintendo Direct announced for Friday, and Elden Ring Nightreign's new mode unveiled

Update: That was the world of video games today on 10th September - a very rainy day here on the southcoast of the UK. A full transcript of everything that occurred is available below to digest at your leisure.
Cockadoodledoo it's 10th September and we're back for another day of video games. Like a black hole we'll suck in all of the day's news and events here, then talk to you about them.
Hot out of the oven this morning is news that Destiny 2's latest Star Wars collaboration has gone down badly, to say the least, and there's a new Dead Island game in development. Any Dead Island fans here?
Fuller stories to follow. Let's go!
Our live coverage of this event has finished.
Key points- 16:21 pm September 10 2025 The end of Evo? We find out how serious the fighting game community is about pushing back
- 14:54 pm September 10 2025 Elden Ring Nightreign's new mode out tomorrow
- 13:43 pm September 10 2025 Dorfromantik dev's new game Star Birds is out today
- 13:26 pm September 10 2025 Nintendo Direct due on Friday
- 12:23 pm September 10 2025 Can anything save Destiny2?
- 11:43 am September 10 2025 Can you guess what the best-selling US PlayStation and Dreamcast games are?
- 10:58 am September 10 2025 Borderlands 4 PC specs revealed
- 10:51 am September 10 2025 Dead Island 3 teased
- 10:48 am September 10 2025 Hollow Knight: Silksong speedruns already under 90 minutes
Bamse6666 says: the header image says "image credit: Activision" and I don't really get why. Bungie/Destiny hasn't been affiliated with Activision since 2018
Apologies - that's my morning brain!
Robert Purchese 09:52 am UTCMarcusJ says: Exciting morning. The postman just arrived with my £6.50 copy of MindsEye (£19.99, less accrued credit from buying other things) now at last I can know…
Ha! Enjoy?
Robert Purchese 09:53 am UTClazarusnine says: I really like the idea of Dead Island, but ultimately fell off both games. As janky as the original one was, it had a bit more going for it than the sequel. Dead Island 2 got repetitive after a few hours and never really regained its momentum. I’ve never played the Riptide DLC for DI1, but am intrigued. DI3 would need to be a better game all round.
Dying Light was fun, and I haven’t played DL2, but maybe both series need an injection of inspiration from other games, genres, mechanics, etc. to make them more enticing.
Interesting. Are you going to play Dying Light: The Beast?
Robert Purchese 09:54 am UTCRogueywon says: @MarcusJ I think you could do fantastic things with Daffy Duck in Silent Hill. The horror potential of giant, sentient waterfowl remains seriously under-explored.
Hey Konami - are you listening?
Robert Purchese 09:56 am UTCFlip_Flap says: Destiny is in a miserable state. The big rework was a serious flop with the fanbase and the devs are still pulling the wrong way. A miserable grind that increases with each 'we're listening' patch, weird nerfs, bugs, and reheated stale content.
The community have been begging for more Siva stuff for years and Bungie have been hyping this new activity in the old Siva patrol zone as something new and different. There was absolutely nothing new or intesting about it, same old defend a plate from 3 waves gameplay - and in Bungie's infinite wisdom, in this content drought low-point - they went back and edited all the Siva out of the map.
Their reveal was full of impressive stuff, but there's no reason to believe anything they say is true, or will work. Meanwhile everybody is out of vault space and you still can't tell how many seconds of combination blow you have left because the UI is still rubbish - 3 reworks in and 10 years in.
Mike1980 says: I loved Destiny so much when I was playing with a regular group doing the nightfalls and raids. When Destiny 2 came out I was at a point when I couldn't justify paying the steep price for a brand new game, so I didn't get it until it was on sale. So for about a year when I did eventually buy it, I was lagging behind everyone else which destroyed any enjoyment I had with it (similar thing happened with WoW and it's first expansion, Burning Crusade). So looking at what it's become from a distance has been... interesting and has done a pretty good job of not clawing me back in.
Is anyone still enjoying Destiny?
Robert Purchese 10:48 am UTCHollow Knight: Silksong speedruns already under 90 minutes
Image credit: EurogamerMost of us are struggling our way throug Hollow Knight: Silksong, but some speedrunners have already beaten the game in under 90 minutes!
The official leaderboard is yet to open, but already numerous speedrunners are sharing their times on social media. Considering the game has an achievement for completing it in under five hours, these runs might be worth watching if you want some tips.
- While we're struggling with Hollow Knight: Silksong, speedrunners are beating it in under 90 minutes
Dead Island 3 teased
Image credit: Dambuster StudiosA new Dead Island might not be a huge surprise, given Dead Island 2 has reached 14 million players (not too shabby!), but now we have a sort of confirmation from Dambuster Studios. A new game is coming, even if they haven't said exactly what. Our money is on Dead Island 3.
