Redfall studio was reportedly working on offline mode for May release before closure

Arkane Austin - one of four studios closed as part of a shock announcement by Microsoft earlier today - was reportedly working on a major update for its embattled vampire shooter Redfall that was set to introduce an offline mode this month.
That's according to IGN's Wesley Yin-Poole, who reports Arkane Austin was working on DLC and updates for the game "until very recently". These included features promised as part of Redfall's long-awaited Hero Pass and a more general update adding an offline mode.
As per IGN, Redfall's Hero Pass was set to add two new characters this "Halloween" - almost a year and a half after the game's critically panned launch - while an offline mode was due to release sometime this month, until Microsoft's closure decision put an end to those plans.
Newscast: Why are there so many games industry layoffs? Newscast: Why are there so many video game industry layoffs?Watch on YouTubeLast year, Redfall director Harvey Smith told Eurogamer Arkane Austin was "working actively" to remove the game's hugely unpopular always-online requirement when playing strictly in single-player mode - and the feature's failure to launch following Arkane's closure raises questions about Redfall's future, should Microsoft take the next step of pulling its servers offline.
Today's studio closures - which have been confirmed to impact Arkane Austin, Hi-Fi Rush and The Evil Within studio Tango Gameworks, Mighty Doom developer Alpha Dog Games, and Roundhouse Studios - have been met with widespread condemnation. Arkane Lyon's studio and co-creative director even took to social media to describe the move as a "fucking gut stab".
Since then, former Blizzard president Mike Ybarra has moved to defend Xbox boss Phil Spencer, insisting, "I know this hurts him as much as anyone else."