Introduction to Lumel Remains

Welcome to the guide on Summoners War Lumel Remains, specifically the Cliff of Tough Beast Men dungeon, which is one of the Dimensional Hole rune dungeons in Summoners War. This dimension is a valuable farming location, offering unique rune sets that cater to endgame progression.

The primary reason to consider farming Lumel Remains is the availability of powerful rune sets. Notably, Lumel is a key source for Will runes, which are crucial for end-game PvP content, particularly in Real-Time Arena (RTA), and can also be beneficial in certain PvE scenarios like R5. In addition to Will runes, Lumel offers Vampire runes, which are useful for a wide variety of monsters, including those like Garo, Miho, and Trevor. The versatility of Vampire runes makes them a great asset for players looking to improve their monster’s sustainability in battle.

Furthermore, Destroy runes are also obtainable in Lumel Remains, making this dimension highly valuable for Guild content such as Siege and Interserver Battle. These runes can be particularly effective for disrupting enemy teams by reducing their health recovery. Some players also find that Lumel provides Guardian runes, which offer solid defensive stats for various monsters, enhancing their survivability.

Compared to other dimensions, Lumel Remains is considered more free-to-play friendly than originally anticipated, especially when compared to other rune dungeons like Lunia. It is a good option for players who are looking for specific rune sets without the overwhelming difficulty of some other dungeons.

When deciding whether to farm Lumel or another dimension, it’s helpful to evaluate your priorities. While Lumel and Lunia both offer Will runes, players who are focused on Real-Time Arena (RTA) may prefer Lunia due to the significance of Despair and Nemesis runes, which are essential for specific team strategies in RTA. On the other hand, if you are a beginner or specifically need Vampire or Destroy runes, Lumel provides a more accessible entry point for those types of content. Additionally, there are other dimensions like Kazan and Ellunia that cater to different rune needs, offering a variety of options for players to explore.

A notable feature of Lumel Remains is its star restriction of 20, which limits the use of multiple natural 5-star monsters in your team. This encourages players to build diverse teams with lower-star monsters, promoting strategic planning in team composition. This restriction can help players utilize monsters that they may not otherwise use in higher-star content, adding a layer of depth to the farming experience.

In summary, farming Lumel Remains is a valuable part of your progression, offering useful rune sets like Will, Vampire, Destroy, and Guardian runes. While it’s important to evaluate your specific needs, Lumel Remains is an excellent farming choice for players looking to improve their rune collection, especially for those focused on improving their PvP and Guild content strategies.

Understanding the Boss Fight Mechanics

The boss fight in Lumel Remains (Cliff of Tough Beast Men) involves several challenging mechanics that require strategic planning and team composition. The primary boss is a Fire element monster, which makes Water-based monsters an ideal choice for this battle. A key feature of the boss is its passive that prevents it from glancing, meaning all your attacks will land as normal, even if you’re at an elemental disadvantage. Additionally, the boss has a passive that boosts its critical damage, making anti-crit buffs and monsters with anti-crit passives useful to reduce the damage dealt.

Another passive grants the boss additional damage for each turn it takes, which accumulates over time, increasing the danger of prolonged fights. This passive also increases the boss’s attack speed with each hit you land on the boss or its allies, encouraging a more cautious and controlled approach rather than simply overwhelming the boss with attacks.

These passives combined make it difficult to tank the boss’s attacks, so the key to success is focusing on damage output and crowd control. The boss has two main abilities: one that applies continuous damage debuffs that bypass defense-based damage reduction, and another that changes with each phase of the fight.

Phase 1: In this phase, the fight is generally not very dangerous, but it can still be time-consuming if not approached correctly. The boss doesn’t have any additional abilities beyond its passives and the continuous damage debuff, but its allies, particularly the Fire Werewolf (Garoche), can hit quite hard if not dealt with swiftly. The boss itself doesn’t hit particularly hard in this phase if you defeat it in a timely manner. Heal block is not very impactful in this phase. The recommended priority is to target the Fire Werewolf (Garoche) first, followed by the boss. Ahman, one of the allies, can usually be ignored if you have a heal block debuffer in your team.

Phase 2: This phase introduces more danger, as the boss gains a special ability that applies continuous damage and reduces the attack bar of your monsters. The boss’s damage output increases based on the number of continuous damage debuffs on your team, making it crucial to manage those debuffs carefully. The boss’s Despair ability, which hits hard, bypasses immunity, and is difficult to resist, can cause significant wipes.

