Introduction to Sword18 Guide

Wuthering Waves Sword18 Guide: Sword#18 is a 4-Star (★★★★) sword in Wuthering Waves, known for its sleek design and practical effectiveness in battle. As the only craftable sword in the game, it provides players with a reliable weapon that balances accessibility and performance.

Designed as an improved model of a mass-produced sword from Huanglong, Sword#18 is crafted for skilled warriors who excel in precision combat. Its passive ability, Daybreak, enhances Heavy Attack DMG by 18% and restores 5% HP when a Heavy Attack lands, activating when the wielder’s HP drops below 40%. This effect can trigger once every 8 seconds, making it an excellent choice for Resonators who engage in aggressive, high-risk playstyles.

With its blend of offensive power and survivability, Sword#18 stands as a versatile option for players who prioritize crafting and strategic resource management. Whether used as a main weapon or a stepping stone toward stronger gear, it remains a valuable addition to any arsenal.

Stats and Ascension

Sword#18 is a 4-Star sword in Wuthering Waves designed for offensive-focused Resonators. It features a strong Base ATK and an ATK% substat, making it an excellent weapon for characters that rely on sustained and powerful attacks.

Base Stats

Level 1

Base ATK: 31

ATK% Substat: 8.1%

Level 90 (Max Level, 6✦)

Base ATK: 387

ATK% Substat: 36.4%

Ascension Ranks and Costs

Sword#18 requires six ascensions, each increasing its level cap, Base ATK, and ATK% substat. The total resources required for full ascension include 264,000 Shell Credits and various Metallic Drip and Howler Core materials.

Ascension 1 (0✦ → 1✦)
Level Cap: 20

Base ATK: 80

ATK% Substat: 14.3%

Ascension Materials:

Shell Credit: 8,000

LF Howler Core ×5

Ascension 2 (1✦ → 2✦)
Level Cap: 40

Base ATK: 153

ATK% Substat: 20.6%

Ascension Materials:

Shell Credit: 16,000

Inert Metallic Drip ×5

MF Howler Core ×5

Ascension 3 (2✦ → 3✦)
Level Cap: 50

Base ATK: 200

ATK% Substat: 23.8%

Ascension Materials:

Shell Credit: 32,000

Reactive Metallic Drip ×7

HF Howler Core ×4

Ascension 4 (3✦ → 4✦)
Level Cap: 60

Base ATK: 247

ATK% Substat: 26.9%

Ascension Materials:

Shell Credit: 48,000

Polarized Metallic Drip ×5

HF Howler Core ×5

Ascension 5 (4✦ → 5✦)
Level Cap: 70

Base ATK: 293

ATK% Substat: 30.1%

Ascension Materials:

Shell Credit: 64,000

Heterized Metallic Drip ×7

FF Howler Core ×4

Ascension 6 (5✦ → 6✦)
Level Cap: 80

Base ATK: 340

ATK% Substat: 33.2%

Ascension Materials:

Shell Credit: 96,000

Heterized Metallic Drip ×10

FF Howler Core ×7

Final Stats (Level 90, 6✦)
Base ATK: 387

ATK% Substat: 36.4%

Total Ascension Costs (0✦ → 6✦)

Currency Requirement:

Shell Credit: 264,000

Material Requirement:

Inert Metallic Drip ×5
Reactive Metallic Drip ×7
Polarized Metallic Drip ×5
Heterized Metallic Drip ×17

LF Howler Core ×5
MF Howler Core ×5
HF Howler Core ×9
FF Howler Core ×11

Summary

Sword#18 offers a strong ATK% scaling, making it a great choice for Resonators that benefit from high attack power. It requires 264,000 Shell Credits and a variety of Metallic Drip and Howler Core materials to fully ascend. Players should plan their resource farming accordingly to maximize the weapon’s potential and ensure a smooth progression to Level 90.