- Dead Island 3 teased
Borderlands 4 PC specs revealed
Image credit: GearboxGearbox has revealed the PC specs for Borderlands 4 ahead of its release.
Check out the full details in the link below to see if your setup matches requirements.
- Borderlands 4 PC hardware requirements ask for an RTX 2070 as a minimum, but a 3080 is recommended
ShiftyGeezer says: I'm going off on a tangent here but I want to talk about this news format and the 'engagement' it does, or doesn't, produce. In posting this I know I won't be notified of any responses, so it's not really a discussion, but it's the best we can do.
Yesterday, Bertie asked if we were going to play Borderlands 4. I wasn't aware how I could even talk about that. I commented on the news feed...
...Just checked now and there were a few replies, but no notification. This live stream format basically breaks the EG comment discussions which were one of EG's best features. You might read a story an hour or two after someone talked about it, and now if you have something to say, it's too late, or just overlooked. We had a community. I feel there's less of that now.
This engagement format is, I guess, selfish and narrow minded. It's for individuals to come on and comment on their views without sharing in other people's. That's how the world is now, right? All the Big Data says people just want to express their views and not actually talk, right? The metrics are telling us this is the way to make money, right? How do I converse with Duffking about their views on Destiny 2? I don't. I can quote them, and @ them, but these do nothing.
I think this new format is wrong. I think it undermines the EG community. I post this knowing it's going to be lost to the feed and ignored because have no reason to read the comments. I feel far less interest in visiting EG now. It's just wrong. The world is going really wrong, and this is more of the same. People matter. Connections matter.
Just to say that this is read and heard. There is a long list of technical changes being assembled and worked on, and notifications for messages are high among them. The hope is to have commenting here feel like commenting anywhere else on Eurogamer. I realise this might not entirely change how you feel about these liveblogs but I wanted to underline that they're not working as well as they could yet and we know that, and we're working on it.
Robert Purchese 11:43 am UTCCan you guess what the best-selling US PlayStation and Dreamcast games are?
Image credit: Adobe Stock / Mariusz BlachIt was PlayStation's 30th birthday yesterday in the US, which made me feel old. But as part of the occasion, sales-tracking company Circana dug out a load of interesting data. The company shared top 20 lists covering the best-selling PlayStation games across all PlayStation platforms in the US; the best-selling PlayStation 1-only games; and the best-selling Dreamcast games. Why the latter? Because it was released on 9th September too, albeit four years after the PS1.
Can you guess which games dominate the list? I'll give you a clue: guns, sadly. Nevertheless, I find it interesting to hold the charts side by side to see how tastes have changed over the years. Racing games certainly don't feature anywhere near as highly any more. And there's only one RPG in the all-time best-seller list - I'm sure you can guess which one it is.
Anyway! Put your guesses in here and then go and check the lists. Let's see how close you are!
- Only nine franchises make up the top 20 all-time best-selling PlayStation chart in the US - can you guess how many are [redacted] games?
Can anything save Destiny2?
I've been a Destiny player for over 12 years, now: as a die-hard Halo player as a teenager, I jumped at the chance to see what Bungie was doing next and the novelty of playing with a PlayStation pad in my hands didn't really wear off until I was hundreds of hours into the first game. It had its ups and downs, sure - for every Rise of Iron there was a House of the Wolves - but I stayed loyal and enjoyed everything up until Destiny 2.
Then, the wheels started to come off. There are elements of D2 that I've enjoyed over the years, but ever since Shadowkeep, I have felt a distinct sense of 'diminishing returns' with the series, and with Edge of Fate I barely even bothered going back. So to see the collective community lament the state of the game as Bungie tries so hard to generate hype... it just feels sad. Hit the link to read more thoughts on the sad state of affairs as I try to remember that it's all about the good times, really, and that this sense of loss doesn't negate the many years of fun I've had in the Sol system.
Dom Peppiatt 13:26 pm UTCNintendo Direct due on Friday
Nintendo has announced its next Direct livestream will take place this Friday, 12th September, at 2pm UK time for 60 minutes.
Incidentally, 13th September marks the 40th anniversary of Super Mario Bros., so could we see some Mario-related updates?
What are you hoping to see?
- There's a new Nintendo Direct this Friday (and it's just before a major Mario anniversary)
Dwayneh says: Just to add....
The new format resulted in me finding the EG Discord. I now spend time there (it's great!!!) and don't really 'engage' (yuck) with the main site much at all now. I'm assuming that wasn't the plan...
If the comments on the Live feed worked with notifications etc (as I know is planned) then maybe I'd be back more on the site. But the layout now, even as a Supporter, on all the other articles just isn't a decent user experience. Everything being off centre is just horrible, and infinite scroll continues to be, for some reason, really unpleasant (and, as far as I can tell, its continued presence hasn't been addressed by the EG editorial team).