This phase also sees the boss gaining extra crit rate for the first few turns, likely due to the presence of living allies. The minions in this phase, such as Naomi (Wind Martial Cat) and Devinodon (Fire Salamander Warrior), present additional threats with their armour break and silence abilities. The target priority in this phase is generally Naomi first, followed by Devinodon, and then the boss.

Phase 3 (Predator Boss): In this final phase, the Predator boss is Wind element. The star restriction of 20 still applies, meaning that team composition will be limited. The boss’s mechanics focus on dots, shields, attack bar manipulation, and skill resets. The Predator boss can also debuff through immunity if it lands a critical hit. In this phase, the minions (crystals) play a significant role in the fight.

The suggested targeting order for the crystals is to kill the Left crystal first, as it provokes enemies, followed by the Right crystal, which heals the boss. Alternatively, targeting Kumar (a minion) before the boss may be necessary depending on your rune quality. The key in this phase is managing the minions while keeping the boss under control.

Understanding the mechanics of each phase is crucial for team building and strategy in Lumel Remains. To succeed, focus on proper debuffs like attack break, buffs such as anti-crit, and target priorities to improve your clear rates. This will significantly enhance your efficiency and success in farming the dungeon.

Team Building Strategies

In Lumel Remains (Cliff of Tough Beast Men), team building revolves around understanding the boss’s mechanics and preparing for a high-stakes battle. The boss is a Fire element, so Water-based monsters are generally recommended, although the boss’s passive prevents it from glancing, which reduces the importance of elemental advantage. The dimension also has a star restriction of 20, which limits your team composition by preventing the stacking of multiple natural 5-star monsters. This encourages the use of lower-star units, allowing more flexibility in team building. Since tanking the boss is virtually impossible due to its damage-boosting passives, the key to success lies in damage, control, and survivability through strategic debuffs and buffs.

The boss’s first ability applies continuous damage that ignores defense-based damage reduction, making high defense or defense buffs less effective. To counteract the burst damage from the boss, having anti-crit buffs in your team is crucial. Units like Water Werewolf (Garo), who provides armor break, heal block, and anti-crit, are essential. Alternatively, the Light Drunken Master is a beginner-friendly option for anti-crit, and combinations like Fran with Vigor work well to provide immunity and potentially anti-crit buffs. Additionally, stacking attack break can reduce the boss’s damage, making it easier to survive the encounter. Key units for attack break include Galleon, Loren, Belladeon, Darion, and Shaina.

Sustain is important in surviving the boss fight, and healers and cleansers like Fran, Veromos, Vigor, and Amarna can keep your team alive. Fran is highly valued for her immunity, cleanse, and healing, while Veromos offers a secondary cleanse and HP lead. Vigor also provides healing and anti-crit buffs. Monsters with revive mechanics, such as Colonel (Light Paladin), can be strong choices in this dungeon due to the potential for getting one-shot by the boss.

Garo

Raoq (Fire)

Hwa

Sigmarus

Theomars

Susano

Water Drunken Masters

For consistent damage output, you need reliable damage dealers such as Garo, 2A Raoq, Hwa, Sigmarus, Theomars, Susano, and Water Drunken Masters. Reducing the boss’s attack bar is also an effective strategy, with units like Loren excelling at this task. Immunity is critical, especially during Phase 2 of the boss fight, where the boss’s Despair ability can be deadly. Providing immunity to your team, primarily through Fran, can help mitigate this threat.

Revive units can also be beneficial, especially if your team is vulnerable to getting wiped out by the boss’s powerful hits. For more free-to-play options, a team of Veromos (L), Fran, Tenkan (or other Drunken Master), and Darion can be viable. This team focuses on cleanse, heal, damage reduction, and defense break, although it tends to be slower.

When it comes to rune considerations, Fran should ideally be on Violent with Speed/HP/HP or Speed/HP/DEF builds, though Nemesis or Energy offsets can also work well depending on her role. Vigor can be built on Swift or Violent sets, prioritizing Speed, HP, and potentially some damage. Damage dealers should generally be on Violent, Rage, or Fatal sets, focusing on Speed, Crit Rate/Damage, and Attack/HP. Support units should prioritize Speed, HP, and Accuracy.

Targeting priorities are critical to the success of your runs. In Stage 1, focus on the Fire Werewolf (Garoche) first, followed by the Boss. In Stage 2, prioritize the Wind Martial Cat (Naomi), then the Fire Salamander Warrior (Devinodon), and finally the Boss. In Stage 3, targeting the Predator boss can depend on your rune quality, with some strategies focusing on killing the Left crystal first, then the Right crystal, before finishing the Boss.

