Introduction to Lamor

Lamor is the Fire Low Elemental in Summoners War, a 1★ support-type monster belonging to the Low Elemental family. Though low in star grade, Lamor can still be a useful unit for early-game players due to its accessibility and straightforward utility. This Summoners War Lamor Fire Low Elemental Guide outlines the basic details and progression of this monster to help newer players understand its role and potential uses.

Lamor can be summoned through multiple in-game sources, making it easy to obtain. These include Unknown Scrolls, Social Summons, and battles in the Vrofagus Ruins. Additionally, Lamor may appear for purchase in the Magic Shop, offering yet another method for players to acquire this monster without relying solely on summoning luck.

Essence of Fire (Low)

Essence of Magic (Low)

To awaken Lamor, players must gather 10 Low Fire Essences and 5 Low Magic Essences. Awakening Lamor does not change its name, but it grants a helpful bonus in the form of a Leader Skill. This skill boosts the Attack Power of all allied monsters by 15%, making it a flexible option for teams lacking a strong offensive leader.

When it comes to skilling up Lamor, it’s important to conserve valuable resources. Devilmons should be reserved for higher-tier monsters. Instead, Lamor can be skilled up by using 12 other Low Elementals. This approach is far more resource-efficient and aligns with Lamor’s role as an entry-level support unit.

Lamor’s Skills

Upon awakening, Lamor gains a leader skill that increases the attack power of all allied monsters by 15%. This universal buff is not limited by element or type, making it a versatile option for teams that benefit from increased offensive output.


Leader Skill
(Awakenend)
Sacred Water
Crushing Rocks
Increases the Attack Power of ally monsters by 15%.Throws a condensed cloud of elements at the enemy to attack 2 times and reduces the enemy’s Attack Power for 2 turns with a 20% chance for each attack.

Multiplier: 190% x2Attacks with 4 strong consecutive strikes. Each strike has a 30% chance to decrease the enemy’s Defense for 2 turns. (Reusable in 3 turns)
Multiplier: 130% x4Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +5%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +10%Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Damage +15%

Lamor’s first skill, Sacred Water, allows him to strike an enemy twice by hurling a condensed cloud of elemental energy. Each hit carries a 20% chance to reduce the enemy’s attack power for 2 turns, which can significantly lower incoming damage from opponents. The base damage multiplier for this skill is calculated at 190% of Lamor’s attack stat per hit, totaling a strong two-hit combination. With full skill upgrades, Sacred Water gains an additional 30% in total damage and 30% increased effect rate, making it more reliable in applying its debuff.

His second skill, Crushing Rocks, delivers four consecutive attacks, each with a 30% chance to apply a defense break debuff for 2 turns. Lowering an enemy’s defense makes them more vulnerable to subsequent attacks, a valuable asset in both PvE and PvP settings. The damage for this skill is based on an individual hit multiplier of approximately 130% of Lamor’s attack stat per strike. Crushing Rocks has a 3-turn cooldown when maxed and benefits from skill upgrades that increase both damage and harmful effect rate. When fully enhanced, the skill receives a 35% total damage boost and a 10% increase to its debuff chance.

Lamor shares both Sacred Water and Crushing Rocks with the other Low Elementals—Water Tigresse, Wind Samour, Light Varis, and Dark Havana—making it easier to skill him up by feeding duplicates. A total of 12 skill-ups are required to max out both of Lamor’s abilities.

Lamor’s Stats (Level 40, Awakened)

Normal:

LevelGradeHPATKDEF151140887620★★172513311525★★★249019216630★★★★339026122635★★★★★460535530740★★★★★★6255483417

Awakened:

LevelGradeHPATKDEF151320988420★★199514812725★★★288021418330★★★★391529125035★★★★★532539633940★★★★★★7245538461

When fully awakened and leveled to 40, Lamor’s base stats reflect his role as a support-type monster with modest offensive and defensive capabilities. His total HP reaches 6,824, offering a basic level of survivability in early-game scenarios. His attack stat is 505, which aligns with his skillset that deals moderate multi-hit damage. Defensively, Lamor has a base defense of 435, helping to absorb light damage but not enough to withstand heavy hits from stronger opponents. His base speed is 100, placing him in the mid-range tier for turn order, allowing for some flexibility in rune builds.

Lamor’s secondary stats remain consistent before and after awakening. He starts with a 15% critical rate and 50% critical damage, which are standard for most monsters. His innate resistance is 15%, offering some minor protection against harmful effects. However, with 0% base accuracy, any increase in the reliability of his debuffs must come from runes or skill upgrades. These stats reinforce Lamor’s position as a basic utility monster, better suited for early-game progression or support roles where his debuffs and multi-hit skills can be utilized effectively.