Of course - it may have been, but I wouldn't have had a notification.
Anyway - back to the Discord. I hope EG is soon a place I want to return to frequently once again.
Shout out to the Eurogamer Discord!
Robert Purchese 13:43 pm UTCDorfromantik dev's new game Star Birds is out today
I love Dorfromantik. I fondly remember a Lockdown summer being obsessed with that game. It's the layers it has. There's the initial attraction of it being a bucolic and meditative delight to play - plonking dinky countryside tiles down to make a pretty countryside picture. A bit like a jigsaw. But as the game progresses, the scoring element comes through, and the strategy of the underlying puzzle takes hold, and that's when the obsession kicks in.
Anyway! Dorfromantik was great and I've tried very hard not to buy the expensive board-game version of it. But Toukana, the studio that made Dorfromantik, and Kurzgesagt - a very popular German animation company that specialises in explainer videos (some funny, others more serious) - have been busy making a new game called Star Birds which releases today. It is, to steal the Steam description, "a relaxing asteroid base-building and resource management game", and it's bright and colourful and - I'm sure - as peaceful to play as Dorfromantik was.
Check it out!
We Are Making a VIDEO GAME Watch on YouTube Robert Purchese 13:54 pm UTC2much says: I would like a new Fire Emblem. Anything else would be a bonus. I think people need to brace themselves for a disappointing Mario announcement. I do not think we'll be getting a 3D Mario game because the team responsible for that were busy making Donkey Kong, which *is* the 3D Mario game. If we're lucky we'll get a follow up to Mario Wonder. Worst case scenario is we get Super Mario World 99 or something stupid like that
Donkey Wonder, you say? Mario Emblem?
Robert Purchese 14:54 pm UTCElden Ring Nightreign's new mode out tomorrow
I'm looking forward to giving Elden Ring Nightreign's new Deep of Night mode a go when it launches tomorrow. It's a higher difficulty mode where players are tasked with descending new depths with fresh challenges and new variants of enemies and minibosses.
Really, it sounds like FromSoftware is upping the randomness of the game, which will add to its longevity as it wrings as much out of the game's current limitations as it possibly can.
- FromSoftware unveils Elden Ring Nightreign's new mode ahead of release tomorrow
Rahmus says: Calling it now: "Mario and Luigi's Mansion" out in October
Pop it on your bingo card!
Robert Purchese 15:55 pm UTC2much says: Mario + Rabbids kinda IS Mario Emblem
Heh - very true!
Robert Purchese 15:56 pm UTCramshot says: The decision to remove the original campaign (and more) from Destiny 2 will go down in my books as one of the worst moves by any developer/publisher, ever.
I have a friend with whom we were the perfect customers. We'd buy the expensive addons and enjoy the game for some weeks or months, then take a break and come back for new content. Usually we'd start new characters, because playing through the missions with a friend was good fun. Also, it's nice to get a reminder of the story and get into the atmosphere of the world after a break.
And then suddenly, we come back, and that's just not possible anymore. I'm suddenly playing a broken husk of a game, one without any coherence or atmosphere, just a collection of mechanics and dungeons with some remnants of a coherent story remaining. We played for one evening and never went back.
If this decision was really a technical necessity, the error was letting that necessity form. Incredibly bad foresight and decision making.
Just highlighting this because it's frustrating when a game has you and then does something to drop you.
Robert Purchese 16:12 pm UTCThe working day comes to a close. Just to reiterate that I'm reading all of your feedback. I'm planning an Inside Eurogamer podcast to talk specifically about the liveblog changes, and Supporters, you'll have a chance to ask questions directly in that (via me as host). I'll forewarn you in a blog so keep your eyes peeled - I'll make it impossible to miss.
I do have one question about something Ghibli said, when they remarked, "If this is EG remembering what it is, then I think the history of what EG has been to many of us is fundamentally being overlooked." I bring it up to ask what has EG been to you? I have a hunch of what you mean but I'd rather ask and clarify exactly. Personally curious and also feedback is useful.
Robert Purchese 16:13 pm UTCspookyxelectric says: Since we're here, Bertie, I am really not a fan of the autoplaying videos inbetween comments. It makes browsing on mobile much less enjoyable.
Just to say that I did relay this the other day. I'll see if there's anything I can do.
Robert Purchese 16:21 pm UTCThe end of Evo? We find out how serious the fighting game community is about pushing back
Image credit: EurogamerThe fighting game community is up in arms about Saudi money pouring into beloved tournament Evo. The community is threatening to fight back. But how serious are these cries? Will it really push back to grassroots gaming events which aren't swimming in money? Connor - who once competed at Evo - attempts to find out.
- As government money tightens its grip on fighting games, the push back to grassroots events gains momentum