Schmidt Workshops caught my notice recently with the excellent Islands of the Caliph, a fairly simple game that I half expected to wear out in an hour. It was instead charming and engrossing, with a novel setting and encouraging atmosphere that carried it well beyond that finish line.

Aberration Analyst is about as far removed from it as possible. Instead of bashing monsters while becoming a better Muslim, you sit at a desk putting together clues to track unseen monsters. But they share a creative spirit, and a well-judged balance between revealing information and letting you figure out the rest.