Rune Recommendations and Stat Priorities


Swift
Violent
Focus
Revenge

Lamor benefits from rune sets that enhance his ability to apply debuffs consistently while improving his survivability in battle. A common rune setup includes Swift and Focus, with main stats of HP% on slot 2 and 4, and Accuracy% on slot 6. This combination helps boost his speed and accuracy, enabling him to act earlier in the turn order and land his Attack Break and Defense Break debuffs more reliably. Another effective build utilizes Violent and Revenge, also with HP%/HP%/Accuracy% main stats. The Violent set increases the chance of additional turns, which complements his multi-hit skills and debuff potential, while Revenge gives him a chance to counterattack and apply debuffs passively.

When selecting substats and determining stat priorities for Lamor, focus should be given to enhancing his utility and damage potential. The key stat priorities include Critical Rate%, Critical Damage%, and Attack%, which allow his multi-hit skills to deal meaningful damage, especially when combined with debuffs. Speed is also important to ensure he can act quickly in battle. Lastly, HP% helps improve his durability, allowing him to stay on the field longer to support his team with continuous debuff applications. These stat priorities align with Lamor’s role as a support unit that can contribute moderate damage and control through debuffs.

Strengths and Weaknesses

Lamor has several strengths that can make him situationally useful, especially for early-game players or in content that benefits from multi-hit skills and debuffs. One of his core advantages is his leader skill, which increases the Attack Power of all allies by 15%. This universal buff provides a simple yet effective way to enhance a team’s overall damage output, especially in early PvE content.

His first skill, Sacred Water, attacks twice and has a chance to reduce the enemy’s Attack Power for 2 turns. This debuff helps mitigate incoming damage and is especially useful against high-damage opponents. His second skill, Crushing Rocks, is a four-hit attack with each strike having a chance to apply a Defense Break for 2 turns, a debuff that reduces the enemy’s defense by 70%. These multi-hit skills make Lamor useful in scenarios where breaking through enemy shields is important, such as in the Necropolis dungeon, which requires frequent multi-hits to bring down the boss’s shield phase.

Lamor’s ability to deal multiple hits and apply debuffs gives him niche utility, especially in dungeons like Necropolis B10. While not a meta pick, he can be slotted into a team focused on shield-breaking and support debuffs. In certain PvP scenarios, a fast Lamor built with high critical rate and damage may catch opponents off guard, especially on Arena Defense teams where unpredictability can be advantageous.

However, Lamor also has notable weaknesses. His overall base stats are low, especially his HP and defense, making him a squishy target that can be eliminated quickly if not protected. His damage output is also limited, meaning he cannot carry a team offensively and must rely on his debuffs to contribute value. While his multi-hit skills fit the requirements of the Necropolis dungeon, he is far from optimal, and his inclusion in such teams is often more of a fun experiment than a strategic choice. His viability is limited, and using multiple Lamors in a team would lead to inefficient runs due to slow clear times and lack of synergy.

Overall, Lamor has specific uses that center around his ability to apply debuffs and hit multiple times, but his low stats and limited utility outside of early game or experimental teams make him a niche support option rather than a core monster in most strategies.

Monster Synergy

Lamor’s synergy potential is primarily based on his role as a debuffing support unit with a universal attack power leader skill and multi-hit abilities. One notable synergy is with Colleen, the Fire Harpu. In some team compositions, Colleen supports Lamor with healing and an attack buff, helping maintain team survivability while boosting the overall damage output. Her ability to apply an attack power increase and healing over time complements Lamor’s need for sustain, especially in longer battles such as those found in the Necropolis dungeon. This combination, while unconventional, has been used to clear Necropolis B10, showcasing that Lamor can function in specialized setups where healing and consistent debuffs are needed.

Lamor’s leader skill, which increases the attack power of all allied monsters by 15%, also creates synergy with any damage-dealing monster that scales off attack. This can be especially useful in team compositions where no better offensive leader skill is available, such as in early Tower of Ascension runs or dungeon farming teams. Monsters that rely heavily on attack scaling can benefit from this boost to maximize their damage output, especially when paired with Lamor’s ability to apply defense break and attack reduction to soften up enemies for follow-up damage.

In some Rift Beast team compositions, Lamor has been used as a substitute for higher-tier damage dealers. His multi-hit attacks and debuffs provide some utility, particularly in shield phases where multiple hits are necessary to break through defenses. While not a direct replacement for dedicated Rift specialists, his presence in certain team variations suggests that his skillset can offer enough value to function as a stopgap or alternative in specific scenarios.

Overall, Lamor synergizes best with monsters that benefit from attack buffs, can capitalize on defense breaks, or need a consistent stream of multi-hit support to help with shield mechanics or debuff stacking. While not a meta-defining unit, he can play a supporting role in unique team setups, especially during early- to mid-game progression.