Skill: Daybreak (Passive Effect)

Sword#18’s passive skill, Daybreak, enhances combat effectiveness when the wielder’s HP is low, providing both increased Heavy Attack damage and HP restoration. This makes it a strong choice for Resonators who engage in aggressive, high-risk playstyles. The skill scales with the weapon’s Syntony Level (Rank), improving its effects as the weapon is refined.

At Rank 1, Daybreak activates when the wielder’s HP falls below 40%, increasing Heavy Attack DMG by 18% and restoring 5% HP upon dealing Heavy Attack damage. This effect has an 8-second cooldown, ensuring that it cannot be repeatedly triggered in quick succession.

As the Syntony Level increases through acquiring multiple copies of Sword#18, Daybreak becomes more potent:

Rank 2: Triggers at 50% HP or lower, increasing Heavy Attack DMG by 22.5% and healing 6.25% HP per successful Heavy Attack.

Rank 3: Triggers at 60% HP or lower, increasing Heavy Attack DMG by 27% and healing 7.5% HP per successful Heavy Attack.

Rank 4: Triggers at 70% HP or lower, increasing Heavy Attack DMG by 31.5% and healing 8.75% HP per successful Heavy Attack.

Rank 5: Triggers at 80% HP or lower, increasing Heavy Attack DMG by 36% and healing 10% HP per successful Heavy Attack.

Daybreak makes Sword#18 a highly effective weapon for those who can manage their HP effectively, rewarding riskier playstyles with increased damage output and self-sustain. The 8-second cooldown means players must strategically time their Heavy Attacks to maximize the skill’s benefits while maintaining survivability in combat. As the Syntony Level increases, the skill’s activation threshold expands, allowing more frequent use of its benefits while further strengthening the weapon’s offensive and healing capabilities.

How to Obtain Sword#18

Sword#18 is a craftable 4-star sword in Wuthering Waves, making it a reliable weapon that players can obtain without relying on random drops. It is currently the only craftable sword available in the game and can be made at any Crafting Table, provided the necessary materials are collected.

To craft Sword#18, players will need:

Scarletthorn ×150

Standard Weapon Mold ×2

Shell Credit ×150,000

Once these materials are gathered, they can be combined at a Crafting Table to create Sword#18. This crafting system allows players to work toward obtaining a strong weapon without relying on chance-based mechanics.

Additionally, increasing the Syntony Level (Rank) of Sword#18 requires acquiring multiple copies of the weapon. Since it is crafted, this means players must repeat the crafting process for each refinement, gathering the required materials again to strengthen the weapon and further enhance its Daybreak passive skill.

Best Resonators (Characters) for Sword#18

Sword#18 is a craftable 4-star sword in Wuthering Waves that can be equipped by any sword-wielding Resonator, but certain characters gain more significant benefits from its passive skill, Daybreak. This passive increases Heavy Attack damage and restores HP when attacking at low HP, making it particularly useful for Resonators with abilities that naturally lower their own HP or rely on frequent Heavy Attacks.

Best Resonator for Sword#18

Danjin

Why Sword#18 suits Danjin:

Danjin’s Resonance Skill consumes her HP whenever activated, frequently lowering her health throughout combat.

Sword#18’s Daybreak passive triggers at low HP, granting a significant Heavy Attack damage boost when her health drops below the required threshold.

Since Danjin’s combat style involves fast-paced attacks, she can frequently trigger Heavy Attacks, making full use of Sword#18’s passive healing effect to restore lost HP.

The 8-second cooldown on Daybreak aligns well with her damage rotation, ensuring consistent benefits throughout a fight.

By increasing Sword#18’s Syntony Level, Danjin can trigger the passive at higher HP thresholds, making it even easier for her to maintain its benefits.

Other Potential Resonators

While Danjin is the best fit, other sword-wielding Resonators can still benefit from Sword#18, particularly those who:

Use Heavy Attacks frequently, as the damage boost can significantly improve their output.

