
Brink's Agents of Change DLC pack goes live on 3rd August for PC and Xbox 360 users, and 4th August for PlayStation 3, publisher Bethesda has announced.
The add-on offers two new environments, five new player abilities, two new outfits, two new weapon attachments and a handful of new achievements/trophies, listed below:
- Science Maven: Win Labs as both factions in Campaign Mode (50G/Bronze)
- Towering Achievement: Win Founders' Tower as both factions in Campaign Mode (50G/Bronze)
- A Burning Thing: Kill an enemy with a Napalm Grenade (20G/Bronze)
- Pyromancer: Kill an enemy with a Pyro Mine (20G/Bronze)
- Remote Control: Kill an enemy with a UAV (20G/Bronze)
- Mutual Support: Have a Field Regen Unit buff more than three players simultaneously (30G/Silver)
- Ark King: Reach Level 24 (60G/Gold)
The add-on will be free to download for the first two weeks. Bethesda hasn't yet detailed what happens thereafter.
In addition to the DLC, there's also a beefy title update incoming for console versions of the Splash Damage-developed shooter. It's already live on Xbox 360 and should hit PS3 later today.
Expect networking improvements, improved AI, rebalanced weapons, bug fixes and a new post-match summary screen for Stopwatch mode.
Here's the mammoth changelog in full. Deep breath:
Xbox 360:
- Optimized snapshot sizes to reduce bandwidth usage
- Added new snapshot compression code to reduce bandwidth usage
- Implemented new system for gathering QoS data and scaling bandwidth usage
- Improved network syncing when placing HE charges and hack devices
- Fixed issue with Bot AI continually dropping
- Gave Freeplay game mode bots a fixed difficulty (rather than time-based scaling)
- Extensive weapon balance changes
- Changed default matchmaking from "My Rank" to "My Rank or Higher"
- Removed the Advanced config from the list to reduce number of matchmaking buckets
- Added Stopwatch review screen
- Changed stopwatch rules to keep track of number of objectives during calculation of winning team
- Removed the delay when team switching in match warm-up
- Added respawn and time limit values to netvars for future tweaking
- Added body-type health to netvars for future tweaking
- Optimized small command buffers (slight performance improvement)
- Updated Terminal & Reactor to work with changes to atmosphere code
- Fixed Light body types being able to wield Heavy weapons
- Fixed Combat Intuition ability revealing disguised Operatives
- Fixed several stat reporting issues
- Fixed overtime not kicking in on Shipyard 1st objective
- Fixed overtime not ending on Reactor when the hackbox is removed
- Fixed bots not performing objectives on Security Tower after map migration
- Fixed an unable to recover from auto save error
- Fixed server/client aim inconsistencies
- Fixed issue with diminishing returns on wall jumps not being applied
- Fixed game audio being incorrectly ducked when radio is used
- Fixed incorrect command post screens being shown after cutscenes
- Added support for dummy sound files to improve loading times in FIGS
- Fixed being able to place mines on certain walls
- Fixed 3rd person hacking animation not playing
- Fixed various issues with decls being cleaned up incorrectly which could cause crashes
- Fixed being able to see through walls when peeking
- Fixed an issue with FIGS voiceovers not always being played
- Fixed some logic bugs in stopwatch winner calculations
- Fixed objective completion count on Aquarium
- Fixed player nametags disappearing after flash bang even when they are not affected
- Fixed thin white bar found to the extreme right of round edged UI boxes
- Fixed conflicts in the French code.lang causing some default strings to appear
- Fixed dark shadow-band appearing on narrow fields-of-view
- Fixed debug text appearing at the end of the credits
PlayStation 3:
- Optimized snapshot sizes to reduce bandwidth usage
- Improved network syncing when placing HE charges and hack devices
- Fixed issue with Bot AI continually dropping
- Gave Freeplay game mode bots a fixed difficulty (rather than time-based scaling)
- Extensive weapon balance changes
- Changed default matchmaking from "My Rank" to "My Rank or Higher"
- Removed the “Advanced” config from the list to reduce number of matchmaking buckets
- Added Stopwatch review screen
- Changed stopwatch rules to keep track of number of objectives during calculation of winning team
- Removed the delay when team switching in match warm-up
- Added/moved respawn and time limit values into Netvars for future tweaking
- Added body-type health to the netvars for future tweaking
- Updated Terminal & Reactor to work with changes to atmosphere code
- Fixed Light body types being able to wield Heavy weapons
- Fixed Combat Intuition ability revealing disguised Operatives
- Fixed several stat reporting issues
- Fixed bullets’ point of impact varying from client to client
- Fixed overtime not kicking in on Shipyard 1st objective
- Fixed overtime not ending on Reactor when the hackbox is removed
- Fixed bots not performing objectives on Security Tower after map migration
- Fixed issue with diminishing returns on wall jumps not being applied
- Fixed incorrect command post screens being shown after cutscenes
- Added support for dummy sound files to improve loading times in FIGS
- Fixed being able to place mines on certain walls
- Fixed 3rd person hacking animation not playing
- Fixed being able to see through walls when peeking
- Fixed an issue with FIGS voiceovers not always being played
- Fixed some logic bugs in stopwatch winner calculations
- Fixed objective completion count on Aquarium
- Fixed player nametags disappearing after flash bang even when they are not affected
- Fixed default save data icon not being displayed
- Fixed thin white bar found to the extreme right of round edged UI boxes
- Fixed conflicts in the French code.lang causing some default strings to appear
- Fixed dark shadow-band appearing on narrow fields-of-view
- Fixed debug text appearing at the end of the credits