Potential Uses and Strategies

Lamor, a 1-star monster in Summoners War, offers a handful of practical uses despite his low base rarity. His utility comes from his universal leader skill, multi-hit attacks, and ability to apply debuffs, which can be useful in early-game progression or certain niche team setups.

One of Lamor’s main advantages is his awakened leader skill, which increases the Attack Power of all ally monsters by 15%. This type of universal attack boost can be especially beneficial in early stages of the game when more powerful or specialized leader skills are unavailable. Teams built around attack-scaling damage dealers can benefit from this buff in scenarios like the Tower of Ascension, early dungeons, or casual PvP.

Lamor also provides useful debuffs through his active skills. His first skill, Sacred Water, hits twice and has a chance to reduce the enemy’s Attack Power for 2 turns. This helps reduce incoming damage from offensive enemies. His second skill, Crushing Rocks, hits four times and has a chance per strike to apply a Defense Break, decreasing the enemy’s defense and allowing allied monsters to deal increased damage. These debuffs can be impactful in team fights and boss encounters, especially where controlling damage or amplifying burst damage is important.

Both of Lamor’s skills being multi-hit also gives him potential value in content that involves shield mechanics. In dungeons like Necropolis, breaking the boss’s shield requires multiple hits in a single turn, and Lamor’s skill set aligns well with this requirement. While not optimal or commonly used, Lamor can fill a functional role in such teams, particularly when paired with monsters like Colleen, who provide healing and buffs to keep the team sustained.

In PvP, Lamor has been used in unconventional Arena Defense setups, particularly when built with high speed and equipped with Violent runes. With high Crit Rate and Crit Damage, a fast Lamor can act early, apply debuffs, and potentially disrupt or weaken enemy teams before they can respond. This strategy is highly niche and rune-dependent, but it can create unexpected pressure in lower-level Arena matches.

Lamor has also seen situational use in Rift Beasts. While not a primary damage dealer or dedicated Rift unit, his ability to land debuffs and contribute multiple hits can offer utility during specific shield or damage phases, particularly when built for support rather than raw damage.

In terms of strategy, Lamor is most effective early in the game as an attack leader and support debuffer. A debuff-focused rune build emphasizing Accuracy is key to maximizing his effectiveness. Recommended rune sets include Swift + Focus or Violent + Focus, using HP% on slots 2 and 4 and Accuracy% on slot 6. These builds improve his turn efficiency, survivability, and debuff application.

Although Lamor is not designed for high-end gameplay, his skills make him a serviceable option in early game content, experimental teams, or specific dungeon scenarios. He should be skilled up using other Low Elementals, as using Devilmons is inefficient for a monster of his grade. While not a top-tier unit, Lamor provides a unique toolkit that can be explored creatively within the game’s wide range of content.

Conclusion

Lamor, the Fire Low Elemental, is primarily a Support-type monster with utility stemming from his awakened leader skill and debuffing capabilities. His awakened leader skill increases the Attack Power of all ally monsters by 15%, making him a useful leader in early to mid-game teams that rely on attack-based damage dealers. This boost can be particularly valuable when more specialized leader skills are unavailable, providing an overall increase in team damage output.

Lamor’s skillset revolves around controlling the battlefield with debuffs. His first skill, Sacred Water, has the potential to reduce the enemy’s Attack Power, helping mitigate incoming damage. His second skill, Crushing Rocks, applies a Defense Break with a chance to reduce the target’s Defense by 70%, which significantly amplifies the damage dealt by other units. Both skills are multi-hit attacks, making Lamor particularly useful for breaking through enemy shields, such as those in Necropolis or similar dungeons.

However, despite these useful abilities, Lamor’s low base stats, including HP, Attack, and Defense, make him a fragile monster. This likely contributes to his characterization as “squishy” and having “low damage,” as his overall survivability and output are not on par with higher-tier monsters. Although he has been experimented with in niche strategies, such as teams of multiple Lamors in Necropolis B10, these setups are considered unconventional and not optimal for most gameplay scenarios.

For runes, Lamor is best built with Swift or Violent sets combined with Focus, prioritizing HP% and Accuracy% to enhance his durability and improve the reliability of his debuffs. Despite being a Support unit, the stat priorities suggest that increasing his Crit Rate%, Crit Damage%, and Atk% may be beneficial for maximizing his damage potential, though this is secondary to his role as a debuffer.

Lamor shares his skillset with other Low Elementals of different elements, making him a unique but generally low-impact choice. The advice for his skill development is clear—using Devilmons on Lamor is not recommended, and instead, feeding him other Low Elementals for skill-ups is the preferred method. Overall, Lamor offers some situational utility with his leader skill and debuffs, but his low-grade status means he is likely to be overshadowed by higher-tier units as players progress through the game.