Building a strong team for Lumel Remains involves balancing sustain, damage, debuffs, and buffs to control the fight. Testing your team in the trial mode is recommended to ensure your strategy will be effective before committing significant energy to the dungeon. Rune quality will play a significant role in the success and speed of your runs, so prioritize upgrading your key units’ runes for optimal performance.

Example Team Compositions

When forming a team for Lumel Remains (Cliff of Tough Beast Men), it is important to focus on stability, speed, and adaptability. The team compositions should cater to the boss’s challenging mechanics, including high burst damage and difficult debuffs. Many teams have been reported to succeed, with some focusing on fast clears, while others provide a safer and more consistent approach.

For safe and reliable teams, a combination of Fran (with her immunity, cleanse, and healing) is essential. Veromos and Belladeon also provide stability with their cleansing and healing, making them a strong core for the team. Light Kung Fu Master and Aegir can complement the setup for further utility. Another reliable team includes Fran, Loren, and Hwa, which ensures consistent performance. Teams like Fran, Vigor, Belladeon, and Theomars offer great healing and anti-crit protection, though Theomars can be swapped with Veromos for added safety.

Additionally, teams featuring Susano, Vigor (2A), Darion, and Fran have proven to achieve around a 90% success rate with less optimal runes. For higher speed, Fran, Water Twins, and Werewolf can clear the dungeon fast, though this team may occasionally fail. Another strong combination includes Fran, Amarna, and Beth with Werewolf, which can clear in 1:30-1:50 with consistent success.

For faster farming teams, Verdehile paired with Garo and Raoq (Fire) or Shaina can help speed up the process, although the latter can be inconsistent due to the reliability of Garo’s defense break. Galleon, Water Drunken Master (Ralph), Vigor, and Perna can achieve fast runs if the team is properly tuned, with the optimal speed tune of Galleon first, followed by Ralph, Vigor, and Perna. Another fast team includes Shaina, Sabrina, and Raoq (Wind Werewolf dungeon), but this team can be unreliable. For those focusing on consistency, teams like Shaina, Racuni, and Hwa can achieve times as fast as 36 seconds with proper speed tuning.

In the Martial Cat Dungeon, teams such as Fran paired with Fire Twins can achieve runs as fast as 1 minute, though this may come with occasional failures. More reliable but slower teams, like Baretta, Khmun, and Fran, clear in around 3 minutes. Teams like Garo (L), 2A Raoq, and Verd or Fran and Loren can clear in around 2 minutes, with attack order focused on the left crystal and then the boss. Shaina, Rica, and Harmonia (plus a Martial Cat) can also be a viable option.

For the Werewolf Dungeon, teams such as Fran, Loren, and Hwa are often reliable, though they can fail on waves due to AI. Teams with Fran, Loren, and Triana are slower but safer. Alternatively, Loren, Woosa, and Aegir focus directly on the boss, with some additional support to handle the waves. The team Loren, Woosa, and Water Inugami 2A are also solid and focus on killing the left and right crystals first. If you’re looking for faster options, Shaina, Sabrina, and Raoq are an option for speed, but this is generally unreliable.

For a “Full F2P” team, Veromos (L), Fran, Tenkan (or other Drunken Master), and Darion can achieve 100% success with 3-4 minute runs. If runes are strong enough, Amarna can replace Darion for extra cleansing and resurrection. Bella can replace Amarna for AoE healing and attack bar boosting but lacks attack break and resurrection.

For specific bosses like the Wind Predator Boss, a team composed of Verde, Fran, Loren, Kro, and Bailey works well, although Bailey can be swapped for other AoE damage dealers like Brandia or Dappness. When targeting the boss, prioritizing the side crystals before focusing on the boss is a good strategy.

Overall, team building for Lumel Remains involves balancing sustain, debuffs, and consistent damage. The importance of Fran and Vigor cannot be overstated, as they provide vital immunity, cleanse, healing, and anti-crit buffs. The right combination of support, damage dealers, and debuffers tailored to your monsters and rune quality will help ensure success. Additionally, testing different setups and adjusting rune quality will be key to optimizing your team’s performance in the dungeon.

Rune Recommendations for Key Monsters

When building teams for farming Lumel Remains (Cliff of Tough Beast Men), it’s crucial to focus on stability, speed, and adaptability. The dungeon’s mechanics demand a combination of sustain, debuffing, and high burst damage to overcome the challenging bosses and waves.

Key monsters like Fran, Vigor, and Veromos are staples due to their strong utility and synergy.