Have abilities that reduce their HP, making it easier to trigger Daybreak’s effects.

Need self-sustain, as the passive provides a steady source of HP restoration.

Conclusion

Sword#18 is a strong choice for Danjin, as it directly supports her self-inflicted HP loss mechanic, enhances her damage output, and helps maintain her survivability. While other sword-wielding Resonators can use the weapon, Danjin’s kit makes her the best candidate, ensuring maximum value from both the Heavy Attack damage boost and HP restoration effects.

Leveling Materials

To enhance Sword#18 and unlock its full potential, players must level it up through ascension ranks. Each ascension increases the weapon’s level cap, improving its Base ATK and substat bonus. This process requires specific materials and Shell Credits at each stage.

Ascension Material Breakdown

Level 1 → 20 (Ascension Rank 0)

No materials needed beyond obtaining the base weapon.

Level 20 → 40 (Ascension Rank 1)

LF Howler Core ×5

Level 40 → 50 (Ascension Rank 2)

Inert Metallic Drip ×5

MF Howler Core ×5

Level 50 → 60 (Ascension Rank 3)

Reactive Metallic Drip ×7

HF Howler Core ×4

Level 60 → 70 (Ascension Rank 4)

Polarized Metallic Drip ×5

HF Howler Core ×5

Level 70 → 80 (Ascension Rank 5)

Heterized Metallic Drip ×7

FF Howler Core ×4

Level 80 → 90 (Ascension Rank 6)

Heterized Metallic Drip ×10

FF Howler Core ×7

Tuning (Syntony Levels)

The Syntony Level (also referred to as Rank) of Sword#18 can be increased by obtaining and using duplicate copies of the weapon. Enhancing its Syntony Level directly improves its passive skill, Daybreak, making the weapon significantly more powerful. Each Syntony upgrade raises the HP threshold at which Daybreak activates, boosts the percentage increase in Heavy Attack DMG, and enhances the HP restoration effect upon dealing Heavy Attack damage.

Daybreak Skill Enhancement at Each Syntony Level

Rank 1 (Base Effect):

Triggers when the Resonator’s HP drops below 40%.

Increases Heavy Attack DMG by 18%.

Restores 5% HP upon dealing Heavy Attack DMG.

Effect can be triggered once every 8 seconds.

Rank 2:

Triggers when the Resonator’s HP drops below 50%.

Increases Heavy Attack DMG by 22.5%.

Restores 6.25% HP upon dealing Heavy Attack DMG.

Effect can be triggered once every 8 seconds.

Rank 3:

Triggers when the Resonator’s HP drops below 60%.

Increases Heavy Attack DMG by 27%.

Restores 7.5% HP upon dealing Heavy Attack DMG.

Effect can be triggered once every 8 seconds.

Rank 4:

Triggers when the Resonator’s HP drops below 70%.

Increases Heavy Attack DMG by 31.5%.

Restores 8.75% HP upon dealing Heavy Attack DMG.

Effect can be triggered once every 8 seconds.

Rank 5 (Max Level):

Triggers when the Resonator’s HP drops below 80%.

Increases Heavy Attack DMG by 36%.

Restores 10% HP upon dealing Heavy Attack DMG.

Effect can be triggered once every 8 seconds.

Why Increase Syntony Levels?

Greater Survivability – Higher ranks of Daybreak restore more HP, allowing the wielder to sustain themselves better in battle.

Increased Damage Output – Heavy Attack DMG boost scales significantly, making it more effective in prolonged fights.

Easier Activation – The HP threshold for activation increases with each rank, meaning the weapon’s effect will trigger more frequently.

How to Increase Syntony Level?

Since Sword#18 is crafted, players must craft multiple copies to enhance its Syntony Level. This means gathering the required materials and Shell Credits repeatedly to fully unlock its potential. Investing in higher Syntony Levels makes Sword#18 an even more formidable weapon for sword-wielding Resonators.