Fran should be built on a Violent set with main stats of Speed / HP / HP for slots 2/4/6. Aiming for around +15k HP is ideal, with a focus on speed for more turns and accuracy to ensure debuffing. Veromos, another essential unit for this dungeon, excels with a Violent set or Nemesis, with Speed / Crit Damage / HP on slots 2/4/6. Aim for at least 20k HP to ensure he can take hits and cleanse effectively.

Vigor, a Water Werewolf 2A, works well on either Swift or Violent sets. His main stats should be Speed / Damage / HP (or Speed / HP / HP for more tankiness), with a focus on damage output or tankiness depending on your team’s needs.

For damage dealers, Susano (often paired with Vigor and Fran) can be highly effective due to his solid damage potential and synergy. Similarly, Theomars can be used as a Violent or Revenge damage dealer, though he requires significant investment to meet the high stat requirements of Lumel.

Belladeon, a solid cleanser and healer, is often paired with Fran in teams focusing on sustain. She should ideally be run on a Violent or Nemesis set, with main stats of Speed / HP / HP. Loren, another key support unit, should be built with high Speed (around 229+) and Accuracy to ensure effective debuffing, making her a reliable option in controlling enemy debuffs and providing utility.

For other key support roles, Aegir can be used for tanking with a focus on HP and Speed, ensuring that the team can survive the dungeon’s difficult phases. If you prefer a safer but slower approach, Triana can be used to provide additional protection, though this may come at the cost of speed. Darion is another strong support unit with a focus on Defense and HP, ideally using a hybrid build with Defense / HP / Defense or HP / Defense / Defense for better durability.

For damage dealers, Garo is often built with Vampire or Revenge runes, and he should be focused on HP for sustainability, making him a strong choice for consistent farming. Skogul and Racuni can work well in a more speed-oriented composition, with Racuni ideally being built on a Violent set, focusing on Attack / Crit Damage / Attack.

The Water Twins (Shaina and Sabrina) can form the backbone of faster teams, though these setups can be prone to failure if the tuning is off. Galleon, often used in conjunction with Vigor, Water Drunken Master, and Perna, is ideal for fast clears. His Violent set and Speed / HP / Accuracy main stats allow for effective debuffing and support, ensuring the team performs well under pressure.

For farming the Martial Cat dungeon, teams like Fran, Baretta, and Khmun are effective, though they tend to be slower. Amarna can be a great replacement for Veromos in teams needing more cleanse and resurrection options, particularly when paired with Beth and Werewolf for consistent runs. If you’re looking for faster options, Shaina, Rica, and Harmonia can provide solid damage while maintaining safety, as long as turn order is carefully managed.

When selecting rune builds, it’s important to adapt to the team’s role. Speed is a priority for many support units, while damage dealers should focus on Crit Damage, Attack, and HP for sustainability. Ensuring that each unit has a well-rounded build will give your team the edge they need to clear the dungeon efficiently.

Conclusion

The Lumel B5 Dimensional Hole offers different strategies depending on the stage, and the approach can vary based on team composition and rune quality.

In Stage 1, it’s generally advised to focus on Garoche first and then the boss. If the left side crystal is present, it should be targeted first due to its ability to apply defense break. If Kalis appear, it’s best to kill one Kali first and then use AoE damage to take out the other.

In Stage 2, the primary targets should be the Wind Martial Cat, followed by the boss. Alternatively, a common strategy is to prioritize Naomi and then Devinodon before engaging the boss. Another method is to kill the left gun first and then move on to the boss.

For Stage 3 (Boss Stage), the most common advice is to focus damage directly on the boss. Depending on the team and rune quality, it may be necessary to kill Kumar first to reduce its impact. It’s also recommended to target the damage dealers first if possible, especially if an attack break can be applied.

Overall, the Lumel B5 Dimensional Hole, while initially thought to be challenging, is considered easier and more accessible than expected, particularly compared to other dungeons like Ellunia. The boss’s passive abilities can be difficult to handle, as they apply continuous damage that ignores defense. To mitigate this, strategies often focus on stacking attack break and using anti-crit buffs to manage burst damage.

Team building typically favors water elemental monsters due to the boss being fire. Essential units include Fran for immunity and healing, along with monsters that can apply defense break and deliver consistent damage. Vigor stands out due to its ability to apply anti-crit, heal block, and defense break.

Ultimately, the best targeting strategy and team composition will depend on your available monsters and rune quality. It’s recommended to experiment and adjust your approach based on your success rate to optimize your runs.